- [Narrator] 25 Among Us myths
tested to see if they work. Since Among Us doesn't have a tutorial, a lot of what you learn is hearsay. Even with other myth-busting
videos out there, I still see more and more
untested gossip in the comments. So today let's put
these rumors to the test to find the truth. And YouTube scripture says it's impossible to subscribe and like the
video at the same time. So if you want to prove that's a myth simultaneously slap those
two buttons down below. It's free and (indistinct). Number one, seen an imposter vent is a huge advantage for the Crewmate. It's a way to pick out the killer without anyone having to die, although sometimes it's hard
to catch them in the act. So wouldn't it be cool if you were able to see
them vent through walls? Well, as it turns out,
that's entirely possible. Even with the Crewmates limited vision, you're still able to
see the posture jump in and out of a vent. Meaning that even if
you weren't in the room where it happens, you might be able to win this dual after all. Number two, the seconds before
Crewmate reports the body can be really tense. Now, obviously as the silent killer, you don't want that kind of situation and you want to prevent
them from reporting. So a theory I've seen floated around is that you can't report
a body door's closed. And as you can see right
here, that's entirely correct. And really, it makes sense if you're inside of a locked room, you're not exactly making
it over to the cafeteria. So if you as the imposter are trying to cut down and reporting the locking the door
behind you be a solid way. Number three, in this game certain tasks are synonymous certain maps, whether that's admin card unscaled or in this case, insert keys on Polus. Well, anecdotally it might
seem to always appear on your chore list, that's not a part of the code. The key distinction here is
that it is a common task, meaning that if one person has it then everyone else on the ship has it. So if you didn't see a player do keys, don't immediately assume
they're the imposter. It might've just not shown up that round. Number four, while isn't
always a given on Polus, it is something that many
players tell you to look out for. And the reason is that many people believe that you can use it to
tell who the imposter is, which as it turns out,
that piece of advice is based in fact. You see the slot of the
player inserts the key and two, corresponds with the order that they joined the lobby. Which means if you have a pro player, they might be able to pinpoint
out who the imposter is if they don't remember which
key slot they inserted into. Meaning, if you remember
which key number you did, that's enough to prove you innocent. And more importantly,
prove someone guilty. Number five, as a crew
mate, one of your top goals is to find out who the imposter is before any bodies hit the floor. So that's why people are starting to look into the potential
of identifying the imposter based off heartbeat alone. And while I admit that sounds great, it's not exactly proven. The info's all over the place. As far as we can conclude the heartbeat seem to be randomized. And there's not a lot of
info out there anyways. So that's the safest to assume. And until we know more
about heartbeat patterns, it's definitely safer to use vitals to catch self-reports instead. Number six, among us as game chock-full of little visual details. So I can understand why some
people would be extra vigilant to look out for these, but sometimes it's just
barking up the wrong tree. For example, one idea
that's floated around is that the tube lights and
shields will pulse faster when the power's diverted there. But as you can plainly see
when we put the comparison up, there's no noticeable difference. This one is confirmed false. But I can't say it wouldn't
be cool if it was out of debt. Number seven, visual tasks are a dead giveaway for the imposter. So that's why some lobbies
now will turn off that feature 'cause it makes things too easy. But that said, is it still possible to prove someone innocent
through a med based scam? Well, yeah, actually. Keep in mind this is pretty situational since it requires both you
and the person scanning to have the submit scan task,
but when it's successful, you'll see on your screen waiting for and then their username. And at that point, even without having to
see the visual effects, you still know that the person
skein right in front of you is the real deal. Number eight as a crew may
get in through your tasks as fast as possible as
the name of the game. So anytime that you're able to
shave off any extra seconds, it's a huge help. So that's gotta be why there's a story for speed running through
the shield task on scale. The idea is that instead
of doing one at a time, you might actually be able to get multiple of these done at once. And as you can see, if we
line up our mouse just right, that's entirely true. Which I've got to say is pretty cool and it's definitely a myth I'm turning into reality and future games. Number nine, if nothing else, the pets and among us seem
