10 GREEDY Video Game Moves That SHOCKED US

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(electronic chiming) - [Falcon] Game publishers often work very hard to find ways to innovate in greed. I love me some video games, but I don't love me some video game companies. Hi folks, it's Falcon, and today, on Gameranx, 10 of the greediest game company moves ever part two. Now I'm just gonna put out a little quick disclaimer: This doesn't necessarily mean developers. A lot of the time developers are harangued into doing crap they don't wanna do because it's ultimately the publisher's say. That's not to say there are no greedy developers. They exist, of course. But I want people to know that I'm just not automatically saying that. A lot of the time, the creative teams behind these games really just want to make games. Without any further ado on that though, starting off at number 10, "Escape from Tarkov" charging (chuckling) $250 for the long-requested PvE mode. We're gonna start this one off hot today, folks, 'cause this one just sounds horrible, and it's worse. So at the end of April, the "Escape from Tarkov" developers, Battlestate Games, announced they were going to finally add a proper co-op mode to the game. Yay! It's not free, though. If you want to access the new mode, then you have to buy the absurdly overpriced "The Unheard Edition," which is, seriously, I am not making this up, $250. I would like to call this "The Unheard of Edition." But, eh. What's included in it? There's gotta be stuff other than just this mode, right? Sure. You get a variety of pay-to-win crap, like expanded pockets, additional equipment, and resource space for your stash, and also "Dree access to all subsequent DLCs." Free access (laughing) for $250. The last one stands out 'cause "Tarkov" previously sold the $150 "Edge of Darkness Edition," which also promised free access to all future DLC. That edition of the game mysteriously vanished from "Tarkov's" storefront. And guess what "Edge of Darkness" owners aren't getting? That's right, it's the PvE mode. So, just to be clear, I gave that warning that says it's not always devs. There's often a company above them. That's not the case here. The "Tarkov" devs aren't just selling some extremely overpriced version of their game, they're also taking back the promise of free DLC for people who bought the slightly less overpriced edition of their game in the past. Somehow, it gets worse. There was, of course, a ton of fan outrage over the whole thing, so Battlestate tried to make things right in about the worst way possible. In an attempt to calm "EoD" edition owners, Battlestate offered some rewards to those players, which included a bunch of pay-to-win parts of the bundle, as well as access to offline PvE for "EoD" owners for six months. Wow! How generous. And along with that, they dropped this other bombshell: "High priority matching for 'EoD' owners for six months." Wait, what? That wasn't one of the selling points of "The Unheard of Edition." Are they also selling priority matchmaking? Like, are all the free second-class citizens now gonna have to wait in line while people who pay get to the front of the line? It's all a mess and it's utterly cratered Battlestate Game's reputation among its player base. Sucks because "Tarkov" is a cool game. Eh, what you gonna do? And number nine, "Metal Gear Survive" made you pay for additional character slots. Konami's reputations pretty much in the toilet by the time "Survive" came out. The Kojima-less "Metal Gear Solid" spinoff has its defenders, but there's no defending the almost free-to-play level of nickel and diming this game tries to pull on you. We did talk about this in our previous "Greediest Video Game Moves Ever" game, but neglected to mention this whole debacle: Making you pay for extra character slots? Like, there's microtransactions everywhere, and most of them are unnecessary. They're at least for things that players have grown accustomed to paying for. It's not good, obviously, but the most outlandish microtransaction is that they actually want you to pay for more character slots. In a mostly single-player game, they somehow expect people to happily go along with paying a $10 fee to unlock slots two, three, and four for characters. Even most free-to-play games give you at least one or two more character slots before asking for extra cash. But not "Survive," which is not a free-to-play game, it's a game that you had to buy. And one thing I do wanna emphasize is that a lot of headlines and articles got the nature of this stuff wrong. It wasn't save slots that Konami was selling, it was extra characters. You know, like, when you're selecting to start a new game in something like "Super Metroid," this would be like you'd have to pay to fill out those other slots. I don't really know who's willing to play through this game a second time and need that extra slot, but the fact that they're trying to charge real money for it is ridiculous. Especially on top of a game, like I said, that already