Baldur's Gate 3 - 10 Classic D&D Combos - Do They Work? Let's find out!

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embrace the magic [Music] so Devil's sight and darkness a popular combo in DND let's see what happens when you don't have double sight and try to shoot inside the darkness oh wait you can't path is interrupted so this is just to give an overview of what happens when you don't have the ability to see in the dark the magical dark of course but let's see what happens when you are warlock with Devil's sight obviously everyone is blinded inside the darkness and you have Advantage when you attack them in melee but finally something that changed from Early Access you can shoot from inside the darkness and from outside you can also shoot those enemies struggling blindly to see in the dark and let's say you have a bonus action to hide you can hide in the darkness and enemies will just be confused trying to find you somewhere foreign [Music] so maybe you're a rogue or a shadow monk with Devil's sight well now you can just attack everyone with advantage then Donna's action hide and wait for your next turn ah darkness my friend [Music] wading bond this is an interesting combination that is sometimes used in d d welding Bond gives resistance to all damage so but it basically splits the damage in two but if you have other types of damage reduction you can deduce that from the damage you are receiving this is even better in Baldur's Gate 3 since the one taking the damage if you have for example heavy armor Mastery that reduces physical damage by 3 and plate armor that also reduces by two well that means you'll take half damage from your resistance and then subtract five and the remaining damage will be shared with the cleric okay as can be seen here 46 damage was done half of that is 23 minus 5 equals 18. and 18 is the damage that is taken by the cleric well maybe two last because the half plate she is using reduces two piercing damage I would like to write using rage in Wild shape well apparently that's not a thing in borders Gate 3 since you got a lot of limitations on what you can use during your wild shape and usually you cannot use other class abilities so what you have to do first is Rage and then you can wild shape and the rage will still be active I find this to be a bit inconvenient though since as a moon Druid uh you have a bonus action to rage and a bonus action to Wild shape so you have to do them in successive turns also keep in mind that Druids do get Albert shape eventually which does have its own rage and their items in the game that also give physical resistance overall I found it more interesting to use rage as a sports druid since you can activate your temp HP before entering combat and then immediately bonus action rage also keep in mind that Druids get wild strike at level 5 and 10 which is essentially an extra attack so multi-classing delays those extra attacks so what do you think is Barb Druid still viable maybe monk druid so this leads to the following question can an armored defense be used in Wild shape and this is a resounding yes thank you with a dip and Barbarian you can get a AC based on dexterity and Constitution which helps with shapes that have high Constitution and with a dip in monk you can get a c based on wisdom plus dexterity this is potentially more interesting since you probably want to get your wisdom as high as possible as a druid and you do not change your wisdom when you out shape you do however change your physical stats to the shape you're changing to so in a way it's easier to control uh having a higher AC with a dipping monk than a barbarian [Music] ah the good old classic coffee lock so the idea of the coffee lock is basically to combine Sorcerer And warlock so you can use your warlock spell slots to convert into sorcery points D Source three points can then be used to either metamagic or to create more slots for the sorcerer so does this work in bg3 in a way yes you can use warlock slots to convert into sorcery points however you'd have to have spent first all your slots in the other class in this example Sorcerer of that spell level before using the Warlock slots so now as you can see the Warlock slots are being used let's do have one more to create sorcery points with and then we're gonna drink our coffee take a little short rest and do this again voila and remember with The Bard you get an extra short rest too [Music] so I decided to test with the Paladin what spells Lots you use and apparently it's pretty clear in the reactions tab you can choose which which spells lot you're going to use and you can tell the game to ask you whether or not you want to use it however a bit like the previous example you use the Warlock slots after you've exhausted spells lots of that level and you don't have a choice in this as you can see here the Warlock slot was spent after using all my previous Slots of that level so this balalaka thing what do you think so the idea behind this combo is to basically have infinite Mage Armor as well from Warlock and generating Wards with the objurer keep in mind that words are separate from temp HP and the way it works every attack reduces damage according to the amount of Ward charges you have and then one word charge taken off however I don't know if I'm a fan of this combo in bg3 since you can't spam um armor of Shadows while you have Mage Armor already ah another beautiful classic from DND spiked growth and forced movement so here as you can see I'm laying spiked growth upon these very friendly citizens and I'm going to use Thorn whip to see how much damage they take by being dragged and apparently it's one instance of 2d4 damage even though thrawnware pulls three meters and Spike growth should do 2D for every 1.5 meters and here's my cheeky attempt to use command approach so the enemy would pass by despite growth and take damage coming towards near me however it clearly didn't work do you have any other ideas [Music] so the Assassin plus bloomstalker combo is something that works well in DND and in bg3 so let's pause from homachoi the Assassin package basically gives you three Critical Hits while the enemies are surprised and advantage on all attacks while the enemy hasn't taken their turn yet and the gloomstalker helps with that since it gives you more initiative and it also gives you an extra attack with more damage on the first turn of combat oh but wait there's more yes I'm also using the Sharpshooter feet to get plus 10 damage at the cost of 5 attack which is mitigated by the Battle Masters Precision strike which I can use on every single attack while I have superiority die and the accident surge as you can imagine is to get more attacks in in the first turn so the idea is basically you do your two main attacks plus your hasted attack plus your bonus action attack your gloomstalker attack all at Critical Hits all with an advantage and if that isn't enough you action Surge and do two more attacks again oh and by the way the enemies are surprised so the next turn you're probably gonna act first since you have high initiative one turn kill to as if the fight never happened [Music] ah Balan plus Sentinel I love this classic one basically the enemy comes into your reach you attack with your pull arm and it stops dead in its tracks or does it it seems that with pg3 I can't keep the enemy at Bay even with a large person I just wasn't able to do it thoughts what other combos have you found so far please comment below thank you for watching fellow wizard and may magic be with you foreign
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Channel: The Mages Corner
Views: 7,925
Rating: undefined out of 5
Keywords: baldur's gate 3, BG3, D&D, D&D 5E, combos, polearm master, devils sight, darkness, spiked growth, smite, rage, wild shape, coffeelock, sentinel
Id: 8WyHCw10h5M
Channel Id: undefined
Length: 11min 40sec (700 seconds)
Published: Sat Aug 05 2023
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