10 Games That FINALLY GOT FIXED

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
(intense ambient music) (upbeat ambient music) - Some games release, but they're not quite there yet. Either something's missing, something's broken, something needs to be fixed. So today we're talking about 10 games that did finally get fixed. Starting off at number 10, we have "Dying Light Two", a game that necessarily wasn't broken or anything. I mean, at launch, "Dying Light Two" wasn't terrible, but compared to the excellent original game, it definitely was missing a little something. And unfortunately the PC port did have some issues. Now to their credit, Techland, the developers have been working on the game consistently since launch, and while we wouldn't say that it's like as good as the first game, they have made some serious improvements and cool updates. Like the night for example, in the original version of "Dying Light Two" was pretty late, it wasn't that dark, and there was hardly any tension to it, A far cry from the original games' night scenes. Night was pitch black and terrifying. So last year they put out a patch that completely overhauled how night works in "Dying Light Two", making it darker, making zombies more plentiful and unpredictable and actually putting volatiles on the roofs. (intense ambient music) (loud grunting) - [Character] Come on, get in! (loud thumping) (monster screaming) Oh shit, there's a lot of them. You pay for this one day! - [Narrator] They also improved parkour to make it more responsive and less floaty, made improvements to the graphics, revamped melee combat, and just recently actually reintroduced guns back into the game. The whole concept of "Dying Light Two" was that there were no guns, but now they're back in. I don't know how that affects the balance of it all. Honestly, it might seem kind of crazy for such like a drastic change, but hey, if you want guns, they're in this. Now like we said, we wouldn't put it up there with the original game, but technically the game is significantly better than when it launched, and some of the gameplay elements feel a lot more fluid and satisfying. So overall, "Dying Light Two" is a good example of a game on this list. It's in a much better state than when it originally came out. (intense ambient music) (gunshot fires) - [Narrator] Next over at number nine, we have "Sea of Thieves". (upbeat ambient music) Now like "No Man's Sky", "Sea of Thieves" was a game with a lot of promise, but it just wasn't quite there yet in terms of content and stuff to do when it released. Now in 2024, after six years of consistent updates, there's just a lot more to do in this game and it has a community, and it's cool. Like there's a lot to do, almost too much honestly because there's a lot here. Rare has been pretty solid with updates over the years, only faltering somewhat in 2023 where there weren't that many big updates. It'd be almost impossible to list all the stuff that's been added to the game over the years. The list is nearly endless. There's more factions, there's more to do, there's tall tales to engage in or like their own breakout things. There's so much. And even at six years old, the game developers have ambitious plans for the game, and they intend to keep updating it for years to come because people are still having fun in it, and now it's also out on PS5, as well as Xbox and PC. Who knows if the game will actually last years and years after this, but it has managed to keep a fairly consistent player base. So hopefully "Sea of Thieves" does still have a few good years left in it, 'cause for a fun online pirate social game, it is the best. (intense ambient music) (loud thump) (machine ticking) Next, over at number eight we have "Warhammer 40k Darktide'. It seems like whenever "Darktide" developer, Fatshark releases a game, they always seem to go back to square one, never quite learning the lessons from their previous games. These guys know how to make a fun game, but everything else about them is kind of rough. But in "Darktide's" case, the progression system was absolutely rough at launch. It was simple bordering on basic. Leveling up your character took forever, and the things you unlocked were not that interesting. The core game was fun, the shooting and all that, but all the other stuff was a drag. (intense ambient music) (gunshot firing) (indistinct speaking) - [Character Two] Incoming. (gunshots firing) - [Narrator] So they listened to the feedback and on October 3rd they released a huge class overhaul patch that added skill trees to each class. It wasn't a total fix on the game, but it made it so you could customize your characters more, building their skills in different directions, and overall made the upgrade process way more interesting and more importantly, rewarding. They've added a few new game modes to spice things up as well, and the items you get are actually useful for something now. But it's still far from perfect, there's still a lot of tedious stuff you have to get through to build your character. The core game hasn't changed much either. For a live service game, the updates are just too infrequent, so there are fewer active players these days, but the overall package is technically better. If you gave up on the game back when it first came out, then there are some reasons to come back, it has improved. (gunshots firing) (intense ambient music) (players grunting) Next over at number seven, here's another game that has seen some serious improvements over the years, "Fallout 76", it was the punching bag of everybody, YouTubers, enthusiast press, just players for a long time, but to Bethesda's credit, they didn't give up on it and they've been updating the game pretty much nonstop since. Not all those updates have been all that exciting, but there have been a few significant improvements made to the game over the years and it found a solid player base. There's a standout wastelands update that added NPCs and a proper storyline into the world, I