Build This - I Have Spoken

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[Music] this is a com class fighter transport I'll use this to drop you in and you will operate as a tight military unit djaren and myself will reinforce from above if everyone acts as they should we can use the element of surprise and defeat an enemy that outnumbers [Music] us this is the way this is the [Music] way this is the way something's coming up on our back it looks like a squadron of tha interceptors where'd they come from I've sced off a lot of Imperial Warlords prend to get mad when you hijack their ships now you tell me interceptors are a lot tougher than Tie fighters thanks for the backup two more to go one down one more to go on it what's up ship Builder now did you know you can now download Mandalorian armor via Creations that along with the newly released tracker Alliance Guild complements these two ship builds very nicely now I do have all achievements unlocked in my game but I'm still going to keep things vanilla for those of you that choose to do that and for this Comer fighter and N1 star fighter we're not only going to build the versions that I typically fly but I'm going to show you some other variants that use different engines and allow for variations on performance and cargo space too I've gone in depth on my other video on ship upgrades that I believe there are three classes of ships and no they're not a b and c though in some respects they Loosely correlate what I'm talking about is the lightweight dedicated combat ship that foro cargo space and service of top speed and maximum engine performance then there's the good at everything masterof nothing ship class or what I'd call the all-arounder which tries to find a balance between decent top speed and decent cargo space but isn't the best at either of them and finally there's the slow heavy cargo hauler which prioritizes cargo over top speed and occasionally even maneuverability well for the comer fighter and N1 star fighter I'm going to show how you can build either of these ships to accommodate all of these desired ship classes and still have it fit the aesthetic of these iconic ships and even more exciting a fellow ship Builder sent me their take on some Mandalorian ship builds and agreed to let me share them with you Jaden which I'm sure I'm pronouncing that wrong and I apologize guys built these three Mandalorian ships now this was prioritizing Aesthetics over performance and used a few glitches on some of the wing pieces they look incredible I mean well done before any of you ask I did not see these builds prior to building my version nor did they see mine they simply wanted to share and I love them I think they're incredible now if you also want to share your builds or if you want to see how I might optimize one of your builds feel free to send them over I'd love to share them in in a future video so let's look at the major systems for this ship to start I'm using the sf40 sheared flow reactor I typically use either the pinch 8A reactor for its incredibly High Health points or the pinch 8z version which sacrifices those Health points for more reactor power but the sheared flow provides the same amount of reactor power 40 which is the highest in the game it comes in with a slightly lower ho value but also slightly lower Mass so I chose it for this ship not only to give it the love I feel it deserves but Al because I felt it fit the aesthetic of this ship better than those pinch versions and for the grav drive for this ship with this mask the Aurora 13g grav Drive gives us enough jump thrust to go anywhere we need to in the Galaxy so we'll save on mass where we can and not bother with the heavier grav drive for the shield I'm using the Vanguard Bull Work Shield this is my go-to shield when I want to keep my mass down and as the third highest health in the game you could also elect to move up to the 2018 to Defender for a small bump in stats and it will cost you about 20 points of mass now for the engines I went with a bit of a mix I have two of the Poseidon DT 230s on this ship these are some of the best performing engines in the entire game in terms of engine thrust to mass and maneuvering thrust to mass so they actually give me a lot of extra mass uh that I can use for cargo space and still maintain top engine performance and then just to even get even more performance I snuck in two of the sa 4330 engines right in front of those uh it's a trick I do often on some of my builds just to get additional thrust to have additional cargo space and engine performance so we've got a bit bit of a mix I'm still using the full 12 possible reactor power points across my engines uh but I'm getting a decent amount of cargo space with this build and lastly for weapons it's a personal preference for me I went with three of these obliterator 250 m alpha turrets these are some the best sustained damage output weapons in the entire game then three exterminator 95 M Auto helium beams and six of the Vanguard obliterator Auto projectors as far as particle beam weapons go those are two of the best in terms of burst DPS and sustained DPS in the entire game if you haven't watched my video explaining that check it out I'll link to it below now before we get started with the detail build we'll need to do a bit of shopping so first we're