(bright tones) - [Falcon] Making video games
is hard, demoralizing work. There's a lot of repetition,
there's a lot of tedium, and there are a lot of
difficult problems to solve, so developers kind of have to
find a way to chill sometimes, and one of the more entertaining ways is when they add the little Easter eggs and secrets to their games that are maybe not 100%
intended to be found by players, but we live in an age where everything will eventually be found. Hi, folks, it's Falcon,
and today on Gameranx, 10 things developers
added when they got bored. Now, just as a little preface
before we get into this, I don't know for certain that any of these secrets
were added to games because the developers
were actually bored. I don't have any concrete proof, okay? I'm just making a value judgment. I think a lot of these
things were just thrown in for devs to amuse themselves
with, but I'm just saying that. I just think that when you
look at a lot of these things, because they were bored sounds like a very appropriate answer to why did they do this. We're just having some fun here. So let's just dive in. Starting off with number 10 is God of War. The Stranger gives you both barrels. Now, that first fight in
God of War 2018 is iconic. It's still one of the best opening battles in a video game period. It's cinematic, it's exciting. Basically, I'm saying it was really good. But there's one aspect of it
that was hidden for years. Back when the game was
a console exclusive, a guy named Lance McDonald, who's a pretty prolific
video game modder-hacker, managed to inject his
own custom camera script in the PlayStation version of the game. And just outta curiosity, he
decided to see what happens when Kratos knocks Baldur off the ledge at the end of their fight. What he saw was, I mean
you probably already know. You're looking at it right now, but when Baldur falls off the cliff, he's got a little extra
spite to throw Kratos, and flips him the double bird. It's actually pretty
tough to catch in game 'cause he falls so fast,
and at a certain point, he just disappears off the map. Now that the game's on
PC, this little Easter egg is significantly easier to find though. Just load up a free camera
mod and you're good to go. But at the time of release,
I don't think anyone seriously expected the
game to get a PC port, so it's likely this Easter
egg was never intended to be seen, just there
to amuse the animator or whoever put it in. At number nine is Jedi: Fallen Order with these secret low poly models. Now, there's a lot of weird Easter eggs in this game. Like that one at the start of the game where you press the button on the train, like, 66 times in a row, you hear a voice saying,
"Execute order 66." I don't know why that's there. It's a weird thing to take the time to do. The most elaborate, strange, and also well-hidden secret in the game is probably this one in the
Tomb of Eilram on Zeffo. For the longest time it was
assumed you could only see this at a specific point in the story, but it's actually, well,
in terms of instructions, not that complicated, but how it works, you do have to do a
nearly impossible jump. So, like, not that tricky,
but also really tricky. So you do this jump, which you're not going to
do the first try, period. It's not going to happen,
don't even think about it. Then you squeeze through this little gap and there's a bunch of
weird low-polygon models based off creatures you
encounter in the game. It's not some random little voice sample. It actually took a bit of effort and it's not totally hidden off screen. It's pretty obscure, like to the point where it might as well
be hidden off the screen. The centerpiece is, I mean,
I guess a Yoda statue thing. I don't know if it's supposed
to be, like, papercraft or just some art guy making
low poly models for fun, but you gotta assume
they just left this in because they were bored. From what I've heard, it sounds
like there's often not a lot for the art department to do
when a game's wrapping up, so maybe little projects
like this are what they do. At number eight is
Dragon Age: Inquisition, the Lord of the Pies. You spend a lot of time in Skyhold, the main base of the
Inquisition in this game, but a lot of people are probably unaware of the horror that lurks
underneath the Grand Hall. I don't know why this is there, but if you manage to clip into the ground, then you'll find a, I mean,
you can see it, right? It's a pie with a top hat on it. For some reason, creepy music plays when you get close enough to it. (creepy music) Though for whatever reason,
I can only get up so close before it just completely disappears. Unlike God of War, this is
actually possible to find without some kind of free camera mod, and it's surprisingly easy. You literally just jump through
the ceiling at some spot and causes the hall to disappear, then you just jump through
the floor and you're there. It's a bug, I assume a bug, that hasn't been fixed in eight years, but I'm not complaining. It makes finding this bizarre
