100 SUPER POWER MAN in Rimworld

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50 super powers 50 weaknesses and 100 ways to die because today in rimworld we're going to be juicing one pawn up into an unholy abomination in the name of science with 100 different effects from the vanilla expanded ancients mod and a little help from a mod that adds wheelchairs this may be the worst thing i have ever done i'm the grim clipper and before we get into the video consider subscribing to the channel it really does help quite a bit and i'd appreciate it from the bottom of my psychopathic heart anyways let's get into the video starting with our super powered friend flappa now don't be fooled from what it says in the screen because he is incapable of absolutely everything including walking his helper is a a little not on the bright side and loading into the game we are in fact starting in an ancient vault but for various reasons i am going to be leaving as soon as possible now if we take a look at his superpowers and weaknesses you'll notice that there's only 10 that display in total now that's because i broke the game by going into the files of the mod i was able to finagle a couple of things and the grand result is uh this monstrosity flapper is actually incapable of walking uh is psychically blind takes 300 paid is deaf and mute oh and then i forgot to mention his hands are made out of plasti on top of this he is a fanatic pacifist and is incapable of any and all work so on paper flappa is supposed to be incapable of violence because that's one of his superpowers however as it turns out the game doesn't exactly uh calculate for if you have over 100 super powers and weaknesses so we can break that very easily flappa is also a master hacker so he can just instantaneously hack any and all doors that he comes across also look at how fast he is he's just zooming around on his wheelchair at the speed of light and of course if he uh gets tired of walking around in the ethereal realm i can just use matter phasing and now he zooms through walls as well oh my god god look at how fast he is with the speed burst he just zooms across the map uh what how how is this even possible we are literally like three seconds into the game and they they what so first i can just face through the wall which is pretty cool uh now flapa is is a little good look at this he could just roll right by everybody now while flappa himself is a pacifist as it says i can't use any of these uh he's not exactly a saint so by mashing all of his abilities i do in fact have access to a significant amount of stuff to kill people berserk psychic shock he could just super jump around oh my god we could just summon lightning on someone oh yeah he can even turn into lord palpatine and just electricity blast people what's even better is that the cooldown on these abilities is really low so i could just keep using them oh yeah i did forget um so in melee flappa cannot actually be hit this means that as long as i'm close enough to people they are simply incapable of fighting him because he will always dodge their melee attacks ah yes and while we watch all of our enemies burned to death uh flappa is just gonna optimus prime around the place oh my good lord this this is how rimworld was meant to be played all right now random craziness out of the way we do actually have to go do some stuff and number one of those is a leaf now the reason that we're leaving is very simple uh lag in order for me to get the game to work this way a lot of things are not working as intended and so for me to be in this ancient space here uh the the game is not very happy about it which is exactly why we are now starting fresh and new in this other settlement now i did take the liberty of actually hacking one of the beacons before we left that gives us access to this sealed vault over here that we can travel to at some point the purpose of this ties into the goal of this run and that goal is to start to get rid of all of these weaknesses on flapa see in the vaults there's a very specific device that allows you to actually remove weaknesses from your pawns if we can find that device we can go ahead and start to remove all of the weaknesses that flappa has on him currently some of those weaknesses arrange from hallucinations to instantly executing prisoners that we capture although i am surprised that uh he's able to sleep like this i i feel like this defeats the whole purpose of having a wheelchair oh so i mentioned hallucinations earlier in the game and uh yeah as you can see flappa is looking a little shady there every couple of hours flappa will simply enter a random state called seeing things normally that means that he would just start shooting all over the place because he's incapable of violence though it means that he's just gonna stand there randomly and enter this mental break and it can happen at any time but we also have some really good abilities such as empathy casting this on flimflam here is going to give him a massive mood buff also i hear this desert tortoise fighting a hyena over here which gives me a fantastic idea see floppy here actually has another ability called animal speech this pretty much allows him to just sit here and entertain anything now on the flip side though of because flappa can't actually do any animal skill we're not going to be able to keep this hyena for very long but trust me when i say that ability gets very very broken a little bit later into the game oh yeah i totally forgot i can actually turn flappa into an animal so what happens if i make him a turtle now he just okay well maybe i didn't think about that as much as i should have well yes he is in fact now a turtle uh he still has psychological paralysis which means that