going to head to new Homestead it's in Titan which is a moon Saturn and there you're going to want to get four of the ng20 landing gear these have the highest Landing thrust in the entire game we're going to be carrying some cargo with this ship so we're going to need it after that you can go to Stout Eckland stard in the naron system this is where you're going to want to get your weapons this vendor typically has a lot of high powerered weapons and you're also going to pick up two of the sa 4330 engines while you're there this vendor sells those Slaton engines so you want to get those while you're there for the Poseidon engines you can get those from the ship Tech on new Atlantis uh just right from off The Landing Pad there and then lastly you're going to want to go to the valow system which is right next to the naron system go to H Town there and you're going to want to pick up two of the H town uh H hope Tech Hab cross braces which are a Hab cross brace and then the commander 500 bridge and for the rest of the build I always go to my Outpost landing pad that has the most variety of structural pieces in the entire game now for the detail build we're going to build this from scratch one piece at a time it's pretty simple given the whole thing is essentially one unit tall now obviously you have the cockpit which sits up a little bit the landing gear which sit down a little bit but pretty straightforward build we're starting with the landing Bay and you'll come into the Armory and then the next part of the Armory will be the docker so there'll be a ladder down to the docker there's not much room to hold a docker to get to the external part of this ship so I had to put it underneath the next piece we want is that Aurora 13g grav drive this will sit underneath kind of hidden away as well and then we're actually going to end up mounting some weapons to this bottom layer of our ship there's not very many pieces that allow us to kind of have an under mount for a weapon slot this Nova cing does when we flip it upside down so that's why we're going to put this on behind the grab drive because we can actually mount a weapon to that and then coming off the back of this we're going to use this aft bottom version of the Taio cowling and that'll be on the back of our ship now these Taio side caps will go on the grab drive and the hab and we can mount weapons to the B version of these and so we're going to use these to put some of our weapons on as well and that's basically it for this bottom middle layer now up top we're going to have another Hab coming off the back here again choose whatever Habs you would like uh I at least go with a control station even if it's empty just to get some extra cre slots and then on the back of the that row of habs we'll have our reactor now on the front here we're going to put a damos hole piece we could go with the 3x1 hab if we wanted to again that's up to you then coming off the front of this we're going to go with the Nova weapon Mount the ship is a good excuse to use this piece as a version of this comar fighter does seem to have kind of weapons protruding from the middle here on either side we're going to have the damos wing and then coming off the back of those damos swing a pieces we're going to use these e pieces and interchange the variants so copy and use the d-pad to get the other variant copy flip it to the other variant and then I copy these and put them on the other side [Music] there's a lot of different ways to do this part of the comic fighter with kind of these angled pieces in the center here so I'm sure you'll come up with something creative as well on either side of this main Hab that's where those hope Tech Hab cross braces come in those give nice little Pathways to the other sides of the ship you wouldn't have to have those there's some Nova cross braces as well or if you didn't want Habs on the wings you could just use like some damos uh pieces that have kind of a a bracer span as well now just a quick word about that cockpit or that Commander 500 Bridge you could use a lesser version of that and it'll still look and function the same you'll just miss out on a little bit of cargo cockpits are a great way to get extra cargo for the mass so cargo to mass is actually most efficient in your cockpit choice so so it's a good way to get some extra mass on your ship now to finish out this center part of the comer fighter we need a couple of Nova cowling pieces on either side of this Taio Companion Way Type B so the type B that one by one has connector points on the sides the type A does not that's why we went with the type B but that Taio Companion Way still has a little bit more of a rounded shape than some of the other hals and then on either side of the reactor we're going to use these M50 ulses tanks these are the second most efficient in the game in terms of fueld to mass and they give a bit more of a rounded shape to the back of our ship and so that's really it for kind of the center fuselage we're going to go ahead and copy one of these Habs and put it on the side here off of The Hope tech Cross brace and copy the damos whole piece and it'll go on the side of that we're going to start this as kind of our foundation for the wing now in front of the hab there's various options here initially I had another Hab but then I wanted