15 Underrated Indie Games

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i know you know the triple a space is boring gaming so i wanted to challenge myself to play 30 indie games in 30 days to see if they're any better spoiler alert i'm yet to bring back memories of what it was like to feel joy that was the original plan at least i was initially just gonna play random games that caught my attention without really looking into them at all i thought out of the 30 games that i loosely handpicked i was sure to find most at least somewhat enjoyable and worth including in the video right well it is now multiple months later and i've lost count of how many games i've tried playing very early into this challenge i realized most indie games as most of anything really just aren't just suck they suck i had an epiphany i wasn't gonna enjoy playing stuff i don't enjoy playing just because i get to make a video about it your satisfaction means nothing to me my main goal is to have fun and play games i haven't played before so i kind of started being more selective about what i played i realized i didn't really have much to say about mid games so i set out on a quest to find as many indie games as possible that actually spark something whatever that may be in this cold lifeless soul of mine i got 15. this isn't like a video packed exclusively with some obscure games no one's ever heard about i initially went for those but they all sucked so i just ended up somewhere in the middle the largest game on here has around 10k steam reviews and that's sort of the bar i tried not to cross these are also not all ign 7 out of 10 masterpiece a little something for everyone at the end of the day this is just my personal taste i did try to include a little something for everyone but only as long as it's also for me so if you watch my channel or even remember my channel and relate to my taste there's probably a little more some things for you here evil tonight [Music] five minutes into this game i knew right away that this challenge was a good idea the atmosphere of evil tonight takes your soft pasty nerd cheek and smacks you on it right from the beginning i didn't research this one too much beforehand so i didn't really know what to expect but i was playing at night so as soon as i felt the eeriness of the abandoned castle thunderstorm and creepy dolls scattered around my absolute coward ass had to get up and turn the lights on a few hours later i'm so invested in this surprisingly fun game that i could barely get myself to close it and write down my thoughts you're something like a spirit hunter who teleports into a different dimension in order to rid this castle of the spirit who is cursing it the castle academy of performance arts and the spirit some girl who probably worked her ass to literal death honing her craft in the academy for no recognition only to watch charlie emilio bust some mid-moves on tick-tock for one summer and financially secure her entire bloodline i get it i'd be mad too you learn about her story through pieces of her journal and i usually really don't give a [ __ ] about reading bits of narrative scattered around like this but these are short and sweet and at this point i really care to find out what got my girl acting up like this now either i need to get good or this game is actually pretty challenging at times my barely existing spatial awareness aside what also frustrated me a lot is that i always seem to be on low health and out of ammo and that's playing on the balance difficulty maybe you're into that sort of thing but if you're not a fan of dying a lot and repeating segments you should probably go with easy difficulty also i kind of wish movement speed was a bit faster but that's just my preference the gameplay feels tight the atmosphere is thick if you like tight and thick this game is definitely worth your time especially if you're a resident evil fan proteus is basically doom and i'm always down for more doom made by only two devs which honestly i have no idea how this game combines the old school shooter aesthetic even using sprites for enemies with newer lighting and rendering techniques to come up with something that i was immediately sold on little did i know this was going to be one of the better shooters i've played in recent years and a certified gem or glowing neon green skull straight out of the depths of hell doom is one of my all-time favorites so i'm definitely biased but biased in a way that i like everything similar or in a way that i scrutinize the similar thing more i don't know [Music] proteus does everything that doom 2016 does but one notch below doom is still doom but this game comes surprisingly close to nailing the formula and when i say this i'm not even talking about some specific thing i didn't like everything this game does is great but ultimately it is just two dudes who made it so you can't expect that big budget level of depth and scale the movement is super fast there's a good variety of weapons to unlock and the guns feel and sound good and meaty there are secret areas in the style of old school shooters and the pacing of the game is also very fast there's no [ __ ] exposition they just give you guns and make you slay demons kind of makes me appreciate how studios like id figured shooters out 30 years ago and it's still more satisfying than any evolution of it that came after one thing i wish this game did is use a totally different setting i think it would have made it stand out a lot more if it applied this formula to a setting we've never had it applied to before hell spawn demons and clashing dimensions are cool but it's the exact same thing doom does sayonara maybe i just don't play enough rhythm games or do enough drugs but sayonara wild hearts was a wild ride i wasn't prepared for as the person who suggested it to me said thank you by the way it's a totally unique audio visual experience more than it is a game you can beat this game in one sitting and i almost want to tell you to just go do that instead of watching this video but i desperately need your watch time so i'm not gonna i don't even