Blender Broken Sci-fi Text intro Animation in Eevee

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okay so in today's tutorial we're going to be tackling this sci-fi text design these particles you're seeing are not done in blender I'll be covering that in the last part of the video but we are gonna be doing the text fracturing and things like that I'm gonna show you how to do that and then we'll dive into another program to show you how I composited these dust particles if you would like to get the project file of the scene you're seeing right now I'm going to be providing that one gum around $4 you guys on patreon will be getting that for free you can check the patreon link in the description if you want to go check that out and support the tutorials so we're going to be using blender 2.8 here so before we start click on the little camera icon here where it says a render engine switch it to Eevee if you're not already there and we're gonna be using screen space reflections and bloom so turn that on here in your Eevee settings so first thing we're gonna do is hit shift a and we're gonna add in a text right here so I'm just gonna leave it at text but I want to make it all caps that just looks great for this kind of thing and then we're gonna go here to the text settings down here with a little a and right here on alignment I'm gonna put them both at Center now when it comes to the font you can go ahead and pick any font you want if you go to google and type in free fonts look up maybe in the sci-fi category you'll find something similar to what I'm using so I'm gonna go ahead and import the font that I'm gonna be using so this one's called techno hideo something like that so if you're just google what on what you're seeing here that's this font alright so now let's go to geometry here in the text settings and let's just click extrude I'm a click it five times so now we have this text here now I'm gonna go up here to edit operator search I'm gonna type in convert right here convert to right here mesh so now if we hit tab now we have vertices now this is really bad topology if we're wanting to sell fracture this so the way you do that you go to the modifiers and you find the remesh modifier so I'm gonna give it remove the disconnected faces and I'm giving it an ox treat depth of seven so apply that and now we have really nice good topology to fracture so let's just go back to the operator search here and type and sell now if you don't see this we're gonna go up to the edit preferences right here on add-ons type in cell and turn on the cell fracture add-on now I already have it applied so I'm gonna go back to cell and click cell fracture now we have all these settings all we needed to work on is source limit so that's 500 so we're gonna have 500 fractured objects for the noise slide it all the way to 1 so we have the the shape that we want recursion we're gonna give it a recursion of 3 what we're current us is give you those little bitty fractures rather than all being big and fairly equal sized now the most important part right here on mass mode is uniform if you don't have it if you have it on volume you're gonna have some glitched out spots and it's not going to work uniform is what you want to use if we're fracturing text if you're just riff on fracturing like a ball or like a triangle or something you can use volume but let's stick the uniform and click OK and now it's going to fracture my object here so that's going to now it's starting to do the smaller pieces give it a couple minutes and we'll have it alright so now we have our object I'm go ahead and delete the original text and now we have all of this so first thing I'm gonna do is I'm gonna click one of them and hit a to select all of them and right up here I'm gonna go on this little icon click individual ordnance now this you don't have to do it but I like this on a design standpoint hit s and just scale them down slightly so we can get more of that fractured broken text look that we're looking for so now we have this now we need to make the move and animate so what we're gonna do is we're just gonna click one of them now keep in mind which one you clicked on now let's make it a rigidbody object so go down here click click rigidbody keep everything here keep it active keep it on convex hull just like that now hit a go to your operator search and type and copy and click copy rigidbody settings and that's going to copy that setting to all of these objects now if we press play they just fall and we don't want that we want them to fall on to something so shift a and we're gonna add in a plane and we're gonna scale it up to fit the text and then we're just going to bring it down to passes up our text just like that now take this plane keep it selected and click rigidbody and instead of active make it passive so that it stays still and change convex hull to just mesh now if we press play it falls right on there nicely and we got a bunch of objects but they're not spreading out we want this to be a cool animation so what we're gonna do is we're gonna use force fields for that shift a add a force field and we're going to add force now let's keyframe how this is gonna look the way I want the strength to end at 100 so if you go to the strength and type in 100 and you press play and immediately shoots it out just like that but I don't want it to happen I don't want it to happen this fast so we're gonna keyframe it to get to 100 so starting at frame 1 click this little dot right here to add a keyframe and I'm a count to 3 1 2 3 and I'm gonna give it a strength of 100 and insert keyframes so it's gonna ramp up to a hundred so as we watch and they go away just the way we want so now let's go ahead and add the camera I'm gonna hit the tilde key go to top i'ma hit shift a and add my camera and you could put the camera wherever you like but I like to put it right up above to get it that standard front face mograph composition so now if we press play we see this just for a tip if you're trying to see what's going on you can actually change your matte cap so you click this little icon go to matte cap here and pick say this one and then if you want to see every individual object right in here in color click random and I can see all the little objects individually so you can see what you're doing now this isn't really necessary but a little tip if you're working with a lot of objects and you want to see what you're doing all right now let's go ahead let's go ahead and start shading this render now if we just go to look dev it's completely white blown out a lot of bloom going on so let's go first off and let's add some lighting