like an adorable distraction. And while that's true, I've heard they can do something
a little more sinister. You see common knowledge that if you want to play as the imposter, you might wanna lose one
of these little guys. The reason being is that it might just be easier to pick out you if you have one of these buyers side. So if we put that to the test, you can actually see that yeah,
the pet does make it easier to spot the imposter going
in and out of the vent. And that little bit of a breadcrumb trail might be all you need to
pinpoint the imposter. Number 10, thanks to the
numerous different references and Easter Eggs to Henry Stickman. There's a bit of common perception that the two games are linked in some way. And obviously not just by developer 'cause that's true. But rather in some way the games are both linked
in the same universe. And while a few weeks ago, I would've said that
this was very possible 'cause of all that mountain of evidence. Since the new map that's
getting added in is straight from Henry Stickman. I think this is all but confirmed. I'd say there's definitely enough here to craft a few game theories or two. Number 11, when you're an imposter, sabotaging is one of your main tools. It's understandable that
when you see someone go over to fixed lights,
you're already agitated 'cause it means you've got to
wait for another cool-down. So wouldn't it be nice if you could sabotage
them fixing your sabotage? Well, as it turns out, this myth tactic is actually possible. You see a fuse of the
imposter, pull up the panel, you're able to switch off the switches that they're turning on, and
by that delay the process. The one thing to notice that this is an extremely risky move if you're the only player on the panel. And if they find out that you were the one flicking
on and off the switches, then you're pretty much
guaranteed in a trip off the ship. Number 12, despite a handful
player's best wishes, there's no way for
imposter Chad in the game. So if you're playing
in a to imposter lobby and the other person is on
the other side of the map, there's really no way to
tell what they're doing. That is, unless you
look at the kill button. You see when people say that
if you watch the kill button while your teammate gets a kill, you'll actually notice that
there's some visual change. And sure enough, we
have our teammate kill, you can see that that
button doesn't fact flicker. If you managed to see
this brief disruption, you might just be able to catch
what foster teammates doing. Number 13, when you're
planning as the imposter, there's no secret it. The vents makes so much noise. So it seemed that if you're
causing that much of a ruckus, the crew mates must be able to hear it. Well, as it turns out that
detail isn't the case. As it works currently, if
you're playing as a Crewmate, then you'll hear no sound
for when an imposter moves or opens up event. So if you're playing as the antagonist then rest assured that these actions aren't gonna make any noise. Though I do think it'd be a
cool feature of the crew mate we're able to listen in and
then catch something in the act. Number 14, visual tasks are their own form of
currency for the Crewmates, which is why players are
always on the lookout for ways to clear their other teammates and for a good reason. So from that one question
that I've seen pop up is if you can clear someone using the vending machine on Mira. It kind of makes sense the trash falls out so why wouldn't the same
happen for the drinks? But unfortunately when you
watch another Crewmate vent, nothing actually falls
down in the machine. So there's no way to
clear them at this time, which is about the opposite
of what we were hoping for. Number 15, the ghosts in among us have a weird amount of
interactivity in the maps. Sure you can face through wall
but you can also do tasks. So how much are you corporeal here? Well, as it turns out, it is actually true that if you play as a ghost on Mira, you're able to trigger
the sliding glass doors, which is kind of cool. But if you really want to
take this to the next level, then you could devise
some kind of code system where the ghost goes through however many times through the door and tells you which number
of player is the killer. And it also gives the ghost that much needed something
to do when you're dead. Number 16, while Crewmates
can't see ghosts, there's a bit of, or that there is a way to tell if a ghost is nearby. Apparently, when a ghost scans at Medbay, you're able to tell if they're doing it since it'll make you wait. So if we have one of our dead friends step up to the Medbay task, sure enough, you'll see
that we're not able to do it as a regular Crewmate. And instead of we gotta wait
until the ghost takes its turn, which seems a little unfair. I mean, they've got a whole
eternity on their side and you still got the rest
of your life to live out. You know what? Maybe this is just a way to
pay respects to the dead. Number 17, attentive players are always championed at the bit to try and find where the imposter is. And more importantly, they're hoping to find that
