(electronic chiming) - [Falcon] The more people that play video games, the better. But, well, in some ways. Not necessarily in skill. Actually, kinda the opposite. And if you're among that casual mass, there are certain corners
of the gaming world, it doesn't make sense to go. Hi, folks, it's Falcon,
and today on Gameranx, 10 games you shouldn't play if you suck at video games. Starting off with number 10,
it's "Escape from Tarkov". This hardcore multiplayer
extraction shooter is known for two things, controversial developers, and its utterly unforgiving difficulty. There's a baseline expectation challenge when coming into any online game because real people playing the game are always gonna be more
unpredictable than AI. That simple. But compared to your standard shooters, this game is on another level. Everything is working against you, from the complex controls to
the bare-bones in-game map, to the lack of tutorials
for the many complex systems of "Escape from Tarkov". Everything is obtuse and difficult. Just doing something basic like healing requires multiple items that don't work the way you might think. Even something that would
normally be as simple as gun customization is confusing as hell because attachments often require other attachments to even work. Certain things only work with certain guns and none of it's explained anywhere. For most new players, the
experience of playing "Tarkov" is that you drop into a map
with your starter equipment, wander around for 10 minutes
not knowing what's going on, and then die. (footsteps pattering) (gunshot cracking) (gunshot cracking) (gunshot cracking)
(man groaning) In this game's case, you're just as likely to get shot by an AI enemy as another player, 'cause the AI in this
game is pinpoint accurate. It's also an extraction game, so if you die in a mission, you lose everything that's not insured. The best players are rolling around with modded-out weapons and body armor where you're just some chump with a pea-shooter against them. Pretty much everything is
working against you in this game. And it just dares you to keep playing. For the right kind of player,
it is the perfect game. You gotta be willing to
put up with a lot of bull, but there is a lot of
satisfaction to be had here. But if you just plain suck, maybe start with something
that has lower stakes. Playing "Tarkov" as your first shooter is like being a first-time gambler and playing Russian roulette. You don't have to do that to yourself. (man panting) (man coughing) (yelling in foreign language)
(gunshots cracking) At number nine is "Ghostrunner". So, let's roll back to something that's a little less hardcore, but still brutally difficult if you're not on the game's wavelength. "Ghostrunner"'s basically "Hotline Miami", but first person, and that means the death
comes after just a single hit. In a game where most enemies have pistols, machine guns, and worse, even experienced FPS players are gonna die a lot in this one. But if you're not, it's not so much frustrating but fun, it's just frustrating. (energetic music) (gunshot cracking)
- Get out of the way! - [Falcon] It's one of those games where you have to have
a built-in muscle memory if you wanna get good, and some people are just
gonna absolutely hate that. The thing about games like "Hotline Miami" is it's a pixel art game, top-down view. You can see everything that is
coming and plan accordingly, at least to some extent. And "Ghostrunner",
that's just not the case. You're trapped in first person and, well, sometimes the game
lets you look at the area before you go through it. Most of the time, you're forced to rely on instincts or trial and error to get through some of these fights. Also, "Hotline Miami" is a lot more mechanically
simple than "Ghostrunner". Because of first-person view alone, it can be much fiddlier, and it's easy to make
mistakes if you're new, or a veteran for that, matter. It's easy to make mistakes. It's the play style that
a lot of FPS players just aren't used to, and it can be a real smack in the face. At the end of the day. It's one of those games
that eventually clicks, or it doesn't. There's a reason why
it's kind of divisive. Some players just don't get
used to the game's rhythm, so every enemy is a
struggle to get through. It's a game that, it does
a expect a lot from you. Maybe not as much as "Tarkov" per se. It's a single-player game, after all. But the level of challenge
here can be overwhelming for someone who sucks at video games. Even slo-mo is not gonna
be enough to save you. (energetic music) (gunshots cracking) At number eight is "Rocket League". There's games with high skill ceilings, and then there's "Rocket League". Might look like a cute
little car-based soccer game that can be a lot of fun to
screw around in and stuff, and that's true, it can be. But if you're playing the game for real, against other players, you gotta throw any of those
expectations out the window. This is not an easy time. The people who play this game
now are all highly skilled, extremely competitive, and
know the game inside-out. And if you join a team as a little noob who has no idea what they're doing, expect your team to get
basically pissed off at you for being dead weight. (crowd cheering) - [Crowd] 10! Nine! Eight! Seven! Six! Five!