want to show you too much of the gameplay because every level is totally unique and you never know what to expect i'm not usually into rhythm or music games but this experience made me go like okay a few times so that's good i guess i've heard it described as an interactive music video and if you're anything like me that sounds like the most boring thing ever but trust me it's not it's incredibly smooth fast paced and engaging the visuals are just amazing and running driving flying through this environment is super satisfying if all those garsh darn button inputs you had to memorize for eldon ring just slid right off your smooth brain you don't have to worry because this game is fully smooth brain optimized you don't really do anything special just move left right up and down and occasionally press spacebar in time with a visual cue but for a game with such simplistic gameplay what they managed to make of it is pretty cool rain world in a world where it rains you're a failed five-minute craft slime project that grew limbs and escaped the lab desperately fighting to survive the harsh environment you unexpectedly fell into and it makes for some of the most uniquely captivating gameplay i've ever come across rain world is special you won't really get it until you spend time with it and even having played it i feel like i'm about 50 hours short of wrapping my head around what's going on i 100 believe this is a highly underrated hidden in the gem that being said if you hated it and dropped it immediately i would give you a hug and whisper in your ear i understand this game is not for everyone it can be very punishing and sometimes completely unjustifiably so some people get mad at that i kind of think it's the [ __ ] point you're playing as a small frail animal lost in a huge scary world full of predators there's no justice or fairness here you're just trying to survive same as every other creature roaming around this anxiety that a small animal must feel at all times is portrayed [ __ ] brilliantly and it's unlike anything i've ever played before the most amazing thing about this game is the ecosystem you feel like you're just there existing as part of the food chain just like every other creature you come across when you die you've just served to feed something else exactly how you feed on creatures weaker than you and ecosystem doesn't just stop at other animals can you guess what natural phenomenon plays a big role in this game that's right world when it starts raining getting shelter as soon as possible becomes your top priority as you scramble jump around and squeeze through pipes to find a safe space the bad weather intensifies and anxiety rises if you thought other animals were a threat mother earth itself can just swallow the ground you're standing on at any moment and kill every living thing on it everything from your movement animations to environment design conveys a sense of dread and uncertainty like you've never felt before whenever you venture outside of your tiny little safe space you feel incredibly naked and vulnerable the uncertainty of this world will make you feel frustrated at times accomplished at others but what you'll never feel is bored or indifferent i'll be making individual videos about some games i talked about in this one so if you want to see one about rain world write just wow this rain in which the world is is there's so much of tremendously challenges of the impact with the impact of the world in which this is this this i think this fundamentally says a lot about society in the comments echo echo echo generation generation generation unlike some games i've talked about in this video echo generations gameplay isn't anything groundbreaking or unique but my dear god does this game look gorgeous the gameplay actually wasn't bad at least for me but don't expect too much it's this turn-based combat system you unlock new moves over time and each of them has its own little quirk you have to do in order to execute it properly so far i don't mind it but i think there's definitely room for improvement the quest structure is the number one thing that's lacking in my opinion being that pretty much everything i've done so far is go get one item and bring it somewhere in exchange for another the map is not that big however so i didn't really mind this either the vibes though i would not be talking about this game if it didn't ooze atmosphere the eye candy of echo generation trumps all of its flaws and for that alone i recommend you try it especially since it's on game pass after trying this game out i not only want to finish it but i want a sequel there's so much potential in the setting of this game and the style they chose to go for that i would love to see it expanded to a bigger scale if you like stranger things you're gonna love this it's that same suburban 90s american neighborhood vibe and the voxel type graphics combined with the gorgeous colors and lighting work very well for this setting every new area i went to had me feeling super nostalgic to the point where i just felt this desire to spend time in there i felt like i wanted this game to have much more stuff to do in it just so i could chill in its world i never want to leave this [ __ ] treehouse there's parts of the game that have a spooky undertone to them which you wouldn't assume from the art style and i think if they doubled down on that and made a mature rated game like this it could make for a real interesting combination [Music] world of horror the word horror has no business being that difficult to pronounce this is a game i've played for a member video back when i had memberships open but i only played an hour of it and more than a year later i still think about it from time to time so this was a perfect opportunity to revisit it this is a game made by a single polish guy i didn't pronounce it polish this time are you happy now he made the art in microsoft paint of all things and took big inspiration from hp lovecraft and junji ito i've been on a sort of junji ito rampage lately so i had to include this in the video i'm a huge fan of his work and i can't believe