(video game beeping sound effect) - Game developers have to think of tons of different situations
that a player could cause in a game that are out of the ordinary, but they don't think of all of them. Hi, folks. It's Falcon, and today on Gameranx, 20 things developers didn't
think anyone would try, starting off with number
20, in "Legend of Zelda: Breath of the Wild," the
easy Guardian Stalker kills. Obviously the devs didn't see this coming. It's an easy exploit that makes some of the most dangerous enemies
in the game total pushovers. You know the giant
guardian robots that stalk around pretty much everywhere in Hyrule, mostly around ruins, but
you'll find them from time to time in different areas,
particularly playing dead? That's always a fun one to stumble upon. They look like they're disabled, but then you get close to them, they spring to life, and
get to firing their laser. It's an old meme, but it checks out. These guardians can be dispatched easily. You just use stasis on them. If you do it while they're
pretending to be dead, then instead of getting frozen like usual, they'll just fall through
the ground and instantly die. These things are supposed
to be incredibly deadly, but they're rendered complete
chumps with this simple trick. (sci-fi technology beeping) At number 19 is "Doom," the 2016 reboot, doing extra
damage with the weapon wheel. Another one of those
ridiculously easy tricks that can't be intentional in the first
Bethesda-published "Doom" game, you have a weapon wheel
that slows down time when you open it up. Simple enough, right? It doesn't have any effect
on weapons that do damage over time except for one, the BFG 9000. You fire this thing and immediately open up the weapon wheel to slow down time, the BFG shot is gonna
continue to do damage while being slowed down, and by the time the shot disappears, it could easily do three
times as much damage as it would normally. Pre-patch, it was even more powerful, something like 10 times as much damage, but even in its current weakened state, three times as much damage is still a lot and makes it so you can
take off a pretty big chunk of a boss's life bar
with very little effort. (electricity buzzing) At number 18, a classic "Grand
Theft Auto: San Andreas," holding Square while
riding a mountain bike. Why this happens, I don't know, and I'm talking about the
PlayStation controller obviously, but you hold down Square while tapping X and CJ's body will get all screwed up and twisted with elongated
arms and weird effects on him. Only happens in the PlayStation 2 version of the game, might I add? So, Rockstar managed to patch
it out with later releases, but the trick still works
in the PlayStation version. It serves no practical purpose, but it's bizarre and very
fun to screw around with. At number 17, using Dogmeat to open any lock in "Fallout 4." Master level locks in
"Fallout 4" require you to have pretty high lock-picking
skills to unlock 'em, or you can just have a dog. The first companion you
meet is good old Dogmeat, who is so good at fetching, he can literally fetch anything, even if it's behind the most
complex locking mechanisms, and don't question it. It's Dogmeat. He's a good boy, right? All you have to do is bring Dogmeat with you to a master level lock, use the "Fetch Item" command, and he'll automatically
grab whatever's nearby. That means you can get the Cryomancer from the first vault, which is supposed to be
a thing you come back for after dozens of hours,
within minutes instead At number 16 is "Hogwarts Legacy." You can, we're gonna
call this, just fly away. Trolls are some of the toughest enemies in "Hogwarts Legacy," but
they've got one fatal flaw. They're dumb, like, dumb as hell. Normally, each fight, one of these guys is supposed to be a grueling and dangerous battle, but
don't bother with that. Just get their attention, jump on a broom, and watch as they just
follow you over a ledge to their immediate deaths. Getting the timing right
can be a little tricky, but getting too far away from these guys and they'll
just chuck rocks at you, but otherwise, it's really
easy to clear out the trolls, that developers probably
didn't expect players to do, because it's almost too easy. At number 15 is "Grand Theft Auto 4," driving into a swing set. Yeah, the world in this
game is a dangerous place, but the most deadly things in Liberty City are
the swing sets of doom. Notice the swing set glitch,
or the launch glitch. There is something extremely wrong with the physics of the
swing sets in this game. If you drive into the wrong angle, you'll just suddenly
find yourself careening through the air halfway across the city. I mean, getting it exactly right can take a little bit of practice. Sometimes, driving into these
things just crushes your car or sends you flipping back into a brick wall at 100 miles an hour, but if you're lucky, they will shoot you across the map in a way
