Baldurs Gate 3 - So You Want To Be A Barbarian (Guts Simulator)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
Add the unequivocal rage of an anime protagonist and you'll truly get to live out the experience of Berserk, quite literally whacking and yelling at people What's there more to say? The Barbarian is situated as a melee class that does high DPS in exchange for survivability and ranged sort of the barbarian doesn't follow any rules, to be honest. f the rules, it's so overpowered right now. You might as well just call this class Thornberry-an because you'll be Who cares about survivability when you can Literally one shot most mobs. If that doesn't work, you hit them again If that doesn't work, you hit them again and even again? Three attacks in one turn? Okay, Larian , what the fuck are you thinking? what the f are you thinking? Your armor class, even literally scales off of your bonuses. And later in the game, you'll just be rolling a half naked, slamming down tall drinks of water harder than your momma on New Year's. Just lots and lots of pour decisions. So what race do we pick? Well, we pick the story. Character, that's what. Why? Because. Because it's the story, bro! We give far more options in text and conversation to make the game more fun and meta-gamey. What? You play this game for roleplaying purposes and not power gaming and you skip all the dialog like some sort of barbarian gigachad? Why are you even looking at the guides? If you're dead set on creating a custom character, the only true options you have is to pick a half orc, human or I guess, a dwarf. All of these provide essential benefits for your class. Half orc gives you the crits and dps as well as a pretty useful passive in the form of not being able to die when you die. This is sort of useful, but more often than not you'll probably be in status effect hell . Oh Larian, we love you... So you’ll just most likely die anyway But hey, it's. It's neat. Oh, did I mention crits? You roll triple value when you crit. There's a feat that you will pick up (unless you’re trying to f with me) later on that you will give you another attack once you kill something. So the more often you do extremely high amounts of damage, the better. Since you will proc that trait and be on your merry way. Humans give you the ability to not be absolutely atrocious as an overall character , a.k.a Mr. Bland in generic ahh carry capacity increases by a quarter is also absolutely useless since you can drop things off at places and instantly teleport items from one character to another. What are you gonna Pack Mule? Every single painting you come across? Dwarfs, dwarfs, dwarves. Dwarves have some nice defensive bonuses in the form of feats and abilities, mostly around giving you either armor proficiency, more health or just, you know, more advantageous checks for status effects. But I mean, come on, a two handed barbarian dwarf, half the size, quarter less the walking distance. What's next? Intelligent barbarian gnome build. You gnome what? Gnome what I’m saying? Yeah. No, no, no, no, you don't. For your spec loadout, you want to basically put points in constitution and strength to be effective. Strength lets you do cool stuff like kill things faster and rule for attack. What does that mean? I mean, you just add more damage to your damage. That. Yeah, but that's about it. Constitution. Constitution is a thing that makes you not die because. Because you'll be there in the midst of things. Always. You're a barbarian. Come on. Dexterity should be your third priority. It helps with some extraneous things, like being a fast boy and picking out traps in the environment or just in a “manga” line up. You kind of become like an overall character after putting points and dexterity because there's I don't think I've ever seen a single constitution check so far. Those are incredibly rare in DnD. Yeah, but your. Your mileage may vary. The rest? Well, let's just say we aren't aiming to win any beauty pageants or the audience or just anyone in general really TLDR; 18 strength 18 cons, 16 dex if you're going anything but human if you're a human 17 in those instead. That's that's about it for skills. Okay. Let me pull up the skill list here for the different traits. Yeah, exactly. Look. Look at that. Look at look at those amazing amounts of variety that we got here going. Yeah, you're going. You're going athletics, then acrobatics. Then you're you're role players, whoever you want to be. I never promised this class was deep, only that this class was WIIIIIIIIIIIIIIIID which leads to the first subclass of this guy/girl/other... berserk.. -ER or adding that hard-r at the end really takes Guts, which you'll need a whole bunch of them because you kind of just go in and pray. You hit things the harder than they hit you angrily. If you're the type of person who gets angry when you're winning because it's too easy or even angry when you're losing to do more damage, of course, this will be the class you now get, even if you start hitting twice per turn balance. What is balance with the type of matter gamers that were instead of this? Can Bloodborne and turn off our internet to skip the update so