Lumion Photorealistic Rendering from SketchUp Model (EP 1) - Modeling and Importing from SketchUp

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what's up guys Justin here with the rendering essentials comm back with another Sketchup and lumion tutorial for you so in this video I wanted to give you a little bit more of kind of a start to finish on creating a model to bring into lumion I got a comment last week that it's great that you can create good images using the lumion default models but it's a lot harder to make them look realistic using your own models and stuff like that and so we're just gonna do kind of a simple model here and see what we can create so let's go ahead and just jump into it alright so to start off I'm just gonna create kind of a simple building so it's not gonna be anything too complex I'm basically gonna create a shape that uh it's just gonna kind of stand up like this and we're just gonna draw kind of a sloped roof it's gonna be kind of an exterior metal panel kind of building so we're just gonna draw this face in Sketchup then I'm gonna use the offset tool to offset this end maybe twelve maybe twenty four inches so we're just gonna offset this in about 24 inches and we'll just move this line down so that these faces kind of merge with the ground here and so all we're doing in this case because I don't want to get super complex with this is I'm gonna use the push/pull tool to push pull this back I'm going to tap the control key in order to uh make that create a new face and we'll say it's gonna be 25 feet long and I'm gonna go ahead and reverse this face because you always want that face facing outward and then what I'm going to do is I'll go ahead and I'll push pull this out a little bit because we've probably got maybe a 24 inch recess on the side here as well and so then the other thing I'm going to do is I'm going to double click on this face right click on it I'm going to make it a group and then inside that I'm gonna use the extension lattice maker in order to add glass in here so we'll set our lattice material to in this case I'll set it to black we'll set our pane material to glass and we'll click OK so what we're gonna do now is we're just going to kind of portion off this face so that we can use lattice maker which is an extension in order to create hourglass in here so basically I'm showing it where the mullions are gonna be in my glass so we'll just come in here and we'll select all these different faces will activate lattice maker and we'll set our lattice material to black and our pane material to glass and basically what this extension does is it creates basically a lattice that has a piece of glass inside of it and then I'm going to take that and I'm gonna make a copy of that using the move tool in copy mode to the backside here we'll push pull this another 24 inches and I'm gonna go ahead and I'm gonna make all of these edges into a group and so what I'm gonna do with all of those edges is I'm going to apply a metal panel material to them and one thing you need to note though when you do that is let's go ahead and let's add this metal panel and this metal panel is going to be this is a metal panel material that I downloaded from the website polygon comm and basically what I can do with this or what's great about the materials from polygon comm is they come with and what's great about the materials from polygon comm as they come with different normal Maps and other things that you can use in order to make this material look more realistic and we're gonna have to adjust all of this in lumion the one thing you need to do though when you think about materials in lumion is you need to break up your areas and also you need to break up your materials because if you remember when you adjust something when you adjust a different material in here it allows you to select objects by materials and so these materials on these phases because they're gonna have to be mapped a little bit differently and they're gonna have to face kind of this way as opposed to straight up and down you need to go ahead and have those in there as their own materials and so in this case what I'll do is I'll just put a placeholder in here of some kind of cladding on these two and then another kind of cladding over here and the only thing I'm doing is I'm putting a placeholder material on those that I can then go in and replace in lumion and then the other thing I'm going to do is I'm gonna go ahead and I'm going to draw a concrete slab here and we're gonna give this whole thing a little bit of thickness because it's gonna sit on the ground and lumion so we'll give this a thickness maybe of like six inches or something like that and you can go ahead and you can push pull these edges out reverse this face the proper side is facing out and you can also gonna hide this glass for a second I'm basically going to break this slab up and then apply a separate material to the interior and the exterior so that I can edit them separately in lumion so you can see how what I'm doing in here is I'm just applying different materials that I can then replace with in lumion so now I'm gonna do an edit unhide all and so now I think this is pretty much ready to go the nice thing about this is you can always reload it after you've made changes so I'm gonna go ahead and save this simple building I'm just gonna do a file save as and now this model is saved and so just a quick review what I've done is I've come in here and I've created this simple model I've applied materials in here and every single face that I think might need a different material in lumion I've applied a different material to it and now I think we're ready to go the nice thing about this whoops the nice thing about this like I said is we can go back and make changes in a bit if we need to so we're gonna go ahead and do a file save now we're gonna get to the next part which is actually working in lumion okay and so tip number one when we do this is you don't have to recreate the wheel on everything so I'm not gonna go through and create a brand new complete background image in this case I'm actually gonna use something that's been provided to us in an example model so again I'm gonna pull in this farnsworth house model you could pull in one of the others as well but the nice thing about this is you can actually delete out the farnsworth house model and then use the landscape and everything else in the background so use the stuff that you have in order to create the stuff that you need so you can see how this is in here in lumion right now and it's already got the great landscaping in the trees or we're actually gonna use that we're gonna utilize that in a future video we may go through and talk a little bit more about these settings and looking at why exactly this is so realistic with the like materials on the ground and everything else but for right now all we're gonna do is we're just going to use the trash object and we're gonna remove out this house we're also going to