(logo chimes) - [Falcon] Easter eggs
are normally hard to find, but are intended to eventually be found. Or, are they? Some might not be. Hi folks, it's Falcon,
and today on Gameranx, 10 Easter eggs you
weren't supposed to find. Starting off at number 10, it's Resident Evil 4's
green jacket mystery. You'd think a game as
popular as Resident Evil 4 wouldn't really have a lot
of undiscovered secrets. I mean, it's one of the
most beloved entries of one of the biggest
franchises of all time, and people obsess over it. Somehow, against all odds though, the game managed to hide an Easter egg that went unrecorded for nearly 12 years. Which, sounds impossible but I don't see any evidence to prove otherwise. I'm of course talking
about the green jacket, this random image of a person hidden far into the distance in Chapter 5-4. You can find him right
after dear, sweet Mike gets blowed up. You need a rifle with a scope, and even then, you gotta
know exactly where to look and it can be pretty hard to tell exactly what you're looking at. Just using the rifle, it
looks like a greenish smudge. If you really wanna get a good
look, at whatever this is, using a free camera
mod on the PC version's pretty much the only thing you can do. You gotta load the game, and zoom way out to see a low quality cut out of a person in a green jacket. No one knows exactly who it is, and as far as I know, no
developer from the original game has come out and said who they are, why they're there, or the
answer to the age old question, gold jacket, green
jacket, who gives a shit. Yeah, pure mystery here. And, number 9 is Splitgate,
this dancing troll. There is a 2019 arena
shooter, mostly known for it's mind bending gimmick
of incorporating portals into the multiplayer FPS experience. Splitgate, pretty cool game. Not actively being developed anymore, but, at the time of writing the servers are still there, at least,
which is more than I can say for most arena shooters
we end up talking about on this channel. Splitgate, though it has a cool gimmick, not one that really is
talked about a lot, though. It's 100 percent a SYFY game. Like, look at it. They aren't even pretending
it's something else. But, for some reason,
if you carefully explore the abyss map, with boundaries turned off, it's possible to find an
especially strange sight just outside the regular
bounds of the map. Over by these tunnels
built into the rocks, there's a little dancing troll, or goblin. Definitely going to put
it in that category, not necessarily ghoul,
or more in the dirty little green guy area. Anyway, he's dancing, look at 'em. He is... What a happy guy. Why he's there, why he's
dancing, I don't know. Maybe it's an unused model
from one of the developers other games. Could be from an unannounced game. The developer, 1047,
doesn't have anything else on Steam, so I don't know. Could be a canceled project, who knows? Maybe just something a dev made for fun. What makes him stand out, I
think probably most though, is the animation. You almost never see this kind
of an Easter egg animated. Green jacket man is just
a weird image, remember? This is a little goblin,
and he ain't even T-posing, he's dancing. And, number 8 is the Legend
of Zelda, The Wind Waker, the secret playground. There's developer rooms up the wazoo in a ton of games out there. They're usually not the
hardest thing to access, the developers expect players
to eventually find it. Look at any Bethesda
game, there's dev rooms that are especially easy to get access to, Fall Out 76 included. If a game is designed for the PC market, allowing players to access
dev tools is a given, it's something people expect and it's fun to mess around with. Console games are a
different story, though, especially when you're
talking about super protected companies like Nintendo. They rarely let their players take a peek behind the curtains to
see how anything works. All this is to say that
the 14 different test rooms you'll find in the files of
Legend of Zelda, Wind Waker, were definitely not meant
to be found by players. The only way to even access them is to use these really difficult
