(electronic jingling) - [Falcon] Some games go
out broken like "Cyberpunk" and some games get fixed like "Cyberpunk" and "No Man's Sky', but the majority of the
games that are that broken don't get fixed and that's what
I want to talk about today. Hi folks, it's Falcon and today on Gameranx, 10 games that never got fixed. Starting off with number 10, "Anthem". Now BioWare's reputation for quality was already slipping by the time they finally shipped
the ill-fated "Anthem", but it wasn't entirely gone. The big update to "Mass Effect 3" that changed the ending
was too little, too late, but it was free at least. And they did at least try
to address fan concerns. "Dragon Age Inquisition"
was plagued with bugs when it came out, but
mostly that was fixed. They got that game in pretty
good working order actually. The less said about
"Mass Effect Andromeda" the better though. (car engine revving) They really dropped the ball on that one, especially with post-launch support. The same could be said for "Anthem". The core gameplay felt good, but other than that, the
game had some issues. It was a game that just felt incomplete and from the get-go, like a tech demo stretched out as far as possible to meet the bare minimum of a game. To BioWare's credit they didn't immediately give up on it. They planned for a big
"Anthem 2.0" relaunch. Similar to what CD Project
Red did with "Cyberpunk", it was meant to be an ambitious update that could have potentially fixed a lot of the most glaring
issues with the game, like you know the game, "Anthem", but it wasn't meant to be. On a blog post, February 24th, 2021, BioWare announced that they
were canceling the big relaunch and focusing their
efforts on other projects, like the next Dragon Age game. They didn't immediately
pull "Anthem" or anything, but from that point forward
it was in service mode. They kept the servers up, but that was it. (inspirational music)
(lasers firing) (guns firing) At number nine is "Red Dead Online". And this one, ooh, it still stings. There was so much potential
with "Red Dead Online", but Rockstar just never
managed to capitalize on it. Their interest has always been with "Grand Theft Auto Online". It's their cash cow and if something else isn't making all the money, it's no use to them. Here's the thing, "Red Dead Online", it was far from bad. It's just that it could
have been so much more and did it suffer from
some pretty annoying issues that Rockstar left in
the game without fixing? Yes, it did. They actually never even
finished the story mode, which feels so wrong
coming from one of the, if not the biggest open
world game developers, there's a story that gets
you into "Red Dead Online", but it's never finished. Just sort of ends halfway through. Hey, you remember that thing going on? No, there's other things
going on now, go do those. Unlike BioWare who were at least open and honest about sunsetting their game, Rockstar kind of buried the news about essentially giving up on "Red Dead" in a random update. You have to scroll down to
like paragraph 11, I think. Yeah, it's 11. And that's where they say they're ending major themed content updates. Patches didn't completely end after that, but the writing was on the wall. "Red Dead Online" was
essentially abandoned by the developers. You could still play it at
the time of this writing, but the mode still suffers
a variety of issues. It's a buggy and incomplete mode that could have been a lot more. Moving on to number eight, it's "Star Wars Jedi Survivors" PC port. The console version of this
game, I mean had its issues, it doesn't run as well on PS 5 as it really should considering
the developer's pedigree. But like blatant problems I don't know, it runs well enough. I mean compare it to the PC version. The PC version, just consistently terrible
performance across the board. Seemingly regardless of your hardware. Players with GeForce
4090s seem to struggle with stuttering and major frame drops, just as much as players with 2070s. It was that way at launch and the stability has only gotten a little better with patches. There have been a few updates to the game, but it is not nearly good enough. Players still suffer
from game breaking bugs and the game crashes
constantly for certain players. All this stuff can... I mean it could be fixed, but in typical EA fashion, they've pretty much given up on the game. The last patch was
released in January of 2024 and it's been radio silence ever since. It really sucks because
the actual game is great, it's a worthy follow-up to "Fallen Order", but the performance issues and bugs are just unacceptably bad and it looks like EA and Respawn have no real interest in fixing this stuff anymore. Usually with these kinds
of high profile releases, even if they come out buggy, they do eventually get fixed, at least to some extent,
like "Batman, Arkham Knight", that game had an abysmal PC port, but it eventually got
in good working order. Here we have EA releasing one of its highest profile games out there and they just abandon it and move on to something else, even though it's not nearly
as stable as it should be. At number seven is
"Kerbal Space Program 2", the original "Kerbal Space Program". One of those early indie game hits and the game that was
supported for years and years. When they revealed they were working on a full blown sequel there was a lot of hype, but the early access release
suffered a lot of problems. Little did we know this would turn out to be a troubling trend with games like "City Skylines 2" repeating the same mistakes as this one. The game suffered from trouble
development in general, but there was still a chance
to turn things around. Heck, the game was still