(explosion booming) (triumphant horn music) - [Falcon] If you wanna
play "Rocket League" online for real, you have to learn the ins
and outs of how to play it. And even at the lower levels, you need to be able to
perform some tricky maneuvers like it's second nature, to be frank. Otherwise, you're really just
of no value to your team. And that's just low levels. At high skill levels, it is unbelievable the sort of moves players
pull off in this game. Getting good at it requires
a special set of skills that are good for "Rocket League", and that's it. They're good for "Rocket League". It's a unique game. There's really just nothing quite like it in the multiplayer space, which means there's a
hardcore group of players who have been playing this for years and they're able to do some
truly mind-boggling feats. And by that I mean they will report you for sucking too hard. Games where you're on
your own are bad enough, but when you got a whole
team that relies on you to pull your weight, things are gonna get worse. This game requires a lot from its players. I mean, look at this
beginner's guide on Reddit. This is, look at this
beginner's guide on Reddit! This is a literal dissertation! For most games, getting started means skipping through
a few tutorial messages, but in "Rocket League",
you gotta study up, because your first game ever is your exam, and if you flunk it, you
might as well uninstall it. (cars clattering) (explosion booming) (triumphant horn music) At number seven is "Spelunky 2". There's plenty of brutal
roguelikes out there, but "Spelunky 2" is just next level. The first game was rough, but this one cranks the
difficulty dial all the way up and snaps it off. It's unbelievable. If you've never seen these games before, they might seem like
cute little platformers, but they're actually brutal tests of endurance and mental fortitude. Every little thing wants to kill you. There's traps and enemies everywhere, and you're the world's most
fragile platforming character who takes damage from falling a little more than half the screen. And this game is all about going downward. These games revel in cascading failures where unexpected and chaotic
things can happen procedurally that pretty much
universally lead to death. (machinery rumbling) (flames roaring) (bug squelching) (explosions booming) If you're willing to roll with it, the deaths can be pretty
fun rather than frustrating. But if you're the type that
wants to get through the game and be done with it, these games are, I mean,
for a lot of people, absolutely miserable. There's so many ways to die and it forces you to
play really cautiously, but there's still gonna be so many things that just happen you don't predict, so you'll end up wasting an hour or more on yet another unsuccessful run. The original game would
start getting serious around the ice caves, the
third area out of four. But "Spelunky 2" just wastes no time. They're out to kill you in the first area and it only gets more sadistic from there. It's a game that's made for masochists that mastered the first game and are looking for a greater challenge, not for newbies looking to start out. Roguelike games just
aren't good for players who are just starting out, or for people who just kinda suck. There's no autosaves, no
checkpoints to fall back on. If you die, your progress gets reset and you have to start again. There are some roguelikes
with a progression, so dying isn't that bad, but "Spelunky 2" is old school. The best you can get is eventually starting from lower levels, which is not gonna help
if you suck at the game. In fact, you'll get killed faster. (suspenseful music) (dirt crumbling) At number six is "Rainbow Six Siege". The thing that makes
"Siege" so newbie-unfriendly is just how different it is
from a traditional shooter. Yeah, there's shooting,
everybody's got a gun, but the siege part is what
makes the game tricky. Attacks can come from anywhere. Any players can smash open
doors, crash through walls, break in through ceilings. Attacks can come from any direction. It all depends on the
players you're facing and what abilities they have. Many of the operators' abilities are also just not intuitive, and understanding how
each one of those works, well, it's necessary to do
well in the game, let's say. It's a complicated game
with a lot of moving parts, requires a lot of teamwork and cooperation to pull out a victory, and for a lot of game modes, dying is a big setback. If you're just running
around like an idiot trying to up your KDR, you're gonna be in for a rude awakening. This is, it's not that kind of game. You're gonna get torn to
pieces by your opponents and your allies for being worthless. Getting good at "Siege" means shooting at a
high degree of accuracy and having a deep understanding