cost 40 bucks! And number eight, Ubisoft locking a Jabba mission behind a $100-plus special edition. Pre-order bonus is just getting out of control, and people are really starting to get sick of it. "Star Wars Outlaws" is hardly the first game to have an overly complicated overpriced pre-order catalog, but this one may be one of the most expensive we've seen yet, and it's such a high-profile game. There's your standard $70 version, which, yeah, I guess we're used to at this point. Gotta love that inflation. But then there's the $110 "Gold Edition" that comes with the season pass, an exclusive mission called Jabba's Gambit, leading people to believe that if you wanted to see the Hutt himself, you're forced to pay up. It's not quite accurate. You work for Jabba in the game, no matter what. This pre-order bonus is an extra mission. But still, that's $110 at launch. If you wanna pay even more, there's the "Ultimate Edition," which comes with a bunch of extra skins and crap and costs an eye-watering $130. I don't know if they're just trying to be deceptive or if they just changed the bundles after the initial backlash, but the "Ultimate Edition" says it does come with three days of Early Access. While the infographic says for the "Gold Edition," there's Early Access listed everywhere. But if you look at the product description, it says Early Access with the "Gold Edition." So, at very least, they have created a labyrinth of nonsense here and it all sucks. This pre-order crap is just worthless, but it's "Star Wars," so they know what people are just gonna pay up! And number seven, EA charging $360 for a one One-Winged Angel Deathbox. "Apex Legends" has had microtransaction problems for a while now, but they're not getting any better. In fact, they are getting worse. Just recently there's a crossover event with "Final Fantasy VII" where they pulled their usual antics but bumped up the price. Normally, they do this thing where you have to unlock so many cosmetics, usually around 24, and you get access to this Mythic rarity item that they've got dangling in front of your face. This thing can be obtained randomly, but it might as well not be in the rotation 'cause the chances of getting it are very close to zero. And even then, that's not always the case. Sometimes, these Mythic items are just gone for good. Normally, if you want to unlock these event heirlooms, it costs around 160 bucks, give or take how many crafting materials you have. As somebody who hasn't seriously played "Apex" in a while, those numbers are pretty ridiculous. It's all digital crap that's effectively worthless, yet they're still somehow getting away with charging more than 100 bucks for this junk. With the "Final Fantasy VII" crossover, again, it's worse. Now, if you wanna unlock the rarest item, which is the One-Winged Angel Deathbox, you gotta get 36 total cosmetics, which is gonna cost around $360. It's a box with a wing on it. Yeah, for people who play "Apex" regularly, the cost is more like $290, but that's $290 for a box with a wing on it, One-Winged Angel Deathbox. And it somehow even gets worse from here, 'cause fans of data mined the game and found a $700 potential heirloom in the game files. So they've just tested the waters with these absurd "Final Fantasy VII" item pricings. There's no upper limits in microtransaction prices anymore. They're just like, "Ah, we assume somebody out there "is dumb enough to pay for 'em." And somebody Is, obviously. Of course, somebody is, that's how things work. At number six, Razer sold $100 face masks that don't really do anything. It's corporate greed at its most idiotic. Back in 2021, at the height of the pandemic, Razer revealed these frankly ridiculous-looking Zephyr face masks, which they claim used N95-grade filters. They charge 100 bucks for them. They were planning a more expensive $150 version called the Zephyr Pro, but they didn't do anything. They were not N95 makes. They never submitted them for testing. They're incapable of doing the one thing you'd buy them to do. Razer continued to sell them as actual face masks. Only stopped advertising as N95 when they were called out on it. All the time, they tried to claim these masks were not medical devices, respirators, et cetera, but the advertising was already out there. We know they were lying, and just recently, the FTC fined them over it. Razer made about $1 million these things, but the FTC forced them to pay around 1.1 million for misrepresentation. In comparison to a lot of these bigger companies, a million bucks is kind of a drop in the bucket, but the whole product was so blatantly worthless and greedy, it does earn a spot on this list. And number five, the "Diablo III" Real Money Auction House. "Diablo III" launched with an in-game Auction House. There were two different versions of it: One in which you could use in-game currency to buy things, another which sought items trade hands using real-world cash. The Real Money Auction House, or RMAH, was one of Blizzard's biggest and most noticeable