that is just baffling. The best part about it is that Rockstar never patched it out. You can still do it and it's just as glorious as it ever was. At number 14 is "Metal Gear
Solid 5's" airmail attack. Outside of the box thinking,
it's one of the big, fun things about "Metal Gear Solid 5." It enables a lot, but this trick is clearly one of the few things that was not intentional because it was eventually patched out. Originally, calling a supply
airdrop wasn't just useful for restocking equipment,
it was also a deadly weapon. It wasn't that useful for
taking out patrolling guards, but great for stationary
targets like snipers. Early on in the game, you
fight the sniper, Quiet, which is supposed to be this tense thing where you have to sneak up on her, but using this method, she
becomes way, way easier. Just one hit from a falling box is enough to end the mission. Getting the positioning
right can be a little tricky, but with a little bit of practice, you can end the mission
in literally seconds. It's a shame they patched it out 'cause it's one of the
best tricks in the game. - Mm, mm. Mm, mm, mm. (gun loading) (video game beeping sound effects) (gun firing)
(person grunting) - At number 13 is "Resident Evil 4's"
switching guns while aiming. We're talking about
the original game here, just for clarity's sake. Known as the "Ditman Glitch," probably one of the most infamous tricks
in all of "Resident Evil 4," and pulling it off is surprisingly easy. All you have to do is
get a striker shotgun, quickly open up your inventory,
and switch to a new weapon. You have to do it pretty quick. If you see the laser sight
coming outta the striker, you're too late, but it's not all that difficult to pull off
once you get the hang of it. If done correctly, Leon will start doing absolutely
everything faster, about 1.5 times faster, so stuff like reloading,
using a knife, moving around, it's noticeably sped up. It's essentially a speed runner trick that, you're not really a speed
runner if you don't use it, because, wow, does it
really speed things up! It also makes the game a
lot easier when it's active and all it takes to do
is a specific shotgun and some moderately tricky timing. At number 12 is dung pie
protection in "Dark Souls." In this game, there is a mostly useless item called a dung pie, which is exactly what it sounds like. You can throw it at enemies and it'll build up the
Toxic effect on them, which can be incredibly
effective in certain situations, but there's a major drawback. You also get Toxic buildup
every time you use one. Toxic's basically like a super poison. It does tons of damage and is an all-around nasty status effect, but here's the thing, it could be worse. One of the most annoying sections of the game is a place called Blight Town. If you don't know Blight Town,
you haven't played this game, but it's this miserable,
hanging shanty town that's dark, confusing, and filled with these infuriating enemies that use blow darts to
inflict Toxic on you. It makes this place
miserable to try to explore, but certain players figured out an easy counter to these guys. You just give yourself
Toxic from the dung pies, which, for some reason,
do way less Toxic damage than if you get it from
the blow dart snipers. Basically, it's kind of like a vaccine where you slightly
infect yourself to build up protection, and it's a
pretty handy little trick that sounds counterintuitive,
but can be incredibly helpful for getting through this
infuriating section of the game. 11 is "Half-Life 2," standing
on something you're holding. In "Half-Life 2," the player
could hold a small flat object underneath themselves and jump repeatedly. Since the object is basically
treated as a platform and carried objects are
held at its set distance, you could use this to hover over sizable parts of the
level when done right. It's since been patched in
episode one in odd words, but it's still a vital part of the "Half-Life 2" done quick speed run. I mean, this game revolutionized
the way games use physics, but it was not perfect. Case and point, this whole thing. At number 10, "Tomb Raider:
The Angel of Darkness," accessing a secret, unused tutorial, and this one's just bizarre. Part of it's intentional, but the rest, well, we'll get there. "Angel of Darkness" was an
infamously broken game at release and this is a fun glitch that's a good example of that. If you use a level select code and use it to replay the
first level, for some reason, you could climb this ladder
that normally ends the level without getting the required key first. That's not the interesting part though. Normally, that's where the level ends, but if you're playing the level this way, it keeps going and you can see a big piece of cut content that they
just left in the game. It's the entire tutorial,
which, for most games, cutting out a tedious tutorial
section will make them better, but for this game, a lot of this actually feels pretty essential and it's never explained to
