5 DEVS Make a GAME without COMMUNICATING! (Bug edition)

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five devs make a video game but no communication between them is allowed this is the P The Game Challenge where World stories and insane projects are built from the ground up in the strangest way imaginable frustrating misunderstandings wild comebacks and broken games are to be expected and are part of the fun we've created realtime chess a zombie smashing multiplayer car game an action-packed gardening Rog likee and so much more you never know what might happen so without further Ado let's make a new video game starting with developer number one heyo everybody I'm Joe Sullivan the Creator florom mancer seeds and spells a top- down action game where you grow spells to fight for rare seeds and take your home back from deforestation check it out on Steam I'm very excited to go first because it allows me to try a game idea I've been thinking about for years a game where your only movement is Dash to balance out not being able to move the dash had to be extremely powerful I found the most fun and unique was to launch the player directly to the cursor then I added a couple simple enemies to test it out I spent way too long adding obstacles and path finding just to determine it's way more fun to dash around a big open space then I made a shooting system where ammo spawns on the map over time so you have to weave in and out of enemies to get these massive bullets honestly I'm pretty ad addicted to this game already it feels like being a superhero in a zombie apocalypse all right thanks Blackthorn prod check out florom mancer on steam or contact me at the link below and I'll prototype your dream game when I got the game I was happy to see that it was a nice and completed gameplay Loop it had a fun and simple mechanic but it definitely needed a little something else and I felt my left hand was getting a little lift out my first idea was to add to the players immediate decision- making with spawning coins or retroactively power cell that the enemy can also pick up now the game is pretty fastpaced so I don't want to ruin the flow at all with pauses or menus or popups I want it to be always on the Fly and I always want to keep the tension so to get the powerups a little window will appear in the bottom left where you can choose between one of two randomly selected options using the Q and E buttons when a purchase is made it will refresh after 5 seconds with two new options so I've been playing a lot of Hell divers lately and I swear and I promise I thought about this before I unexpectedly get grilled for it in the comments but to use powerups you have to punch in a four key code with the WD Keys like the strategy system now hear me up I think it actually works really well with the feel of this game so far in terms of its urgency and being swarmed by the enemy so I played around with other options like like the number Keys up the top but the WD Keys generally just work better when you're not looking at the keyboard and are pretty instinctive and natural now most of my time was dedicated to setting up these systems so they were ready to work with and not be broken for the future developers so they can add their own powerups easily and very quickly so anyone with knowledge of abstract classes can easily make one is it has all the requirements including the key codes and a function to create whatever effect they want all they have to do is just drop it into the shop when it's finished I try to come up with three powerups to best example the range of ideas you can have like an instant Health upgrade the slow-mo ability and a magnet object that you can drop to suck enemies in this one was definitely the most fun and then left a bunch of other vague powerups not set up yet for people to interpret and create their own based on just what I called them and then I set up a similar system for the enemies so every five or so seconds it scans through their available powerups and makes a random purchase only had time to create this tank but if the enemy collects five power cells they will buy it and spawn it in which shoots this big cannonball at the player also set up a few more basic enemies with different spawn rates like one with more health and another one that moves quicker all right if you like what I here you can check out my YouTube channel I have a current de Vlog series about a Rog loock that I'm working on or maybe you could check out one of my successful Jam games on my itch.io page we've created a free game development course called the Launchpad this is our gift to the black prod Community we want to show you that Game Dev isn't as hard as you might think not only that but it's even more fun than playing games basically with this course we will show you that your passion for consuming games can also be used to create them and earn money so with this free course we will teach you how to create your very first video game using unity and C we'll start off by teaching you the basics the fundamentals of c and then we'll create a realtime strategy game called the blood alar you're going to be controlling a band of miniature workers collecting resources defending the Bel alter against vicious black hats we have made this free course with complete beginners in mind so if you want to learn how to make video games now is the time the link to this free course is in the description and without further Ado let's get back to for a current project with developer number three hello I'm rugbug I'm currently