how perfectly everything from the retro aesthetics to the gameplay somehow works to translate the vibe of his manga into game form this is a roguelike exploration game so you get 5 random mysteries to solve on each playthrough i believe there's 16 of these in total but there's so many randomly generated encounters curses spells items that make the game infinitely replayable most of the gameplay revolves around managing your assets to finish a story before your doom meter fills but more so than the turn-based combat or stat based choices world of horror is about unraveling these short stories in your own unique way just be prepared for the music to play over and over and over again very loudly in your head when you go to sleep the chiptune soundtrack is cool but the tracks are short and very punchy which often felt like the sounds were literally drilling holes in my brain and getting cozy in there for fans of the junji edo style of body [ __ ] japanese folklore and the lovecraftian fear of the unknown this game is a must play if not for anything else than for the aesthetics alone i don't even know i've played cross code longer than any other game so far and i feel like i've barely even scratched the surface and the gears in my head don't spin fast enough to process everything that's going on this is a game you could easily sink over 50 hours into it's a proper full-fledged classic rpg developed over seven years so definitely not a project you want to overlook as just another pixel art adventure game that's like oh the princess is in danger you have to embark on a legendary journey across the land of rumetria to get to the castle of kronosis and defeat the elder dragon which i almost did remember how i already played pixel art anime inspired action adventure game earlier it's the same description but in my search for games i kept coming across people gushing over cross codes so i had to give it a shot the thing that sold me on it is the demo the game was made in javascript and uses some engine that utilizes html5 so you can play cross code in a browser and you know a game is good when they let you try it out before you buy it instead of doing everything in their power to show you only the three bits that are good from the first moment you start controlling the character it feels good you move quickly your attacks are smooth you can dash or twirl near endlessly right away i noticed the focus on responsive fast-paced and satisfying combat that you don't come across often it's not just the combat though puzzles were actually challenging from the get-go i'm usually not a puzzle guy but i actually really enjoyed these the game treats you like you have more than a couple brain cells there's no hand holding going on in combat or puzzles it's so difficult to create situations in games that are actually challenging and not just using some cheap trick to make it seem so and so far i feel like crosscode succeeds in this even though i'm not too far in i can tell that there's a real memorable story waiting for me the dialogues are super charming and characters full of personality this is an isekai story which means you're playing as a character who is in a video game no yeah no not like every other game there's one more layer there's a game in the game and you're in it i'm having a hard time even keeping this segment brief i feel like i'll have a lot more to say about crosscode if i try to actually complete it so maybe stick around for that and while i'm subtly imploring you to stick around why don't you leave a like and a comment as well hunt down this game is so straightforward that you can watch me play it for five seconds and predict this whole segment word for word it's an old-school arcade shooter and it comes with all the charm of one you're just put in a place and told to go kill everything that moves if you grew up with arcade games you'll have a nice little blast from the past and if not you'll be introduced to a time when gaming was so much simpler i never played these on actual arcades but i did use that main thing which is like an emulator i guess and how i remember those times is a friend calls me over i bring snacks and we spend the next six hours scrunched up next to each other with all four of our little hands on the keyboard shooting at bad guys if you have friends you can do the same here because huntown supports local co-op which i love the game is challenging and addicting and i found myself wanting to go back to finish an area after i closed it is yet another criminally underrated game if not for anything else than for its incredible aesthetics you know your boy is a sucker for that neon drip this game is a joy to look at unless you have photosensitive epilepsy in which case please don't there's such a thick atmosphere of old school arcadey cyberpunk vibes and you can tell the people in charge of the visuals knew what the [ __ ] they were doing the environments are beautiful enemies are diverse the lore and setting are intriguing and fun and the soundtrack is phenomenal it's not all about the surface layer either there's actually quite a beautiful moving story here about the creator of the digital kingdom you unlock his memories bit by bit from his childhood growing up in small town japan to how he came to create this digital world new face filters on instagram today i also found the combat and progression to be super satisfying this is a metroidvania type game however based on a few reviews i've read on steam metroidvania fans don't seem too happy with it i don't play too many of those but based on those reviews i wasn't sure if i was gonna enjoy narita boy and almost didn't even try playing it for myself well turns out after a few hours with this game i didn't mind most of the stuff they complained about at all yes you sometimes forget where you have to go and which key opens which door the solution for me was to pay attention to the names which i normally wouldn't do rather than struggling to try to figure out some minor thing i did look up a walk through a couple times and i don't feel like it took away from the experience a big complaint