he is rendered incapable of moving oh wow so now flappa has paralytic abasia uh which which i mean i guess it doesn't actually matter does it so despite the fact that paralytic of asia is supposed to make it that we can't move we are on a wheelchair and uh we have something far worse than a basia anyways i like how in the uh the social flim flam chatted about bitter foods with flappa i mean like are you guys really chatting about anything all right i think you were a fraction of name let's go ahead and call it uh yeah yeah that one should work oh oh no well well well friendly thrombose how uh how convenient of you to show up and uh it really is that easy now we have a 92 year old thrumbo at our colony uh it's not even worth for me to try and train it now for right now free thrombos is all right but a little bit later i think i know a way that we can make it even worse uh oh my god okay well we got another raid okay and this other raid is just this one dude now unfortunately this guy is in for uh part of my french but the ass whooping of a lifetime because i actually have an ability that just instantly downs him from psychic shock however i do need to be very careful about this because flappa okay i didn't think that he would do it that quickly so what just happened is uh one of our weaknesses is called zealot and it basically means that flappa will immediately execute anybody who is a prisoner oh and now we can name the settlement and i mean i have to be fair about this all right and just like that we should have a second thrumbo now beautiful now flappa being here is not very useful because he's not actually doing anything so what better way to use him than uh send him off into the unknown i don't think i said this yet but flapper actually doesn't need to eat so he could basically be in a caravan forever he's also extremely quick if you didn't notice already okay that's a little uncertain i feel like this person is like a spy or something but at this point i really can't afford to say no to any colonists so we'll just take him he is a pyromaniac which isn't great but he's also kind and is decent some of the things that we need done so i guess we can keep him oh good and it looks like flopper has arrived at the place over here oh and even better is that we have some galatrases over here now galatrases are a modded animal and they are absurdly powerful but they're normally nearly impossible to actually tame or at least they would be if i couldn't just instantaneously tame them for free uh wait morgan galatras is untameable and quickly returns to the wild awaiting to die i guess we can't recruit mori bound galatrases but we can recruit normal galatrases so when we come across one of those we will tame it regardless uh it's pretty much time for us to burst into action and okay look this this isn't the time for this right now now i actually have an ability called self-control with the 2-day cooldown that allows me to burst out of a mental break for free but it is pretty valuable now flappa is invisible right now so people can't see him but he can still attack while invisible which means that i could just uh oh yeah so right about now i just have to start mashing all of flappa's abilities at as many people as i possibly can oh my god you gotta be kidding me okay well flappa is again gonna be with the seeing things and oh god okay well now they're trying to attack him while he's uh in a mental break but the thing is he just passively dodges all their attacks so this is uh this is quite the fight isn't it like they're trying to hit him so badly in melee but he's literally unhurtable given that i can just super jump away and start hitting him with electricity blasts along with the old laser eyes yeah flappa is you know he's just relatively strong now just given the sheer amount of abilities i have i'm mostly able to take down everybody with our pretty insane abilities that doesn't mean that i'm unkillable because we did take actually a pretty significant amount of damage just from these tribals but flappa is also fantastic at healing one of his superpowers gives him a whopping 10 times healing rate which means that even as we just pass by you can see that his wounds are tending themselves very fast alright so we've packed up all of the stuff and left uh flop is on his way back now and luckily he won't kill bishop because he's not a prisoner although bishop i'm warning you if you ever betray us you are going to die either way our base back at home is actually looking not too bad oh we got an animal transport pod and it's the little mermaid you know to be honest i never really liked that movie also our hyena is being killed by a lion let's just use the good old psychic shock and as you can see flappa is very incapable of violence or you know is only kind of incapable of violence sort of incapable of violence completely and utterly capable of violence let's be clear about this ah and right on schedule so it looks like we're getting hit with a double pronged raid from the empire of noth but uh you know i don't know how often they use laser eyes where they come from and the fact that flappa is about as fast as the sun is is making this fantastic i wonder if this is training his skills no no it is not oh yeah he has another bad part about him so flappa always knows better which means that he does not learn at all either way we could just uh finish off all of these guys with some lightning some of this some laser vision you know all of the all the normal stuff oh yeah something else i'm curious about is that i can probably go and open up an ancient danger or i mean you know we can also just look for one in the walls look at that isn't this awfully convenient that we could just you know have a good time