working on killer junkyard a horror game I started making for a previous Blackthorn prod video you have to survive until dawn by avoiding grotesque mechanical human creatures that want to turn you into fuel I'm working hard to add new features including a level editor and many more levels so make sure to wish list killer junkyard on Steam if that sounds interesting playing around with the project the first thing I'm noticing is that it isn't very impactful when you shoot an enemy I added some hit stop and screen Shake which makes it a lot more satisfying I want to do a visual upgrade but I like this geometric style so I decided to go for a cleaner more softly shaded look with chunky outlines the power cell didn't seem to have a model so I made one in blender I also made a new magnet model to replace its placeholder art the UI also needed a facelift so I spent some time redoing it I also added this death screen so you can tell which enemy killed you I found a nuke item in the game files but there was no code implemented for it so I decided to add it with a custom model when you use it it blows up any enemies in a radius around you but it's pretty expensive so you have to make sure to save it for when it matters most I made this warning when special enemies responded but adding this made me feel like I had to add a boss fight I wanted to make a boss that fit the geometric style but was still visually complex enough to distinguish it from regular enemies I took the arm off of the excavator from killer junkyard and replaced the flesh with cubes then I made some attack animations and coded a boss fight against what I call the reacher you have to shoot it when it's vulnerable on the ground which requires some precise timing and dodging it has two attack phases one where it rakes its fingers along the ground and one where it smashes the ground with its fist it can get pretty intense towards the end of a run if you like my changes consider wishlisting killer junk here on Steam thanks hey my name is taruk and I'm a game developer when I received the files and opened the project for the first time I was pretty surprised to see that the game basically already had a full game Loop functional polished and with a nice hell dier code thing so the first thing I made was the procedurally animated leg system using unity's animation rigging package I figured this would make enemies look more threatening without actually needing skills in three modeling and animating the idea behind that system was that I was going to make it completely independent of the enemies so that it would be easier to edit when finished once it was done I just copied and pasted it in the enemies preamp and Bam La creatur after adding it to each enemies we now have a bunch of insects running towards us also spider tank I wanted to spend some time polishing the game a bit so I added this vignette effect with processing and I added royaltyfree music and sound effects some of which I modified a bit then I add did another post processing effect which would shift the Hue of the game every minute so that we get this sort of Dino round feeling to the game I also wanted to make the ground change color but the project wasn't in urp so I couldn't use Shad graph and I suck at Shader lab now the game was looking pretty good but it had one big issue it was very hard so after tweaking some values in the player and the enemies my next concern was the power cells one of the Gam mechanics is that power cells can be stolen to spawn special enemies but most of the time when they do it's either because the power cell spawns on them or by accident when following the player so my plan was to add a new enemy which would basically be a goblin that runs around the map and steals batteries from you also I wanted to add a new bullet type and allow the next devs to add new ones if they wanted because right now you couldn't so after reading through the code this was my task list and so I did just that yep just like that totally wasn't the thing that took the longest to do yep so here's the goblin they just wander around the map until battery spawns and then they try to steal it from you as goblins do and here's the shotgun bullet it doesn't have an outline because I only know how to make out lines with urp projects so hopefully the next Dev knows how to do it and that's all of what I added to the project you can check out my YouTube channel where I plan on posting game Dave related videos soon I plan on making a video where I make your ideas into a game so feel free to drop some in my community Tab and that's it for me for now I'll see you later let's see how we got from this to [Music] this hi I'm EO I'm a game design student from Finland and this is my son ER so Blackthorn prod sent me this prototype for a hell divers 2 mobile game complete with strategems I've SE the game feel is pretty good I like the procedural animation on these things looks cool visual feedback and UI were a bit unclear also the game was horribly out of balance especially for someone trying it for the very first time my mission objectives were to separate the UI elements and make them more distinct tutorial IE the game balance and theming and if I had time I'd add some content I changed the bullet visuals and names to make it clear that you have two types of bullets which behave differently I added a damage taken overlay to communicate if you get hit I separated the UI into distinct parts and added some contrast and more visual feedback like the shop windows are red until you can