we can do the intro? Skip right, right. Abuse this while we can brothers this class is 100% going to get patched. So yeah, more specifically, Berserker specializes in adding DPS to your DPS. We get effectively a second attack which gets penalties the more you use it. Who cares? It's a free second attack. That's like. That's like two characters attacking BROOOOOO Another extremely fun tactic is just to throw stuff. There will be situations where you'll be trapped or out of range to hit. So all that junk that you've been carrying around in the form of out these weapons. But we haven't resisted the urge to just pick absolutely everything off the ground. Yeah, that's. That's our new ammo. Only things are we're throwing our weapons. Everything else at the moment doesn't do much damage. But, hey, you can pick up those weapons, get back up afterwards. We got the looks, we got the power, we got the classic certified brains of a donkey with Mad Cow disease because we just kind of ran out of skill points for intelligence or I guess this would be a Prionic mad ass disease Well, so much so. That's actually one of the subclasses you could pick. Wild Heart. Granted, rather than generic anger, it's more like the anger of a bear or eagle or wolf or whatever, whoever's been mis-specied by the public. Because what it doesn't look enough like the standard one you encounter in the wild? that makes you angry still. This is like roleplaying, a sort of an enraged Snow White. And that's the impression I like to construct when utilizing this class instead of songs, though, you just kind of scream at the wildlife and see what happens. You get good enough at this that they start to scream back and congratulations. You can now talk to animals. The animal effects aren't anything to write home about in terms of damage. They're far more supportive than anything, depending on your playstyle. If you put a crossbow to my head and made me choose, I'd probably go with the tiger or wolf. You'll find that jumping over your allies in close quarters becomes mandatory later on, as well as over nasty effects on the ground. Plus that tiger every turn bleed cleave yeah okay Larry And turn my fury into a furry wolf heart is good. Familiar builds to give advantage to your allies. But come on, we're barbarians. There's, like, only one eye in barbarian and no Wiis I guess that means there's no W's either. I guess, but also NO L’s. So that means someone else took that while we barb-buried them into the ground. What if you're so angry that you run away and end up in a fake crossing and your intense emotions lead you to just kind of absorb the magical properties around you? We call them wild magic because you're not you. When you're angry, you're better. You're actually a primordial, soup of mystified energy that lashes out at people. No, ma'am. This is just a FAEY-SE! This was intentional. But what isn’t intentional is the random magical powers you get when you rage. I do not personally like this subclass but hey you metagame the way you want to bro For feats two are basically mandatory. Great weapon master and savage attacker. Okay, we're playing for DPS boys and girls. We'll be killing things. Most likely the majors kind of tickle things to death. So if you are on a unit, we will be doing a lot of the slaughtering pop a quick rager, reckless attack, preparation. We just increased our attack bonus by like ten for no real loss. What does that mean? Extra freakin hits, baby. Kill something as a barbarian. Yeah. You get to go again. savage attacker makes you able to roll twice and take the highest number. Ok, that's literally a 50% damage increase on average. Okay, not really. Here's here's some actual math on this. Here's a quick summation Maths. Okay, here's the non nerd way to do go about this. Okay. So as you can see, the average role for D6 dice as you get a 3.5 best of two, the average is a 4.47. To divide those numbers, you get a 27.7% increase in your damage. Yeah, but let's go a step further. Let's use our online test. Take your buddy Wolfram Alpha advantage raw scale with the higher dice numbers like so. So this is me plugging in the above summation for n sides of a dice and dividing by the usual average chance of rolling a dice, which is simply half of the dice plus point five. Okay. So in layman's terms, it gets better the higher the number of sides that dice has. This applies to all classes. This in full could be useful. So tldr for two handed sword barbarians which roll D12 that's like a 30% dps increase baby. Perfect. Okay, so to recap battle tactics of the barbarian. You yell, you jump or run forward, then you attack. Wow. You're now the MVP of the party. In terms of DPS, there's much more to be discovered, but this should get you through the early levels. Your power only grows stronger as more and more guides and better meta breaking discussions are released and come out by the community. I'm so glad I'm not late to this party, but.
Info
Channel: QuackStack
Views: 22,292
Rating: undefined out of 5
Keywords:
Id: 51AbHNFsFm4
Channel Id: undefined
Length: 9min 14sec (554 seconds)
Published: Mon Aug 07 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.