here i do have to use most of my abilities pretty wisely because if i do this wrong i i mean these mechanoids can actually kill me alright we're several days in and once again i have forgotten the most important thing which is a god dang table maybe this is why they banned rimworld in australia the worst war crimes only here seriously though what what the hell is this well it's not pleasant uh given we have a raid now these guys actually have a decent amount of guns so we're gonna pop the overshield here and then use the laser eyes and oh my god so as i was saying before why is it that this guy is so strong well there's a superpower called assassin an assassin makes it so that your colonists will only target vital organs now i assumed this only pertained to melee attacks and weapons but apparently it also pertains to all of our abilities uh a mad zebra oh no luckily flappa speaks fluent insane so that should be fine oh okay if we use it on a man-hunting animal it becomes calm i see well that was a waste i had plenty of ways to get it calm although common.com it's probably worth us coming in here and opening this ancient cryo-sleep and okay i was hoping they wouldn't be this way and by that i mean you know also i don't know how long this guy wants to shoot at me with his musket in here but uh my guy i don't think i'm gonna be dying to heat stroke anytime soon all right you know what buddy you're pissing me off i will see you later actually his skills aren't that bad so i think i will go ahead and recruit him oh my gosh he's so close to getting out actually wait no he is going to get out hold on a second that that was never allowed yeah yeah you see the moment i undrafted him he will immediately go to execute him although if i forbid the door i don't think he will and out of curiosity if i set his area to just be outside okay i guess he doesn't listen to those either which means that the only way that i can do this is if i force the doors to remain closed although apartment actually somehow has zero resistance so i think we can just instantly recruit him right and yes yes it is that easy oh how the tables turn really really harm i'm gonna be honest that was the worst decision you could have possibly made luckily flappa here is basically an expert as it wait oh my god okay well i guess push-up is a mime which i mean isn't really all that bad i think he's just gonna go get beat down by these tribals here bishop you were our friend how how could you do this to me now if if you don't mind bishop just just give me a second i'm just looking through how exactly do i want to do this ah right the one that requires the least work boop and with a hop skip and jump and well i guess no one here is doing any jumping sadly bishop is dead but i think parm is good enough to replace him he could do most the stuff that he was doing before so we should be fine so at this point it's probably a good time to send flop out to go do our next main objective in the meantime though it is about time that we get researching and oh yeah i guess i should also get some lights or something all right so we've arrived at the sealed vault and because we're ancients we instantly recruit the person in the sealed vault poop of which is actually not that bad and their powers are not too shabby either these weaknesses aren't awful hunger rate times two and recreation drops twice as fast but empathy and metamorphoses are pretty nice now given that flappa is a god i can just uh zoom all over you know discover whatever it is that we want to discover oh my god we found it ladies and gentlemen i would like to introduce you to the nanotech retractor this beautiful add-on allows us a new operation called remove weakness this will remove one of floppa's weaknesses over a period of a couple of days which means that if we can bring this thing and our gene tailoring pod home we can slowly start to remove the weaknesses off of floppa all right so we've uninstalled pretty much everything of value and hopefully we can actually get back okay i just realized uh i'm i'm an idiot what i meant to do was settle that as a colony in order for us to come back but because i did what i did just then it kind of screwed us over so we just lost the gene tailoring pod which means we can't do the operation yet however i did hack the station in order to find a second vault over here which guaranteed has a gene tattering pot so it's not all that bad uh also wait oh crap we just got hit by a raid and we don't actually have our superhero here to save us which is not ideal all right that's that's kind of a lot of people we need to get some new people from the quest so hopefully we can survive all right time to use your your metamorphosis powers but you can still move oh jesus all right robert use your use your ward abilities holy crap i i guess we're a-okay also somehow my ward can use empathy which that that violates all sorts of laws all right so at this point we've been able to stabilize our colony and flappa will be packing up to go head over to the second vault and grab the gene tailoring pod pretty soon but the culmination of that will come maybe in another part if you want a part 2 go ahead and like the video also i'm currently streaming a really cool dragon ball z rimworld mod on my twitch right now so check it out thanks for watching see ya
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Channel: The Grim Kleaper
Views: 319,959
Rating: undefined out of 5
Keywords: kleapit, the_grim_kleaper, kleaper, rim world, rimworld, anti-kleaper, kleap, grim, super, power, superman, 100, vanilla expanded, ancients
Id: adZGn9Mvhow
Channel Id: undefined
Length: 16min 43sec (1003 seconds)
Published: Fri Mar 04 2022
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