if we just go to rendered nothing happening our world setting is at grey we can bring that up down but let's make it black but we're gonna change that actually but first let's go use an HDR eye if you've used HDRI so basically this big 360 image that is taken from a photo really cool settings and gives you realistic lighting so we're gonna use HDR I Haven and we're gonna click indoor I like these indoor ones and I'm just gonna go ahead and pick this market one just like that scroll down I'm gonna download the 4k version so once you have your HDR I downloaded go to the color select that select environment texture now click open and open the HDR I you download it so now if you hit rendered you get lighting just like in look dev so let's start shading this we're gonna click this bottom and click a new let's bring the blackness all the way down the car of the color not the blackness and let's go ahead and bring the roughness all the way up just sort of simulating a black background and then let's hit H to hide that because we're gonna apply this one material to all these objects so look like new make it metallic make it a little bit darker now just hit a to select everything ctrl L click materials and that links all those materials together so now it's too washed out let's not go ahead and turn down the bloom just yet let's go click on the shading tab and click Z to go to the rendered view now right up here it says object click to world and we're gonna change some stuff so if you go to your preferences here and type in node Wrangler apply the node Wrangler so that we don't have to put all this work in hit ctrl T and we get this mapping setup so now what that's gonna do is we can start moving around our HDR I like this so I'm gonna move the Y rotation here so let's bring it the other way I just want it to affect the top of our text here kind of like that and we can make our color a little bit darker just like that so I just wanted to sort of graze the top right now it's too big so now that we have this let's go ahead and add let's go ahead and add that green beam on the bottom so let's go to mesh it's at a cylinder hit our y9t to bring it down like that scale I'm really far down just like that bring him down and I'm gonna click on the scale tool here and bring it over make it smaller and bring him like that let's add any mission material make it emissive make it green and we'll bring the strength up up until the interior of it turns kind of white so looks about right around 60 so now we have this and we can press play and watch the animation go off all the way over there now let's go to the bloom and on the bloom color change it to green so that we see that bloom there nice and green over there you can see the bloom affecting the greenness if we press play we can see these nice green reflections in our animation so this looks like it's about 64 frames so we're gonna go down here and change it to 64 so that's just that's all the frames we're working with when we go to render it and just press play for it to simulate and then go back just like that boom fixes itself so first I'm just gonna change this background again put the roughness at 10 make it more dark so it's even deeper black and now we have this nice text animation so what we need to do to render it but we're not gonna be done once we're never because we need to apply that overlay and also reverse the text so to render it let's just change this from PNG to ffmpeg video on encoding change it to mp4 on kodak change it from medium to perceptually lossless and save your file click render and render animation so once you've finished rendering that we're gonna open up my editor and we're gonna show you what I did after alright so now we're in just a basic editor now this is Premiere Pro but everything we're doing here works and all the editors that you can find there were some free ones out there depending on what editor you use but these are very basic principles of what I'm doing so first I'm just gonna right click and I'm a reverse Michael so I'm just gonna reverse the speed and now he's gonna come in it's a little bit slow here so it renders okay so now it's gonna come in just like that so we have this now we want it to stop at this last frame so what I'm gonna do is I'm gonna pick the frame where I want to stop so I think this one right here and in my we're just gonna take a screen shot and we're gonna save it looks like this one right here and what I'm gonna do is I'm gonna scale up here cut it and then add in my new screen shot so it stops rather than stopping at that last frame so now we can just watch the animation play in just like that and stops but I don't like how everything just stops immediately there's no motion happening so add some more interest I found a free dust particles overlay so all you have to do is Google overlay there's tons of different kind of overlays that you can pick from I'm just going to use this dust particles overlay here and appending on your editor I'm gonna use what's called blend modes and this one is gonna be called screen and all it does is it takes the black and sort of makes it transparent so now when I press play does all this crazy stuff now of course you can use particles to make them go around things like that but this cuts out your render time you can use free assets that are provided you royalty free and you don't have to worry about all that topology and this cut out a couple hours of time with rendering modeling and making more sure this simulation works the way you want as well as bokeh and all that kind of thing so now you have this I can just bring the opacity down a little bit and then go to the very end cut this off and now we have our animation comes in we have all these cool dust particles got a cool text animation and it just flows in and there you go so there's the tutorial I hope you liked what you saw hope you learned something and thanks for watching
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Channel: Ducky 3D
Views: 116,341
Rating: undefined out of 5
Keywords: Blender, Beginner, Blender tutorial, Blender Animation, Blender Loop, Blender Animation Loop, Blender Glitch, Blender intro, Blender Text, Blender Text Animation, Blender 2.8, Blender eevee, Eevee Animation, Abstract, Blender Abstract tutorial, Blender Modeling, Blender Enviornment, Blender Easy, Blender easy tutorial, Blender cycles, Blender 3D, b3d, Remington Graphics, Intro to Blender, CG Geek, Olav3D, CG Cookie, Midge Sinnaeve, Gleb Alexandrov
Id: JrtwkzfWQbk
Channel Id: undefined
Length: 13min 8sec (788 seconds)
Published: Wed Sep 18 2019
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