The Most Complex Ecosystem in any Game

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If you like this video, want to know more about the game and the creature AI, I highly recommend this vid: https://www.youtube.com/watch?v=hOsYTzd0yeA

👍︎︎ 22 👤︎︎ u/BloodySteelMice 📅︎︎ Dec 24 2022 🗫︎ replies

Watched 8 mins then realized I probably want to play this myself, so I'll stop spoiling the creature designs.

👍︎︎ 16 👤︎︎ u/graintop 📅︎︎ Dec 24 2022 🗫︎ replies

The stuff described by this video is really cool, but it feels like they're not so much describing a "complex ecosystem" as just a series of neat creature designs and AI patterns?

👍︎︎ 6 👤︎︎ u/AigisAegis 📅︎︎ Dec 24 2022 🗫︎ replies

love this game more than nothin great video everyone investigate

👍︎︎ 3 👤︎︎ u/hko3333 📅︎︎ Dec 24 2022 🗫︎ replies

Beautiful game — thank you for sharing!

👍︎︎ 1 👤︎︎ u/Retr0id 📅︎︎ Dec 24 2022 🗫︎ replies
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If I were to tell you ‘Rain World has the most complex ecosystem of any game,’ you might go… ‘What?’ Because Rain World doesn’t seem particularly advanced — it’s a 2D pixel art game where you play as a weird slug, how complicated could its world really be? While there are other games with fancier graphics and denser lore, Rain World’s unique system of procedurally generated animation and complex AI come together to simulate the feeling of a living ecosystem better than (almost) any other game I’ve played. So, for this entry into the archive, we’ll uncover the fascinating intricacies of Rain World’s pixeled biosphere. Now, let’s become part of this virtual food chain… Rain World begins with a cutscene showing a family of weasel-like creatures called Slugcats struggling to survive. A storm breaks out and a young Slugcat, the protagonist, falls into the drains below, and awakens in a new and unknown environment. The game then quite literally drops you into the ecosystem. It’s disorienting at first, but pretty quickly you learn how to live like a Slugcat. In this world, you are small but crafty, able to catch and feed on small creatures like the fluttering Batflies. But from your first steps, the animation feels… different. And that’s because it is. Like most of the creatures you’ll meet in Rainworld, the Slugcat is procedurally animated, meaning its animation is determined in real time through code interacting with the game’s environment. Since the dawn of animation, pretty much the only way to get a creature to move has been to hand animate it moving frame by frame. But in Rain World, a creature’s motion happens organically within a set of predetermined parameters, creating movement that feels uncannily spontaneous. One mind-blowing example of Rain World’s complexity are the Lizards. These enemies move with procedural animation just like the Slugcat, able to run across flat ground, crawl through tunnels, and climb up poles. But they take this to another level with their AI. When one lizard catches you, it will try to drag you back to its den. But if another lizard passes by, its AI will cause it to try and snatch you for itself, which can give you a dynamic opportunity to escape. But that’s just scratching the surface of lizard complexity. Each lizard also has their own simulated personality based on six unique modifies that determine how they interact with each other. And on top of that, there are nine different types of lizards in this game, all with their own distinctive abilities and behaviors. For example, Yellow Lizards have long antennae that allow them to communicate with each other, meaning their AI’s work together to surround the Slugcat or cut them off using the terrain. White Lizards can camouflage with whatever pixels are behind them in their environment, so they hunt by staying completely still until the Slugcat gets close, then lash out and try to pull the Slugcat in with their long tongues. Cyan Lizards can use bursts of energy to pull off incredible jumps that when paired with their AI leads to some of the most hilariously unpredictable movement patterns I’ve ever seen in a video game. And there’s another hidden system that can go completely unnoticed by the majority of players — if you consistently feed a lizard their preferred food, they will eventually become your ally and start following you around, and will even get into fights with other lizards that try to eat you. It’s a surprisingly detailed system that shows just how meticulous Rain World is when it comes to its ecosystem. In the next region of the game, far larger predators called Vultures sometimes swoop in from above on nightmarish wings. Vultures will also climb after the player and squeeze through gaps — their procedural animation particularly uncanny. While vultures are intimidating, as scavengers, they can be scared off if you stand your ground and throw spears at them, which will sometimes cause them to drop their masks — seemingly implying these predators aren’t entirely organic. If you hold a vulture’s mask in front of you, most creatures will run from the player’s Slugcat, instinctually scared off by your resemblance to a top predator. Giant orange Centipedes also lurk in the recesses of this ruined landscape. If one catches you, they’ll admit a lethal electric shock. Like clockwork, the centipedes move with a general sense of coordination. Indeed, much of Rain World’s ecosystem follows a similar pattern, with the titular rain that comes every so often marking the end of each cycle. When the rain falls, all lifeforms must