3D Camera Null After Effects, Orbit Null and Camera Animation

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So inside After Effects with a Composition  open consisting of several 3D vector layers,   first let's go ahead and create a Camera and talk  about the different Lens presets that we can use.   So for that, I will go up to the Layer menu, New  Camera or you can use the keyboard shortcuts.   Great! Now the default camera type is set to  two-node but you can also use the One-Node camera   which is a camera that orients around itself, in  this case, we're going to be working inside the   Two-Node camera which fixates on a single point of  interest that we can point it in different layers   and orbit around those layers. Another thing is  that After Effects provides us with Presets to   match up the camera with real-world camera lenses.  As you can see inside the Preset drop-down menu   from the telephoto to a wide-angle lens. Now  the Camera, the default camera in After Effects   it's using the 50mm Preset and this camera setting  does not change the appearance of our scene,   it makes things look basically the way our eyes  see them in terms of the Zoom factor. Let me go   ahead and switch to another view here, so I will  switch to one of these Orthographic views, in this   case, I will use the Top Orthographic view, I  will double click inside Camera 1 to bring up   the Camera Settings and I will use the wide-angle  lens, the 50mm wide-angle lens and then click OK.   As you can see here what we need to do is we need  to move the camera forward since the camera has   a very wide angle of view and smaller zoom and I  will do this on the Z-axis, like so. All right let   me go ahead and undo this, double click again to  bring up the Camera Settings and as of a Preset,   I am going to use the telephoto 200mm lens and  then click OK. In this case what we need to do is,   we need to actually move the camera backward  since the camera has a very narrow angle of   view but a very lengthy zoom to match and I am  going to do this again on the Z-axis. like so.   All right, let me Undo this again go and ahead  and show you something else here. Now I'm going   to open up the Camera Options, double click on  Camera 1 to bring the Camera Settings and this   time around I will set this Preset back to 50mm.  Now before I click OK, what I'm going gonna do is,   I am going to cycle through those Presets and  as I do, pay attention to the Zoom values here,   this Zoom values will change as I cycle through  so I am going to use the Down Arrow key on my   keyboard, as you can see now, these values are  changing which means, we don't have to use what   After Effects provides for us these presets.  Let me go ahead and click OK. What I can do for   example is, I can scrub this and create a wider  angle lens. We can create my own so we're not,   we don't have to use what After Effects provides  for us, it's a good beginning but it's all up to   you what you want to use, in this case since  I am very far away from the objects here,   on the Z-axis I am going to move the camera, quite  close, right; and you can see here this gives us,   we can see here on the sides, it gives us  a more lens distortion. So it all comes   down to what you're after and how do you want  your 3D objects to appear through your lenses.   So as we talked about earlier a Two-Node camera  comes with a Point of Interest (POI) so inside   the Top Orthographic view, here's the camera  and here is the Point of Interest (POI), so in   this case, I'm going to press the letter P on the  keyboard and I will move the camera on the X-axis,   so I am going to scrub this and as I do the camera  moves to the left but also notice that the camera   continues to point towards the center of the scene  and that is because the Point of Interest (POI) is   not moving and that can cause some issues. So  I'll go ahead and Undo that, let me show you   something else. I will create a couple of  keyframes, I will click on the Stopwatch   to create the first (1st) keyframe, I will scrub  the Current Time Indicator to perhaps around here,   and then create another keyframe, then I will use  one of these Camera Control tools here. In this   case, I will use the Orbit Around Camera Point  of Interest (POI) and inside the Active camera I   will go ahead and create a camera movement and as  I do, I am holding down the Shift key. All right,   now look at what happens inside the  Top Orthographic view, the camera   interpolates straight between points, creating a  path and gives the illusion of creating a perfect   arc which is not the case. Of course, we can go  ahead and edit the paths bezel or handles but   also it can be very tricky, instead let's go ahead  and first of all Reset everything here. All right,   since both of these approaches can give us a lot  of issues, trying to animate the Camera through   3D space, a way around this is to attach a  Null object to the camera so in this case,   I'm just going to right-click here and create a  new Null object. Great! Now what is a null object,   well a Null object is nothing, it's just a red  box with an Anchor point in the upper left corner.   