10 Tips for BETTER RENDERINGS in Lumion

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what's up guys just in here with the rendering essentials calm back with another lumion tutorial for you so in today's video I wanted to talk through some tips that can really help your renders look more realistic and also tips that can kind of help you set up the style of your renders and make sure you're setting things up properly so let's go ahead and just jump into it alright so to start off there's an excellent article on loom Yuans website that you should check out on their blog so if you go to their blog it's the five five steps to great renders from lumion and it's got some really amazing tips in here things that are really helpful for creating different looks and different things like that out of lumion so I will link to that in the notes down below so that kind of inspired this post and so I kind of wanted to go through and talk about some of the settings that I've found really helped me as well so there's gonna be a little overlap with this article but I really recommend that you you look at this one because there's just a lot of different things in here that really kind of helped me when I was looking at my exterior renders so make sure you go check this out I will link to that in the notes down below and so what we're gonna do in this video is we're gonna open up via villa a Monsey rendering so the example model so you can find this by going into your examples and under villa Amon Z you're gonna open that up I've already gone in and made some changes to this so I'm gonna use my version but start by opening this up one thing I really like about lumion is it's got these ready-made models that you can kind of practice on and learn from so I wish a lot of other rendering programs did that as well or they kind of shipped out some different models in here that you could practice with so one of the things I really like about that is that these are kind of built in so we can learn from them and so talking about tips for a realistic render inside of lumion so the first thing we want to talk about is your camera view so your camera view is something you need to think about you need to think about what you're displaying and really kind of what story you're telling with your camera view so like for example if I just wanted to show this pool so I could set up a camera view that shows this pool so kind of like this one and it definitely shows that there's a pool and it shows that there's a building but there's nothing really interesting about this shot right like so I mean yes there's people sitting out here yes it's a pool but your pools not really centered in your in your view or anything like that and then if you hold your right mouse button you can see how your thirds lines aren't really lined up with anything it just it doesn't really tell much of a story so it's nothing that kind of captures your imagination or makes you feel a certain way or anything like that so on the other hand so on the other hand if you were to just take this camera view and just kind of straighten it out and adjust your focal lengths you can see more of the building and things like that at least you've got everything kind of centered in here so you could maybe move this off to the side a little bit or set this up kind of straight on maybe adjust your focal length so the whole building fits in here so at least then this is something that kind of shows everything it shows the whole pool the pool is almost like a walkway or something that draws your eye to the middle of this building so that's something you could do set up your camera view to show that or the camera view that I like and that I've chosen all I did is I've just kind of moved this off to the side but what I've done is I've moved my camera up just a little bit so you can see the mountain in the background and so what I've got is I've got mountains up here I've got my pool down here and what we're gonna do is we're gonna set up our lighting to show more of an evening scene so it's something that at least gets you kind of a feel for the location of the building with the mountains in the background and it still got the pool in here it also shows you a little bit more of the height of the building so it's just something that's gonna show you a little bit more of what's going on here and this will get better as we go but just think about what you're trying to display and what you're trying to have people focus on when you set up your shot and so the next thing you need to think about is the kind of scene you're going to create and specifically I want to talk about what you want your lighting to be so you need to decide if this is gonna be a daytime scene or a nighttime scene and so the reason this is going to be important is because you're going to want lighting inside of your scene so when you're inside of your scene if you decide it's gonna be a night scene you're gonna have to go back into your build mode and if I go in here and click on the select button and I click on the lights you can see how when I move my mouse in here there's a number of different lights placed in here so there's lights placed in the pool there's lights placed over here in order to uh in order to light this exterior deck so if you decide that you're gonna have a night scene then you're gonna have to add some lighting in order to kind of fill this in and make it look more realistic otherwise it just doesn't look very good so step two is just setting up your lighting so make sure that you have lights in here for places that lights would be just by using place mode and using the lights function so if it's gonna be a daytime scene those lights maybe aren't as