ADD 3D OBJECTS to your VIDEOS with CAMERA TRACKER - Davinci Resolve Fusion Tutorial

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[Applause] [Music] hey guys hope all is well my name is Jamie Fenn and today I'm gonna show you how to add a 3d object into pretty much any video that you want if you guys want to see more videos like this please subscribe hit that like button and turn on notifications so let's jump into DaVinci Resolve and get started [Music] first thing you want to do is bring in a clip that you want to apply this to I'm going to use this fusion clip I already created if you don't have a fusion clip take that clip that you imported right click click new fusion clip then what you want to do is select that clip make sure the cursor is over that clip and click fusion so the first step inside the fusion tab is creating our earth so I'm going to first click the shape node icon I'm going to click the merge 3d render I'm also going to click on merge and add a spotlight another thing I want to do is add the texture of the earth for the globe you can find that on the NASA website they have a free database for all kinds of textures for planets and stuff so the one I used is the earth make sure to download the jpg import it into your media pool then drag it down into your node tree I'm going to rename this so I stay organized called Earth I'm going to attach that to the shape and I'm going to then click on shape and push it in to viewer window number one I want to change the shape of it to a sphere and also what I want to do is add a camera to this merge node so we can see in perspective of what we're doing I'm gonna put this render node in viewer window number two click on camera move it back so I can see it in the render viewer I'm also going to click on render and enable lighting in shadows but then it goes black because the spotlight that we have is in the center of our planet so I need to move it back a little bit and I'm gonna move it back to the point where it covers the whole globe but you're probably thinking there that doesn't look very good there's a hot spot on the middle of it well we can get rid of that click on Earth hold down shift spacebar type in cook torrents that will diffuse the light a little bit also what we want to do on our spotlight is change the decay type to quadratic move the decay rate down a little bit also I know the scene is going to have some light coming from the right primarily so I'm going to adjust this accordingly maybe turn the decay rate down a little bit I'm gonna end up moving this anyways but this is just for reference so now that we have our spotlight done and our earth is complete I'm gonna move down to the scene that we're going to apply this to now this is where we're gonna do a lot of things I haven't covered before in tutorials so try to you know I'm gonna go fast so try to keep up first thing I'm gonna do is click on media in and hold down shift spacebar type in camera come down to camera tracker I'm going to put this in viewer window number two and come up to the right-hand corner and click preview Auto track locations now this automatically picks high contrast points good data points for the scene and you can adjust the threshold and change the minimum feature selection so you have a better selection of like a higher quality of selection of points is when you turn this up and the more points it creates when you turn this minimum feature selection down so I'm gonna turn this down quite a bit I want to get a good amount of good tracking points I'm also going to click on bi-directional tracking that's going to track forwards and then backwards and then I'm going to turn up the gutter size all the way that that's like the gap between the outer frame and the inside of the frame and I'm gonna click Auto track the next thing we want to do is head over to this camera icon here and we're gonna put in some camera parameters this was shot on a GoPro in wide so I know that's 15 millimeters if you don't know what your aperture width is in height then you can head over to the website VFX cam DB comm find your camera it'll have your dimensions of your sensor dimensions mine's 0.43 182 so I'm going to put those in here I'm gonna head over to the next tab this is where we're gonna filter out all of our bad net well not bad but just not as good tracking points so I'm gonna turn the minimum track length up all the way and down here in the bottom right hand corner you can see how many tracks we have total and how many we've had selected when I adjust the sliders the tracking points that are selected will turn yellow next I'm gonna head down to maximum track error and turn this down quite a bit maybe to about 93 and I'm also going to click solve weight drag it down to zero click set and I'm gonna click delete now we have a total of 1400 tracks hopefully these will be good I'm gonna click solve and see what our solve error is depending on how many points you have in your scene and how long your scene is could determine how long it takes for it to render okay we have an average solve an error of 1.3 that's not that good I usually try to tend to get under 1 so what you do here now is the reason I didn't touch the maximum solve error is because it wouldn't have affected any of the tracking points before the solve so now we can actually come here and turn this down and I'm gonna turn it down to like one point five seven and that selected 246 more tracking points I'm gonna delete those and I'm gonna resolve now we have an average solve era of 0.5 9 that's pretty good as close to zero as possible will work so now let's move on to the next tab here is where we're going to establish a ground plane in an origin point I'm gonna click on 3d scene transform and click on unaligned I'm also going to come down to ground plane options show and view crank that up to super bright pink and in order to view it I need to attach a merge 3d to the camera tracker so I'm gonna click on merge 3d attach the camera tracker put it in viewer window number one and as you can see we have a bright purplish