What it does have, has all the same Transform  properties that a regular layer has, both in 2D   and 3D. You see, we must turn this into a 3D layer  if we want to continue navigating through 3D space   so what we're going to do is, we're going to  parent Camera 1 to the Null 1 which means,   the Null object will control Camera 1 and we're  going to do this by using the Parent pick whip.   Now we need to do this inside the Parent & Link  column. In the event that you don't have that,   you just right-click on this empty space to get to  the Parent & Link column, since mine is visible I   will go ahead and use the Parent pick whip to  parent the Camera 1 to the Null 1, all right?.   So let's go ahead and press the letter (p) on the  keyboard, again I am going to do the same, I will   change the position of the camera on the X-axis  and as I do that, as iI drag the X-value to the   left it is moving the entire camera to the left  but actually, this is exactly the same behavior   as if we had a One-Node Camera. So let me go ahead  and remove that and toggle off the visibility of   Camera 1 which is a Two-Node Camera. All right,  click and create another camera, this time around   the type is One-Node Camera, click OK, press the  letter P and I am going to scrub the X-value, and   here is the exact same motion, so in this case,  I will remove this, I just wanted to show you.   So another approach, so the question basically is,  what would we use a Two-Node Camera? First of all,   let me go ahead and Reset everything here, and  another approach to using a Null object as we   used earlier, is the Orbit Null and the reason  for that is to rotate move around the scene,   and create a circular motion. It is quite  challenging to create a circular motion using a   camera's Position keyframes so instead we can use  an Orbit Null and the way we're going to do this,   right-click, Camera, Create Orbit Null.  This creates a 3D null, here is the 3D null,   that automatically parents the Camera to that  Null object and puts the NUll at the Point of   Interest (POI) of the camera, now we have the  null object that we can use as a controller.   So we have the Camera 1 that has been parented  to the Orbit Null which is great, now it's time   for us to go ahead and create a circular motion animation. Before I do anything I will double   click inside Camera 1 to go inside the Camera  Settings and I will change the Preset instead of   a 50mm preset I will go ahead and use a wide-angle  lens preset, in this case, the 24mm preset,   and then click OK. You see I would like to have a  different Zoom factor because all of these layers   are actually a little bit close in relationship  to each other so a wide-angle lens will help me   to see those a little bit better. This is one  thing, another thing, still on the Camera 1,   just going to bring this in on the Z-axis, before  I start animating I should say around here.   All right, great! So on this Camera 1, I will  press the letter P for the position, I will   click on the Stopwatch to create the first (1st)  keyframe, I will scrub the Current Time Indicator   to perhaps one second and then bring the Camera on  the Z-axis, very close to these three layers here,   and then for the RAM preview, let's go  ahead and drop the resolution to half   so we do it a little bit faster, so we'll  press the Spacebar for the keyboard,   here it is and that's the first animation.  So around here, I am just going to target now   the Orbit Null, I will press the letter (r) on  the keyboard for the Rotation properties and I   will animate the Orbit Null on the Y-axis. In  this case, I will click on the Stopwatch on the   Y rotation to create the first keyframe, I will  move the Current Time Indicator to perhaps here   and then change the degrees from 0 to 90 degrees,  like so. Great! Now for the next motion here,   I would actually like to have a Hold before  I get to the next motion so in other words,   After Effects will come here, will stay a little  bit then it will just move and do something else.   