important but they can still provide some interesting accents to your interior areas so they're so worth thinking about and so what I've done is I have my view right here but I've gone through and I've disabled all of my different settings so I can kind of walk you through them as we add them in here so probably the biggest thing that's gonna set the tone for your rendering is gonna be either your skies or your clouds so like for example I'm gonna turn on my real skies and you can see how I've selected a real sky image that goes in the background and it automatically overrides the lighting in the scene because the lighting is now coming from that real sky and depending on which one you pick so again I've selected kind of these evening scenes this is going to look a little bit different but one of the things you need to decide is how much emphasis you want placed on those real skies so like for example some of these real skies like this one they can be really interesting but they don't necessarily fit the lighting of what you're trying to do so this has got some like purples and kind of reddish colors in the background it doesn't really fit with what we're trying to do and then the other thing is if we were to take this and rotate it with a slightly different camera view like this one what will happen is you get the reflection from the Sun over here on the right hand side and that's fine if that's what you're going for but in this situation it just creates too much difference between my model over here and everything else there's just too much going on so while I do like adding reflections from the Sun in the background because I think they add some realism you need to think about what shot you're trying to convey in this situation for me I'm really trying to convey something that more focus is on the lighting of the building itself so maybe I'm gonna take something more like this one and I'm just gonna rotate it around so I get a little bit of cloud detail in the background but nothing overwhelming because I don't want it to take away from my actual building which is what I'm trying to focus on and so one thing I like about this is if I go into my sea and I have my real sky kind of set up but one thing you can do with your settings is you can come in here and you can turn on either the fog or the precipitation effect and you can add just a bit of fog in the background and what I'm doing is I'm just adding just a little bit of fog to make this color a little bit different so I can adjust the brightness here but what I like doing is I like using that fog to show some depth on this mountain and I think it adds a little bit of realism but also it just adds a little bit of depth to the scene so if you want to add a little bit of fog to kind of highlight your background you can do that so the precipitation effect also has a setting in here for extra fog addition you can use too and the nice thing about the precipitation effect is if you want to add a little bit of wetness to your surfaces or something like that you can use the precipitation phase slider in order to do that as well just make sure you turn your particles off because I don't necessarily want it to be raining in here but I can use this to add a little bit of extra reflection right here if I want to so another thing that's really subtle and it's something that you're going to deal with at least some a lot of these changes are gonna be really subtle but when you add them all together they make your rendering look a lot more realistic so you can add two-point perspective in here and what that's gonna do is that's just gonna adjust your perspective just a little bit so you can see how sometimes you get a little bit of distortion with your focal length or something like that and if you come in here and you enable to point perspective what that's gonna do is that's gonna kind of fix a little bit of that distortion so that you don't have quite such weird sight lines in here so you can add two-point perspective in order to kind of straighten that out and give this a little bit better perspective so I'm not gonna talk too much about these other settings I would say make sure that you have hyper light in here and turned on and but the next thing I want to talk about is your color correction because what you can do with your color correction is you can use this to change the feel of your scene from like a brighter color temperature to more of a cool color temperature you can also adjust the tint of the different colors so you can see how if I move this to the left I get more greens if I move it to the right I get more more kind of reds in here I kind of leave that one in the middle but then the other thing you can adjust depending on what you're trying to achieve is you can achieve the or you can adjust the vibrance of the colors and also the saturation of the colors so you want to be careful with these you can definitely use them to add more interesting colors in here but like if you drag your saturation all the way to the right then you're gonna over saturate your image and it doesn't look realistic anymore so be careful with these but you can kind of play around with them depending on what your style is for your renderings in order to kind of get the result you want but also just kind of adjust the feel for this rendering so another effect that's really gonna adjust the way this looks is your sharpen effect so if you bring sharpen in and you turn that on what that's gonna do is that's gonna sharpen your edges inside of your rendering so you can see how if I turn sharpen on and I adjust this my edges get really defined and then if I turn it off then a lot of my edges are more like fuzzy in the background and