1 Year of Learning Game Development In 6 Minutes

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
i spent almost 1 year learning game development with no prior experience and here is the entire progress in 6 minutes [Music] here i should tell you a story about how i always wanted to make games and i always loved to bring stories to life but it's not like that i was just very bored or very drunk when i came across a random video about unity on youtube and i thought hey that could kill some time the first time i opened up unity i was overwhelmed i didn't know a single thing about making games so i went where all lost souls go bracky's youtube channel [Music] copying some code lying to line from it i made a black square with a flashlight that can destroy these enemies when you point the light at them and oh boy was i hooked no i was like okay this sucks i just rewrite stuff and there are way too many things i would need to learn if i wanted to make games and none of this makes sense to me so bye after several months my friend who is a programmer and i were playing among us and we thought we should make a hide-and-seek stand-alone multiplayer game similar to it a great choice for the first game i worked on game assets and heeded the code but i think we weren't too invested in the project after the first day because we didn't really make much you could join a lobby get a cute animal or a killer hiding bushes and stuff game had some animations but that's it after losing interest i gave up on the game development for the second time in late may i was very bored or very drunk and decided i want to start a youtube channel maybe that could kill some time but what my videos should be about that's right making video games so i started working on 2d hack and slash sort of game again i watched a lot of tutorials but this time i tried to actually understand how it works and why it works the way it does i remember going to bed and watching some guy writing code for god knows what he like 4 am i remember when i coded my first anime behavior without following any tutorials i was like wow i really learned something didn't i take that teachers that said i'm not capable of learning i chose pixel art and a simple color palette because i knew if it takes too much work i may quit again the fact that i had a purpose to actually finish a game which was making a video about it helped me tremendously finished game had wave spawn at different enemies with their own unique animations and attacks and the player felt pretty snappy as the first game i rate it 6 out of 10. with new confidence in my skills i thought i should make something harder and more unique for my second game which led me to make my worst game to this day my voice controlled game using tile palette i painted the entire level what makes it worst the game feels extremely responsive the star is poorly thought out and insensitive and the gameplay is just not fun nor is it unique my pixel art got better the game had actual colors in it the code though was a complete mess everything was entangled together i was using singleton pattern everywhere because i thought it's so handy to reach anything from anywhere i was wrong and now i hate singletons as a second game one out of ten okay it had cool walk animation 1.5 out of 10. i had two games running on pc and decided to try making a mobile game next after several failed prototypes i came up with an idea for the tower building platformer type of game i wasn't really focused on making a lot of features or a super exciting game i wanted to learn new things and see how those things work and i did i learned how inputs work on different platforms how to implement achievements for the game even though i would do them completely differently now they worked at the time i also experimented a bit with particle system and was really surprised of just how much can you do speaking about surprises i learned how to put ads in your game and wait how much has it actually made me wow as my first mobile game three out of ten could be worse so far i was making only 2d games and it was time to change that i remembered playing swords and sandals as a kid and decided to make something similar in 3d i had no experience with modeling so i watched some videos of this guy and got an idea how to work with blender fairly quick since i am not terrible at drawing i sort of knew how most things should look in 3d a way harder concept for me to grasp was different textures materials and shaders and how they work together but i learned a thing or two about them and even made some of my own when i was making a world for the game i didn't use units to rainfall so i could keep a low poly look which now looking back was just dumb i had to plant each tree rock or grass individually and it was a nightmare it was also the first time i encountered low fps in my game so i did a lot of reading on how to optimize your games of course it doesn't mean i used the stuff i learned but hey at least i knew how to do it if i ever wanted to then i started learning about inverse kinematics and made this cool thing where npc looks at you when you get close i also made some adjustments so the player can stand firmly on the ground i got way better at making particle systems and visual effects and of course fell in love with fast processing especially bloom everybody loves bloom so to summarize i learned a lot the finished game has a shop system changeable equipment pretty fun fights an epic boss battle and a lot of other stuff so as my first 3d game 7 out of 10. and we move on to my last game so far a game i made for bracki's game jam it's a short puzzle kind of game with these weird puzzles and non-euclidean geometry the main thing i learned here was how to work way faster which is one of the things i struggle most with now i know what you are thinking the video is called one year of learning game development but i only took you through 10 months well you see that's because i can see the future and i can tell you that next time i will make a game using microsoft paint and for the game after that i'm gonna make a league of legends rip off and reach challenger in it make sure to subscribe so you get notified when i'll do it to see how i made the game you are seeing right now click a video right here this one is 9 out of 10. thank you so much for watching good night
Info
Channel: Giedzilla
Views: 1,994,341
Rating: undefined out of 5
Keywords: unity, gamedev, game making, unity game development, indie game, indie dev, unity3d, learning unity, make video game, giedzilla, game dev, 2022, puzzle games, puzzle game, 1 year of gamedev, unity progress, 1 year unity
Id: _tE4phLuGyA
Channel Id: undefined
Length: 6min 0sec (360 seconds)
Published: Wed Apr 06 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.