to replicate glitches, or a cheat disc like Action Replay, and even then it's tricky to figure out how it works. Each of these seems to be
testing different aspects of the gameplay, probably
the most interesting, at least to me, is the one
that's almost like a playground. It's meant to test jumping and climbing. That's why there's height values listed all over the place. But, it's just a fun
place to screw around in. It includes this massive tower, don't know why it's this tall, maybe it's there for
comparison sake, I don't know. Get used to me saying that, by the way. Most of the entries that
are showing up this list, the devs are not talking,
and they don't necessarily make perfect sense. (soft music)
(Link grunting) And, number 7 is Shrek Extra Large, trapped in the GameCube. This movie tie-in game is... I don't know, what else
do you have to say there? I mean, look at it. Taking a peep at Shrek Extra Large tells you exactly what to expect here. Got a Metacritic score of 36, probably safe to say it's not
one of the rare good ones. Eh, it's an ugly game,
based on a arguably mediocre movie series. The first one's pretty good. Beyond that... I don't know. I'm going to account for
different tastes here, but, you know. This game's got one of the weirdest out of bounds Easter eggs in any game I've ever seen, though. And obviously, that's why
we're talking about it. I'm not here to talk about
the quality of Shrek sequels versus the original. It only won all star out
of that bunch, though. (mimicking drum roll) Anyway, the trick here
is to activate cheats, turn on low gravity and fart
your way outside the map. Yep, you heard me. The actual location
doesn't seem to matter, as long as you find someway
out of regular bounds in the game world,
you'll find this secret. If you manage to fall through the world, you'll eventually hit a loading screen which sends Shrek into
the inside of a GameCube for reasons, I guess. Take a look around, that's what you're in. It's a fairly accurately
modeled interior of a GameCube. (Shrek grunting) It also works in the
Xbox version of the game, but you get a little bit of a fall down into the bottom of a well. Obviously, you can't have a GameCube in the Xbox version, duh. The strange thing is, once you're there, there's no way out, so
maybe it's intentionally meant to be some kind
of trap for cheaters? I don't know. It's kinda bizarre, and maybe
even a little unsettling in a goofy way, and that's
about all I have to say, let's move on. And, number 6 is Jedi: Fallen Order, Metroidvania test to stay calm. Hidden underneath the one
spot on the planet Kashyyyk, where some Imperials are
fighting a giant spider, you can find this strange dev message that was left in the game. Easiest way to check this
out is use a free camera mod, but it's also possible, though difficult, to jump through a wall and
see it without cheating. What's the point in that, though? I'm gonna stick to the mod. Just so we get, you know,
a better look at it. This Easter egg, or whatever,
is just an un-textured piece of ledge with the words,
"Metroidvania Test Stay Calm," on it. The term Metroidvania
is obviously shorthand for Metroid/Castlevania style games, where you explore, find
upgrades, gain access to new areas using those upgrades, and you know what I mean. Jedi: Fallen Order does have
a few hallmarks of that genre, so I guess the devs might have
called it something like that as a project name, I don't know. (guns shooting) It's also possible this
object was meant to test backtracking, or something. Metroidvania games have backtracking baked into their systems. Whatever this is supposed to be, though, it's clearly not meant to be found. It's debatable if it's
even an Easter egg at all, but it is an interesting
discovery if nothing else. And, number 5 is Grand
Theft Auto: Vice City, the Reagan picture. An infamous one that's
clearly not meant to be found. It's something RockStar
eventually did remove from the game, at least if
I remember right it was. If you know anything
about GTA Easter eggs, you'd know about this one. It's a picture of former U.S.
