(bright music) - When a bunch of people who
love video games get together, I swear, man, sometimes magic can happen. Of course, the gaming industry
is filled with problems and some gamers on the internet
can be loud and annoying. But the power of video
games, in our opinion, is still a strong force of positivity and cool stuff can happen. So, today, we got 10 examples
of players who came together to do some impossible and
frankly, really cool things. Let's get started off with number 10. The "HELLDIVERS" community is a big one. As you probably know, "HELLDIVERS 2" really
took the world by storm, because it's just a fun, solid multiplayer third-person shooter. You could technically call it a games as a service type game,
but it does it right. How does it do it right? I don't know. It just doesn't everybody off. It feels pretty fair. It
feels pretty generous. The focus is just on playing the game. You don't really have to worry
too much about other stuff. But when there are things
that go on in the games meta or in the surrounding community,
it can be a lot of fun. There's all different types of examples of people essentially banding
together to fight wars and really actually have
that "HELLDIVERS's" passion. But there was one time where players got together to literally
save the children. Many times in the game, situations pop up where you choose where to focus your fight and it's up to all players to hopefully focus on one
area to really win that fight. And situations arise. This time, it was about
either going to one planet to fight for victory with the reward ultimately being a new stratagem unlocked, like a new opportunity, a new way for players to
blow things up in game. Or go to this other planet, get this victory, and
just save the children. I mean, save the children in the sense that like there was an order
given to liberate this planet that thousands of survivors
were apparently trapped in Super Citizen's Anne's
Hospital for Very Sick Children. You just had to go out and win this and theoretically save the children. That was it. There was no reward. It was just like a funny,
silly little thing. But believe it or not, players really rallied
behind that imaginary cause. That made up thing, this fake hospital, they fought for those damn children. "HELLDIVERS" people are unbelievable. And because of their
victory, believe it or not, the developers behind
"HELLDIVERS 2", Arrowhead, they decided to make an actual real world monetary donation to Save the Children. Save the Children of course,
is a famous children's charity. It's been around for like decades now. They raise money for
feeding kids in countries, poverty-stricken children, children affected by
war, educational needs. They basically do it all. Players could have gotten these really cool anti-tank
minds to use in the game, but no, instead, they rallied
around saving the children for basically nothing. But then, they ended up
getting a real world reward, of course, of like I
said, Arrowhead announcing that they donated $4,311
to Save the Children. That's awesome. Along with that, of course, many players decided to also donate to this charity in
solidarity, and that's great. Next, over at number nine, recently, the "ANIMAL WELL"
community got together to solve a puzzle that
was meant to take months or even years, but they
did it in just a few days. So, if you don't know, "ANIMAL WELL" is a really, really unique and special MetroidVania
that that's less about combat and killing stuff and more
about exploring the vibes, figuring out cool puzzles, and it's just got gorgeous
visuals, sound design. They really nailed it with this game. It is incredibly unique and it was top of the
Steam charts for a reason. But it had a lot of depth, a lot of hidden secrets, a lot of puzzles. And the biggest one involved this mural in the
game of a pixelated rabbit. This apparently needed 50 people to solve just like one
part of this whole thing. And this puzzle, again, was intended to take
weeks or months to solve. The developers actually say this straight up in a secret
message in the game. But believe it or not, I
guess the early popularity of this game, the community got together and managed to solve it just
a few days after it came out. We don't wanna get too
deep into a lot of it, because this game is about the discovery and we don't wanna spoil things,
but this is a big example. But "ANIMAL WELL" is filled with a bunch of other cool little things. You should just check
out the game either way. Take that from this. Next over at number eight, "Titanfall 2". "Titanfall 2", an incredible game. We've talked it to death at this point. It's one of our favorite
first-person shooters from a single player, adventure campaign. It's perfectly well-paced.
