- Hey, y'all. Scott here. Don't mind me, just wearing
my nostalgia goggles here. These things are a bitch. I have no idea why people wear these. The 3DS is officially six years old, which means it has to go
through what every six year old has to experience at some point: Being yelled at for existing. So, I thought it'd be fun to look back at my personal experiences with the system ever since 2011. I originally bought the 3DS the exact day it received a price cut. It retailed for 250 bones
for the first few months. But that obviously wasn't
achieving the sales Nintendo was yearning for. Personally, I think the lackluster sales had to do more-so with the
lack of compelling games, but hey, it's whatever. I picked up the cosmo black color with the other option being aqua blue. And man, this sure was a design. It was a galactic slice of cake. I always found the sparkles a bit weird, and the bottom screen and circle pad would leave an imprint on the top. The start and select and
home buttons all feel like you're killing an ant
when you press down on them. And the stylus is on the top of the system for some godforsaken reason. But overall, the main complaint people had with the system when it came out, was the lack of a second circle pad. Probably just because of PS Vita had one, and everybody thought it was going to be the death of the 3DS. Nintendo later released
the Circle Pad Pro, but they didn't use this
thing that much at all. A few games here and there supported it, but overall it was just
kind of a way for Nintendo to shut everybody up about the 3DS not having a second stick. This version is for the 3DS XL, which, hey, we might as well
talk about the system variance. After the original, Nintendo
released the 3DS XL in 2012. It improved almost everything
about the original, but, I don't know, it always
felt a little cheaper, and like they were specifically
trying to cut costs. I still vastly preferred
it, but it definitely didn't feel that premium
compared to the original. In 2013 incompetency took the form of an end piece of bread with the 2DS. This was revealed around August, and people flipped piss. But overall, it turned
out to be a nice gateway into the fun and incredibly angering world of being a Nintendo fan. In 2014 in Japan, and 2015 here, the new 3DS and new 3DS XL came out and basically answered all complaints people had with previous
pieces of 3DS hardware. It included super stable
3D that tracked your eyes, better design, and a free nipple included with every purchase. I only picked up the standard new 3DS within the past year, just
because I love this design. But I do say, I definitely miss the bigger screens of the XL. Before we delve into games, let's talk about the main
gimmick of the 3DS, the 3D. Honestly, it was really cool at first. That start-up screen was what I used to show people what
glasses free 3D was like. Still probably the best
use of 3D on the system. Over time, however, the 3D slider more consistently went down. It just kind of forced you to play the way the system wanted you to play, like sitting at a different
angle to view the 3D even with the new 3DS models. I more-so keep it off for comfort reasons just so I can sit how I
please and play how I wish. The first games I got for the 3DS were Pilotwings Resort, and Asphalt 3D. I really wanted Pilotwings
because it was basically an expansion on the piloting
mini game in Wii Sports Resort. Upon playing the game,
I concluded that it was the piloting mini game
in Wii Sports Resort, but expanded upon. I picked up Asphalt 3D because
it was the cheapest 3DS game at GameStop when I was buying Pilotwings. So, I decided give it a go. Upon playing the game, I
realized it was the cheapest 3DS game at GameStop at the time. You know all those cheap
iPhone racing games that you play for like
five minutes and delete? That's Asphalt 3D. But, it's on an actual game console, so it feels even more cheap and soulless. Over the next few months, the 3DS was basically used as
the virtual console machine. I would download a lot of GameBoy games I never experienced before, and
enjoy a fair amount of them. Donkey Kong '94 is still a great game, and one of the shining gems
in the GameBoy library. Super Mario Land kind of blows. But it's a Mario game, so
it's amazing, or whatever. Really though, it's a
charming little game, but it sure doesn't stand
the test of time, no siree. Over the lifespan of the system, I've played through classics
such as Super Mario Land 2, Mega Man: Dr. Wily's
Revenge, Mario's Picross, and a handful of others. I also continually downloaded 3D classics like Xevious, Kirby's Adventure. And it was only around the