President, Ronald Reagan, holding a gun next to a picture of former Soviet Premier,
Gorbachev, with Reagan, and Reagan's giving a
nice, big ole thumbs up. It's a weird image that
was not meant to appear in the game. It's unlikely RockStar had licenses on either of those image, A, but B, it's the cultural issues that might pop up from having something like
this in the game are... It was a different time
when Vice City came out, but still, had stuff
like that, that happened. It's still possible to see
it in the original version of the game. Jump on the counter and
stand on the helmets at the Ammu-Nation of downtown Vice City, and switch to an RPG, aim
out towards the street, then turn around, you'll be
able to see inside the wall where this image is hidden. (cars beeping) In the definitive version of the game, at least back at release,
it's not possible, maybe RockStar went back and
put this picture back in, I don't know. Let me know in the comments
if it's there or not. I kinda doubt it, but,
you never really know. And number 4 is Super Mario Sunshine, Kug. Another Nintendo game which
means out of bounds secrets are clearly not meant to be seen. This one isn't quite as
hidden as the test rooms in Wind Waker, but it's
almost as interesting. Hidden under the
merry-go-round at Pinna Park, is this weird little drawing of a Goomba. It's a pretty distinct drawing, but what really makes it stand out is that it actually has
a front and a back side. The thing appears no
where else in the game, the only place to find
it is under the ground in this one level, and it
just kind of sits there. The game files refer to this guy as Kug, and it's actually an enemy. There's no other 2D
enemies in Mario Sunshine, so whatever role this
guy would have played, they would have been different
from every other enemy in the game. Which, maybe that's why it's not there. (upbeat music)
(water splashing) Maybe there was gonna be a 2D section, like maybe the idea that we saw eventually in Mario Galaxy, was something
they had wanted to do for a long time and never did. Who knows, but it's super weird. And, number 3 is Doom 64's,
"I suck at making maps." This one isn't exactly out of bounds, but it's definitely not
meant to be found by players. In fact, the main reason it exists seems to be to encourage the devs to make it so this message
never appears to players. For the most part, they succeeded, but if you still manage to
slip through the cracks. Making maps in video games
a lot like editing video, you don't wanna leave any
unsightly gaps in the edit. Most of the time game engines
make it so un-textured surfaces are bright, and
contrast with the environments so that devs and testers will notice them and get those holes filled in. But, the devs behind the Doom 64 port, or whatever, went a step further. Instead of just using neon
green, they added a message that says, "I suck at making maps." So, anyone who misses textures
would be publicly shamed. There are only a few
places you can find these in the game now, and
mostly through cheating. But, there's a few levels
where there's some quick moment you can see this message
in all it's glory. I'm not gonna lie either,
it's also really funny seeing game developers bust
each other's balls a bit. And, number 2 is Hitman: Blood Money, "Allan, please add details." Another not so out of bounds secret, definitely meant for
the dev team only, too. It's a message for a specific Dev, Alan. Oh, Alan, always leaving out details. Classic Alan, classic Alan. In the level of Dance with the Devil, you can find this crate
filled with lobsters down in the Hell part of the level. Which, I guess wasn't
Alan's favorite thing to mess with. If you pick it up, and
check it's description instead of learning
that it is indeed a box with frozen lobsters in it, you get this, "Allan, please add details." Which is an obvious placeholder message that got left in the game by mistake. Nobody's supposed to see it,
but players unsurprisingly latched onto it. I mean, it's rare enough
to get placeholders left in the game, let
alone one's that call out a dev by name. IO Interactive took it in stride, though, and while this didn't really
start out as an Easter egg, it definitely became one, showing up in almost every
Hitman game after Blood Money. Which, I'm sure was funny
for everyone but Allan. And finally, at number 1,
SEGA GT's prototype, Luigi. You want an Easter egg you were definitely never meant to see? Look no further than this
one, which has a Mario character appear in a SEGA game. A SEGA Dreamcast game. Well before the two
companies were buddy-buddy, in fact the Dreamcast era was SEGA at it's most terrified
of the following day. They were in full ass defense mode that whole console cycle. So, this baffling case
of copyright infringement is incredibly obscure. It can only be seen by
playing a prototype version of the game, then accessing
the internet menu, which in this prerelease build
functioned as a debug menu. The level with Luigi is called SonyGT2, which clearly a reference
to Gran Turismo 2, so it's not just Nintendo they're... I guess, ripping off here. But, it's also SONY. Whole thing is absolutely bizarre, but in SEGA's defense,
this version of the game was never meant to be seen by
anyone outside the dev team, and the actual release has
all these references removed for obvious reasons. I don't really know why
any of this stuff is here, it seems like a case of
devs kind of being odd, and video game prototype secrets
are some of my favorites. It's wild to see junk that
devs are kind of amusing themselves with while
they're making a game. Most of this stuff ends
up lost and forgotten, but at least with SEGA
GT, we know at some point Luigi was in the game, and
after he waves that flag he just stays in a hunched
over position, looking strange. (timer beeping) (upbeat music) Also, he does not have collision, so don't try to hurt him. He's a ghost. A Nintendo character
showing up in a SEGA game isn't as shocking now as it once was, but it still kind of blows my mind a bit. And, that's all for today, leave us a comment, let
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