pretty consistently updated up through April 25th, 2024, less than a month ago at
the time of this writing. But then it all came crashing down. On May 1st, "Kerbal Space Program 2" developer intercept was shut down along with Role Seven, the entire staff of 70 was let go. Basically, the game is done. Yes, Take-Two in their
subsidiary private division, say that they're going to
continue to support the game, but with their entire
development team laid off, excuse my skepticism about
"Kerbal Two's" future, the Steam page doesn't even acknowledge that Intercept Games no longer exists. There've been no updates
on what's actually going on or what's actually going to happen. Most likely Take-Two will put
out a few maintenance updates to try to make people think they're still supporting the game. Then quietly give up on it and hope nobody complains, all while this clearly unfinished game that will never actually
leave early access is still up for sale for 50 bucks. Honestly, in in some ways
this should be criminal. It's kind of false advertising as is. At number six is "Resident Evil Re:Verse". Anyone remember the
tact on multiplayer mode they put in "Resident Evil 8"? It was meant to launch at
the same time as the game, but it got pushed back
probably for quality reasons. Maybe Capcom knew they had
a stinker on their hands 'cause it was released with
as little fanfare as possible. They just sort of dumped it out to die, even though everybody who owned "Resident
Evil 8" had it for free. It's probably the right move. Honestly, there's not
gonna be a lot of these that I say that about, but I don't know why Capcom keeps trying to do these lame multiplayer
modes in "Resident Evil" games. Like is it impossible to make
a good multiplayer add-on to a game like this or
even like a decent one? No, it's not at all, but they clearly don't really
know what to do with it. And this is probably the worst one yet. It's about as unnecessary and fun as Umbrella Corp, but Re:Versed there's at least a chance to play some memorable
characters and monsters. It's not a bad idea for a
competitive multiplayer mode. The problem is pretty
much everything else, the net code was abysmal, it was unbalanced, it's
full of awkward mechanics, just didn't work. Also, nobody played it. The last time they updated it was on December 20th, 2022, less than a year after it came out. This is one game that
couldn't have been fixed without a complete overhaul, but it's a little disappointing because there is a
speck of good idea here, just totally wasted. At number five is "Back for Blood". First of all man, now this, it's starting to look like a pattern with Turtle Rock Studios. Making games with a lot of potential and giving up on them before they really have a
chance to get off the ground. "Evolve" was a lot more ambitious, it's asynchronous one
versus four gameplay is, I mean it was a big swing, but it was also a lot more
flawed than "Back for Blood", which is basically a
modernized "Left for Dead" with some creative ideas
like a card system. Here's the thing, "Evolve"
could have been a lot better, but "Back For Blood" is an
all around pretty solid game with just a few tweaks here and there, probably could have been great, but instead of really fostering the game and sticking with it, they fulfilled their
contractual obligations, got all the announced expansions out and then moved on to the next project. On February 2nd, 2023, Turtle Rock announced they were ending active updates
for "Back for Blood". They'd continue pushing
out stability updates and minor balance patches, but they weren't gonna give the game any major major updates and it needed some. The game is still plagued
by annoying issues and bugs that do hurt
the overall experience. Even with a small team
continuing to support it. At this point, it's pretty clear the game
isn't going to get any better and while it's still a good game overall, it never quite got to where it should be. Maybe the player base is just never there. I don't really know, but it's disappointing
seeing a game that's good given up on before it has
the chance to be great. At number four is "Wild Hearts", another solid game
getting the EA treatment. Stop me if you've heard this before. Good game gets a crappy PC port, gets minimal support from the developer and updates stop less than
a year after comes out. Yep, happen with this game too. The frustrating thing about this is that "Wild Hearts"
really had the potential to be an alternative to "Monster Hunter". There's some really fun ideas here. The elemental beasts you fight, they're legitimately creative. I mean this game actually
legitimately stands out from the "Monster
Hunter" clones out there. It's a fun game. It's just one that feels really light on content in comparison to the juggernaut that is "Monster Hunter World". Capcom has supported that game like crazy and because of that, it
still sells shockingly well years after it came out. EA probably could have done the same thing with "Wild Hearts", built up a fan base, but instead they added all
the stuff they promised and peaced out. Worse still on PC, the game is still in rough shape, at least with "Jedi Survivor", the game looks pretty good. "Wild Hearts" doesn't have that excuse, at least on a technical level and it still struggles with performance. I don't know what's going
on with EA's PC ports, but they're easily some of the worst in the industry right now. And to make matters worse,
instead of fixing them, they just like abandon... They give up, they're like "I guess it's gonna be bad forever." "Wild Hearts" was a fresh
new IP with tons of potential that people liked. They could have had something here, they could have done something here, but EA just had to be EA. EA Games, they're super lame. Like the literal version
