3D Car Modeling Tutorial pt.3 | Autodesk Maya | Modeling a Lamborghini Huracan

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okay guys welcome back to our car modeling tutorial and what we're going to be doing today is hopefully working along the wing section of the cart here and then up onto the new section here millet around this area and we're also going to be working around the section to the front bits of the door and down on some side skirt as well what we've done so far is you can see here that we've mapped out our area for the buttocks and we've also mapped out the area useless and proper and what I'm looking at this here is maybe the amount of faces inside is reluctant actually not be another fish that we have inside the barbecue which you have one two three four five and really one two three viable areas of our watch here so especially we're going to do is we are going to add that cup into this wheel arch here and I want to make sure that I have the same amount of edges here which is going to come to the same amount of edges on our wheel arch so first things first is we could maybe this one here so just really want to make a little space when you cook and but we don't really want to be compromising the curve here that's a looks pretty good but there's still one two minutes so I look on the front of the bun here you can see that we only really need this section and this line here and this line here because we can see that that will start in the bottom of the creases and so maybe what we could actually do is if we double-click on this whole edge we can go to edit mesh and the edge of vertex and I'm going to do the same and we won't delete this time actually what we're just going to do is we're just going to move it higher we're going to take this section here I'm going to use that to maintain as much of the bonnet as possible and I'll just mean pulling a few points out here and they're too much like a different kernel thread then okay that's looking pretty good okay cool that means now we have one two three four edges to meet one two three four edges here for those with your f-stop looks like we pretty much good to go so in front of you here what I'm going to do is right-click on the surface here and select the edge and that's going to allow me to select four edges here that we just edited and hit ctrl key on the little world option here and we're going to pull this section out focus here so I'm going to hopefully do is try and work our way down this crease of the wing here now we can see that on this section that we have two lines which is going to actually filter into this crease so this one is to start just shy of the crease with our vertex points here you can do is scream drag all the way in here and we want to try and match a similar distance all the way along so we actually get to increase as it is and again we can tighten this up slightly that makes it is long and what we're going to do is we're going to snap this vertices here director to this one so I'm going to hold me and I'm going to snap that restricted X you can see that we've got the top of the headlight looking pretty good there suspect number edit mesh' and that's looking good we'll just adjust this slightly so in a child view here to looking good and we can double check our front view so what we need to do first is we need to adjust where Lisa sitting on outside view so looks like this is colorful highest and Catina same crease on this one here is just run em straight up here we want to pull these up a little bit higher there good Scoob let's not slip in the printer seriously get at that one Josh come down there perfect yep what were wanting to do here may be hard for you guys to see once you tubes compress this video down but we can see that we've got this the line that is running just along here so we want to kind of maintain similar gap above that line as we have next to the line and whether use it as well okay okay there just look where I'm going to do is we'll take that back here then again we just want to make sure that's looking good and all I'll use here so we can get there okay that's looking good to me what we're going to do now is I'm going to extrude this line all the way down in order to meet our segments from here so yeah I'm going to hit our edge and we will select all these edges here control eath hit the world option I'm going to bring these out and without vertices selected then slightly to these recipes hold V and we're going to snap them to the correct section of our wheel arch and I'm going to edit mesh and legends in here just like so okay pull this one down all right and finally this will damage here perfect now we have our section joined up nicely around here but you can see obviously we don't have me for required amount of mesh so we're going to use our mesh tools here and insert edgeloop and it's going to allow us to insert and as you can clearly on this section here because it's not no longer that's not currently and properly attached so what you can do is we can add our mesh that is loop here I'm going to get that roughly in line where it needs to be there at the back we can switch to this squeeze here so that goes to edit mesh and which sitting exactly what it should be just now and what we're actually going to do is we're going to drag these sections now I'm going to make sure that these are sitting properly on the actual line just look up into meant in huge in white got to see good and we're going to make sure that we actually spin on it in our vertical plane here okay looking good and make sure what's been good at the front kick perfect and then finally what we're going to do is we will add initially again if they're edge we're going to have one here match our mix section there again we are going to merge these sections here cool so one can do is just check out that section now just make sure it's right nicely we want to make sure as well that maybe we give a little bit high to these sections here just to make sure we've got quite a nice robust curvature we're good okay happy enough of that it's looking good so now what we're going to do is we will extract extreme our arch around the section here but what we're actually going to do maybe is now I'm going to ask you more edges in here just to make this reflect the same curve as section one in here [Music] remember we should follow the Craigslist arch we don't want to get ourselves too much to work with just now but we didn't want to give ourselves enough to firstly mix Kevin Nash but also facilitate all details that we're going to have working alongside of the carbon here so we're actually going to do is we are going to extrude these sections out in order to match the rest of this crease here and then we are going to move along to match