remember playing that and finding the game much better. The expeditions they've added since. (intense ambient music) - Then I want you to tell me where you and the rest of your numbskull crew is hiding out. (loud thump) What? Mort, what was that? - Called me a monster. All right, what? He was gonna kill us. - [Narrator] But the game isn't just better because it has a lot more content than when it started, playing the game is just a lot more fun too. Weight limits have been eased up on, food, healing items and bullets are more plentiful. It's just a smoother experience overall. Yeah, it makes the game a lot easier now, but I'll take easy over annoying sometimes, especially when it's a live service game selling you ways to make the experience smoother. It's not a perfect trade off because I'd rather that sort of stuff just wasn't in the game at all, but at least here, a lot of it's completely unnecessary, you can enjoy the game either way. The game is also a lot less buggy too, and the servers are way more stable. I remember this being awful at launch, "Fallout 76" may still arguably be the worst Bethesda era "Fallout" game, at least for a lot of people, they're still never gonna touch this, the damage is done, but at this point a lot of that stuff is marginal, they've stuck with it, they've made it a much better game, and if you're just here for the open world, it might actually be one of the cooler experiences. (intense ambient music) (dog barking) (character grunting) (gunshot fires) Now over at number six, "Battlefield" games having rocky launches are nothing new, but "2042" was really rough when it first came out, not just because of the performance and all the glitches and all that chaos. (gunshots firing) (indistinct speaking) But also from game balance and just whatever weird choices Dice made with the game. There was a lot of stuff about it that people just straight up did not like, specialists were chief among them, especially for me personally. Instead of using classes like every "Battlefield" game prior, this one had hero style special characters with their own low downs, which might work in a totally original game, but this is "Battlefield", man, come on. Dice listened to some of the complaints and reintroduced the class system back into the game. It's really more of a class specialist system because they're not going to completely dump all those specialists they made, but it makes for a more balanced and fun experience overall. Along with the class system, they've also changed many of the more hated maps in an attempt to make them less annoying to play, to mixed results. For the most part, the really important changes that fundamentally improve the game are more backend stuff, like hit detection and polling rate and stuff like that that just make the game feel better to play. It's still not the game many battlefield players want or what was really totally promised, but it's much better than it used to be. Maybe that's damning the game with faint praise, but it could be worse. It could definitely always be worse. It could be "Battlefield 2042" at launch, which, oof. (gunshots firing) (indistinct speaking) Next, over number five, we have the "The Outer Worlds: Spacer's Choice Edition". This game, you know, not that system intensive, a pretty simple RPG that wasn't going to tax anybody's GPU in 2019, but now fast forward to a 2023 rerelease, the remastered version of the game on Next Gen Hardware that somehow runs significantly worse than the original. How did this happen? Well, apparently the port was done by some developer we hadn't heard of called Virtuous. The folks behind the porting success stories like "Batman: Return to Arkham" and "Dark Souls Remastered", both games that somehow ran worse than the originals. I don't know, I guess it's just a trend with these guys. This port might be their crowning achievement in badness though, it was shocking how rough the game was. It took a year and a lot of patches, but it seems like "Spacer's Choice" runs a lot better now. On certain consoles, it still doesn't have the consistent frame rate of the original, but it's at least playable. (characters grunting) (gunshots firing) (gunshots firing) (gun reloading) (gunshots firing) We don't want to sell the remaster completely short because it does look better overall, but there are some filters over everything that are meant to make the game look more vibrant, which we could take or leave. It's just an unnecessary remaster for a game that wasn't even all that old. But with the point of this list, at least if you do get it, it is playable now. - Incoming! (gunshots firing) (intense ambient music) (gun reloading) Take cover! (gunshots firing) - [Narrator] Now over at number four, "Imperator: Rome". The Steam reviews on this one say it all. (narrator chuckles) Overall review scores are mixed, but the recent reviews are overwhelmingly positive. You almost never see a switch like that. Even as far as paradox games go, "Imperator: Rome" was just really sloppy when it first came out, missing many major features. It was buggy and the balance was out the window for a lot of people, and that's only the start of it. The developers kept updating the game and eventually released a massive 2.0 patch that completely redesigned the UI and added many highly requested features, and they've been putting out more updates to balance the game and improve stability since then. Unfortunately, the game just didn't meet Paradox's expectations and it's been slowly abandoned, but at least the game was patched to a playable state. It's a good grand strategy game after all the patches and an even better one with fan made mods. Now over at number three, here's another one that was really cool but not quite ready for prime time when it released, it's "Outriders". Server stability was a constant problem, but the main problem was that so many abilities just didn't really work. Numbers were all over the place and many of them were meaningless, or a skill just