It's a really cool adventure. And then, the multiplayer is great. It's "Titanfall". You hop in
robots, you fight, it's sick. We've been singing the
praises of this game forever. We wish it had more success. We wish it got a sequel, yada, yada yada. You've heard it from us before, but in reality, now so many years later, "Titanfall 2's" official
servers are pretty busted and for a lot of people,
basically unplayable. But fans still wanted to play this thing. Damn it. They want the multiplayer. So, they got together and there's this fan-made thing called the Northstar Client, which adds a custom server browser to actually make it
possible to get into a game. That is absolutely awesome. Like I said, when players get together, they can do incredible things
when they really love a game, especially if they have
the technical knowhow. Look at the world of mod's
improvements, things like that. And the Northstar Client is
a great example of a good fix to essentially keep a game alive. If the publishers, the corporate overlords
aren't going to pay to keep the servers on or say, maybe just fix
matchmaking issues or bugs or anything like that, really maintain anything,
then it's up to the players. And this is a really good example of that. Having a custom server
browser in your game really opens things up, and
especially for a smaller, tight-knit community around this game, it's perfect for that. Next overt number at seven,
this is just a funny one. It involves "EVE Online", a massively popular online space game that is essentially its own world, its own community, its
own depth of politics that people participate in off the game, on the game, the in-game economy. All the complexities
of this thing is wild. And (chuckles) more recently,
there was this whole thing, a massive battle with 3,500 players that started really
just because of boredom. Now, again, "EVE" is such
a tightly controlled thing, like a well-oiled machine
ran by the community. I'm a layman, I'm on the outside, but essentially, things
were going smoothly, all the people existing
in the factions and stuff, things were going along like a
Cold War typicals type thing. Tension, but no actual real battles. But then one day, a massive one erupted. This was a huge "EVE Online" fight that just seemingly came about,
'cause everybody was bored and just wanted to have a big battle. They wanted to have these
massive dreadnoughts starships shoot each other. The ships were crashing into each other doing all kinds of crazy stuff. And the quote in the after action report on the "EVE" subreddit is there were some
questions on what escalated to that battle in sector 4-ABS8. I would argue most fleet
commanders in all blocks agree. The answer is boredom. And you know what? I get it. Listen, it is great to live your life out in this highly detailed space game, trade with other players,
negotiate with other players, but sometimes, you have
a big ship with big guns and you wanna shoot those guns and just blow stuff up
and fight other players. And you know what? They went for it. But it resulted in a
absolutely massive battle. 3,500 players all engaging in this battle is a pretty staggering fight. "EVE" has so many cool examples of this. The community is absolutely
incredible around this game. This one is only scratching
the surface, but look into it. Next down at number six, "City of Heroes". "City of Heroes" was an awesome MMO. It was essentially the superhero
MMO from back in the day. You would make your own hero, you'd fly around a city,
engage with other players. It was really ahead of its time. It was really cool and
people played it for years. Now, this big MMORPG was
actually shut down by like 2012, but people managed to still
play, thanks to fan servers. Now, this server was
operating in secret for years and was supported apparently
by former game developers. But the coolest thing was
that like the community, these fan developers were so dedicated and did such a good job
running these servers, that they actually
managed to work out a deal with the publisher, NCSoft, to get a license to
keep this server going, so that they could just publicly run this awesome game continuously. Many thought this game
coming back in any way would be like impossible, but thanks to a dedicated fan base, getting together, having
this fan server, playing it, and then reaching out to
NCSoft mean the game lives on. And that is incredible. Again, sometimes, the
corporations out there aren't gonna keep your
game around forever. They're either not gonna maintain it. They're not gonna host it on a server. Their rights to it, their license, their whatever can expire. So, it's up to the players to take matters into their own hands. And in this instance,
actually reaching out and working with the owners of the intellectual
property to keep it going and nailing that, that's amazing. I don't know. I don't have anything else
more to say about that. It's just incredible. Next over at number five, let's talk about "Super Mario Maker". People loved these games and people loved creating their
own levels in these games, but making them extremely difficult. You were able to make your own levels and upload them to Nintendo servers and they'd be hosted in the game and anyone could access
them and try to play them. But unfortunately, no game
servers, I guess, last forever. And with "Super Mario
Maker", Nintendo announced that they would be closing down their online services for it. And there was a deadline of
April, 2024 and everything, and that's where Team 0% came in, who I'm going to consider probably like the ultimate completionist. Essentially, what they set
out to do together as a group, as a community for this
game, was to make sure that every user-made course
in the game and uploaded would be completed by at least one person other than the original person who created and uploaded the course. So, essentially, every single weird, crazy level had to be completed. They kept track of it all publicly. It was a big thing, and
it's just a really cool idea to set out and really do that,
really see this game through. And everybody's creations really getting their time in the sun. Of course, some of the
levels were absolutely crazy. You've probably seen the memes, the videos of some of these
outrageous levels out there. One of the big ones was
called Trimming the Herbs. This is infamous. It was apparently attempted
over 280,000 times. Now, it turns out the guy who made this actually used like a tool
assist for this to make this. So, technically, it was
not a legitimate level for Team 0% to really complete,
but they did it anyway. The level was finished right before the deadline on
April 5th, 2024 by Sanyx91SMM2. Absolute god-tier level Mario playing. I can't even believe this. That's an individual,
but again, it's the work of this whole group getting
all those games completed. And now with "Super Mario Maker 2", they do plan to do the same. They plan to clear every
single user-created level. And with that, we wish
them good luck, Godspeed, whatever phrase you want,
you're gonna need it. Next over at number four,
we have the game, "Foxhole". This is a recent game. It's been early access for many years, but essentially, it's a real
role-playing sandbox war game like an MMO, where in