So let me show you how we're going to do  this. So I will target again Camera 1, create   a keyframe, move the Current Time Indicator  perhaps here, create another keyframe,   move this again, and then just on the Z-axis bring  the camera quite close to these two (2) layers,   like so. Great! As for this one we're going  to change the Interpolation from Linear,   I am right-clicking here, to Toggle Hold Keyframe  which means, After Effects when it comes here it   will wait all this long, and then it will move.  So let's do a RAM Preview, press the Spacebar,   it waits then it moves in. Great!  OK, so let's do around here,   let's create another keyframe, I will move the  Current Time Indicator, create another keyframe,   and another one and this time I will back this  off, say around here and again we're going to   select this keyframe, we're going to right-click  and we're going to Toggle Hold Keyframe as well.   So it holds here but then it holds here  again, so let's see how that works.   It holds a little bit, it backs off, and then  well, we're going to see what we're going to   do next which is, back on the Orbit Null, I will  create another keyframe on the Y rotation and then   I will scrub the Current Time Indicator perhaps  here and then just change the degrees to minus   90 (-90) degrees, there we go. So let's press the  Home key to go to the very beginning, press the   Spacebar to do the RAM Preview, it backs off and rotates perfectly. Great! So, this is one thing,   now let's fix the animation here because most  of these keyframes except this one and this one,   the rest have Linear Interpolation so I will  Shift select this one, and this one too,   I will go inside the Graph Editor and by the  way, as a Graph Type, I am using the Speed Graph,   so from Linear Interpolation I will change  those to Easy Ease and since both of them   are being selected, I am just going to move  the Influence handle to perhaps 100% or 90%,   it doesn't really matter just you can play  with these Settings around on your end.   So this is one thing, let's do the same  for Camera 1, I believe it's this one,   this one, and this one, so Shift select all of  these keyframes, go inside the Graph Editor,   use Easy Ease, and bring the Influence handle, and  by the way, I am holding the Shift key as I do.   Great! Let's do another RAM Preview, press the  Spacebar, comes in nice animation, it waits,   it zooms here, backs off, and rotates, perfect,  this is exactly what I was going for and if you   actually look inside the Custom View 1, this  works very organically, you see no arcs, nothing   like that, it just works the way it's supposed to  work and we can see this from the Active Camera,   you see that you can see all these motion paths  from here and as I mentioned before, there's a lot   you can do but this that's a great example how  to use Circular motion with using Orbit Nulls.   So how about using multiple Nulls to create  a whole different animation? So inside is the   Multiple Nulls composition, basically what I have  is those two (2) 3D layers as for this text layer,   I will press the letter (UU) twice to show  the modify properties, only the thing I added   is just a Drop Shadow with a distance of 10 and  size of 20 and I did this as a visual effect.   As inside the Custom View 1, as you can see here  those two (2) 3D layers have been separated a   bit so they're not glued to each other and the  only thing I did, just move this on the Z-axis.   All right, I will go back to the View menu and  Reset this 3D View. Now let's go ahead and create   animation so I will right-click to create a  Camera, again this is going to be a Two-Node   Camera and as for the Preset, I am going to  stick again with the same preset the 24mm preset   as a wide-angle lens, but of course feel free  to use your preset here. Now, this will help me   with my animation here and that's why I am using  that preset. Then I will right-click to create   a Null Object, this Null 2 is a 2D layer,  so I will convert this to a 3D layer,   and I will parent Camera 1 to Null 2, and again  for that, I am going to use the Parent pick whip   to do so. Great! So let's go ahead  and animate first the Null 2. So for   I will press the letter (r) on the keyboard and  I will actually do that on the Y-axis which means   the Y rotation. So I will set the Y  rotation to, let's see, 45 degrees,   I will move the Current Time Indicator  around here and then set the degrees to minus   45 (-45). Let's go ahead and do a RAM Preview,  this whole thing we get, OK? All right,   now I will concentrate here on Camera 1, for  that, I will press the letter (p) for the   Position property, so click on the Stopwatch to  create the first keyframe, and now I am holding   the ALT key or the Option key just to move around  on the Custom View 1. On the Z-axis I am going to   pull back the camera quite a bit, I will press the  letter (k) to go to the next visible keyframe and   on the Z-axis I am going to bring this closer  to those 3D layers, like so. All right, Great!   