time I bought 3D classics Urban Champion that I realized
I was a complete tool. SEGA continually released
a punch of classic games under their own 3D classics moniker, which was pretty neat too. NES game gear and GameBoy color games also appeared on the
eshop, which was nice. But I think I, including many others, were just dying to see GBA support. 10 GBA games were made
available on the 3DS, but only to people who bought the system before the first major price cuts. But I remember Nintendo
continually saying they couldn't get GBA emulation
right on the 3DS. So, that's why they never
did GBA virtual console. And I was always like, what? SNES games came recently last year exclusively for the new 3DS system. But, this was a bit too
little too late for me as I just failed to really care. When the holidays rolled
around, right before Christmas, I picked up Mario Kart 7. It's a solid version of
Mario Kart, definitely. However, I always felt that
the biggest problem with it was the lack of single-player content. Especially coming after Mario Kart DS with the mission mode and all. After the holidays, I
used my Christmas money to pick up a few games. One of those being Super Mario 3D Land. Also referred to as the savior of the 3DS. This game, plus Mario
Kart, were big factors in the 3DS's thrust back into
success, and for good reason. Looking back at this Mario game, while it's not very original, and does very little new itself, its use of 3D, superb
level design, and controls made this an awesome handheld
entry in the Mario franchise. I played this game so much. I even played through the entire game to completion without dying
once, which equates to quitting out into the home
menu every time I died. Speaking of Mario games, potentially the most
controversial game on the system was Paper Mario Sticker Star. Also referred to as (throws up) I played through the
first hour of this game, and it was all right. However, after that I never really played through this game again. Now, with color splash, that
game was actually good enough for me to want to play
through it to the end, but Sticker Star didn't really grab me. And I don't think anybody's going to pout because I said that. This generation served as
a lot of 2D platformers, maybe too many. Actually, yeah. Too many. But the 3DS had a ton of solid ones. The 3DS was the system I beat Donkey Kong Country Returns on. I always found it surprising
that Donkey Kong never received an original outing on the 3DS. Like, for God's sakes, Metroid
got an original 3DS game, and it was trash. But, DKC Returns 3D, of
course you're trading silky smooth graphics of the Wii version for purely button control
and extra content. And I personally believe
it's a fair trade off. And in many respects, the
3DS version is superior. The two Kirby games on
the 3DS were excellent. However, Planet Robobot
was the superior one. Triple Deluxe felt a little too
generic Kirby in comparison. And while it was good, Planet Robobot just had
so much more going for it. But you can't talk 2D platformers without bringing up new
Super Mario Brothers 2. I beat it in a matter of
hours the day I bought it. And that always stuck out
to me as kind of lame. And the game itself was
truly nothing special or new. The gimmick was that
coins were everywhere and that Nintendo tests the player
to grab 1 million of them. The problem was, there was
no point to all the coins. There was no shop to spend them in. There was no unlocks based on
how many coins you obtained. There was nothing. But based on the fact
that I wasn't getting way past laid in my freshman
year of high school, I did get 1 million coins in the game. Mainly due in part to the
DLC coin rush packs I got. One pack being advertised as
a coin-nato to put it lightly. It was still a good game. However, nothing breathtaking
or surprising by any means. But you want to talk
about nothing breathtaking or surprising by any
means, Yoshi's New Island. Good God, I did not care for this game. And this is coming from
the kid who mocked up a 3DS XL for the game, and it got covered by
major gaming news outlets. Thanks guys. I'm still
blushing to this very day, but Jesus Christ this game blows. It's so easy, and boring, and the graphics just don't work most of the time, and the music sounds like it's composed with wet sneakers. I wasn't a fan. And you want to talk about
cartridge shaped garbage, take a gander at Chibi-Robo! Zip Lash. This game blows. (toilet water splashing) All right, whatever. I didn't like a few 2D platformers on 3DS, but the majority of them were
pretty good to pretty great. But, puzzles are also pretty bangin'. And the 3DS had some