again it's another thing that's just it's very subtle but when you make that change you can see how it definitely changes the way this looks inside of your rendering so I like to turn the sharpen little further up I like to have my edges just a little more defined inside of my image so then exposure is going to adjust how bright your image is so if you want this to be brighter you can drag it to the right if you want it to be a little dimmer you can drag it to the left so I would say I like to keep this kind of in the middle here for the most part you know maybe move it up like point one or point two or something like that but not too much more than that but you can use this to adjust the overall brightness of your scene so another thing it's going to be really important when you do this rendering is your reflection planes so reflection planes defined to lumion where it should calculate your reflections but if you click on this and you come in here and you click on the button for edit reflection planes what you want to do is you want to add reflection planes wherever there's glass in here and I'd like to add it to the water but the water is kind of weird it's not in here as a as an actual plane so it's not working very well generally you want to add this to your water as well but you can see how I've added this to all of the glass materials that are really gonna be prominent in my scene one thing to note about this though is this is going to affect the length of your rendering so the more of these that are in here the more this is going to come in here and do calculations with your light and things like that so just depending on your rendering if you're having huge performance issues maybe don't put these on glass that's gonna be like way in the background or stuff that you can't see very well as having those reflections isn't really going to be that important anyway and so then my last tip something that's gonna save you a bunch of time is once you find a setting in here that you like so for example this one I would say go up to your file option and click save effects because what that means is that means you can then save this setting and you can open it up in other renderings so you're not gonna have to re-render this and so because I've saved this if I go back and I open up a different model so like for example if I go open up the villa Wagner model and bring this in instead of having to do anything really complicated I can just go into my photo mode but I can find kind of a view that I like so let's say for example that I like this camera view or something like that you could just go in and you can do a file load effects and you could just find this effect so in this I've saved it as early evening you can see how you can bring this in without having to make a whole lot of changes or anything like that and then all you have to focus on is if you remember we talked about lighting you probably need to add some lights into this one so you could just come into place mode you could add some lights up here I'll add kind of a down light in the middle of my pool and then a couple lights on the walls and then if I go back into photo mode you can see how I've already got that preset loaded up and ready to go and so now if I wanted to render this I could just come in here and make whatever changes I want to make so like for example for this one I would turn the vibrance of the colors up a little bit maybe adjust the saturation a little bit to get that kind of same effect that we had in there before and from there you could just render this out and you'd have a really good rendering using just those using just those quick settings that you'd already saved so again all I had to do to generate this rendering was just loaded those pre presets you can see how that was a huge time-saver for me not having to go in and set all that stuff up twice and so if I was to go in here and render this photo by clicking on render photos and run this you can see how this is going through and this is calculating things like your reflections and everything else because there's not a whole lot going on in my sky in the background I'm not getting a lot off of there so you can see how once you run your rendering I think this looks really good I like the way the lighting is I might change the vibrance just a little bit because it's a little too blue for me maybe I'd change the color temperature or something like that but overall I think this rendering is really good so that's where I'm going in this video leave a comment below let me know what you thought is this kind of video helpful to you are you usually using lumion for your renderings I just love having that conversation with you guys if you like this video please remember to click that like button down below if you're new around here remember to click that subscribe button for new rendering content every week as always thank you so much for taking the time to watch this I really appreciate it not we'll catch you in the next video thanks guys
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Channel: The Rendering Essentials
Views: 62,585
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Keywords: rendering tutorials, SketchUp rendering, Vray Rendering, the rendering essentials, therenderingessentials, rendering lessons, photorealistic rendering tutorials, architectural visualization, lumion tutorials, lumion rendering, lumion rendering tips, lumion realistic rendering tips, lumion realistic renders, lumion tutorial, lumion 9.5 tutorial, lumion 10
Id: lq4bWr2Dd3E
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Length: 15min 18sec (918 seconds)
Published: Wed Oct 23 2019
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