thing possible at least. One common thread with this one is that people who
stumbled onto it by mistake just think they're going
insane, which yeah, checks out. At number seven is Dishonored:
The Death of the Outsider, a familiar door. Another interesting Easter
egg players actually missed for years, but the only reason
they were able to find it was 'cause the level designer
dropped some serious clues on Twitter, which eventually
led to people tracking it down. In the Bank Job, there's a sewer underneath the titular
bank with a boarded-up room that you can't go into. It's extremely dark and the
only way you can see in it is by cranking up the brightness, which, I mean, has to drive some people completely batshit insane. That is a cardinal sin to
a small segment of folks. Like, if you ever do that with
footage and people notice, I'll just say the hills are
alive with the sound of music. You can use a free camera mod
on the PC version as well, but you can tell there's
something unusual about the door. If you're not a Silent Hill fan, it probably doesn't mean a lot to you, but for people that are, it's an immediately recognizable door. It's the door from
Silent Hill 4: The Room, the one into the apartment
that's all chained up. It's literally the iconic
image from the game, and for some reason they just
decided to sneak it in here. At number six is Watch Dogs,
the Pawnee Loch Ness monster. An interesting one that was
probably meant to be included in the actual game, but
never ended up happening. Out in the countryside,
there's a big lake. Normally there's nothing
there, seriously, nothing. Even if you use some kind of camera trick or clip through the floor,
you're not gonna find anything, so don't think that's the thing here. If you happen to have an
early version of the game, however, it's possible
to look under the water and find this weirdly
incomplete sea monster that's hanging out underneath the lake. It's interesting because it's
both an out-of-bounds secret and a piece of dummied-out content. The guy who worked on it
probably wanted it to appear in the game, but for whatever
reason, never got finished, but they left it in the world
anyway so people could see it. Ubisoft, however, are kind of
the kings of no fun allowed, so when people start
finding stuff like this, instead of embrace it, the company just removed it from the game. And these days, even
the one free camera mod that used to work isn't functional
because of game updates, so the Loch Ness Monster's
pretty much impossible to find now. The only reason we can see it is because of footage that
people made that's still online, so at least there's that, but just like the real Loch Ness Monster, we're relying on people's
eyewitness accounts for this one. Like, we're never gonna see it ourselves. This one is at least
definitely real, though. And number five is Crash
Bash, Homer and Bart. This one's so obscure, I've pretty much gotta give
credit to AceTrainerSquirtle on Twitter, 'cause I've
never seen this one mentioned anywhere else. In the beta version of Crash Bash, seriously, not the main
game, the beta version, there's a weird little Easter egg. The game is split into a
bunch of mini-game challenges, which all end in some kind of boss fight. You get to Komodo Moe and Joe's fight, and you notice something
unusual about their icons. It's Homer and Bart from,
you know, The Simpsons. The funny thing about this
one is we can pretty much say with certainty it was never
meant to be seen by anybody, and for a lot of reasons. For one, it's in a level that
was never meant to be played on the demo. The only reason anybody's ever seen this is 'cause they figured out
a way to access dev code in the demo, which just
so happened to include the entire rest of the game. So seriously, if you've got Spyro 3, you can play the entire
game of Crash Bash, if anyone actually knew the
code at the time anyways. Keep in mind, it was a beta. It wasn't the complete game, so it's possible the
Homer and Bart portraits were just placeholders. In fact, fairly likely. In any case, at the time, this was a game that was being developed by Eurocom and published by Sony, which they didn't have the
rights to The Simpsons, so they obviously couldn't use this stuff. Probably just something one
of the developers thought was novel and it was
the beta, so who cares? These kinds of little discoveries
are always fascinating. If you're a person who likes to find dumb and pointless stuff buried in old games, betas are gold mines. At number four is Fallout, boom. I know that's a little vague,
but I mean, it's Fallout, you probably know what it means. The first one came out
way back in 1997, though, and the video games industry, especially the PC video games industry, was a super different place. You could do dumb stuff to amuse yourself and just leave it in the game, and nobody really thought a lot of it. In fact, I kind of wish that
attitude never disappeared. It was delightful. Some evidence of that attitude