some more cargo pieces so I decided on this gallion s22 cargo hole and we'll go with two of these it's got an interesting rounded shape on the one side and on the other side it's a bit more squared off we're going to put these damos bumpers so I'm going to put one facing this way C copy it change the variant twice on the other side so again kind of that wavy look uh I guess more angled look I should say to some of the sides and the space in between the center fuselage and the wings of the comic fighter lots of different ways to do that with those damos pieces and then the Nova cowlings they have a bit of kind of a teeth look to them as well and so we'll finish off the front of the wing with those we grab a Nova Wing to put in front of the damos hole here that'll give us a bit more of an angled shape to the back part of the wing and this stoud nose cap will finish it off but you'll notice it doesn't quite connect that damos hole and so what we need here is actually going to be our sa 4330 engine now if we take this and flip it once see we get kind of a middle version here is the middle version facing the other way that actually will slot here in front of the Poseidon engine without using any glitches which is one of I believe the only engines that we can do that with now that might break your role play if you don't think having one engine in front of the other makes a lot of sense but for me we're still technically abiding by The Game's rules for a plain vanilla build and we can get a bit more Thrust out of our ship this way now to find the first of our Poseidon dt230 engines this will sit between those stoud cap pieces and the way it mounts is the mounts are kind of in the middle of the engine so it sits up just a little bit you can see here that sa 4330 engine fits in there without glitching so to kind of bridge the gap a little bit make it look more cohesive I'm going to put a Deo spine on top of the sa 4330 engine which takes us back into the posidon engine I think kind of joins those two a little bit nicer now for the other Wing it's just a copy of the first one so some of these will copy and flip like the cargo flip that a few times once you've built one it goes pretty quick get those damos bumpers now we can actually select multiple pieces and copy them all at once and obviously we'll have to flip [Music] them flip this in engine so it has a connector point for this stoud nose cap and there's our two wings now we're getting real close now up to this point we haven't put on any landing gear just yet so let's grab our landing gear the ng20 landing gear that we got from new Homestead on Titan we're going to use four of these and these will line up right with our engines they'll sit right in front of them on the wings let's go ahe and duplicate that change the varant ones so those look cohesive from the next and then copy those and bring them to the other side and that'll give us enough Landing thrust for a ship with this Mass usually you can approximate it by taking your total mass and divide by 200 and that's about the amount of Landing thrust you'll need and grab our Shield we're going to put this on the front the other reason I went with this Vanguard bullwark Shield is it's just low profile and given the entire ship is low profile I didn't want a shield to be sticking out like a sore thumb so that Vanguard will work accomplishes that better than most and now we are needing our weapons so let's go ahead and get those Vanguard obliterator off Auto projectors we can have six of those which is what makes them so powerful put four of them on this Nova weapon Mount sometimes this can be a little tricky to accept all four of them see I just lost one of my Ms there if that happens take that one off I grab it put it on the other side and then let's try again there we go so there's four and then for our next two we'll put these underneath the damos wings for our next weapon the Exterminator 95 [Music] mevs I want to make sure we get the auto version so that we get a full magazine even when they're underpowered I can have three of these so to keep it symmetrical I'm going to put one up top on that equipment plate and then two down here on these top IO plates on either side gives us a lot of focused energy right at the center of this ship lastly these 250 me Alpha turrets can have three of these these have some of the highest sustained damage of any weapon in the game and here we're going to use that under mount on that Nova C to get three of those underneath facing backwards because we're using Class C engines our top speed is the slowest in the game and so we're not going to outrun anybody but having those on the back will help protect our Blind Spot while we can focus damage with the other pole beams in front of us make sure I got the control station selected on that H to get a bunch of crew slots and let's apply a code of paint I'm going to start by painting the whole thing just the shade of gray something like that now you can obviously spend as much time on this part as you would like just trying to see if I need to go a little bit darker but it's fine for now and we're going to put a darker strip of gray down the center of this Hab just like that and then for these wing pieces we're going to have these hold our accent color which is a blue so I'm going to select all