hibernate or drown in the downpour. Soon, the player settles into these cycles, and feels like a small part of the larger biosphere. Following the dripping pipes deeper underground, the Slugcat plummets into a kingdom of waterlogged tunnels known as the Drainage System. Swarms of Leeches writhe in these half-flooded chambers. When the Slugcat is close, the Leeches’ AI causes them to go into a frenzy, following the Slugcat’s movements and waiting for the chance to latch on. If the Slugcat slips, their best chance of survival is getting back above the water and shaking them off. For unlike the Leeches of today, these blood-suckers aren’t just parasitic — they’re predatory. Leech swarms coordinate to drag prey down to the depths, drowning whatever unfortunate creature they can latch onto. Yet one species uses this to their advantage. Squidcadas are cuttlefish-like creatures that flutter along on four small wings. To feed, Squidcadas have learned to ‘fish’ for Leeches by diving into the water and letting one latch on. The Squidcada then flies off with the careless parasite, feeding on them a safe distance away. It’s a remarkably dynamic behavior, and one you can go the whole game without seeing if you move too quickly. The Drainage System eventually washes into the Garbage Wastes: an entire ecosystem of decaying junk. Yet there is life here in the form of the inquisitive Garbage Worms. These long, stretchy creatures are something of a nuisance, with their curious nature causing them to steal spears from the Slugcat when given the opportunity — often snatching them directly from the Slugcat’s hand. When no spears are in reach, Garbage Worms will stick their heads in the grime and start sucking up matter, suggesting that they feed on inorganic material. While normally passive, make a Garbage Worm angry and they will go on the attack — flinging the Slugcat around with their heads or even holding the unlucky creature underwater in an attempt to drown them. Groups of Garbage Worms will even coordinate their attacks, their eyes turning red to indicate their hostility. In the murkiest depths of the Garbage Wastes, a true nightmare stirs. Hauling themselves up from the depths, the menacing Brother Long Legs probes for their next meal. Though made of a large, bulbous mass with several ravenous tentacles extending from their core, the Brother Long Legs are flexible enough to squeeze through tunnels. Unable to hear or see, they rely entirely on touch to find prey. And when a Brother Long Legs latches on, they refuse to let go — eventually wearing the creature out and drawing them in to an unseen mouth. Where these monsters came from is a mystery that can only be solved by venturing deeper into this hostile environment… The Garbage Wastes empty into the floodwaters of the Shoreline. Here, a drowned empire of crumbling monoliths greets the Slugcat. It’s impressive the sense of melancholy the pixels on screen can produce. Blue Leeches swim in these waters, a coastal variant that is larger and more aggressive than their red counterparts, able to pull the Slugcat under in seconds. If you manage to avoid the leeches, there’s plenty of other dangers here. Even the plants of the Shoreline are carnivorous — with the terrifying Monster Kelp ready to swallow you whole if you get too close. Sensitive to movement, Monster Kelp is difficult to sneak past. In pursuing the Slugcat, these plants will twist and contort in unexpected ways, and feel particularly ‘alive’ due to their adaptable behavior. Behind the scenes of the Monster Kelp’s AI, each strand of kelp moves in accordance with the Slugcat’s position instead of following a predetermined path. When paired with the game’s physics system, the Monster Kelp feel truly unpredictable. And killer plants aren’t the only threat below the waves. Packs of giant Salamanders pursue the Slugcat with lethal determination. Able to hunt on the land as well, these amphibious predators share the long tongues of lizards — and seem to be a related species. The only defense the Slugcat has is to swim with all their might. For a quick boost of speed, the Slugcat can catch a ride by grabbing onto a Jetfish. These fast-moving aquatic lifeforms expel jets of liquid to create large amounts of momentum, which can be used to rocket out of the water. On land, Jetfish aren’t always the most graceful, but in the depths, they make exploring much easier. Yet dive too deep and you’ll find monsters. Leviathans are among Rain World’s largest and deadliest predators, able to outpace and swallow a Slugcat in just a few seconds with their powerful clamping jaws. Seemingly a mixture of metal and organic parts, Leviathan are the first definitive proof that not all the life in Rain World is naturally occurring… The beings who made the now-ruined structures of Rain World — a mysterious group called the Ancients — seem to have disappeared long ago. Yet there is another intelligent species that has learned to pick through their remains — the Scavengers. These early tool crafters might have the most impressive AI across all of Rain World. Scavenger behavior is insanely complex, not just in terms of how they interact with each other, but in terms of how they interact with you. Though it’s easy to miss, scavengers attempt to communicate with your player’s Slugcat through a litany of distinct gestures. If they think the Slugcat is a threat, they’ll point their spears at them. If you move closer, they’ll try to send a warning by raising their spears up. If you persist, they won’t hesitate to stick you full of spears. But if you play it cool, they’ll do the same. All Scavenger behaviors work on a ‘repuation’ system, where they remember the player’s actions and respond accordingly. For example: sometimes you’ll come across places called ‘tolls,’ where Scavengers won’t let you pass unless you trade them something interesting. And they even have a custom animation to let you know that you haven’t paid yet. But if you do trade you something valuable like a pearl, they’ll sort of wave you through, letting you know ‘you’re good.’ Trading gets more complicated with Merchants: specific Scavengers that can offer you unique technology. When a Scavenger wants a specific item, they’ll kind of paw at the ground or reach out to the item to let the Slugcat know they’d like it. And if you give them the item, they’ll drop something in return, like a lantern you can use to light your way through the dark. Or these blue orbs called flashbangs that release a disorienting burst to blind enemies. But if you take something from a merchant without offering anything from return, they’ll go on the offensive. And Scavengers won’t just mindlessly chase after the Slugcat and then give up. If your reputation gets low enough, they will actively seek the player out, even sending hit-squads to the Slugcats general location. It all comes together to create encounters that at their best feel like you’re interacting with something truly intelligent. With a Scavenger lantern in hand, the Slugcat can explore the dark, decrepit wreckage of the Shaded Citadel — another ruin the Ancients left behind. Within the forgotten lower pathways, there’s no telling what awaits. The monstrous Wolf Spiders scurry through the dark. Like most species in the Shaded Citadel, these spiders react dynamically to light sources, and will generally avoid your lantern. But given time, hunger overcomes their fear. And where there is one Wolf Spider, there are invariably others. Best to keep your lantern close. But not all creatures in the Citadel are quite so horrifying. Lantern Mice are passive, bio-luminescent rodents that hang from the ceiling with their long tails. In these shadowy caverns, they are a welcome source of light. Lantern Mice are notably skittish, and will run in a panic from the Slugcat if they get too close. And Lantern Mice have good reason to be nervous. Skittering on countless legs are the aggressive Coalescipedes. When they go on the attack, these disturbing predators resemble giant centipedes. Yet in actuality, they are made up of numerous spiders that procedurally combine into a chain when on the attack. Because each spider is an independent AI enemy, getting swarmed feels all the more overwhelming. The best way to defeat the Coalescipedes is with the bright light of a flashbang, which stops the scuttling terrors in their tracks. Eventually, the Shaded Citidatel gives way to the bleak Memory Crypts. Patrolling this region like nightmarish sentries are the shadowy Miros Birds. Though difficult to spot in the darkness, these creatures seem to be biomechanical — with metallic legs and scissor-like beaks. Flashbangs are the only effective deterrent, with the bright light causing their eyes to flash different colors, allowing the Slugcat to sneak past. Eventually, you arrive at the underside of a massive structure engulfed in a green electrical storm. Entering the structure, the Slugcat finds many rooms lack gravity due to localized disruptors. These zero gravity rooms can be challenging to move through, but the more you see, the more the entire superstructure comes to resemble a giant computer. And at the heart of the supercomputer, a god-like artificial intelligence is waiting. This synthetic lifeform is another creation of the Ancients, and possess the peculiar name of Five Pebbles. Using their incredible power, Five Pebbles alters the Slugcat’s brain, allowing them to understand the Ancient’s language. Five Pebbles dispassionately tells the Slugcat that a form of ‘ascension’ is waiting for them if they keep heading west, before turning the gravity back off and sending you away. Five Pebbles isn’t the only of these AIs, called Iterators, that the Ancients created. In a forgotten corner of the Shoreline, the unusually named ‘Looks to the Moon’ wastes away. If you speak to her, she’ll explain that AI cannot ascend in the way the Ancients or the Slugcat can — a limitation that has driven the Iterators that still function to despair… As the Slugcat leaves the Five Pebbles supercomputer, they need to sneak past the gargantuan Daddy Long Legs. These oversized relatives of the Brother Long legs can hear the Slugcats footsteps, emitting blue rings of particles when a noise is detected. There are hidden lore details that suggest Five Pebbles is actually the one who created the Long Legs — one of many horribly failed attempts to fix a decaying world. Behind the scenes of the Long Leg’s AI, each tentacle procedurally searches for surfaces to latch onto — creating an unsettling yet strikingly natural pattern of movement. Continuing along the underside, the Slugcat bumps into the bizarre grappling worms. These small, tubular creatures suspend themselves from the walls on sticky pink appendages — a trait the Slugcat can take advantage of. By grabbing onto a Worm, the Slugcat can use them like a living grappling hook to swing to new areas. To make their way to the place of ascension, the Slugcat must climb a massive exterior surface known simply as The Wall. And this