OK, so let's go ahead and play this  animation, nice! OK, what else can I do?   Well, I can actually create another Null object,  let me bring this on the top of the Layer stack,   I will parent this time the Null 2 to the Null  3 but first I will turn this into a 3D layer,   use the Parent pick whip to parent Null 2 to the  Null 3, this time around I am going to go back to   the very beginning and on the Null 3 I will press  the letter (p) on the keyboard for the Position,   set the first keyframe and on the Y-axis I  am going to bring this up here, all right,   press the letter (k) on the  keyboard to go to the next   visible keyframe and then I am going to do  the opposite, I am going to bring this back   around here. So this is what we got, all  right? Now, the reason that I use this is,   also to create another variation on the rotation,  OK So I will press the letter (r) on the keyboard   and this time around I will  rotate it on the X-axis which is   the X rotation, I am not going to set any  keyframes yet, first I will test that out,   I am going to go for 25 degrees, not  bad, all right; so this is what we have,   a nice angle here, perfect! So I would  bring the Current Time Indicator right here   and on the Null 2 I will create a keyframe,  then I will scrub this a bit in time,   create another keyframe, and then around here  create another keyframe. So for this keyframe,   I am going to set this keyframe from a Linear  Interpolation to a Hold keyframe and the reason   I am going to do this is that when the animation  hits this keyframe right here, it's going to   pause, it's going to hold because I want to  have a bit of a pause here. So right-click,   select that, right-click and  use Toggle Hold Keyframe.   Let's play that, it holds and then, well we need  to do something, we're going to select this one   and let's see, I am going to press the letter (j)  on the keyboard to make sure that I am right on   top of this keyframe, and I am going to set this  back to zero (0) OK. So now another RAM Preview,   it holds then rotates. Now  I want to have a bit of a   more of a distance between the Hold and the next  keyframe so I am going to distance those a bit,   all right? Great! So this is one thing,  another thing is, I will press the letter (j)   on the keyboard to make sure that I am on this  keyframe and now on the X rotation I will set   the first keyframe, press the letter (k) to go to  the next visible keyframe, set another keyframe,   press the letter (k) to go to the next  visible keyframe, and set this back to   zero (0), there we go. As for this keyframe, I  will right-click and use the Toggle Hold Keyframe   to make sure that both of these keyframes are Hold  keyframes, it will stop and then rotate. Great!   So, I will select this keyframe and  inside the Graph Editor and by the way,   still, I am using the Speed Graph,  I will turn this into an Easy Ease,   double click on this keyframe, and inside the  Incoming Velocity, I will set the Influence   to let's say 90%, and I will do the same  on this keyframe inside the graph editor,   Easy Ease, double click on this keyframe set  the Influence to 90%. OK, so let's play that,   there we go, maybe it's a little fast here,  I will Shift select those two, just a bit,   perfect, see, this is what I was going for. So  basically combining Nulls with the camera is an   extremely powerful tool inside After Effects  I would suggest you kind of plan this ahead   and think about the motion that you would  like to have, then use similar techniques   that will bring you smooth and organic  animations for any of your, own projects.   I would like to thank each one of you for visiting  my channel, watching the inspiring lectures and   project tutorials, do not forget to subscribe  and share the knowledge! Elias Sarantopoulos.
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Channel: Elias Sarantopoulos
Views: 9,676
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Keywords: 3d camera null after effects, 3d camera null transition tutorial, 3d camera-null transition, after effects 3d camera null transition, orbit null after effects, 3d camera after effects, after effects camera presets, after effects interpolation, wide angle lens after effects, after effects 2021 tutorial for beginners, elias sarantopoulos, two node camera after effects, Orbit Around Camera POI, after effects point of interest, after effects orbit around object
Id: ModmLpYquAE
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Length: 23min 41sec (1421 seconds)
Published: Mon Apr 19 2021
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