these and go with this darker blue color and then the insides of these Nova callings we're also going to paint blue you'll notice some of these pieces when they accept the same color it's a little bit brighter or darker than some of the other pieces so if you're particular about that just keep an eye on it you might have to go and adjust some pieces a little more than others again you can choose to put these accents colors wherever you would like it's not going to be perfect for how an actual comeric fighter might look so spend as much or little time on that as you care to I think I'm going to put a little bit on the on the bridge here might look kind of nice [Music] go a little bit darker on that carry that back on these two top pieces here it looks pretty good let's go ahead and assign our weapons put both of my manual firing weapons on my triggers PL on Xbox and then the turret on my third slot but that'll about wrap it up for this build the weapon Loadout is incredibly powerful in terms of damage output uh but I just realized that I forgot a couple structural pieces very minor you'll see there just where the wings attach to those hope tech Cross braces these H Tech cap a pieces I forgot to mention these also are your Outpost landing pad um so no need to go anywhere special for these I just forgot to mention them they create kind of a shoulder for where those cross baces connect to the wings again minor you may like them you may not um but I just forgot to mention them so that kind of completes the shoulder of the wing as it attaches to the main part of the ship there and that'll do it for this variation of the comic fighter now this does have those C-Class posidon engin so it's the slowest top speed of a ship that you could have but if you want a bit faster top speed it'll come at the cost of a bit of cargo uh assuming we want to maintain top engine performance but not as much cargo as you might think and we can get these engines from stout Eckland these are the Slaton engines the sa 4330 is which we already have two of on this ship and the SAE 560s which are their b-class siblings so I said we already have two of those SA 433s on this ship we could just get two more to replace those Poseidon engines now that'll only bring our engine power up to 10 so it saves two reactor power points but like I said if we still want Max ability of engine performance we're going to need to cut out some cargo um but you will have more power to allocate across your weapon systems uh and with the a class sa 433s you'll be getting the highest top speed in the game so again we just just copy these you can put some structural pieces on top of those to kind of complete the look maybe a couple Deo spine pieces flipped the other way um now to get this to actually attach you'll notice I'm going to have to flip these around so because they're connector points are only on one side and not both uh I'll just swap these two since both their connectors are facing inward just do those facing outward either side and then my warning goes away or my error goes away but I do have a warning for low Mobility so like I said we're losing a lot of engine thrust with those so get rid of a lot of cargo um and fill in the space here probably with a Hab or two um if you want to now with these sa 4330 we can't fit much more mass on our ship before our Mobility starts to drop we really only have up to about 1,40 or so Mass uh with this configuration of just four of those engines so you might think this is crazy uh this is getting really close to more of a lightweight fighter at this point because we are getting the second highest top speed in the game with these engines now if we wanted just a bit more thrust we could actually get rid of these sa 433s and replace them with the sa 56 60s they're bclass so our top speed is going to drop a little bit still be higher than the Poseidon um it'll be 140 instead of the 130 with the Poseidons but we'll get a bit more maneuvering thrust and overall engine thrust as well so we can have a bit more mass uh before we start to lose that engine performance now exactly how much more mass can we cinate with these well we can get up to about 1,400 or so based on my math and so that'd be another fairly decent size cargo container um probably worth another roughly let's say about 1,000 units of cargo so a decent amount and this is actually the configuration that I flew this ship in for quite a while while was with these sa 560s so either these are the Poseidons I eventually decided to swap them out for the Poseidons and get a bit more cargo space now the other thing you could do at this point is change out your grab drive that would save you a bit of mass uh because we cut out so much mass we don't need such a strong grab Drive anymore either now at this point let's just go ahead and do a quick walk through of the interior of this ship now we are entering from the front which is nice um because most landing Bays you're going to have facing uh where you want to go facing town and so it's nice enter from the front and we come into the Armory here sure I would be happy to chat you'll see a ladder down to our Docker you could use the a different version of the docker there you still have kind of a ladder pop so either way is fine come into our control St station now my philosophy has always