Hi, I am Core and this video is the third part of our series
about text in DaVinci Resolve and Fusion. In this one, I will show you how to create
incredibles 3D titles like this one. Let's get started! The Text3D tool shares most of the
features of the Text+ generator with the obvious addition of a real 3D space
and that it can be extruded. If you want more information
about the Text+ generator check our dedicated playlist in the description. But most important, make sure that
you watch this video to the end to learn how to bring your
3D titles to an epic level. As we are dealing here with 3D, the scope of what you will learn in
this tutorial goes way beyond just text and will apply to most 3D compositions. This video will also be
divided into different chapters: Building a title inside the 3D space, how to add shading to make it look amazing, using lights and cameras to
give our text a unique look, and finally, all the extra effects that will take
our 3D title to the next level. As usual when working in Fusion the first step is to create
a new Fusion composition. For this, right click inside
the Media Pool and choose "New Fusion Composition". Drag it to the timeline and
switch to the Fusion page. As for most compositions it is a good idea
to start with a Background node before we start laying out a 3D space. Add a Merge node and
connect it to the MediaOut. Then, I am going to lower the
Background Alpha to 0 for clarity. Using the shortcuts in the toolbar,, I am
adding the Text3D to create the title, A Merge3D, to connect different elements and a Renderer3D, to render our
3D scene into a 2D composite. To make the experience
as smooth as possible, we need to make some
changes to the Renderer by switching Renderer type to OpenGL so
it can make use of that sweet GPU power. We also need to check the Lighting
box so our lights will be rendered. Ok, I'm going to format
this title like any other text. Let's assign our Merge3D
node to the 1st viewer so we can see our 3D space As you can notice the text inside the 3D
space is clearly white as it should, but the one rendered
appears to be black. There's two reasons
why this is happening, and why our text is different
between the two viewers and this is because as you remember
we enabled light rendering. but right now we actually don't
have lights inside our scenes, so that our model
is actually not illuminated. The second reason is that in the Lighting
menu we need to activate lights and as you can see now both
windows show the text not iluminated. Now, as you can see we don't
have any lights in our scene and we'll start by adding an ambient
light to get a global illumination. Now, both viewers are matching. I am going to set the intensity halfway,
and add a second light. This time a directional light,
which sends light rays one way. To avoid manipulating those two lights
by mistake we're going to get them out of the way. I am moving the direction light on the Z axis and the ambient light on the Y. Our model is now better illuminated. To navigate that 3D space
you have a few options. You can pan across the scene by
pressing the mouse middle button, Rotate by holding the [Alt] key while
pressing the mouse middle button and zoom by holding the [Ctrl] key while scrolling but there are alternatives in case you
are using a trackpad or a magic mouse but really you should
get the proper one. Right now we have a nice text, but
it is as flat as an armadillo on a highway. That's a horrible reference. To change that we are going to
extrude our text using controls inside the extrusion panel. We have two options:
Classic and Custom. Let's start adding some Depth
to give our text some volume. Then we'll use both Bevel Depth
and Bevel Width to shape the bevel. That's already much nicer. The Smoothing Angle control is used
to smooth the edges of that bevel but default values are usually fine. you can raise it if you start seeing
some jagged edges along curves. But what about the custom button? This is where you can go really crazy
and create a custom pattern for the extrusion. and even though it's not what
I'm going for for this design I got to show you how to use it. This spline represents the extrusion
with the front face, depth and back. You can work inside this little
window but this is hardly ergonomic. Instead we're going to use the
Spline Editor to edit the extrusion. Open the Spline Editor
enable the extrusion profile, and if the spline is not
fully visible Zoom to Fit. In here, you can go crazy and change
all the aspects of the extrusion. like moving or adding new points
or even use advanced features to loop a selection of points. With this you can create
some truly unique designs. To reset the extrusion profile right click inside the small window
and choose reset. The cool thing is that both versions are saved, so you can switch between a
Custom or Classic extrusion profile. There, we have a good base but