of the game's mechanics. You need to know how to place traps and the best ways to counter 'em. You need to know operator
gimmicks and how to disable 'em, not to mention understanding
each of the various maps to know when and where other players can and will attack from. I mean, there's a hell of
a lot of stuff to know, but if you can't shoot with
some degree of accuracy, you might as well give up now. Like the fast reaction
time, still very necessary. There's no class for
the sucky players, here, no healer or support that can hang back and just play the objectives. You just gotta be able to pull it out. Otherwise, you're not pulling your weight. "Rainbow Six Siege" is a hardcore and very, very technical FPS, and if you suck, don't bother. It's not gonna be fun for you. At number five is "Ghosts
'n Goblins Resurrection". Capcom took one of the
hardest games of all time, the original "Ghosts 'n Goblins" for NES, and made it way worse. The 2021 follow-up is so hard
that it is frankly insulting. You'd think a new
version of a classic game would include some modern conveniences to make it a smoother,
more balanced experience. And in a way, they did, but they made the game 10
times harder to compensate. Like, the first level. The first level is ridiculously
hard and it only gets worse. Right from the first second, the game is just bombarding
you with swarms of enemies and unpredictable traps. (blood squelching) (vulture crying) (blood squelching) (bright chiming) (blood squelching) (bones clattering) It's a brutal gauntlet meant to test your resolve at every step. If you're a masochist, there's a certain satisfaction at dying and dying again, only to finally make a
tiny bit of progress. But if you just suck, these kinds of games don't
let you progress. (laughs) You're just slamming your
head against a brick wall, and you're kinda like, "Well, eventually that
brick wall is gonna break." And if you suck, it's not gonna. You gotta know how to
break the brick wall. That's the thing about this game. It's not just regular hard. It may be, no joke, one
of the hardest games ever, or at least one of the hardest given a wide release by a major publisher. It cannot be understated how relentlessly dickish this game can be. Original NES game looked
like it's for babies. I'm not even kidding, either. There's no comparison. We live in an age where
tough games are big again. Some of the bestselling,
most popular games are very difficult. But "Ghosts 'n Goblins Resurrection", it went overboard. It's just too damn hard. If you suck at platformers, stay far, far away from this one. (trap clanking) (bones clattering) At number four is "Sekiro". Yeah, kinda cliche to bring
this one up at this point, but there's a reason for that. This game is really damn hard. If you wanna stand any kind
of chance in this game, you gotta get good at
parries and counters. That's the name of the game. Timing is everything in this game. Death can come in literally seconds. Doesn't take a lot of
hits to get wiped out. And even with additional lives, that's where the subtle
"Shadows Die Twice" comes from, it's still a ball-busting experience. It's one of those games that
can eventually be mastered, but when you're just starting out, even the most basic enemies
are gonna give you trouble. I remember struggling for way too long against the first ogre mini-boss. It's like this stupid
thing was impossible. But with enough perseverance, even a chump with bad
reflexes can get through. The most important skill
to learn in this game is pattern recognition, bar none. You gotta observe enemies, figure out the exact
right time to counter. And if you can do that, you can get pretty good in "Sekiro". But if you're impatient and try to spam the block command too often, it's gonna get really
frustrating really fast. Not to say that spamming
block doesn't ever work, because it actually does a
lot of the time in a pinch. But if you can get the timing right to properly parry enemy attacks, you're gonna do better
at this game overall. It's just really tough. No matter how good you think
you are at the beginning, you're probably still gonna die a lot because that's the kind of game it is. It's an unforgiving, cruel
experience for beginners. If you're still a beginner, it's not gonna be fun to play "Sekiro" unless you really like to
die over and over again. Maybe you do, I don't know, and maybe you learn best by
jumping into the deep end. No judgment if that's the case. But you've been warned. (spear thudding) (speaking in foreign language) At number three is "League of Legends". I'm putting "League" in the title, but this is really a catchall for every "Dota" and Dota-like out there. For as popular as these games are, they are not kind to players who suck. There's a term for them
