4 Power Tips for the Text+ Generator in DaVinci Resolve 17 & 18

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Welcome back everyone for an  episode of tips a new shorter   and focused format that brings you super  useful tips to master your tools. And this time I'm giving you 4 Power tips to get the Text+ generator on steroids. Let's get started! This video is very much an extension of our  Text VS Text+ tutorial and as it was   packed with useful information I recommend  that you watch it if you haven't already. Advanced image mapping or the ability to fill up a text with an image. In our introduction video we showed you how you could do this, right from the edit page, by going to the Shading panel, change Type to Image, choose clip and browse to choose an image. that's great but once inside fusion you can also use tool as image source and connect for example a loader to that new input which means that you have complete control over that image and you can add any kind of transformation or effect to it. I'm going to switch Mapping Level to Full Image and add a Transform node so I can adjust the image position Little bonus for when you want to animate text and content simultaneously as scaling your text doesn't affect the image inside you might think about simply using a transform node downstream This can work but as this text node is outputting at 1920 by 1080, resizing will degrade the definition, even if you start with a large text and rather than upscaling the text node resolution which would seriously impact performance, why not be smart?! We can add expressions to both Mapping Size and Mapping Angle and connect them to controls inside the Layout panel. Mapping Size to Size and Mapping Angle to the z-axis Rotation. Done! Whenever I resize my text... the image is now remapped automatically while still outputting at 1920 by 1080. and if you want a video to play inside that text simply connect a Media In or an image sequence to that input Text control and custom canning inside the  viewer. When the text plus node is selected you will find a series of buttons at the top left of the viewer. The first button allows you to type text directly inside the preview window. I'm not sure why you would do this but it is an option. The next one is a lot more useful as once selected you can move individually any character for custom styling. Because the characters are not dynamically rendered while moving, it can be pretty difficult to be precise but this is where the last button will come really handy. Once activated it displays an outline around the text that you guessed it... is visible when you use manual positioning. This option is also super handy when a text has its transparency set to 0 or is out of frame. You can even choose the outline to be only visible outside of the frame by clicking on the 2nd button or hide it completely with the 1st one. Modifiers! Modifiers are like giving superpowers to your tools and with the Text+ generator, you can do some really cool stuff. Right click inside the text input field and choose Text Timer for example This unlocks the Modifier panel where you can choose between Countdown, Timer and Clock. Clock is super useful when you need to export several frames watermarked with the current date. But you could also automatically time how long it takes you to build something by adding a timer overlay. Another good option is Timecode. That you can use to create a stylized and customizable timecode generator that can then be placed and scaled anywhere on the timeline Placing and animating a text on a path. Go to the Layout panel Switch Type to Path and trace a polyline inside the viewer for the text to follow. You can use all the usual buttons to customize the polyline and the following controls inside the inspector will let you position the text on the path. If you want to quickly and precisely  create a shape for the text to follow Right click on the text choose Path Create and either choose Ellipse or Rectangle. Set the size and if the text will be applied clockwise or counter clockwise. To easily resize or position this rectangle I can click Select all points and Check box. Then to animate the text along that path, I can simply adjust the Position on path control and add keyframes All right this is it! If you enjoyed this new format, please let us know in the comments. And we'll see you, in the next video. See ya! 🎵 All right this is it! 🎵 🎵 If you enjoy this new format 🎵 🎵 let us know in the comments 🎵 🎵 and we'll see you 🎵 🎵 in 🎵 🎵 the 🎵 🎵 next video.🎵 Oh yeah!
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Channel: Core and Blue
Views: 2,741
Rating: undefined out of 5
Keywords: Text tips for DaVinci Resolve, How to add text in DaVinci Resolve, Text+ Generator in Fusion, Learn Davinci Resolve 18, Learn Motion Graphics in Fusion
Id: scYYbWdyIh0
Channel Id: undefined
Length: 5min 1sec (301 seconds)
Published: Wed May 18 2022
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