was that the world is not fully open for backtracking which to me as a non-metroidvania fan is like why would you want to backtrack when i played hollow knight a few years ago man going through all the caves and [ __ ] i was so [ __ ] confused all the time and running through the same areas 500 times made me feel so dumb but i guess some people enjoy that and that's cool it seems like there isn't a person on this earth who isn't a hollow knight mega fan so i've always kind of kept that to myself but here if you've made it this deep into the video i'll say it here just for you i kind of hated hollow knight huh [Music] paradise paradise killer i know my gamer audience and i know what you guys love most reading so i have another game for you where you gotta read a lot but trust me it's worth it i spent all day playing paradise killer because i felt like i could easily spend a couple hours just exploring the open world without progressing in the game at all this is yet another game unlike any i've played before and another certified hood classic but this time the hood is a vaporwave liminal abandoned city trapped in the limbo of a fake reality that may have never existed i have a lot to say about this game and it's probably another to add to the list of future videos but the gist of it is this these immortal [ __ ] are trying to build a utopia a perfect island and resurrect their ancient gods but whenever something goes wrong they're like welp yes we gotta start over [ __ ] nukes the island and wipes out all of its inhabitants to use the power of their souls for the next island right before this was about to happen the council i.e the people who ran the whole show all got murdered yes this is a murder mystery game and you're an investigator by the name of lady love guys and yeah all the names in this game are weird like that you were exiled from the island 3 million days ago but now they're in need of your unmatched investigative skills and unmatched thick waifu thighs i don't know about you but when someone says murder mystery i think of a big ass royal mansion that smells like old people rich guests wearing masks at a party one of them happens to murk the host and now it's up to a slightly overweight dude with a monocle to figure out who did it what i certainly don't think of is an eerily empty vaporwave island that you're free to explore however you want immortal deities demons and space travel paradise killer somehow manages to make this work incredibly well though it masterfully weaves its story into the world itself and lets you unravel it bit by bit by exploring and talking to the vibrant cast of characters and all of them are sassy bowls in their own ways it's up to you actual you not your character to figure out who you think the impasse [Music] culprit is you will most likely miss some important clues and different people will arrive to different conclusions and that's what i love about this game the only thing that was bothering me is how many seemingly useless collectibles there are everywhere and every time you pick one up it takes up your whole screen to show you what it is which quickly became bothersome but overall this is totally insignificant and i look forward to finishing the game and i look forward to learning more about the lore which is a sentence i've probably said only this one time in my whole life mo astray who knew i'd be talking about two games about a small soft undefined creature squeezing through pipes in a post-apocalyptic land but that's about where similarities between moe astray and rain world end just like rain world though i have no problem aggressively slapping angry joe's seal of approval on mo astray it easily earns the badass seal of approval this is a heavily slept on side scrolling puzzle platformer and the way it works is quite unique it's not a typical platformer there's no jump button you instead jump using the analog stick or your mouse the blob thing sticks to walls but can also sort of possess the mutant enemies and you can even read short backstories for the human type ones if you're into that i wasn't expecting the number of possibilities this type of gameplay allows for the one thing that stood out to me about this game is how fresh it feels all throughout new mechanics are constantly added and the game switches up puzzle types all the time not a single new mechanic or puzzle overstayed its welcome or got boring the pacing of this game and the variety it throws at you is something i'm only now realizing i'm not at all used to getting from games and it's something that makes mo straight stand out a lot the puzzles themselves are very clever and well designed but not overwhelmingly difficult or frustrating at any point still they're just challenging enough to give you a sense of satisfaction when you beat them this is just such a well-balanced and well-paced game and those are the subtle things that are very hard to nail down the only thing i didn't like was how the blob moves and the sound it makes it's a nitpick obviously but i felt like it could have made the game even more satisfying if the blob felt smoother and had more fluidity when moving book you of travels i have no idea what i just spent the last few hours playing book of travels is such a weird game in its core gameplay design that i feel like it'll take a while to get used to but even though this might be a deterrent to some i always love coming across weird unconventional [ __ ] even if it's not yet perfected i'm just so quirky like that the game is currently in early access there's already plenty of content in it but there's also some unfinished parts just so you know what to expect instead of mmorpg they call this game a tmo rpg where the t stands for tiny you basically play as a wandering merchant and all those [ __ ] did was travel and explore the world so kind of weird that we don't get more of that role in games sounds like a pretty fun life if you ask me arrive to a new beautiful land scam as many people as you can dip to the next place no one can prosecute you there's no internet cameras passports the multiplayer component is