backfires. And while they've made plenty more mistakes in the past few years, the first greed move was perhaps their worst. The thing about the Auction House is that many people look back at it fondly for some reason because people, some of them actually managed to make a lot of money relatively easily. A lot of players were willing to pay, frankly, ludicrous prices to get the gear they wanted. I'm talking hundreds of dollars for a single piece of gear. Of course, blizzard got their cut of every sale, and at least, for a little while, it made them a lot of money at the expense of the game. But because any loot could be bought and sold, they made items rarer, which turned the game into a barren wasteland full of dull gray loot. That didn't mean players weren't getting loot, just that buying the best equipment on the Auction House was the main way to do it, and well, that broke balance on the game pretty quick because it made the rarest and best items too easy to get. Basically, the Auction House made "Diablo III" a worst game that catered to the worst impulses of its player base all because Blizzard wanted their cut from the "Diablo II" black market. At least, they eventually reversed course and removed the Auction House from the game completely. It's a rare outcome for this kind of a move. Usually, the greed only gets worse, but it was a hell of a backlash. At number four, Nexon lies to players about item rarities. If you wanna hear stories of greed, look no further than Nexon and "MapleStory." If you don't know, "MapleStory's" literally the first game to include loot box mechanics, and they were called Gachapon Tickets back then. These guys are the innovators, the undisputed masters of game industry greed. For over a decade, players have suspected the game about lying about the drop rates of certain items, but it was never 100% proven, at least until early 2024, when Nexon was fined an unprecedented $8.9 million by the Korea Fair Trade Commission for this exact practice. The game advertised chances that were never possible for certain gacha boxes while making certain cubes, which allowed players to upgrade their equipment, nearly impossible to get. Back in 2011, they released a statement straight up denying they were changing probabilities, so, yeah, Nexon was 100%, without a shadow of a doubt, lying. They were lying about drop rates on their loot boxes and they were lying to players' faces when players accused them of this stuff. It's some of the most shameless greed I've ever seen. Just straight up stealing from their customers. And in the end, it was probably worth it. They got fined, yes, $11 million in total, but they made far more in profit. Those fines are just the cost of doing business when intentionally deceiving your customers is part of what you do. And number three is Star "Citizen's" $48,000 JPEG. Unless, through some miracle, "Star Citizen" actually manages to come out at some point, it's hard not to look at the hard numbers and conclude this game's one of the biggest scams of all time in the gaming industry. $644 million raised from crowdfunding pre-orders, and ships. The game was meant to come out in 2014, that's 10 years ago, and it is still nowhere even close to done. They claim that the spinoff, "Squadron 42," is basically done, and then they post updates about how they're making random changes to it. Features keep getting smaller. The scope of the game keeps looking more and more unrealistic. With the big-money donors starting to get cold feet, it's possible the game may finally get pushed out the door in the next year or two and called finished, regardless of how completed actually is. You could play the game now in pre-alpha form, but the vast majority of these ships continue to just be a twinkle in the developer's eyes and more realistically, a JPEG on a computer screen. The most expensive of these JPEGs is the Legatus ship pack, which, and I'm serious here, is $48,000! It gets you every ship in the game, sure. The majority of them do not exist, though, and there's about a 99% chance that they never will. They try to keep these absurdly overpriced bundles away from the hoi polloi by making the offers only available for people who've already spent $1,000 in store, so it's whales only, folks. But it's $48,000! That sounds like a sick joke, but there's people who actually requested this. It's too late for them. They've drunk the Kool-Aid, they're asking for seconds. But seriously, don't waste your money on this thing. That is a down payment on a house! If you have $48,000, get a house! You're better off just putting it into a paper shredder than investing it in anything involving "Star Citizen." At number two is Nintendo's price-fixing campaign. Nintendo is a company that's well known for its fiscal responsibility. They pay their employees well. They're relentlessly frugal with their spending. Their CEOs aren't even absurdly overpaid. On paper, it sounds like the ideal company. That doesn't mean they are not without their dark side. There have been