<b> Compositing digital elements into a scene
is something very common nowadays</b> <b>and with little efforts you
can really add this little extra</b> <b> that will bring your videos to the next level.</b> <b>In today's tutorial we will have fun
compositing some text into a scene</b> <b>where the camera is moving with
both static and moving subjects.</b> <b>And for this, we will use the
ever so useful Planar Tracker. </b> <b>Let's get started!</b> <b>First, thank you to everyone watching
and subscribing to our channel.</b> <b>This mean a lot to us.</b> <b>And if you haven't subscribe already </b> <b>and would like to support this
channel into making more tutorials, </b> <b>think about doing so.</b> <b>The footage to practice along this tutorial</b> <b>is available to download
in the description below. </b> <b>This scene is just few beautiful
animals hanging around. </b> <b>And was not meant to be cinematic at all.</b> <b>But as we shot it midday
without a ND filter</b> <b>the sky was completely clipped</b> <b>and we had to do a quick sky
replacement to make it usable. </b> <b>This kind of effect can be a little tricky
when there is a lot of camera motion</b> <b>Particularly when the trees here in the
background are moving with the wind</b> <b>and we did not want to
spend too much time on it.</b> <b> If you would like us to make a tutorial
about how to replace the sky in a video</b> <b>using different techniques,
please leave us a comment. </b> <b>Let's jump into DaVinci Resolve.</b> <b>If you downloaded our clip, or using
one with a H264 or H265 codec,</b> <b>this is not production friendly</b> <b>and we recommend that you create a
proxy if your system starts to slow down</b> <b>after adding few effects.</b> <b>We do have a dedicated tutorial about how
to handle your media for better performance</b> <b>but this can be done
very easily at any time</b> <b>by right clicking on the clip and
choosing Generate Proxy Media.</b> <b>Just make sure that in the Playback
menu, you have the option</b> <b>"Use Proxy Media if Available" checked</b> <b>as this will update your
timeline automatically. </b> <b>Without any more delay,
let's jump to the Fusion page.</b> <b>To start decorating the
shed and give it some style, </b> <b>select the MediaIn</b> <b>Type [Ctrl] or [Shift] + [Space]
depending if you're on PC or Mac.</b> <b>and type "plan"</b> <b>Select Planar Tracker and add it.</b> <b>We first need to set our
reference time for the tracker</b> <b>And for this, I'm gonna
pick the last frame</b> <b>as this is offering a clear
full view on the whole shed.</b> <b>I'll go to the inspector</b> <b>Click on set</b> <b>And at any time, if you need to
get back quickly to this frame</b> <b>Just use the Go button</b> <b>The Planar Tracker is
going to track a texture</b> <b>and we need to set those
different parameters</b> <b> to match the motion in the shot</b> <b>I am going to change the Tracker
Type to Hybrid Point/Area as</b> <b>this will be more suited for the type
of texture that we are going to track.</b> <b>For Motion Type as the camera is panning,
rotating and slightly moving on the Z axis,</b> <b>I'm going to change it to
Translation, Rotation and scale.</b> <b>This will instruct the tracker on
what type of motion to espect</b> <b>I am going to zoom on the shed</b> <b>and I am going to trace the
area that I want to track.</b> <b>This area doesn't need
to be particularly large</b> <b>but you do need enough details
for the tracking to be accurate.</b> <b>I am going to zoom out</b> <b>And because this is the last frame I'll
be using Track to Start to start tracking.</b> <b>After the tracking is complete, I'm
going back to the reference time</b> <b>and change the operation
mode to Corner Pin.</b> <b>The polygon here represents
the plane and the perspective</b> <b>that will be used to apply your text</b> <b>So you must place each corner
as accurately as possible.</b> <b>For now, I'm just going
to place them roughly.</b> <b>Zoom in the shot</b> <b>And arrange them one by one.</b> <b>It is only after adding the text that we'll
be able to make precise adjustements.</b> <b>To add the text, drag the text
tool into the nodes view</b> <b> and connect it to the planar tracker.</b> <b>Enter your text and format it as you like</b> <b>Move the text around in the Layout tab</b> <b>Gonna move it down on the Y axis</b> <b>There you are</b> <b>And if you find the text
to be a little distorted, </b> <b>you can get back to
the Plannar Tracker</b> <b>and make few adjustments to make