similar to a game like journey you occasionally come across another player in a way that feels completely organic you can communicate with emotes only and keep traveling together if you wish or just use their skills to get better loot fortnite l dance on them and go your own way my add ass spent more than half an hour in the character creation section reading everything over and over until i processed it and weirdly enough i found that super enjoyable because the lore of this game is so cool and mystical reading about different character types and assigning traits got me so immersed into this world before i even started playing the actual game and immersion and role-playing seem to be what book of travels is going for they even let you freely write your character's biography in the game if you wish the art direction of this game oh my god the character designs are the coolest i think i've ever seen there's so much personality being expressed through these simple images and the style matches the lore perfectly the world is also amazingly detailed the game has a slow and relaxed pace which allows you to explore and observe every nook and cranny and all of it is so pretty for a trading game it's interesting that it has no currency the only way to obtain items is to trade items of your own for them i feel like book of travels introduced me to a thousand different specs stats and mechanics throughout the beginning section and i still haven't encountered most of them in the game this is obviously a very ambitious project for what it is which is usually not a thing you wish to hear when it comes to small indie games but this one might be on the right track either way even in its current state it's a very unique experience that i think is worth checking out spookweer i'm writing all of these impressions on different days so i'm not exactly sure how many times i said a game has personality and character throughout this video but if that description applies to any one game on this list it would have to be spookware this game had me actually laughing at points do you know how hard it is for any outside stimulation to reach that spot in me i am not kidding i am dead inside and the best part is there's even more to spookwear than it's genuinely funny writing and charismatic characters the vibe this game captures is exactly the sort of [ __ ] that makes me want to write a 20 minute video about it i have to admit i've come across this game a few times while looking for games for this video and completely overlooked it because i wasn't really blown away by how it looked in fact neither the screenshots videos or description of this game sold me on it only when i actually played it did i realize what cool [ __ ] game i almost missed out on the ps1 vhs recording graphics are amazingly pretty to look at and unlike any game i've played before and you don't really get that until you control it yourself in full screen you know how sometimes you can tell that a studio tried to go for a certain mood but they couldn't really capture it fully like there's things that break the illusion so to speak like when you type in vhs effect tutorial on youtube and all of them just take a [ __ ] 4k video nudge the rgb channels around a little and call it a day i get zero of that with spookware every design choice that they made fits perfectly into the vibe they were going for okay so regarding gameplay i've seen the game compared to warioware uh you know i do my best to swerve anything coming from the mario universe so i have no idea what that's like but to me at least it felt super cool and unique it's described as handcrafted fast-paced micro games based on horror tropes and as someone who doesn't really watch movies that didn't sound all that enticing but i ended up really enjoying it i'm still not super sure about how lighthearted this game is exactly because it throws some unexpected surreal spooky scenarios at you every once in a while there's one episode out of four total planned right now and each will have three chapters with their own areas micro games mechanics and story i made it to the second chapter set on a cruise ship and i feel like things are getting a little spicy i'm solving a murder mystery now as opposed to assembling a high school band in the first one i really like this spooky tonal shift and i can't wait to see if the story gets progressively darker while still maintaining that unique humor do not sleep on yuppy psycho this game is so much more special than i thought it would be i saw someone recommend it it had good steam reviews so i just aped in and got it without looking into it much well it completely blew my expectations out of the water firstly in how i did not expect that these innocent looking pixels would have me [ __ ] my pants for the majority of the time i spent playing and secondly the game just feels so well put together you ever just fall in love with the game's menu screen and opening cinematic no really but look at how cool they made this it's like it's so tense and he's so nervous it's like you're just going to apply for a job dummy but it's like the horrors of capitalism you get at from the first second i booted yappy psycho up i thought maybe this won't be just another one to throw on the ever growing pile of garbage games that i'm not including in the video that has me surrounded right now it's so big that it's blocking all sunlight i'm trapped i don't know what to do please send help i don't know how to explain this without sounding like a pretentious [ __ ] but if you pay attention to detail over time you develop a sharp eye for cut corners the menu screen is a good tell because no one really gives a [ __ ] about how it looks as long as it serves its purpose but yuppy's menu screen was actually pretty looking felt stylistic but visually cohesive and it sounded [ __ ] phenomenal this pretty much extends throughout the rest of the game or at least the couple hours that i played there's character in everything from the characters themselves the dialogue visuals music and atmosphere it all feels like it's had a lot of thought put into it the