back in the Fallout days, during the end credits of the game, you could type in boom,
and then something happens. A picture of the legendary
game designer Tim Cain appears, and then his head explodes. Like, remember at the start of this when I said you could
probably guess what it was, because Fallout and boom. You were partly right. Obviously there was an explosion, but you probably didn't guess this part, and it was probably just
something that he put in the game to make the 30 people
who worked on it laugh. It's one of those Easter eggs
that pop up from old games just to get forgotten about for a while, then get some attention,
get forgotten again, get some attention, it's fun. It's just obscure enough to be an interesting thing to remember, but also easy enough to forget. At number three is the
naked man from Guild Wars. Sometimes the things
developers add into a game seem like nonsense, but somehow, they actually serve a specific purpose. You're probably thinking to yourself, "That's the intro for a
point about a naked man? Oh, boy, this is gonna be interesting." So Guild Wars, there is this
completely nude NPC model that would pop up from time to time randomly in people's games. It being an MMO, it left
people really confused as to its ultimate purpose,
but the actual function is both kind of funnier
and also makes sense. So this was a big game by
a relatively small team, so according to one of
the main devs, Gaile Gray, the art department
wanted to make something that really stood out so people would know when some part of the
map still needed work, so instead of a big red sign or something, they would plop down the naked man, correctly assuming that a naked dude would get people's attention more than some text or something. And hopefully it would make it so they would go outta their way to, you know, get the art done in the area so that their screens wouldn't be blighted by a naked man ass. Of course, it obviously managed to sneak through the cracks, get it? But whenever it didn't get through, that's when players saw the naked man. He'd appear in certain spots and then quickly get
removed from the game. At number two is Psychonauts
2's secret animatic. One of the strangest
Easter eggs ever created. This one was created to be found. There's a specific method for finding it, but it's extremely obscure. There's just no way anyone would see this without specifically hunting it down. It's not a happenstance
Easter egg, let's say. I don't know really how to start with it, so let's just go down
how you find it first. You gotta beat the game, go back to the level Hollis
Hot Streak, the casino level, and then go down the
maternity ward section, which is a hospital slash casino. Yes, just roll with it. It's Psychonauts. To trigger the Easter egg,
you gotta take a giant pen, throw it at the ward part of the sign. That triggers this little
animatic where you, well, you have to see it yourself. - Why am I pregnant? - There's no time, Raz! Lumbato's consciousness is about to erupt out of your psychic uterus! - [Falcon] It's Raz, the main character, and he's psychic pregnant or something, and everybody has to wear clown masks. It's total freaking nonsense. The thing with this one is it's not the developers being bored. They brought in a ringer. Like, this bizarre little thing was created by Pendleton
Ward, the Adventure Time guy, which that absolutely checks out. It's bizarre, a little bit disturbing, and I don't know why they made it, so it lines up with about
30% of Adventure Time. And at number one, The
Simpsons: Hit & Run, the cow-head washing machine. For the last entry, let's just go back to the bread and butter of the list: weird crap that got left
in the game just because, and that's it. In the first level of Springfield
meets Grand Theft Auto, you know, The Simpsons: Hit & Run, if you manage to clip through
the bottom of the world, there's a pretty odd little object to find floating around in the infinite abyss, just below the surface,
a washing machine that, for some reason, has a cow head. I don't know what else there is to say. I don't know why this is here. I don't think anybody
who worked on the game has ever explained why it's there. I don't know what it would be for, but it's a washing machine prop with a cow head sprite in
front of it, so that's a thing. There is no other explanation for this one other than some level designer
was just screwing around. Maybe it's a placeholder
for a cow or something. I don't know, but I choose to believe it was something they made
because they were bored, or left it in because they were bored. I don't know. Game development doesn't
leave a lot of room for, like, silly boredom, but there's
always gonna be some downtime and a lot of tedium, so I imagine this is probably the result. A cow head and a washing
machine, together at last, the crossover event of the season. And that's all for today. Leave us a comment, let
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