out as soon as possible. So that's gotta be where
this theory comes from. The idea is that when
you see all of the crew at the beginning of the match, the imposter should always
be in the same place. And while that's a nice thought, as you can see after doing multiple tests, it's not exactly the case. The order is always the same
as to where the crew appears, but it's most likely
based off of joint order instead of anything with the imposter. Number 18, anyone has played
around with the settings for an Among Us match knows
that you can actually set the voting time down to zero. Now, when you hear that, you probably think of two different ways where that could work. Option one, where no one
has any time to vote at all and you're not able to do
anything in the meeting or option number two, which
is that the players now have infinite time to make
sure that every vote is cast. We set the voting time down to zero, then enter into emergency meeting, sure enough, it is actually infinite until all votes are placed in. Although this is the solution,
I'd still say it works best if we had an infinity sign there instead. Number 19, visibility and
among this huge thing. And then anything that can limit
it is called into question, whether that's the
lights, the game settings, or one way doors. There is a myth that
even the door's closed, there is only one way to see
the players on the other side, but I'd have to say this is false. While it is easier to see players on the
outside from the inside. Even if a player is pushed
up against the door, those on the out can actually
see them that easily. They'll catch a glimpse
of you barely at best. Number 20, a lot of weird
scenarios can come around when you play with among us game settings, which might be the reason
why some players believe that if you mess around
with the players walk speed on a map like Mira, it actually changes the amount of time you have to fix a reactor
meltdown or O2 mishap. And while that would make some sense since you're able to get
over to that sabotage faster and fix it quicker,
there's actually no change that happens to the
game's internal timing. With any setting that you have set, it's going to be 45
seconds to fix the mishap. Number 21, now there's
a theory that states that you might be able to put the fuel inside the lower engine
even if the task says to do the upper engine first. So if you're walking up from storage, you could just hit along
the order of the path. Well, again, logic might favor being able to do the
fuel task out of order. As it turns out, you
gotta do that chore list exactly to the detail, and any wish to fuel the
engines out of orders, a pipe dreams, even though
I might not understand it, this means we've got to
confirm this one is false. Number 22, at this point, everyone knows that when the camera's blinking,
it means someone's on cams, but is that always the case? You see, it might make sense that if the ghost was on the
cams, since you can't see them, you can't see them watching the cameras, which sounds like an interesting detail. So if we put it to the test, you're not able to see
the ghosts on the cameras even though they're
watching your every move, which I guess that makes sense. They've already been
killed by the imposter so they're not going to learn anything new by watching cameras. It just be pointless. Number 23, so this one I think stems from a couple of different details getting muddied together. Some people say that
after you call a meeting, you're able to see the
ghosts around the table for a split second, right
before the meeting starts. Now in every scenario
we tried as a Crewmate, there's no way to get this to occur. However, this mistake
probably comes from the fact that if you are a ghost and then you get called into a meeting, you are able to see the other
ghosts around the meeting. And at that point, it's
not too hard to see as someone might conflate
the two ideas in their head. Number 24, if you've
ever had to do an upload or download task and notice that it seems like it's taken a little longer this time. Well, it turns out you're
not actually wrong. As you can see with these two clips, the task will finish when
the character stops walking. Now, when it reaches 100%, which can cause certain disparities where one upload is so much
shorter than the other. So much like anything on a computer you can't trust when
it actually says 100%, but rather when you see the
confirmation box pop up. Number 25, when you use this
vent in the bathroom on Polus, it is possible for other players to see your name above the top, which obviously if you're playing
this imposter is an ideal. So what if there was a
way to glitch through and not actually have that name show? So to put that theory to the test, we can actually see that
if you go a little lower from the vents actual location and then start the animation, you can glitch the action where they're not actually able to see your name pop up
above this particular wall. And it might be particularly helpful if you've got events in a bind. And with that folks bust
that red sub button below and have a good one, all right.