sure that everything is placed</b> <b>exactly as you like.</b> <b>The more accurate you are,
the better it will look.</b> <b>Now that the text is
matching the camera motion</b> <b>let's blend it a little more
realistically to the shed.</b> <b>For this, with the Planar Tracker
selected, open the Corner Pin 1</b> <b>And for Apply Mode,</b> <b>change it for something that works
for your design and background.</b> <b>Overlay works pretty great when
you want something really subtle</b> <b>like blending a texture but for
this one, I'll go for a Color Dodge</b> <b>and bring down the gain
to something like 0.65.</b> <b>Ok, that's pretty good.</b> <b>I'm gonna deactivate the grid.</b> <b>Let's switch to the Edit Page
to see how it looks.</b> <b>I'm going to zoom in to have a
clear view of the effect and play.</b> <b>And as you can see, the text is
sticking to the surface pretty well.</b> <b>And if someone was unaware of
the change and watching this clip</b> <b>he would probably have no idea
that this was added digitally.</b> <b>Now, what if we want to add
extra elements to that shed?</b> <b>The process is actually straightforward and
often doesn't require any additional tracking</b> <b>If they are on the same
plane, you can get away</b> <b>by just adding extra Corner Pins
to a single Planar Tracker</b> <b>and this is particularly handy when you
need overlapping elements or textures.</b> <b>To add a new Corner Pin,</b> <b>click on the (+) button next
to the Corner Pin Count</b> <b>and this will add another
Corner Pin to the list.</b> <b>This is adding a new input to
the Planar Tracker node</b> <b>and you can actually go crazy and
add more inputs that you'll ever need.</b> <b>To clean that mess, you
can use the (-) button</b> <b>to delete the last
Corner Pin on that list.</b> <b>But if you need to remove one that
sits in between, you are out of luck</b> <b>You will either need to edit manually
the Planar Tracker in a text editor</b> <b>or swap the input with another one
and reorganize all the corners manually</b> <b>Or far quicker, you can just disable
any Corner Pin and forget about it.</b> <b>Let's clean up the mess</b> <b>Ok... And I am going to drag
a Text tool into the node view</b> <b>And connect it to the new input.</b> <b>I'm going to speed
through the text formatting</b> <b>The idea behind adding more elements</b> <b>is not necessarily to make
them large and eye catching </b> <b>but to add to the whole scene.</b> <b>You might not even be able
to read it on a smaller screen</b> <b>but it's there and it
will tickle your brain.</b> <b>Let's take care of that beautiful
Donkey by adding a funny message.</b> <b>To composite onto organic
or warping surfaces,</b> <b>we would normally use
something like Mocha Pro</b> <b>to create a Powermesh to
be able to apply the text.</b> <b>But for this, Fusion Planar tracker
will be enough and way quicker.</b> <b>Let's move those three nodes</b> <b>Select MediaIn</b> <b> [Ctrl] or [Shift] + [Space]</b> <b>Type "plan" and we gonna
add a new Planar Tracker</b> <b>As before, set the Tracker
to Hybrid Point/Area</b> <b>Motion Type to
Translation, Rotation and scale. </b> <b>To make sure that the tracking is stable, </b> <b>I am going to trace
the polygon over his side</b> <b> while avoiding hips and shoulders. </b> <b>Gonna make some adjustments.</b> <b>The Planar tracker can
deal with some warping </b> <b>but there is only so
much it can handle.</b> <b>So try avoiding any area that
could cause severe warping</b> <b>Let's not forget to set
the reference time</b> <b>and start tracking.</b> <b>Tracking went pretty well</b> <b> and we can now switch the
Operation Mode to Corner Pin</b> <b>Place each corner</b> <b>Add a new Text node that we are
going to connect to the Planar Tracker.</b> <b>And format it as we did before.</b> <b>Make sure to adjust the
perspective to match the surface.</b> <b>When working on organic surfaces,
you need to be extra careful </b> <b>but even with the
Planar Tracker limitations, </b> <b>you can achieve some good results.</b> <b>In the Color Page, I'm just
going to add a little contrast</b> <b>and check how it looks. </b> <b>Look at how the text is adapting
pretty nicely to the surface</b> <b> and imagine what you could
do with this kind of compositing.</b> <b>If you enjoyed this video,
please like, share and subscribe </b> <b>and don't forget to check our
playlist about VFX and DaVinci Resolve.. </b> <b>And we'll see you, </b> <b>in the next video.</b> <b>See ya!</b>