multiple occasions where been accused of engaging in price fixing, famously in 1991 and again in 2002 in Europe. So they probably didn't learn their lesson the first time around. Maybe not so much even the second time around. We don't know. What do I mean by "price fixing?" It means Nintendo used their dominant position in the games industry to dictate terms to retailers. Back in 1991, multiple retailers said that Nintendo outright forced them to sell the NES at retail price, and if they attempted to lower that price at all, they would just cut the store off completely. One retailer was threatened for just trying to cut the price by six cents, six pennies, three times two, like, nearly no money whatsoever. Even back then, Nintendo was absolutely using their dominant position in the industry to push around retailers, and they were sued for it. Back in 1991, Nintendo was forced to pay $25 million back to consumers who were affected by the price fixing in the form of a $5 rebate that people could use to buy $20 to $50 games. Which is not really a particularly punitive action. The 2002 European ruling was a lot more hefty. This time, Nintendo got fined $147 million for artificially inflating console prices in certain European regions. Even though prices differ drastically between certain companies, Nintendo and its partners would punish anyone who engaged in parallel trade to get cheaper prices. Both times, Nintendo fully well knew what they were doing. They knew they were, at very least, bending, possibly breaking financial law to better serve their bottom line, and they acted anyway. Nintendo was, and still is, an extremely wealthy company. They don't need to be engaging in sketchy underhanded tactics, but apparently just couldn't help themselves. And finally, at number one, Peter Molyneux and 22Cans sold in-game land for $900,000. Anybody remember this nonsense? Back in 2021, during the height of NFT fever, Mr. Molyneux, gaming's most infamous hype man, announced this new game called "Legacy." It was, and I guess, still is, going to be one of those dystopian nightmare games that allows people with more money than sense to buy up virtual land so they could be virtual landlords. There wasn't even a game yet, but you better believe Molyneux and 22Cans were still gonna sell that bridge. The NFT gold rush was still in full swing at that time, and somebody, incredibly, managed to sell $52 million worth of virtual land. One of those plots cost $900,000 and apparently, somebody actually bought it. This was all years ago. What's become of "Legacy?" Have all those lucky landowners gotten rich yet? Well, it was apparently launched back in October '23 to basically zero fanfare, and it doesn't seem anyone has actually playing it. It does actually exist, but it's an unplayable crappy game. I don't know how anyone would spend nearly a million bucks on anything involving this because, from all accounts, it's as dead as a doornail with a rapidly dwindling player base made up mostly of desperate bag holders. I'd feel bad for the fools who gave this guy money. But after the abysmal "Godus," and, you know, basically everything this man has ever said being, at best, massive exaggerations and at most, outrageous lies, anybody who lost money on this probably should have known better. I do have a bonus for you, and it is, of course, Unity wanting to charge a runtime fee. We've covered this one to death, but gotta at least mention it here. This whole fiasco was a stupid, shortsighted, greedy-as-hell move. You probably remember it, it was fairly recent. Last year, Unity, the game development software company, came out of nowhere with this proposed runtime fee, which would charge game-makers 20 cents per install of their games after an arbitrary threshold. That's not 20 cents every time somebody buys it, it's 20 cents every time someone installs it. And it was meant to apply retroactively. It was a stunningly stupid decision that was motivated entirely by greed and ended up losing the company millions and worse, its reputation. And that's all for today. Leave us a comment. Let us know what you think. If you liked this video, click like. If you're not subscribed, now's a great time to do so. We upload brand-new videos every day of the week. Best way to see them first is, of course, a subscription, so click subscribe. Don't forget to enable notifications. And as always, we thank you very much for watching this video. I'm Falcon. You can follow me on Twitter, @FalconTheHero. We'll see you next time, right here on Gameranx.
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Channel: gameranx
Views: 672,706
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Keywords: greediest video game moves, greedy ps5 moves, greedy pc game moves, greedy xbox moves, greedy nintendo switch moves, greedy ubisoft, greedy game companies, gameranx, falcon
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Length: 18min 17sec (1097 seconds)
Published: Sun May 05 2024
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