of lame, handicapped. Like "Wild Hearts" isn't lame
like the colloquial lame, it's good, but it's
been left high and dry. Someone who needs crutches
that are across the room and EA refuses to go walk over and hand them their crutches. At number three is "Star Trek Infinite". Never heard of this one? Well it's Stellaris, but
with a Star Trek reskin. For fans of Star Trek and crunchy strategy games, which is a Venn diagram
that's basically a circle. There was quite a bit of
interest in this game. If there's a villain in
this story, it's Paradox and they're miserly philosophy on DLC. If there's a feature they
can leave out of a game and sell you later, oh boy,
the shame is non-existent. Paradox will do it. It's a business model
that served them well with their other series,
honestly, including "Stellaris". But in recent years, more and more players
are starting to push back against this sort of excessive DLC. Here's the thing, "Star Trek Infinite" didn't even have DLC, it didn't get the chance. at launched the game was bare-bonesed and the players immediately noticed, major obvious features were missing. There were only four races
to play as for one thing. In Star Trek, you don't have to be
a big fan of Star Trek to know there's a lot of
different alien species. Now there were multiple Star
Trek mods for "Stellaris" that had just as much if
not more content in them, so pretty much everything felt pointless. It did have some unique features, like an RPG light system where certain choices could decide if your faction stayed canon or went in different directions, like turning the federation
into the Terran empire. But it's never meant to be. Players at this point had just assumed Paradox Games
would improve with DLCs, that's how they've always
done it to this point, but this time they just up and abandoned the game entirely less than six months after it came out. I don't know, Paradox, these are divisive business strategies and I wonder if they're
finally catching up to them. Or maybe it's just the
general state of the industry. Nobody's happy with this crap, but whatever it is, things
aren't looking super great for Paradox right now. And the state of "Star Trek
Infinite" is part of that. At number two is "Babylon's Fall". We're two years past "Babylon's Fall's" ill faded 2022 launch
and it still baffles me how Square Enix could even
publish this piece of crap. And more importantly, how were
platinum the developers... There's so many questions here. Like these guys were behind some of the all time great action games, like what would make them waste their time on this kind of piece of crap? The whole thing is just inexplicable. It makes BioWare's "Anthem" blunder look like a sensible move in comparison. At least that game had a hook. "Babylon's Fall" looks like
a cheap free-to-play game with nothing noteworthy about it. And that's exactly what it is. Still, it's Platinum we're talking about. They made "Metal Gear Rising". Maybe they could have
turned this one around. I don't know, it seems like there's no saving this stinker. It barely got any support
past the disastrous launch and it was closed less than
a year after it debuted. The only positive thing I can
say about this whole ordeal was that it did last longer
than I thought it would. I assumed it would be shut
down in less than six months, but it managed to last a
little less than a year before closing the servers. Many games on this list
could have been redeemed with necessary support
from their developers. At least I like to think that
could have been possible. But with this one, I don't think there's a chance in hell. This game was born to fail. It's one of those things
where I wonder if Platinum didn't really want to be involved in it. Like they got themselves
into some kind of a contract with Square Enix that they had to fulfill and just hated the idea of this. Probably it's one of those like, I don't know what's going on here. Which actually is a pretty good segue into the next one. Finally at number one it's "Red Fall". Speaking of great studios making uncharacteristically bad games, "Red Fall" made by Arcane Austin, the same guys who made "Prey". You can tell their hearts
were just not into this one. The sad thing is you can see the glimmer of a good game with "Red Fall", an immersive sim where you're not confined to a single location, but rather an entire island, "Dishonored" meets "Borderlands" set in an explorable open world. But the results, they were not that. As bad as the game was though, I do legitimately think the
game could have been fixed. Arcane were reportedly working
on a major content update for the game that would've gone a long way to fix its issues. They were also working on a
long awaited offline patch that would've been the game playable even after servers shut down. But none of that matters now because Microsoft closed
the entire studio. Apparently the offline patch was just literally days
away from completion. But Microsoft shut them down anyway. So in the near future, you won't even be able to play "Red Fall" even if you paid full price for it, because without that offline patch, the game will be rendered
unplayable when the servers close. The whole story of Arcane Austin and "Red Fall" is a sad one. It's a game they clearly
didn't want to make and it shows with the final product and this is their lasting legacy. There was a time where it seemed like Microsoft would let a studio take the time to fix
something like "Red Fall", but that time is clearly passed. And that's all for today. Leave us a comment, let
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right here on Gameranx.