Basic 3D Modeling in DaVinci Resolve 17 #LearnFusion

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Hey Creators! Welcome to our channel! I am Core and with this video we are introducing a new series of tutorials, in which you'll get to practice your skills on different topics. This won't be our usual in-depth tutorial  where we cover every single tool in detail, but more of a way for you to get inspired,  while still receiving some very useful tips. We'll kickstart this initiative with  some 3D composition. Let's get started! I love 3D modeling and normally I would use a tool like Blender or ZBrush to build our models and then import them inside Fusion but even if Fusion is first and foremost a great compositing tool, it can handle some geometrical modeling just fine. Today's project is based on a model, that we created for a previous video. And while it's quite simple, it's going to let us play with geometries, light and animation. Inside a new composition, I'm going to lay down my essentials Starting by a 3D shape, that we're going to modify from plane to sphere I'm going to send it to the first viewer, then I'm going to add 2 Merge3D nodes. The first one is going to receive all our geometries while the second will be dedicated to the camera and lights. Unlike its 2D counterpart, which is limited to only a background and foreground input The Merge3D tool can be used to connect an unlimited amount of nodes, but there's also a lot of reasons  why you might want to use multiple of them. With the 2nd Merge3D selected, I'm going to add a camera and a spotlight. Add a renderer that I'm going to connect to the MediaOut. I'll go to the camera, transform and move it along the Z axis. And same for the spotlight, I'm going to click on transform, move it along the Z axis.   And you can see that actually there is no light whatsoever, and this means that in the renderer 3D Lighting and Shadows are deactivated. And now you can see that when I'm moving the light,   it's changing the cone of light. And a good tip to make sure that the spotlight is always facing the sphere, I'm going to check the option Use Target. Here, I could click on the Pick, drag and target any element you can see, that the spotlight is following. But instead, because the sphere is basically at the origin I'm going to leave the default values at 0 Now if I move the light up, you can see that it's always facing the sphere, same if I bring it down. Now this light is supposed to be our top light, so I'm going to bring it up, In the controls tab, I'm going to change some parameters, like for example the Decay Type that I'm going to go from No Decay, where the light is never fading to something more natural like the Linear and I see that the light is a bit too far, so I'm going to bring it a bit closer to the sphere. All right, perfect, change the light color to some blue As I want the spotlight to have soft edges, I'll bring the Penumbra Angle to the maximum.   Now I'm going to add 3 more spotlights, simply by duplicating the existing one. As you can see, when I started adding extra lights  the light went completely off inside the viewer,   and this is because of this Merge3D, that was  added automatically when I added the extra tools,   and you just need to check the option Pass Through Lights. Which is a way to control which part of the composition  these lights are allowed to illuminate or not. Did you notice that while the sphere  is actually white, it looks when rendered, that we have a black sphere with some casted color on it. And this is because, we're lacking an ambient light That we're going to drag Bring to the node tree and connect to the same Merge3D node. To create the ring that surrounds the sphere, I'm going to use a torus as base. If you want the light or shadows to be  visible inside the 3D view, you can go to the menu right here and choose lights Let's add a vertical bar to the ring. I could also have connected the bar right to the ring but because the ring is now the parent tool   any transformation that was applied to the ring  is also applied to any nodes upstream and as you can see the bar is now flipped 90 degrees So I'm going to put it back to the Merge Tool.   Just give me a second to clean up my nodes Next, let's add some material  to give it a glass ball look.   and for this I'm going to add the Falloff tool. Now, the triangle shape that  will stay fixed, inside the ball.   And for this I'm going to use a  cone that will be heavily modified Next step is to add our image and for  this we're going to use a Loader tool This image is quite large, so I'm going to add a resize, to bring it, to something more reasonable. To make it work along the Falloff  I need to add a Material Merge To which I'm going to connect my image. Now to properly resize and position the image,   I'm going to add another tool, which is a Texture Transform. I'm going to select the sphere and rotate it  along the Y axis for 180 degrees, so we can see the other face. I'm going to make some space, select the texture transform, add another Material Merge Add a text and another Texture Transform to be able to place it properly inside the scene, that we're going to connect to the Material Merge Since we added those textures and the material to the sphere you can clearly see that it's not being affected by light anymore and this is because we need to add a tool that will control, how the surface reacts to the light You can use Blinn, Phong, Ward among others to do the job and I go for Blinn, press [SHIFT] and place it just after the second Material Merge Go to the ambient light Raise the intensity and that's much better Now I'm going to bring together closer the different lights I'm going to quickly add some  2D elements to the background Our model is now complete and we just need to animate it You can either animate directly a shape or a Merge3D node depending if you want to animate individually objects or a whole group. This is also a very efficient way  to animate a group of light together. I'm gonna add some keyframe. The first one as 0 degrees Go to the last frame, Add another one at 360 degrees to do a full turn I am going to select the Merge3D node between the axis and the ring to animate them together Go to transform, add a keyframe at the first frame and one on the last But last one I'll set it at 720, so the ring is moving twice as fast as the sphere  We're going to test our animation but there's something that's really important for you to understand when working in 3D compositing Let's select the Renderer3D node and here we can see that the render type is set at software, which means  that the CPU is handling the rendering and if we play our animation you can see clearly that the CPU is being taxed, it's ramping up and that the animation is not particularly smooth few inches later And it is only when the
 composition is fully cached as we can see with the
 green bar under the viewer that the animation can be played smoothly Now, let's look at what's happening if we switch to OpenGL Meaning that the GPU is going to handle the rendering I'm going to play it through, Okay, it's way smoother because the GPU is handling the rendering but we are getting some weird  artifacts in the transparency and this is because in Texturing under Transparency it is set to Z buffer (fast) this is a way to calculate which element has a priority and if we set it to something more precise like Sorted (accurate ) or Quick Sort, we are getting some red nodes right away  and it's because we can't render Shadows   using this method of sorting and the OpenGL renderer Now, if I can play it I have a quality rendering while still using the GPU even if it's a lot more demanding on the calculation The OpenGL renderer also can't give you smooth Shadows and it's why for your final output you'll want to use a software renderer There you go.  This is how you build a simple 3D animation and if you have any question on the subject, please comment down below. We hope that you enjoyed this new format. If that's the case give this video a like and we'll see you, in the next video See ya!
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Channel: Core and Blue
Views: 3,991
Rating: undefined out of 5
Keywords: Learn 3D Modeling in DaVinci Resolve, Learn 3D modeling in Fusion, Learn vfx, Editing tools for creators, Building your own video effects, Learn 3D Modeling fast, Davinci Resolve 17 tutorial
Id: -sC1uMeKr3E
Channel Id: undefined
Length: 12min 25sec (745 seconds)
Published: Sat Mar 19 2022
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