been do whatever you want with these Habs I tend to go with a control station or at least empty the new empty versions of the control station just so I can get some crew slots because those crew bonuses uh are signant hard Captain yeah I bet you are and so particularly to have like Sam Co um or there's another crew member if you didn't want Kora on your crew who will boost your top speed and you can get another uh an extra PowerPoint to your engines and then Omari to that extra PowerPoint for your Shields and then either Vasco or Andromeda for an extra uh just agnostic PowerPoint so easy interior easy to get around and decorate it the way you want and let's take a look at our next ship now this video wouldn't be complete without a walkthrough of the Mandalorian and one star fighter if you're familiar with this channel I've done a build video of this ship before I can link to it but I thought why make you click and potentially experience more ads at the startup of that video I'll just include this here so let's talk about this ship whereas the comic fighter we showed could either be a kind of heavier hauler uh or a middle of the road all arounder with decent cargo this and one star fighter takes us even even further that direction where we can either have it be a decent cargo allaround ship like we show here or we could actually get the white dwarf 315s on this ship to give us the fastest top speed and be a true lightweight fighter uh if we cut out all the cargo so we're going to show both of those variants first we're going to build the ship as is kind of the middle of the road with a lot of shielded cargo and then we'll show how to get those white dwarf 315s on it now for the modules we got to start with the reactor this is key I rarely use this diffuser DC 403 reactor just because it only has 38 power points uh whereas we typically want to get at least 40 if we can but there's two main reasons I use this reactor one it's a Class C reactor which lets us use Class C parts and I really wanted to get this assurance sg800 shield on the ship I felt like we had to get this just for aesthetic reasons um to really look like Mando N1 but also because it's just the most powerful shield in the entire game in terms of Shield health now it's regen rate is theow lowest but you're getting a ton of Shield health out of this Shield the other reason I wanted that fuser reactor is for a C-Class Reactor with 38 power points which is pretty decent it has connector points on all sides and the most powerful reactors in the game really only have connector points on the front or on either side and so this having connector points on all sides was critical for this ship because it really serves as the foundation piece for all the other pieces to build around given it's such a streamlined low profile sh ship for the grav Drive the Aurora 13g grav drive so similar to the version of our Comer fighter this gives us at least 28 light years of jump range which is all we need to go anywhere in the galaxy and the shield like we already said the Assurance sg800 shield now the engines these sa 4330 these have near the highest top speed in the game and so we're getting a great maneuvering ship and we can actually fit six of them which is key for us getting as much cargo as we can and just like the com we're going to use the effect that we can tuck them in front of other pieces to fit them on this ship and finally for weapons similar particle beams to the comer Fighter the obliterator auto projectors and the Exterminator 95 MV Auto helium beams but for my third weapon slot I'm going with those 28c missile launchers those do the highest burst damage of any weapon in the game now their reload time is incredibly slow but they're also a ton of fun for that high burst damage so we're going to use those for this ship now for this build your shopping list is going to include a stop at too AST nearing you're going to want to get the hji command Bridge from there which is the highest version of this specific Bridge or cockpit you're also want going to get two of their pinpoint 4G landing gear those are going to go on each engine to sell just to give us some extra Landing thrust and their nice rounded shape fits the shape that we want after that you're going to go to Stout Eckland where you're going to get six of the sa 4330 engines you're also going to want to pick up the fuser DC 403 reactor while you're there and also your weapons the Vanguard obliterator Auto projectors the Exterminator 95 Ms uh the auto versions and the missile launchers now for this build what I'm going to show you actually is a little trick uh if you ever want to copy paint colors so select a piece that you want to copy so like we want some of these want to get this yellow color now of course when I go to show you it's not working maybe we'll try a different piece here it doesn't like these Nova wings so let's go back and get these Nova cngs and we'll find this yellow color change it slightly change it back press okay and now you've got that color palette in your recent uh color swatches so that's a good way to copy a color so I'm going to get those colors uh queued up and then I'm going to delete the whole build and we'll build it from scratch that's what to start let's start with the landing Bay we're going to use the damos landing bayz it's