remove out of these other objects as well and so when we do that we're just gonna go into move mode and we're gonna turn all these filters off because what these filters are doing is it's filtering out all of the different points that you can use in order to trash these out so you can see how as I turn these filters off now I can come in here and just remove these objects and you can actually select multiple objects by dragging a box across them and then clicking on the little icons that way and so we're gonna have to delete out some of these other things too so I'm going to turn off the nature filter and I'm gonna remove some things like this grass and we're gonna have to clean this up a little bit in a minute but for right now let's not delete anything else out let's go ahead and bring in our Sketchup model that we created and so to do that we're gonna click on objects place object or sorry we're gonna click on objects imports and we're gonna click on import new model and then in this case we're just gonna bring in our start-to-finish model it's gonna ask where you want to import it to I'm just gonna leave it in Maine for right now and I'm just gonna click the checkbox and so that's gonna allow us to bring this in and place this in our model so I'm just gonna click in order to place that and probably should have deleted out my default model on this one in Sketchup but the nice thing is I can go in erase that out and do a file save and you may actually be able to get this to update automatically using the live sink but for this in this case all we have to do is just click the re-import model button and that'll reimpose with the changes that you've made and I'm gonna go ahead and I'm gonna bring the height of this up a little bit because we want our slab to be above ground and we can go ahead and rotate our object let me go ahead and rotate it 180 degrees and we'll just move it to the point that we want it to be in so the first thing you're gonna know is you're getting a whole lot of grass kind of showing through in here there's a couple different reasons for that so because this is up above your ground plane it may need to be up a little bit more but in this case there's a couple things we need to do in order to get rid of this probably the biggest is you've actually got some grass models in there that you need to erase and so you can do that just the same way by clicking on move mode and trash object and you're gonna have to delete out these extra leaves and we can place some back in in a little bit but for right now you want to erase out the ones that are kind of conflicting with where your model is so you can see how I was able to Trash those and then the other thing we want to do is this is actually putting grass in this location so we're gonna come in with our landscape and we're gonna paint a different material so instead of there being grass we're gonna paint something else right there and I'm gonna adjust my brush size a little bit you can see how I'm picking something else in order to paint in here and you can see how as I do that along this edge you can see how this this is painting that material on the ground but it's also removing the grass that was showing up in that location so you can see how I can kind of paint out the grass right up against my slab a little bit so that I don't have grass showing up through my slab and so now we're gonna go in and we're gonna adjust our material so that's the next thing about your workflow is once you bring this in you need to adjust your materials and so to do that we're gonna click on the materials section and you can see how the reason that we brought in these different cladding materials as their own materials is so that we could replace them so the first thing I want to do before we do any of that is I want to go ahead and adjust this metal panel rectangular in order to be a little bit more realistic and so the way that I can do that is I can click on it to select it with the material library and you can go into standard you can double click on that and you can see how this has your color map object in here you can also load a normal and then the other thing is we have to adjust some of our settings because right now this is a little actually a lot too glossy so we're gonna bring our gloss down so you can see if you turn your gloss all the way up this gets almost mirror-like and you can adjust this a little bit if you want to to get a little bit of gloss or you can take it down to about nothing in this case I took it down to about nothing and then what I want to do is I want to load the normal map that came with that material so if you download materials from like polygon comm they have normal maps that this'll basically load to create like bumpiness and make this look more realistic so in order to do that I'm just going to double click and I'm gonna go find that normal map so in this case there's a 3k so there's two different files in here I'm gonna pick the smaller one in this case but if you're trying to be really detailed you can pick the heavier one but you can see how when you do that all of a sudden all of these joints are getting rendered a lot more realistically than they would have otherwise and so you can adjust how strong that normal map effect is by dragging this relief button and you can adjust the size too if you want to you can adjust the scale by clicking and dragging here so this allows you to kind of move things around you can also place them using like the XY offset if you want to so you can move them up or down by adjusting that offset so I'm actually gonna split this video up into two parts because it's getting a little bit long in the next video we're gonna talk about how to rotate and adjust our materials so they're mapped properly on our faces as well as some of our export settings and how to export our images using lumion so leave a comment below let me know what you're thinking about this so far hopefully this is helpful to you as always if you like this video please remember to click that like button down below if you're new around here remember to click that subscribe button for new rendering content every week thank you so much for taking the time to watch this I really appreciate it and I will catch you in the next video thanks guys
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Channel: The Rendering Essentials
Views: 516,245
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Keywords: rendering tutorials, SketchUp rendering, Vray Rendering, the rendering essentials, therenderingessentials, rendering lessons, photorealistic rendering tutorials, architectural visualization, sketchup rendering, sketchup lumion, lumion tutorial, lumion step by step, sketchup lumion rendering, sketchup lumion tutorial, lumion photorealistic rendering walkthrough, lumion photorealistic rendering step by step
Id: dVnQNwNmIqE
Channel Id: undefined
Length: 13min 5sec (785 seconds)
Published: Tue Oct 23 2018
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