region has perils of its own. Pole Plants are cleverly hidden predators which, at a glance, look like any other pole to be climbed on. Get too close, and the plantlike carnivore will spring to life, flaring out its red leaves and dragging the Slugcat into its den to be devoured. Continuing to climb, the Slugcat is ambushed by a skilled predator known as the Dropwig, which drags them back to their lair. These insects resemble large earwigs, and are experts at catching prey. After finding a good hiding spot on the ceiling, the Dropwig will place bait like spears beneath their perch to lure prey into an ambush. This behavior is an intriguing display of intelligence, and makes the Dropwig a cunning adversary. At last, you reach the top of the wall. Above the rain clouds for the first time in the game, it’s a rare peaceful moment... Elsewhere atop the wall, the player’s Slugcat encounters a spiritual remnant of an Ancient known as an echo, which tells you the transcendence you’re looking for is close at hand. The echo says your struggles ‘can all fade like a morning mist beneath the glory of the sun.’ By this point in the game, the player has faced so many dangers that it almost feels like the echo is speaking directly to you. To reach your destination, you must first brave the dizzying heights of the sky islands. Flying centipedes called Centiwings twist about in the atmosphere, undaunted by the formidable altitude. Peculiar insects called Noodleflies also buzz about in this region. Though typically neutral, when threatened they extend a retractable needle-like tip from their proboscis and attempt to spear the Slugcat clean through. With Nooodleflies around, it is wise to move quickly. The Sky Islands lead to the expansive Farm Arrays, the second-to-last ecosystem before the end. This biosphere is dominated by Worm Grass — hostile plant-like creatures that attempt to latch on and consume the Slugcat when it passes by. The best way to cross large fields of Worm Grass is to hitch a ride on a Rain Deer. These towering lifeforms are the tallest land animals on Rain World, and are able to step through the carnivorous fields thanks to their long, powerful legs. Since Rain Deer are one of the few truly peaceful species you can encounter, there’s something soothing about their presence… At last, the player’s Slugcat reaches the dim, dilapidated train-tunnels of the Subterranean ecosystem. The final stop on this great journey, the region seems grim at first, but eventually, the air begins to glow with a mysterious golden shimmer, and the shapes of ethereal sea life glimmer in the dark. Some of these environments are truly spectacular and surreal, with the game squeezing the artistic power out of every last pixel. Eventually, the Slugcat dives into a vast sea of glowing liquid called Void Fluid, which the game hints is the substance that allowed the Ancients to ascend. And deep within this iridescent environment, a final creature is waiting. Coiling in the infinite expanse, the unfathomably vast Void Worm spirals within the fluid. This creature is by far the single largest lifeform in Rain World, and seems to call the inky black abyss below the golden sea its home. A surprisingly inquisitive lifeform, we can get a glimpse of its surprisingly small head when it comes to investigate the Slugcat. Whether or not the Void Worm is the creator of the Void Sea or just an inhabitant is unknown, for almost everything about this cosmic creature and the transcendence it’s home offers is left a mystery. There’s a lot of ways to interpret Rain World’s actual ending. On the surface level, you swim into the light surrounded by other slug cats. Are these members of the family you lost at the beginning of the game? Are the endless cycles of trials you’ve been through finally coming to a close? Or is none of this even real, and the Void Sea the Ancients believed offered transcendence really just shows you want it thinks you want? You spend the whole game trying to rise above the ecosystem, to break out of the food web you find yourself in — but is such a thing really possible? I won’t give away all my opinions on Rain World’s ending, because I think part of the game’s power comes from its ability to be interpreted. In any case, I certainly believe that Rain World stands out thanks to its incredibly unique and detailed approach to simulating a virtual biosphere through procedural animation and AI interactions. If you’d like to check it out for yourself, be aware that it is a brutally challenging game that really makes you feel like you’re on the bottom of the food chain. It’s so dense that I couldn’t cover everything, so there’s lots more to uncover if you’d like to take the plunge yourself… As always, thanks for watching. If you enjoyed this entry, please lend your support by liking, subscribing, and hitting the notification icon to stay up to date on all things Curious. See you in the next video.
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Channel: Curious Archive
Views: 3,920,195
Rating: undefined out of 5
Keywords: Curious Archive, rain world, lizards, lizard, yellow lizard, leap lizard, cyan lizard, scavenger, scavengers, toll, pearl, daddy long legs, hunter, survivor, rainworld, speculative biology, speculative zoology, future, story explained, secrets, Rain World, synthwave, Curiousarchive, Curious Archives, AI
Id: GMx8OsTDHfM
Channel Id: undefined
Length: 22min 59sec (1379 seconds)
Published: Thu Dec 22 2022
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