got a nice kind of curved lines to it and flip that backwards and we're going to put a Hab a 2X one off the four side of that now you actually enter that dous Landing Bay via a ladder going up so we'll also want to have on the top top of that but for now we're just on this bottom layer so we're going to get these damos wings uh change those to the backward facing variants and put those on either side of the back part of the hab and the de swing B pieces in front of those now on the for side of that Hab we're actually going to put our reactor and like I mentioned this is key to the whole build you see the connector points on all sides this really holds the entire ship together now to the front of that we're going to put a stoud nose cap and we're going to flip it upside down this is going to be the bottom of the ship and that piece actually has a weapon mount underneath it which is one of the few pieces that do that's where we're going to put one of our missile launchers on either side the acul Landers we're going to flip those until we get the variant with connector points on all sides and then we're going to put a lot of noville wings on either side side that gives us kind of the nose shape uh of the N1 and then out to the Nels we're going to have two of these St engine bracers that will bring us out to the engine Nell where we're going to put the 2.4g landing gear that we picked up from TY mastering this has a nice curve shape on the outside and it's going to form the foundation here of each Nell on the front we're going to put the tile breaking engine and then on the back of this one on the top we're going to have our grab Drive gives a nice open mechanical look to the grab drive to the Nel and then three of these sa 4330 engines so here's the first variant we're going to copy that and flip it get that middle variant copy that and flip it again you'll see it connects behind the other one without any glitching now we're just going to copy almost all these pieces and move them to the other side flip them around the only difference is we obviously don't need two grav drives so instead of a grav Drive we're going to put a fuel tank so we'll go grab our fuel tank it's it's this 500t fuel tank that on top and then same thing we'll go ahead and grab copy of our engines and we'll get three of those we'll use each variant for this other side see these will fit right behind that other one without any glitching so that's how we get six of those which gives us a bit more thrust which gives us a bit more mass to play with now for the front nose of the ship we're going to use this tide cowling on the front as a nice rounded shape and then right behind that we're actually going to use a Hab piece a too Hab the a version which does not have connector points on the side so it has a nice smooth rounded side to it now even though we can't actually get into this Hab it's one of the few pieces that has a nice rounded shape to it and I'm sorry I said the a version we're going to use the B version cuz we are going to put Nova cowlings on either side let so go ahead and grab these Nova cowling pieces we'll put one of these on either side so copy and flip attach that to the other side and then behind our reactor on this second level we're going to go ahead and grab another Hab piece this too 2x1 the B version again cuz we want those connector points on both sides but behind that we're going to have a one by one too with the a version so no connector points because we do want those clean lines for that part grab a copy of this NOA caling change the variant so it's backward facing we'll put those the back there then in between those Nova cowlings we're actually going to put some more fuel tanks there's some fuel tanks that look ex almost exactly the same these m30 ulses tanks so that's a nice way to hide fuel on this ship and we could use this variant of the Nova cowlings if we didn't need so much fuel so that's going to depend on your character your astrodynamics skill if you have Sarah Morgan on your crew or not um but it's a good way to hide fuel on your ship if you don't need that extra mass go ahead and get rid of it use the Nova callings and you might be able to fit some more cargo on this ship now at this point we're nearly done we just got to do the back tail in our cockpit or Bridge so I got to find it we want a Stroud uh bracer piece I keep scrolling past it here here it is stoud engine mount we're going to flip this one two I think maybe three times so it's completely upside down that's going to go off the first of those halves and then on top of that we're going to have this Nova cowling change the variant so it's backward facing this is going to give us the tail shape to our N1 then off the back of the stoud piece we're going to have some hope Tech pipes to continue kind of that pipe shape or look and then off the back of that this other Nova cink flipped backwards to be the end of the tail there now all that's remaining is just our cockpit so we're going to go ahead and grab this hji command bridge that we got from TY Asing gives us a bit more cargo if you didn't want to use this you could use a lesser version it'll save you a bit on mass but you'll lose out on some cargo and then for our Docker it's actually going to sit up top and and this is going to be where grou sits if he