the edge of the door here so in order to do that you've got a crease there the bodywork so what we're going to do is we'll move that down use it as much and before we do anything else we're just going to check this arch here you can see that now add in those new sections in the minute bubble a little bit and I want to sort out these bubbles before we do and it's enough because that will then reflect in the rest of the model and girls will make sure that we're in quite nicely for those now let's take a look our reference image here we can see on the side of these images right here you'll see that the arch does actually come in quite considerably longer they actually look too much but angle display okay so think what we'll need to do is ours is maybe tritanus Bond section a little bit cool because we want to get this as straight as possible first you wanna get that looking exactly how we needed to look before we start extruding anything because it'll make our life a whole lot easier if we do it first okay okay so I think good if we have this extruder this extruder this extrude butt and then we'll have these Alan's here extreme to this side so I'm going to effect although they're just ctrl e here on the world option rather than up for those through here and then we can actually pull the scale up from here just straighten them up start as up just there for us now this is going to maintain a similar kind of curve now we can see on our image here that this section maybe just took in just a little bit so what we'll do here is we will move in on the x axis and so slightly there just give it a little bit of them third generations good girl now what we'll do is we'll switch to the VIP interview and we're just going to pull these into much the front section of this with you and one thing I will say is our gaps aren't quite going to be as big as a lot the one in this blueprint that we have now the reason for that is because I find that models generally look a little bit better when they have smaller gaps in between these sections pretty good just inside you little good nice straight edge of bonding awesome good good so we'll check our 3d views to make sure that we're happy enough for the way that the same just there and what we're going to do here is we are going to extrude these three edges again ctrl e I'm just going to pull these up a little bit which first interest is with our vertices selected here we are going to join on to the first one over here can't hold envy snap two vertices and then national merge those two together and then what we're going to do is we're going to pull these up you then xq down one more time now we're gonna pull all the way up here to all over the line of the crease that [Music] they're rushing together you can see here that we're trying to follow this crease in the bodywork all the way all the way around the cube come in the ostrich there is going to room all the way through here and then we can bring rush the dog down underneath so you can guess what we'll do is we'll check down the top view you can see here that we've got quite a little bit working on to bring these sections into it so if we highlight our first one can bring that all the way in too much there let's run in here yes good and then what we need to do is we need to bring these sections into the next mid-ground down here okay it's looking good there really want to bring this front out usually at night and then bring this one in 15 they're [Music] cool and then you finally bring this edge up here so ease x2 it again I'm just going to bring this out to the top come take this all the way up and if there are any edges in between that we need to add you will one on the line buddy look here this one I believe is going to merge the final point here awesome okay so now we're going to do just check around visually just to make sure that the integrity of the hardened harshness of these edges will be maintained yeah and then some allows to add in here just to make sure that these sections are finished together come on get stuff looking good let's entitiy messed up few stretches come over here well that shouldn't be too much a big deal as we go forward so next thing is we are going now to aim to me up the window here see what we'll want to do not do this is on adversity's here is I'm going to pull this point we're going to pull this down to where the window actually starts here make sure of that nexus there well maybe call these points here a bit to kind of match the direction that we're working with the system allows really cool use of the new okay so just me still in position excuse here and don't really want to be adding too much mesh in this section just now so what we're going to want to do here is you're going to want to select our edges again now we're going to take this edge and this edge here pick ctrl C drag it all the way from shop from a screen there if you say what we'll do is in our side section first we're going to fold these points roughly to when won't be we're going to do is gonna go nice square on the actual screen you start going to follow the window and then in our top point here they're pulling together slightly there we will bring this run away the edge ensuring they're somewhat will do maybe just to give this a little bit of kitchen just now as well as one point in the middle key before we do anything else we'll just a singular point and that means that we may in good for little check see how that can stop you so it's always important to maintain the curvature here don't want a lot of looking too flat and plain going to go mesh tools again insert edgeloop not stop there open one here and again I'm going to add more details and girls and can happen good looking good there now what I'll actually we'll just do it now well is that one more edge loop at the very bottom edge folded section in Russian side views make sure lock you can good oh cool so what we'll do is control being controlled Gene's gonna flip this on the other side show progress and yet so here you see now that we started to make on the wing quick Rufus here a little bit difficult but subscribe good just now book group then that cut the bubble people will not be a keep trust group itself and then down the back and then hopefully maybe even get started on the resection - okay guys cool
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Channel: 8fifty2torials
Views: 43,213
Rating: undefined out of 5
Keywords: 3D, Modelling, Tutorial, Autodesk, Maya, 3DS, Max, Adobe, Photoshop, Photo, Shop, Learn, animation, beginner, intermediate, advanced, car, lamborghini, huracan, rigging, 8fifty2, 8fifty2torials
Id: nYRE7M6pGrA
Channel Id: undefined
Length: 22min 23sec (1343 seconds)
Published: Mon Jan 23 2017
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