concept of the game is unique itself but it's also delivered in a super unique way full of twists and turns this is a story driven game that i don't think i can fit into any specific genre it can be [ __ ] hilarious at times but also super tense and scary but also both at the same time it's just way too real at times but also there's paranormal demons and you go inside of a computer you're this average guy at the bottom of the social scale and there's literally a ranking scale who gets a letter inviting him to work at a prestigious company and receive an immediate boost to the top of the ranks the game is set in this office building and as soon as you enter it you realize there's something very weird going on not gonna spoil anything not like i even understand what's going on myself but you never ever know what to expect and in which direction the story is unfolding minor spoiler here is from the first 10 minutes of the game i don't think it's important but if you don't want to hear it skip like 10 seconds my first playthrough lasted 11 minutes the letter i mentioned it invites you to sign a contract for this business but you can just choose to not do it and walk out of the building and the credits start rolling yuppy psycho is absolute insanity and i love insanity so it's one of the games that i most look forward to returning to after i'm done with this video if i'm not too much of a little google baby number 15 phenotopia awakening every new game i play for this video i'm like okay now this is my favorite game from the video so phenotopia being the last game i'll play is my favorite game now there's one word that comes to mind to describe it magical you know how game reviewers really like the words perfect blend phenotopia awakening is a perfect blend i'm not sure what it's blending but it does it perfectly it really is a game that you experience by feeling so i can't quite put into words what it is that makes it special it somehow transports you back to a time when you still actually enjoyed games and when pixelated rpgs felt like huge magical worlds brimming with adventures waiting for you it's like your favorite childhood rpg but upgraded so that it makes up for the imagination you lost along the way instead of you having to fill in all the details the game does it for you just look at the animation of your main girl waking up [Music] isn't this the cutest [ __ ] you've ever seen i'm starting to notice that details leave more of an impression on me than the overarching story or gameplay mechanics like of course those are important but can the chicken i just viciously beat up [ __ ] on my head in retaliation and deal damage stuff like that makes me do that stupid surprised grin and makes me want to share that excitement honey come here let me show you how this chicken just shat on my head plot structure game mechanics it's all gotten very repetitive but it's the details that can be much more unique and specific to the game you're playing and that's what gives it life and phenotopia is vibrant colorful and full of life minor story spoiler again skip skip skip skip first thing that happens you get to briefly meet all of these villagers and have cute conversations with them and then they all get abducted by aliens so now here i am missing all these people that i barely got to know and actually feeling like i'm just here in this empty village with a bunch of kids who are now my responsibility i've only unlocked the basic two weapons so far and even running around with nothing but a wooden bat and a kid's slingshot i'm really enjoying the gameplay there's a nice balance of puzzles combat platforming it all just feels cohesive and well put together which is no surprise because this is a remake of an older flash game so i guess the devs learned a lot from the previous project anyways you want a cozy old school rpg that you can sink many many hours into go buy this game jesus christ this video is done i started working on it in december can you believe that of course it didn't take me seven months to make i've just been going through some personal stuff but it feels like it took seven months to make especially with like probably almost 100 games that i played that i didn't include in the video and don't even ask why i don't know i could have been done with this like six months ago but it is what it is maybe i'll pin a comment down below explaining why i've been gone to those who care but regardless if you are here even if you forgot about my channel and then saw this pop-up and clicked on it and made it to the end thank you from the bottom of my heart it is corny but i mean it i'm kissing you on the lips consensually and also big thanks to my patrons who still somehow stuck around i've been pausing my patreon billing for like six months and people are still on there thank you thank you thank you i have lots of exciting ideas stuff i want to cover sort of more casually which is the direction in which i kind of want to shift the channel because i just have too many ideas and i can't dedicate like a single 20 minute video to all of them some games i don't even have that much to say about i just want to acknowledge them you know and i'm really genuinely excited about doing that like i've been thinking about uploading all day every day for like weeks and like moving on to the other topics i have after i upload this video so yeah look forward to that thank you for watching again and go get one of the games i talked about and enjoy it [Music] [Music]
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Channel: No Cap Gaming
Views: 1,107,954
Rating: undefined out of 5
Keywords: indie games, underrated indie games, best indie games, underrated games, best indie games 2021, indie gaming, indie game, underrated video games, top indie games, new indie games, indie games 2021, best indie games 2020, best indie games of the year, indie game of the year, best indie games 2022, top 10 indie games, indie hidden gems
Id: ZZS7Dxv6ZmE
Channel Id: undefined
Length: 38min 15sec (2295 seconds)
Published: Fri Jun 03 2022
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