the player in the real game. Most of the time, accessing
cut content is a chore, but with this all it took
was a level select code. The devs on this game
must not have had a lot of faith in this one, so
they didn't think anyone would want to replay the first level. At number nine, the original "Red Dead
Redemption," turning dynamite into a heat-seeking missile. Apparently, this one's pretty well known, but in all my years of playing and replaying "Red Dead
Redemption," I've never noticed it. The trick here is incredibly simple. Anyone can do it. You grab some dynamite or a fire bottle, activate "Dead Eye," and target something
moving fast, like a bird. Yes, "Dead Eye" works
for throwables somehow. They always perfectly hone
in on whatever you targeted and it's amazing every time. Dynamite turns into just
a heat-seeking missile that chases a bird through the air, violence against my avian brothers and sisters, but notable nonetheless, or it'll follow a guy down the street too, which
is fine, completely fine. John Marston's aim is so good that he can break down
all laws of physics, and this one's one of the best and easiest tricks to pull off
in any of the Rockstar games. (low, rumbling sound effect) (loud crashing sound effect) At number eight, in "Final Fantasy VIII," loading up on tents. This is a game that's
just made to be broken. It's pretty much built on a bazillion confusing
interlocking systems, so players just have to struggle through it the first time without
really knowing what to do, but once you start looking
into how everything works it becomes clear how incredibly easy it is to blow this game wide open. This little trick's where it all starts. The first thing to do if you want to completely neuter the
difficulty is just get a bunch of money by doing the seed
exams, which are not hard, and if you fail, you
can just do 'em again. So, completing all these
exams gets you tons of cash. You spend it on buying
a whole lot of tents. Normally, you wouldn't
need a bunch of tents, but in "Final Fantasy VIII," you can refine items and
transform them into spells, which can be junctioned into your stats. If you have not played this
game, it's all gibberish and, eh, if you have, it's
still kind of gibberish, but long story short, you can
give yourself a massive boost of HP right at the start of the game, making all
bosses and enemy encounters for a big chunk of the
experience completely harmless and that's just a start. You can do so much to kill the difficulty, but this first step is so easy, it almost feels like cheating, but it's all built right into the game. You're supposed to use it. The developers just didn't understand the monster they were creating. At number seven is "Dead Rising 2's"
overpowered toy spitball gun. One of the more annoying
bosses in "Dead Rising 2" is against the helicopter, where the trick is that you're supposed to
throw a bunch of junk at a propeller to damage and
then completely destroy it. It's an awkward fight where you're relying on whatever crap is lying around, but there is an unintentional
way to make part of this a lot easier. All you need is this toy
called the spitball gun. Normally, this thing's completely
harmless, it just shoots out ping pong balls that technically count as objects, so they do
damage to the propeller like if you threw anything else into them. Keep in mind, regular guns don't work against this thing because
bullets don't count as objects. So, in this instance, the
spitball gun is way more powerful than a literal machine gun,
which makes zero sense, but it makes for a much easier fight. (ambient factory sounds) (ambient factory sounds)
(mechanical beeping sounds) At number six is "Alice: Madness
Returns," the "simply turn on the DLC" trick. This couldn't have been
intentional, right? Like, for everything else on this list, these are tricks you can do in
the game that are unintended, but here, it's, it's,
let's just get into it. This is a lot. "Alice: Madness Returns" was a game with DLC that you can't get
anymore, but when you could, it was on EA's Origin platform. Now, you'd think that would mean that if people wanted access to the DLC content,
they'd be screwed, right? Not so much because for some reason, all the DLC
was just included in the game, and if you wanted to activate it, all you had to do is open up an INI file in the game folder and change
one value from false to true and that is it. The DLC is literally locked by a file that you can open and edit in Notepad. It's nice for players who
want to get all the stuff that's been de-listed, but I feel like that can't have been intentional, right? I mean, how many times
have you seen a game where the paid content can be turned
on by not paying for it, but editing a text file essentially? I mean, I'm not complaining, but it's pretty much unheard of. There would be no people that called this good copy protection. At number five, "Resident Evil:
Code Veronica," aiming down. If you've ever wondered