now, we can make it look a lot better by adding some shading. Let's jump to the shading page
and start the magic. By default one single material
is used for the whole geometry, but disable this option and
you'll be able to choose a separate material for the bevel. This is a quick way to add
some style to your text and I'm going to go for nice azure green. But this is just the beginning as we can do a lot better than one solid color. I am changing Type to Image for both materials and the mapping
level from character to Word. Then I'm going to add a
background for texturing and change its type from
Solid Color to Gradient The resolution by default is way too large
so we're going to disable Auto Resolution and change it to something
small like 5 x 5 I'm making a copy of this background
and renaming both for clarity. One for the face
and one for the bevel. to make it easier to connect
them to the right input hold the [Alt] key while
making the connection choose Color Image for the face
and Bevel Texture for the Bevel Let's start by the face. I'm gonna go for a green to yellow. and using the on-screen control change
the direction of the linear gradient Okay the Directional
Light is way too intense, so we're going to lower its intensity. Now to the Bevel Texture Here I'll go for a simple black to white. Okay this is great, but I would like to
add some transparency to the face texture by lowering the Alpha control. Look at how the text is fading to black. and if I go to the Background
to bring back the Alpha we now have a seamless connection I think we should give a bit of
punch to the ambient light. Let's go to the next step by adding
two extra lights and animate them. Add a spotlight and an extra Merge3D
node connected to the main one. Why adding another merge node
instead of using the main one? You'll see in a minute! Let's choose a color for the
spotlight and adjust its position. I'm placing the spotlight to the top left
and rotate it so it's facing the title. Wait, we can't see the spotlight! This is because in the new Merge3D node
we need to enable "Pass Through Lights" so the lights are passing downstream. Then I can set the spotlight Decay Type
to Linear for something natural. Lower the Decay rate and raise
the Cone Angle to maximum. The effect is hardly noticeable but we can change that by going back to the
text node and lower the Specular Exponent. So much better! I'm going to copy the spotlight and paste
an instance by using [Ctrl] + [Shift] + [V]. With this we just need to
deinstance the Translation and rotation groups to
make them independent. Then invert each value so the second
light is correctly positioned. Now, thanks to that extra Merge
node we can easily animate those two lights without affecting
other elements. We just need to add two keyframes one at frame 0 and the second
one at the last frame. That I'm going to set at -360
to create a full orbit animation. This is looking pretty good but
the thing with motion graphics is that you can always go further
and add the little details that makes all the difference. Let me show you some great
effects and tips. Let's add a custom camera
for more creative freedom and change its position on
the Z-axis so we can see the title. and like for a real camera,
I am changing the focal length to something wider like 12 millimeter
to change the perspective. Then, adjust again the position Next, the Bender which is a 3D tool that
can deform any kind of 3D geometry In this case, I am going to set to Shear,
select the Z-axis and raise the amount slider. This is looking really good
and was so simple. Next, I'm going to show
you one of my favorite One that can make your title really pop. Select the renderer node
and add an edge detect tool. This one is all post processing and this
is why it must be added after the renderer. This is a little too intense,
but we can easily fix this by enabling "Edge Mask Overlay". Switching to Grayscale Edges and adjusting controls in the Detection panel. Look at how this is complementing the
design by adding so much definition! Next, we're going to give this title a great and easy retro look with
an original use of the Fog 3D tool. Before the Merge3D node add a Fog 3D tool Enable show Fog in view if you
want to see it inside the 3D space select Radial, Exponential. Choose a color and play with Density
until you get the right effect. Look at that! Okay, one last tip. What if I told you that we're only one click away to give this title a completely different feel. Select the camera and change Projection Type
from Perspective to Orthographic. Then, with the Bender 3D tool,
simply adjust the Amount slider to create a wicked variant. Alright, there's so much more
that could be added to this video but you should already have
enough to create an amazing 3D title. Give it a like, if you found
this tutorial useful and we'll see you,
in next video See ya! Hey Siri, how do you spell armadillo ? Armadillo!
A-R-M-A-D-I-L-L-O