existed in the game and now for our weapons let's get those Vanguard obliterator Auto projectors we're going to have six of those thankfully these Nova Wings have two weapon mounts each so we can fit these out pretty easily and for particle beam weapon these are pretty small and so they can fit on the tops of those Nova wings as well which is nice go put all six of those on our ship even if we can't fully power them they'll all start with a full magazine of ammo which does a lot of initial damage and then go ahead and put our exterminator 95 Ms on now we're going to grab a equipment plate put that on the front here on that tile Hab and put our third Exterminator on that just to keep things symmetrical because we can only have three of those weapons and for our missiles the 28c missile launcher we can have three of these so we're going to under mount them one to that middle stoud cap and then two on those damos Wing B pieces and last but not least our Assurance sg800 Shield to complete the look of our ship we'll put that right on top of the reactor there now let's go ahead and give it a coat of paint I'm going to start by painting the whole thing a gray might be a little bit light of a gray might try and go a little bit darker and like we found with the comer fighter some of these pieces accept the same paint color in different brightness levels or Luminosity levels so you might want to play with that if you're particular about it and then I like to put just some highlights of that Naboo starf fighter yellow so we'll put some of those on the Nova wings like to put a couple of them on the secondary colorway of these Nova cowlings something like that gives it a nice highlight makes it distinctive go ahead and assign both of our particle beams to weapon slots one and two and the missiles to the third slot and all we're missing at this point is just a bit of cargo so I went with shielded cargo you can get this um from the Red Mile uh in the Pima system if you want or Shield to Cargo has a little bit less cargo to mass than other types of cargo up to you what you would like here we can get quite a bit of cargo on this because we're able to fit those six sa 433s now just to get our Max stats if if you want to show you we have enough Mass to handle it scan Jammer to go for shielded cargo put that on the back you can get that from the red mile or from Fleet and then Comm Spike and conduction grid you'll able to get those if you do the Crimson Fleet quest line just to boost our stats a little bit further and that's generally how I fly this ship with a bit of cargo and these engines are plenty fast but if we want them to be even faster we can swap them out for the white dwarf 315s now if we do that you'll notice our Mobility does drop it's because these we can only have four of them versus the six of the sa 433s they have about the same amount of maneuvering thrust actually a bit more engine thrust um but because we can only have four of them versus the six our total maneuvering thrust is you know less by a third so if we want that top Mobility we're going to have to cut some Mass so we'll go ahead and get rid of these cargo pieces you'll see our Mobility still isn't quite at 100 we'll probably have to get rid of those other two uh to fill out the space in here I'm going to go ahead and grab there's a Nova bracer piece forget the name there it is Nova bracer put put that underneath grab driving the fuel tanks just to fill up that space it only has three Mass so doesn't cost as much and we cut out both the cargo let's go ahead and look at our grav driver we probably have more grav jump thrust than we need so we probably don't need that 13g we could probably get the 12g and let's see yep even the 11g gets us plenty we still got 30 light years of jump range so that saves us quite a bit of MX so we'll swap that out now we're at 1012 for our Mass um let's go ahead and look at swapping out some of this fuel now my character has a maxed Aster dnamic skill can also put Sarah Morgan on your crew uh but this will save us uh these NOA cies are only three mass and those are m30 fuel tanks were 18 so that saves us a lot of mass as well total mass we need to stay under is 1020 so we're at 952 right now so we've got some space for probably one smaller cargo piece but for this type of a build we're really prioritizing top speed and with the white dwarf 315s and Samco on your crew if you boost away you'll have plenty of time for your Shields to recharge it basically makes you invincible which is why we work so hard to get rid of that mass so however you choose to build these ships whether you go for Class C engine like the Poseidons on the comer fighter to get more cargo space or you go completely the other way and do the white dwarf 315 variant of the N1 I don't think you can go wrong they're all powerful versions of these ships so enjoy them and that's it for the build hope you enjoy this one this is one of my favorite ships and until next time I have spoken [Music] [Music]
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Channel: ShipTechnician
Views: 13,805
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Id: ybDmNz5gNG0
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Length: 45min 33sec (2733 seconds)
Published: Thu Jun 20 2024
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