afford the item and the shop refresh is a loading bar the game needed theming and I was wondering how to get the most bang for my buck can you help Daddy with the game design problem the game is now called hack and dash pun is severely intended I made this adjustable difficulty system and made the game start off more beginner friendly it actually took me a long time to figure out that someone had added this huge shifting mechanic I really really hated when in past the game challenges people remove stuff that other people have added but this I feel was just adding to the visual clutter so I disabled it I'm sorry for whoever made this I'll buy you up be I made three tutorial levels which required you to learn the basic mechanics before you can pass the level and enter the actual game game the level was feeling a bit empty and some structure would perhaps add some depth so I added an obstacle spawner to make the levels more Dynamic with one day left I wanted to add some content so I was pondering between two computer virus types either a worm or a Trojan all games have giant centipedes okay fine so I added this centipede enemy which when killed spawns these Goblin enemies which steal your power cells last thing I did was add some contextual text between the tutorial levels I met the ground black because I feel this fits better with the theme and also makes the enemies an stand out I have absolutely nothing on Steam so you can't wish list anything even if you wanted to but here's my YouTube and itch if you want to do me a favor ask Noah and Liam to invite me back this was great fun here we go I can't even make a reaction video cuz it's taking all of my thoughts to not get killed that thing is terrifying Jesus look at its legs yeah this has got to be my favorite past the project it comes together like so fun to play and also so clean Geometry Wars is one of my favorite games of all time so this is I want say made for me but I did start this so maybe there's a reason for that dater that's a good name I think it had a strong core game Loop it had good gameplay it had a lot of content all the new enemies the new weapons that got added were really cool so yeah I think it came together really well in the end those shooting effects hit really hard it's awesome very juicy oh my God is that a giant centipede that's awesome I definitely think it needs more like powerups cuz I only think one was added since I created it there's only one boss so I think you could like segregate it into maybe different levels with all kinds of different bosses um and more like special enemies and all that sort of stuff just a little bit more content AR I fully agree with that I think the core gameplay is really good and just like with more content it could actually like be a proper game these look so fing cool what the fu oh there's more time to react that's so smart they made a coped what why didn't I notice that oh I wanted to do one but I didn't have time that's such a good idea this is so sick I love like the little effects on the floor that's so cool you did an insane job with this sort of cyber style thing I I was kind of hoping that someone would play with that idea of like oh they're either computer bugs or like actual living bugs or something like that probably if the models didn't have like the outline I would have thought that okay these are just completely uh placeholders it looks like hell divers so I was toying with the idea of like could I perhaps model some insect legs and I was like no not not with this schedule I can't so I said okay what can I do to get the most bang for my buck in terms of what what there's already here the aesthetic is just awesome the whole thing uh gets really chaotic and it kind of just keeps building up into absolute chaos nuke the boss and instant kill I would definitely start with a online Global leaderboard I think the game could be even more addictive if you see yourself like climbing up the ranks okay he's getting low and I got a lot of bullets if I die here with all these bullets on me that's going to be embarrassing oh well that's embarrassing for me this was also a good learning experience since I'm still fairly a beginner it was really interesting to read somebody else's code and trying to figure out what does this do and okay okay now I get and like try to add to that and also sort of work with the limitations of what somebody else has like already implemented this is the best past the project I've been a part of so far it's quite addictive and um I I look forward to keep playing it so I can keep getting a high score remember you can check out our complete free course if you want to learn how to make video games in there we teach you the fundamentals of programming unity and we even make our very first game it's jam-packed with value and again it's completely free as a gift to the community okay make sure to like And subscribe it's a huge support and stay tuned we have some very exciting game day videos that are coming up all right guys see you real soon cheers
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Channel: Blackthornprod
Views: 110,072
Rating: undefined out of 5
Keywords: 5 DEVS Make a GAME without COMMUNICATING! (Bug edition), blackthornprod, pass the game challenge, pass the project, unity, indie game dev, devlog, behind the scenes, make a game, game design, game art, dash, 3d, roblox, funny game dev
Id: 6JjcrnH0uS4
Channel Id: undefined
Length: 14min 24sec (864 seconds)
Published: Sun Jul 07 2024
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