didn't quite do what it said it would do. Loot was also very sloppy too, that was one of my main complaints, this awkward rule explanations and tons of stuff that just didn't work as intended at launch. Early on, they made some pretty major changes to the balance of the game and added a pretty small story expansion that adds some new game modes among other things, but in total, the game only has about 18 updates, with the last one being in 2022. So it's safe to say that at this point, support for the game is pretty much dead. (intense ambient music) (gunshots firing) It is a lot better than at launch though, and the game is perfectly playable solo. So the lack of updates isn't that big of an issue. At release, it was a rough game with some good ideas, now it's just a generally pretty fun simple game if you're into looter shooters. (gunshots firing) (intense ambient music) (indistinct screaming) (gunshots firing) (gunshots firing) Now down at number two, "Ghost Recon Breakpoint", if you gotta give it to Ubisoft for anything, it's that they generally don't abandon their games, at least the ones that still have some potential to get money out of people. I mean, "For Honor" has been supported four years, but "Ghost Recon Breakpoint" was not good at the time of release. I did not like it. It was ugly, it was awkward and not as fun as the previous game with a lot of weird annoying gameplay systems. It felt like a step back from "Wildland" significantly. There was potential though, you know, the tech bro utopia island was a unique setting, but everything else about it just kind of felt off. The live service hidden village, the half-assed survival elements, the lack of team members, the gear score stuff. It just didn't feel right in a "Ghost Recon" game as someone who's been playing since the original back in the day. To their credit though, they at least fixed those last two problems, they brought back AI controlled teammates with one update, and completely overhauled the gear experience in another. Now you can just play the entire game with guns that kill everything the same, regardless of level, which really should have been the way the game was at the start. All these updates make for a more user-friendly experience, and then there's the additional missions and episodes they've added to the story. It's a whole lot of stuff if you want to dig into it, but the UI remains kind of a mess, it's very confusing and all those extra options just make the game even more of a mess to play around with it. (footsteps thumping) - [Character Three] Remind me again, how do we get stuck with this detail? (gunshot fires) Huh? (gunshots firing) (intense ambient music) - There are so many options though, to customize your experience, but with no real intended experience, things can feel off for some players. Still there are a lot of positives now, commanding a squad is satisfying, the guns feel good to shoot, the map is still beautiful, and there's tons of new missions they added post-launch, and there's a good community out there, they're playing on like more realistic modes, turning some modes off. It has found its footing in some corners. It is a big improvement overall, even accounting for some of the issues that the game still struggles with. Oh boy, now down at number one, "Halo Infinite". It's unfortunate that it seems like 343 is pretty much done with "Halo Infinite" in 2024, and not a lot of people are playing it anymore, but the game itself is in a better place these days. At release, the game was fun, but it was just lacking game modes and content. The battle pass and cosmetic stuff is still a drag, but it's hardly the worst monetization we've seen. There were definitely some speed bumps, but yeah, some of that stuff hasn't changed much, but the amount of new content has. Finally bringing back forge was a game changer for some people with custom games, so there's like an endless supply of fun and interesting things to do. New modes like firefight and infection are a lot of fun, and they've put out some good new maps. There are problems with the game though, matchmaking is still crapshoot, which often leads to unbalanced teams that either dominate or get crushed. (intense ambient music) (gunshots firing) (indistinct screaming) Now as technically a live service ongoing game, there's still not as much content as many players expect, so people have gotten bored with it. So there are a lot of people out there just ready to move on from "Halo Infinite", I guess the early stuff, the damage was done, but that doesn't mean that it isn't an improved game. It started off good and has gotten better over the years, but for a lot of players it's just too little, too late. So your thoughts on "Halo", the series, the franchise, the live service thing, aside, at the very least, they did make "Halo Infinite" better. For some people, they would say that it's fixed and that's what we're talking about here at least today. As for the future of the "Halo" franchise, who knows, we'll save that for another video. (intense ambient music) (gunshots firing) But those are 10 games that were improved after launch. As you probably know, there are so many other games we could include on this list. "Cyberpunk 2077", "No Man Sky", but we tried to stick to some different ones here today that you don't hear about all the time. So let us know what you think in the comments. If you enjoyed this video and you like talking games with us every single day, click on the like button is all you gotta do, it helps us out. But as usual, thank you guys for watching, and we'll see you next time.
Info
Channel: gameranx
Views: 845,898
Rating: undefined out of 5
Keywords: games that were fixed, bad games fixed, bad games to good games, video game improvements, video game fixes, gameranx, falcon, game fixes, ps5, ps4, pc, xbox, nintendo switch
Id: n63ha_wMDNM
Channel Id: undefined
Length: 19min 18sec (1158 seconds)
Published: Tue May 14 2024
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.