wonderful puzzle games. The most memorable for me was Pushmo. And man, it was a game. It
even had graphics and sound. And it's on the 3DS 2? I was in heaven. This was a great little puzzle game, and the series has had multiple entries both on the 3DS and Wii U. I genuinely hope it
continues on the Switch. There were also a few
Mario vs. Donkey Kong games on the eshop. Oh, I'm sorry,
Mario and Donkey Kong. This was a different take on the formula, and brought the series into 3D. And this was way more interesting and fun than the 2D versions. Professor Lane had a few
fun entries on the 3DS, but in terms of traditional
puzzle games like Tetris, we had Tetris Axis, which
I didn't really get into. Yeah. I don't know. It
was just generic Tetris. Nothing really that special. Puzzle & Dragons Z plus Puzzle & Dragons Super Mario Brothers Edition. It's a decent package, but I personally didn't
even really get into it. As a fun little distraction,
there was Ultimate NES Remix. The same NES Remix Nintendo
said couldn't run on the 3DS. This por was mainly
the best-of compilation of the first two games on Wii U, and the game works leagues
better on a handheld. But it feels mostly like a cheap por, as it doesn't include 3D, and doesn't have much in terms
of 3DS exclusive content. In terms of simulation type games, I played Animal Crossing New
Leaf, and Tomodachi Life. It's a bit weird, because I
can say without hesitation New Leaf was a better game, but I enjoyed Tomodachi
Life considerably more. I don't know why, but it doesn't matter as Tomodachi Life got lame after a week. So, I hope a new one
comes out for the Switch with a metric four more loaves of content. Animal Crossing got a spin off on the 3DS in the form of Happy Home Designer, but I actually haven't played it. The 3DS had so many Zelda games in the form of remakes, ports, new games. It was pretty crazy. The main one I played here
was A Link Between Worlds. And it's pretty fun to look
back and see major ideas Breath Of The Wild uses
starting in this game like the non-linearity, and basically having all
the items from the get-go. Now, I really liked every
Zelda game I've played, but I never finished them. Just because I play them
for a while, set them down, come back a few days later,
and I'm completely lost. This change with Breath Of The Wild is I actually beat the game. But for me, somebody who can't handle the
traditional Zelda gameplay may be more down for Tri Force Heroes. It was okay, but they
really made it exclusively for multiplayer. Playing single player isn't fun and emphasizes loneliness. Finally, we have to talk
about Smash Brothers. This was when the 3DS
peaked, in my opinion, as the majority of
games that came after it really didn't appeal to me. 2015 and 2016 were just filled with RPGs and poor quality titles, and I'm not necessarily a fan of either. Smash ran beautifully on the system, which was jaw dropping in many cases. I always wanted a portable Smash Brothers ever since I played Brawl back in 2008. And I have to say, Smash
3DS didn't disappoint. One of the crowning
achievements of the 3DS though, was the eshop. So much
variety, and so many games. I already talked about
the virtual concept, but I want to reiterate
how cool it was to see GameBoy games back in action. In my opinion, a ton of
GameBoy games are more often forgotten than NES and SNES games. So, it was great to have
all of these on one system. Plus, you could change the
color from black and white to puke green, and no boy, what a touch. In terms of eshop games,
Colors 3D was a fun 3D painting program that
I used here and there, and Bird Mania 3D was a hilarious joke, until we all realized it was real. HarmoKnight was a super fun
rhythm game by Game Freak, And Kersploosh! was one
of the cheapest games Nintendo to put out on
the eshop price-wise, and it was an arcade Rockefeller, and one of the finest of its kind. You could download trailers
for upcoming games, and view them in 3D, which
I had a fondness for. I love keeping these
trailers on my system, just because a lot of
these showcase these games early in development. Back when Mario Tennis Open, Sticker Star, and A Link Between Worlds were just referred to
as the franchise names and logos were different. Also, this thing plays DS games. The 3DS was truly one of the most bang for your buck systems out there. And while not all my memories
linked to it were positive, I had a ton of fun with this
system over the past six years. The 3DS has lived an incredibly full life, but I'm glad Nintendo
decided to kill it off. That means all of their
development efforts can go towards the Switch, and that means we get
more games for the Switch. (explosions) (crash) (gaming music plays)