pink looking ground plane but now I have to make it so the ground plane is the desk essentially so I'm gonna click on camera tracker I'm gonna look in my viewer window number two and I'm gonna select pretty much these you know the points that are all pretty even on the desk I don't want to select something like the tripod or the computer screen and if you look over here on the left when I set from selection you'll see a change and now it reads the points I selected as the ground plane next I want to set an origin point for our 3d object so I'm going to put this point right here in the middle set from selection and then that should be good to go I'm going to then click on aligned and export that data what's cool is if you look down here in the node trees it created all those steps for us and put it into a nice pretty node tree so I'm gonna select the camera tracker and merge node put it over to the side we don't need that anymore you can come back and use that for future reference if you need to change something I'm going to connect the media into the camera 3d and then connect the camera tracker to the median out next I want to connect the merge node from the earth node tree connect that to the merge 3d of our tracking data I'm going to then select median out for our viewer window and as you can see it's a pretty big globe in our shot so the thing I need to do is click on our merge node come up to the transform settings and make it a little bit smaller now this globe is in a 3d space here I can actually move it down just a little bit more and you're probably wondering Oh what about the light the spotlight that we had well we have to come down to our camera tracker node here and click on enable lighting and remember how I said like the Lighting's gonna need to be adjusted that's because when you put into the scene it kind of changes things up so what you can actually do and since there is some light behind at the computer screen I'm gonna leave that spotlight like that I'm gonna click on the merge 3d node here and add another spotlight and depending on how many light sources were in your scene typically having one light source makes things look really good but I'm gonna adjust the spotlight so it is in front of the globe so I'm gonna click on that merge node and start moving things around I'm going to also adjust the properties so decay type is going to be Braddock and turn the intensity down maybe cone angle and now we have something in our 3d scene the lighting is pretty rough I could sit here and adjusted it a little bit more I did for the intro shot but as you can see now we have something that's in 3d space if you look closely sometimes what happens is the ground plane will actually show through so for some reason it didn't this time I don't know why but all you have to do to get rid of it is double-click on that ground plane and it will get rid of it the globe isn't really oriented super you know it's not right up so if I wanted to adjust that I could click on the shape come up to the transform tools and rotate the globe so it's facing us so the lighting obviously isn't the greatest I can come in here and actually adjust it some more and it's just coming down to personal preference on how to you know light your subject or light the element that you're trying to put in your shot depends on the lighting in your scene you just kind of have to adjust these to you know kind of get it looking right in your scene you don't want it to look too contrasty and you also don't want it to look too dark you don't want it to look too oversaturated I'm gonna let this load this is the final product of what we've worked on so far I didn't spin the globe but it is in a 3d space if you're wondering how to spin the globe you can come back into fusion and when I spin it you can keyframe some parameters so here's the globe I spin it right in there you can click on shape and keyframe this spinning right here so I would keyframe that and then spin it until I stopped it again make sure it's spinning the right way so now I go click spin and you can adjust the spinning parameters if you click on spline and then come into the shape 3d and you can see you can you can adjust it here and you know make it really fast at first and then have it slowed down so it looks like it's actually like kind of like when you spin a globe that's unlike the desk or something it'll spin really quickly and then it slows down a little bit also a few things attention the detail this looks like it has some edges to it so if you actually come into the shape 3d and click on the shape 3d icon here the first one you can turn up the base subdivisions and the height subdivisions and that will round out the globe also one more thing you're probably wondering how do I add other things into the scene like you had in your introduction I attached everything basically to this merged node so I put the stars in with an image plane I put the other moon in attached to the merge with the same exact setup as the earth and I adjusted the size that could be maybe for another tutorial in the future but anyways that's it you guys hope you liked this I did this because I hit 10,000 subscribers so if you made it this far thank you so much for all your support you guys Rock and until the next one enjoy by having fun with this thanks guys [Music] [Music] [Applause] [Music]
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Channel: Jamie Fenn
Views: 99,448
Rating: undefined out of 5
Keywords: filmmaker, vfx, film, davinci, resolve, 3d, camera, tracker, camera tracker davinci resolve, 3d camera tracker davinci resolve, davinci fusion camera tracker, davinci resolve, davinci resolve 16, davinci resolve tutorial, add 3d object davinci resolve, jamie fenn, jamie fenn tutorial, davinci resolve fusion tutorial, davinci resolve fusion effects, fusion tutorial davinci resolve 16, fusion tutorial for beginners, fusion tutorial, camera tracker
Id: sdmuvwGueRQ
Channel Id: undefined
Length: 14min 10sec (850 seconds)
Published: Tue Aug 13 2019
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