EASY 3D Tittles in DaVinci Resolve 17 & 18

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Hi, I am Core and this video is the third part of our series about text in DaVinci Resolve and Fusion. In this one, I will show you how to create incredibles 3D titles like this one. Let's get started! The Text3D tool shares most of the features of the Text+ generator with the obvious addition of a real 3D space and that it can be extruded. If you want more information about the Text+ generator check our dedicated playlist in the description. But most important, make sure that you watch this video to the end to learn how to bring your 3D titles to an epic level. As we are dealing here with 3D, the scope of what you will learn in this tutorial goes way beyond just text and will apply to most 3D compositions. This video will also be divided into different chapters: Building a title inside the 3D space, how to add shading to make it look amazing, using lights and cameras to give our text a unique look, and finally, all the extra effects that will take our 3D title to the next level. As usual when working in Fusion the first step is to create a new Fusion composition. For this, right click inside the Media Pool and choose "New Fusion Composition". Drag it to the timeline and switch to the Fusion page. As for most compositions it is a good idea to start with a Background node before we start laying out a 3D space. Add a Merge node and connect it to the MediaOut. Then, I am going to lower the Background Alpha to 0 for clarity. Using the shortcuts in the toolbar,, I am adding the Text3D to create the title, A Merge3D, to connect different elements and a Renderer3D, to render our 3D scene into a 2D composite. To make the experience as smooth as possible, we need to make some changes to the Renderer by switching Renderer type to OpenGL so it can make use of that sweet GPU power. We also need to check the Lighting box so our lights will be rendered. Ok, I'm going to format this title like any other text. Let's assign our Merge3D node to the 1st viewer so we can see our 3D space As you can notice the text inside the 3D space is clearly white as it should, but the one rendered appears to be black. There's two reasons why this is happening, and why our text is different between the two viewers and this is because as you remember we enabled light rendering. but right now we actually don't have lights inside our scenes, so that our model  is actually not illuminated. The second reason is that in the Lighting menu we need to activate lights and as you can see now both windows show the text not iluminated. Now, as you can see we don't have any lights in our scene and we'll start by adding an ambient light to get a global illumination. Now, both viewers are matching. I am going to set the intensity halfway, and add a second light. This time a directional light, which sends light rays one way. To avoid manipulating those two lights by mistake we're going to get them out of the way. I am moving the direction light on the Z axis and the ambient light on the Y. Our model is now better illuminated. To navigate that 3D space you have a few options. You can pan across the scene by  pressing the mouse middle button, Rotate by holding the [Alt] key while pressing the mouse middle button and zoom by holding the [Ctrl] key while scrolling but there are alternatives in case you are using a trackpad or a magic mouse but really you should get the proper one. Right now we have a nice text, but it is as flat as an armadillo on a highway. That's a horrible reference. To change that we are going to extrude our text using controls inside the extrusion panel. We have two options: Classic and Custom. Let's start adding some Depth to give our text some volume. Then we'll use both Bevel Depth and Bevel Width to shape the bevel. That's already much nicer. The Smoothing Angle control is used to smooth the edges of that bevel but default values are usually fine. you can raise it if you start seeing some jagged edges along curves. But what about the custom button? This is where you can go really crazy and create a custom pattern for the extrusion. and even though it's not what I'm going for for this design I got to show you how to use it. This spline represents the extrusion with the front face, depth and back. You can work inside this little window but this is hardly ergonomic. Instead we're going to use the Spline Editor to edit the extrusion. Open the Spline Editor enable the extrusion profile, and if the spline is not fully visible Zoom to Fit. In here, you can go crazy and change all the aspects of the extrusion. like moving or adding new points or even use advanced features to loop a selection of points. With this you can create some truly unique designs. To reset the extrusion profile right click inside the small window and choose reset. The cool thing is that both versions are saved, so you can switch between a Custom or Classic extrusion profile. There, we have a good base but now, we can make it look a lot better by adding some shading. Let's jump to the shading page  and start the magic. By default one single material is used for the whole geometry, but disable this option and you'll be able to choose a separate