why people say the knife in "Resident Evil: Code Veronica" is overpowered, this is why. For some reason, if you
aim down using the knife it ignores all normal
invincibility frames, but you know how knives
work in these games. You swing them, they do
one hit, and that's it. It's usually fairly weak. In "Code Veronica," if you use the knife while aiming down, it'll
hit enemies not just once, but three or four times per swing. Makes the knife almost
as strong as a shotgun and this isn't "Resident Evil 4" remake where they've added durability, so this knife is just an
unstoppable killing machine. All it takes to unlock its true potential is just looking down. It seems like that can't
be intentional to me. At number four, it's gonna be hard for me to get through this one without laughing, in "Heavy
Rain," pressing X to "Sean." One of the greatest bugs
in video game history in the game that has the best weird quick
time event stuff, period. I can't imagine the devs of this game would want people doing this. In the big, dramatic, (Falcon laughing) I just remembered what it sounds like. (mechanical buzzing noises) - Sean! Like, the finale, the
climax, the big thing, like, during the final
chapter of the game, you press X to call Sean's name
and then you select anything by pressing L2 and you
trigger the cut scene while the voice clip is playing. If you do it right, you
can constantly shout "Sean" through the entire cut scene and beyond. It's pointless, but it's one
of the funniest things, period. (ambient industrial factory sounds) (video game character grunting) (loud metallic crashing sound) - Sean! - Steven! - Sean! - Legitimately, like, in the middle of all of these sentences,
I'm literally trying as hard as possible not to burst out laughing thinking of what it sounds like. At number three, in "Final Fantasy II," just grinding with a push of a button. An old one, but it's so
bizarre, it's worth a mention. The experience system is
totally bizarre in this game. Instead of the normal way to level up, like in pretty much
every other RPG ever made, it has a system kind
of similar to "Skyrim" where attacking makes you do more damage, casting spells makes your magic
power increase, et cetera. It's baffling because it can
be a huge pain to figure out, but hilariously, the easiest
way to increase your stats is just to attack your own party members, which works just as well as attacking enemies, but is a lot faster. That's pretty good. There's an even easier
way to grind in this game. It's by using a target cancel bug. Basically, all you do is
target somebody with a physical or magical attack and they'll
still get experience for it. You don't even have to
attack to grind in the game. You just constantly select Attack and back out of it over and over again. It's kinda like the infinite item glitch in "Final Fantasy VII," but
perhaps more game-breaking. It's a ridiculous oversight
that still works even in the modern remix of the game. At number two is "Halo 2's" super bounce. Half the fun of "Halo
2" when it first came out was screwing around with
the various bugs and exploits, but this one's probably the most fun. How it works is kind of tricky, but the basic gist of it is if you trigger a crouching
glitch in certain spots, you can jump into the seams of the level, which, for some reason, makes your Spartan bounce
very high in the air. Depending on the angle of the jump, you can send yourself halfway across the map or just
fly high in the sky, but either way, it's a fun little trick that sounds difficult, but actually isn't too hard to trigger if you know what you're looking for. Cruelly, they removed this trick from the "Master Chief Collection," but if you have an OG Xbox copy, the super bounce still works and it's as much fun to screw
around with as it used to be, and finally, at number one is "Skyrim." Come on, you knew it
was gonna be "Skyrim," or at least some Bethesda game, but putting a bucket on
the NPCs heads, this is one of those perfect examples
of an unintended effect that devs just probably couldn't expect. You see, in "Skyrim," it's possible to hide
behind physics objects, so one intrepid player
realized that, "Hey, if you can block line
of sight with a bucket, why not put the bucket on someone's head?" And surprisingly, it actually works. The game is smart enough to make it so that people see with
their eyes, and even that their vision can
be blocked by objects, but they didn't put
anything in it to make it so they'll react if you put
something on their heads, so NPCs just stand there
oblivious with a bucket on their head and you
could just rob 'em blind. To Bethesda's credit, they recognized how absolutely wonderful this trick is and never removed it from the game. Maybe it's a little overpowered, but it's a single player
game, so who really cares? And that's all for today. Leave us a comment. Let
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right here on Gamranx.