the role-playing sense, I mean like you're actually
worrying about logistics, positioning, casualties,
that type of stuff. It's not really about
the running and gunning, it's really about all the more boring
logistical stuff around war. And I say boring, I mean
that with no disrespect. Some people absolutely
love this type of stuff and they were apparently
really loving "Foxhole", because while there is
like an always ongoing war and communities jumping in and stuff, there was a battle that was waged so hard and went on for so long and was so big that it
actually crashed the server. This battle, according to pcgamer.com, we'll link that in the description below, actually raged and I quote,
for 48 real world hours. The battle went on so long
and achieved such scale that at one point, it crashed the server. You can tell just like looking around that for some of the
people who play this game, this was one of the best moments, because it went on for so long. There were different rallying points, moments and stories of comradery really getting into this stuff. I can only scratch the surface as someone totally on the outside, but I've talked so much in a lot of videos about how "EVE" is just this amazing, stunning community-based thing that some people don't
even realize is out there. I'd say look into "Foxhole" too, because they got some cool stuff cooking. Next down at number three, the original "Tetris"
on NES can be beaten. The way it can really be completed is by essentially breaking the game or reaching the, quote,
unquote, "kill screen". Essentially this is, you
play the game so hard and so long that you push the game to its computational limits
and just totally crash it. This has for years been thanks to a tight-knit community effort that includes these really
bizarre high level strategies where it doesn't even look
like properly playing "Tetris". You have to think differently about it when it gets that crazy. You have to have deep
knowledge of this game. And along with that, some over the top unbelievable
hand-eye coordination. Only a few players were even good enough to play at such a high level as this, but they always worked together and cheered each other on. And the ultimate winner is Blue Scuti. This 13-year-old was the first person to reach the game's kill screen after a 40-minute 1,511-line performance. This community had been
pursuing this type of outcome, but ultimately was kind of
thinking it was impossible. Still, it was done. I think this is one of the
most incredible things. I'm so glad to see that Blue Scuti actually got to meet the
creators of "Tetris" after this, because this is just an unbelievable feat. He's of course, only 13, but there was a whole
community of "Tetris" players behind him also working,
pursuing this type of thing, developing weird techniques, like I said, in terms of playing the game, even how you hold and use the controller. And to this day, this is
like a very recent story. So, there is recency bias, but I do think this is one of the most incredible video
game achievements ever. I think it's gonna be
pretty hard to top this one. I've just watched the
video of him doing it. It is out of this world. Now down at number two, "RuneScape". "RuneScape" is an unbelievable thing. It's been around for so long of course, but it's very different now. Still, there's old school "RuneScape". Old school "RuneScape" is kind of like keeping the
tradition, the old feel, like the old source code
of "RuneScape" alive essentially as it wrapped
up in I believe, 2007. Now, the developers, Jagex, of course moved on to newer
"RuneScape" and all that, but in terms of keeping old
school "RuneScape" alive, in 2013, they announced that
it was going to be a thing, but they put out a poll to really see community interest,
to gauge their interest. The poll was to decide a couple of things, but the biggest thing was whether or not this was
going to be free or not. Were the developers going to have to charge players an
additional member's fee or not? Would players want that? Well,
they spoke with their votes. The developers were
looking for 500,000 votes to allow no additional membership fees. But unfortunately, as of March, 2013 when the poll concluded, the tally of votes was 449,351, falling short of that 500,000. But it was so close, thank God that Jagex said,
okay, cool, we hear you, guys. Players were able to play and
access old school "RuneScape" without any additional fees
or like membership charges. And I think that's an absolute win for preserving this older
version of the game, the game that I used to play in the library in the very early 2000s. The developers had said, okay, for six months, old school
"RuneScape" will have no charges. But ultimately, they ended
up keeping that going. You can totally access it free
to play without a membership. You can buy into it if you
want, but it's out there. I think that's a win for everybody. And I also think for a game
that seems like it feels so niche now for a half a million players to get together and vote, that's big. Now, finally down at number one, there was the massive world of "Warcraft" Secrets
community that worked together to solve what was nearly
an impossible puzzle. According to Eurogamer, a void cat pet was added to the game, but players couldn't find it. Players couldn't figure out how
to access it, how to get it. They eventually figured it out. This puzzle was apparently
notoriously difficult. There wasn't really a lot of feedback or indication what to do, but 160,000 members in this world of "Warcraft" Secrets
Discord were working at it. This was in 2020 back
when this story broke. That is a shit ton of people. That's like the biggest world of "Warcraft" Discord, I believe. And with 160,000 members working at this, banging their heads at this, it took them just under
12 months to solve. That's almost a year. It's crazy considering how long that took with how many people were
actually attempting this. It's a really wild story. There's actually like a personal real world connection to this. And part of the puzzle was solved thanks to referencing some music, a DataMind soundbite from the game. It's really complex and weird. I don't have time to explain
all the story and lore here. And again, I am the layman,
but it is worth looking into. But it's not really about the individual
moments in the journey here. It's the fact that it was done, absolutely staggering level of stuff here. My favorite thing about this whole story is that the creator of this puzzle, principal game designer, Jeremy
Feasel, he tweeted about it. He acknowledged it simply stating, "Nice job", happy face emoji. After almost a year of work, (chuckles) that's what he posts. I love it. So, those are 10 incredible moments or just massive crowd movements
where players came together to do impossible things, where it's solved the impossible puzzle or raise money for charity,
or save a game, or fix a game. There's a lot of cool stuff
out there that can happen. We've done videos like this in the past and we wanna talk about more. So, if you got any other examples, be sure to hit us down in the comments. If you like this video though, clicking the like button helps us out. We appreciate that. We put out videos every single day. So, thanks for coming around,
but we'll see you next time.