in the community, feeders, and if you are one, you're
not gonna be popular. If you got a bad player on
your team in a regular game like "Call of Duty" or something, having a crappy player is bad. But in these games, any
time one of your team dies, it's not just a setback for you, it's a boost for your enemies. (spells booming) (faint speaking) (spells booming) (champion screaming) (champion laughing) (champion yelling) To be fair, though, it's very easy to be bad at these games. There's tons of heroes or legends or whatever the game wants to call them, each with their own mechanics,
abilities, and counters. Learning to play as one of these guys is like learning to play
a fighting game character, except that in Dotas, there's hard counters depending
on who you're playing as. You're always at a disadvantage
against certain players, so you can't just learn your own guy's strengths and weaknesses. You have to have a broad
knowledge of how everything works. There's a hell of a lot you need to know going into one of these games. And even though they're top-down, there's still a certain
amount of precision and skill required to play effectively. For certain types of
players, it's a real thrill, but it can also be frustrating as hell, and that's if you're good at these games. If you're bad at 'em, well,
it's pretty much all misery. It's one of those games
where playing badly isn't just bad for you,
it's bad for everyone. - [Miss Fortune] I know what I'm doing. (gunshot booming) - [Falcon] At number two
is "Grand Poo World 3". Forget sucking at video games. You shouldn't play this if you're good. Being good isn't enough
for "Grand Poo World 3". You've gotta be a "Mario" god to even get through the first stage, and it only gets tougher from there. Ever hear of Kaizo? This game is that. A Kaizo is a hack where the game is pushed to its absolute limit for difficulty. These things are designed to be possible, but only for the most
degenerate pain junkies. Death is literally
everywhere in these things. Surviving means basically playing perfect. And because Mario games
are momentum-based, that means the perfect
movement is way, way harder. Stopping means losing momentum, which means you can't do it anymore. It becomes impossible. So, what else do I
really need to say, here? Look at this mess. There's spikes everywhere. All the jumps are pixel-perfect. You gotta do counterintuitive
tricks to survive. And of course, there's the
troll traps everywhere, like invisible blocks meant
to catch you off guard. It's the absolute pinnacle
in terms of game difficulty. And if you suck at games, just stick to the regular
"Super Mario World". This is masochistic insanity. And finally, at number
one, "DoDonPachi DaiOuJou". A fun name to say, a hard game to play. As insane as Kaizos like
"Grand Poo World" are, People did manage to complete them, and relatively quickly, too. Wanna know how long it took
for somebody to beat this game? Seven years, seven years! Or at least, that's how long it took to beat the Death Label mode. But that doesn't mean the rest of the game is easy, far from it. This is one of the hardest
shoot-em-ups ever made. It's the definition of a bullet hell. These games are defined by
one thing and one thing only, tons and tons of projectiles. You're somehow supposed to
avoid this wall of death, and that's primarily where
the challenge comes in. These games are designed to be as unrelentingly difficult as possible. The level of challenge on
display here is utterly absurd. (speaking foreign language) (explosions booming) (energetic music) You can count your playtime
in seconds at times. It's just overwhelming how much crap this game throws at you. I think it's safe to say that if you're not any good at shmups, stay far, far away from this one. These games are designed for only the most dedicated players. You gotta be willing to put in hundreds of hours of experience just to make incremental progress. These games are about as close as a game can be to impossible while still being technically
beatable by a human being. And if that sounds like
the opposite of fun to you, you should probably avoid it. There are shmups out there
that are new-player-friendly. They aren't all this
monstrously difficult. But in general, it's a genre for people who are willing to put up with some pretty old-school design, that is to say, they're
generally pretty hard. This game just so happens
to be one of the hardest. Sucky players need not apply. There's nothing to be
gained here, believe me. And that's all for today. Leave us a comment, let
us know what you think. If you like this video, click like. If you're not subscribed,
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right here on Gameranx.