material for the bevel. This is a quick way to add  some style to your text and I'm going to go for nice azure green. But this is just the beginning as we can do a lot better than one solid color. I am changing Type to Image for both materials and the mapping level from character to Word. Then I'm going to add a background for texturing and change its type from Solid Color to Gradient The resolution by default is way too large  so we're going to disable Auto Resolution and change it to something small like 5 x 5 I'm making a copy of this background and renaming both for clarity. One for the face and one for the bevel. to make it easier to connect them to the right input hold the [Alt] key while making the connection choose Color Image for the face and Bevel Texture for the Bevel Let's start by the face. I'm gonna go for a green to yellow. and using the on-screen control change  the direction of the linear gradient   Okay the Directional Light is way too intense, so we're going to lower its intensity. Now to the Bevel Texture Here I'll go for a simple black to white. Okay this is great, but I would like to add some transparency to the face texture by lowering the Alpha control. Look at how the text is fading to black. and if I go to the Background to bring back the Alpha we now have a seamless connection I think we should give a bit of punch to the ambient light. Let's go to the next step by adding two extra lights and animate them. Add a spotlight and an extra Merge3D node connected to the main one. Why adding another merge node instead of using the main one? You'll see in a minute! Let's choose a color for the spotlight and adjust its position. I'm placing the spotlight to the top left  and rotate it so it's facing the title. Wait, we can't see the spotlight! This is because in the new Merge3D node we need to enable "Pass Through Lights" so the lights are passing downstream. Then I can set the spotlight Decay Type to Linear for something natural. Lower the Decay rate and raise the Cone Angle to maximum. The effect is hardly noticeable but we can change that by going back to the text node and lower the Specular Exponent. So much better! I'm going to copy the spotlight and paste an instance by using [Ctrl] + [Shift] + [V]. With this we just need to deinstance the Translation and rotation groups to make them independent. Then invert each value so the second light is correctly positioned. Now, thanks to that extra Merge node we can easily animate those two lights without affecting other elements. We just need to add two keyframes one at frame 0 and the second one at the last frame. That I'm going to set at -360 to create a full orbit animation. This is looking pretty good but the thing with motion graphics is that you can always go further and add the little details that makes all the difference. Let me show you some great effects and tips. Let's add a custom camera for more creative freedom and change its position on the Z-axis so we can see the title. and like for a real camera, I am changing the focal length to something wider like 12 millimeter to change the perspective. Then, adjust again the position Next, the Bender which is a 3D tool that  can deform any kind of 3D geometry In this case, I am going to set to Shear, select the Z-axis and raise the amount slider. This is looking really good and was so simple. Next, I'm going to show you one of my favorite One that can make your title really pop. Select the renderer node and add an edge detect tool. This one is all post processing and this is why it must be added after the renderer. This is a little too intense, but we can easily fix this by enabling "Edge Mask Overlay". Switching to Grayscale Edges and adjusting controls in the Detection panel. Look at how this is complementing the design by adding so much definition! Next, we're going to give this title a great and easy retro look with an original use of the Fog 3D tool. Before the Merge3D node add a Fog 3D tool Enable show Fog in view if you want to see it inside the 3D space select Radial, Exponential. Choose a color and play with Density until you get the right effect. Look at that! Okay, one last tip. What if I told you that we're only one click away to give this title a completely different feel. Select the camera and change Projection Type from Perspective to Orthographic. Then, with the Bender 3D tool, simply adjust the Amount slider to create a wicked variant. Alright, there's so much more  that could be added to this video   but you should already have enough to create an amazing 3D title. Give it a like, if you found this tutorial useful and we'll see you, in next video See ya! Hey Siri, how do you spell armadillo ? Armadillo! A-R-M-A-D-I-L-L-O
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Channel: Core and Blue
Views: 10,625
Rating: undefined out of 5
Keywords: How to create 3D text in DaVinci Resolve, Making 3D titles in DaVinci Resolve, 3D in Fusion, Adding 3D titles to videos, Learn DaVinci Resolve for beginners, Learn Fusion for beginners, 3D Modeling in Fusion, 3D Modeling in DaVinci Resolve
Id: dUPh9hWjK7k
Channel Id: undefined
Length: 9min 56sec (596 seconds)
Published: Sat Jun 11 2022
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