- This generation console buyers are being faced with the choice that they've never really
had to make before. It used to be that a new console launched and it had these
capabilities and that was it. But now the Xbox Series X
and Series S are launching with distinctly different
prices and capabilities. And the choice between them is
not necessarily a simple one. This one's 4K and ray
tracing, and this one's 1440p, but then there's no 1440p TV's and it does support ray tracing, but game developers are
coming out and saying, oh, well, our game, it's not gonna be able to
ray trace on that thing. So it's becoming a lot
more like buying a PC. And like a PC you can
look at the spec sheet, but that doesn't mean anything to the vast majority of people. It comes down to the experience. So LG sponsored this video where we're gonna be taking
the TV out as a variable, because we know that
there C10 48 inch OLED is, (clicks), fricking awesome for
the next-generation consoles, and we're gonna be trying
them out side-by-side, One X, One S, which one should you pick? (upbeat music) Before we begin, let's
talk about our setup here. Each of our consoles is connected
to a different HTMI port at the back of the TV. This is going to allow us
to quickly switch inputs and compare both image
quality and performance nearly side-by-side
between our two X boxes. One of the reasons that this works, is that the C10 has a ton
of gaming oriented features starting with the fact that every one of its inputs has
full support for 4K 120 Hertz, along with all the other HDI 2.1 goodness, including, Auto Low Latency
Mode, including NVIDIA G-SYNC, even though that's a PC
specific gaming feature, as well as support for
all the usual HDR modes, including HDR10, HLG and Dolby Vision. In addition to that, LG is a member of the HGIG
or HDR Gaming Interest Group, which has the goal of both
leveling the playing field between gamers who are on
displays of different capabilities and making sure that HDR
games look their best. Naturally of course, you've got all the usual
OLED benefits like, perfect blacks and of course nearly instantaneous pixel response times, which is something that we actually showed in our previous video using
this puppy as a desktop monitor, which was pretty sick. Should we start with a
boot up test actually. Get this unplug, make sure it is off, off. I'm really excited about
this because at $200 cheaper if it's still provides a pretty
darn good gaming experience, I think a lot of people are
gonna go for this puppy, look how small it is. Got the cooling fan right there. It's freaking tiny. I mean, who needs more
than four teraflops, right? You still got the storage expansion slot, although it should be noted that it only comes with half
of the storage out of the box compared to the Xbox Series X. Three, two, one, go. Okay. - [James] When do we decide it's done? - No. - [James] 20 seconds. - 20 seconds. Okay. I'm not really expecting
this to be any different, three, two, one, go, because the storage of the systems is rated at the same speeds, but there still could be some, because the CPU even though
it's still eight cores is slightly slower in the Series S and actually the GDDR6 memory but also acts as system
RAM is slower as well. So maybe. Alright, 20 seconds for both. No appreciable difference. Now let's do a game launch, three, two, one, go. For this, I actually don't wanna just go until the game menu. So I'm gonna go through
it as fast as I can to jump into game, but I wanna actually load into a level. Continue. And there we go. - [James] Minute five. - Minute and five, that's it a minute to be gaming. Three, two, one. Fun fact, last time we featured this TV, we said that in game mode
color accuracy was compromised, but there's actually two
workarounds for that. You can calibrate the game mode just as much as you can
calibrate any other mode, or what's fun is if you switch over to variable refresh rate any mode even filmmaker mode, is just as low latency as game mode. That actually did feel a little faster. - [James] Only four
seconds faster seconds. - Four seconds faster. That is faster, but in either case, you're gonna be up and gaming in a matter of about a minute, assuming that you didn't
fully power off your console. It's freaking awesome. Now let's go find some
textures to look at. One of the things I've
heard is that the Series S might actually quick resume
faster than the Series X, because even though it's memory is slower, it has to load in lower
resolution textures, because at 4K you're only
actually rendering at 1440p and upscaling. So let's see how much worse they look, at least in Assassin's
Creed Valhalla here. Man, other than being a little softer, I wouldn't look at that and go like, oh yeah, this is way worse. Our character's face looks way better on the Series X though. Look at that fuzzy face. From close-up the breadth effect looks really pixelated and kinda crappy, but from here, it doesn't
make a difference. Honestly from here, I'd be hard pressed to tell the difference between the two of them. Of course there's more to texture quality than just what you get standing still. Assassin's Creed Valhalla has this feature where you can use your bird to like scout and place markers and stuff like that. And what we noticed when
playing around with it, is watch this, on the S there is some pretty
serious texture popping. Let's try the same thing on the X. And yup. Still terrible.
- [James] Wow! - Okay. Well, that's rough. That's the kinda thing that, I mean if there was an
advantage one way or other, that would be a much bigger
difference maker to me than, you know, slightly sharper details . While we're up here in the sky, we've got a good opportunity to have a look at draw distance. So just because close-up objects look very close between the two of them doesn't mean that far away
objects will have as much detail on the Series S. seems fine honestly. - [James] If there's a difference at all, it kinda looks like on this S that there's just like more atmosphere between you and those far mountains. - Yeah. - [James] Just a little fuzzier. - This is the X and
immediately I'm noticing a lot of the same things
I noticed last time I played around with the X, like this thing is pretty flipping smooth. Now this is where I'm expecting
the difference in teraflops to hurt the S a little bit. Let's try and fight some
dudes. Oh! (chuckles) Wow! Yeah. That chug is immediately noticeable. And remember, this is in spite of the fact that it renders at a lower
resolution and upscales it. Let's try some more games. This is interesting. The similarity in image quality
between the two consoles in Assassin's Creed Valhalla, might just come down to a ton
of optimization from Ubisoft, because Doom Eternal is a game
that I'm more familiar with, and it's a little bit
easier for me to tell like, oh, are we running at
high details or low details? And let me show you ladies
and gentlemen something here, what! This looks like dog crap. And you can tell why, it's clearly because it felt
that it was more important to maintain 60fps for smoothness than to have the game actually look good. Like here, come on, let's go
back to the other one here. Wow! That is a night and day difference. Look at this. That's like PC,
very, very high image quality. This is, honestly I'd be
surprised if an Xbox One X doesn't look better than this. Really though the takeaway today, because we could only try
a limited number of games, especially next-generation ones, is not exactly what the image quality or frame rate differences
that we saw were, but rather what they could look like depending on the implementation that various game developers go for. So id for example went yeah, frame rates is the
most important thing, we are going to just crank
down the image quality until it meets that frame
rate target that we have, whereas Ubisoft with
Assassin's Creed Valhalla said, hey, we want this game to look great, regardless of what
hardware it's being run on, and we're willing to
compromise on the frame rate, because this is a more
experiential adventure game. Neither of those approaches are wrong. And some developers might
even go a step further and allow the user to
decide for themselves. As for what we're expecting to be similar, well, low time so far and
quicker zoom, or maybe not. So let's give that a shot. You got the stopwatch? Three, two, one. And cut. - [James] About 10 seconds. - 10 seconds. Alright. - [James] 11 seconds.
- Alright. Three, two, one. - [James] Eight seconds. - Eight seconds. Well, nevermind that. It looks like the theory holds true. Should we try to do
maternal just to validate? Ready? Three, two, one, go. - [James] About the same 10 seconds. - About same 10 seconds. Okay. Hey, there we go. - That was under 10 seconds. - Under 10 seconds. Alright. So quicker zoom, a little
faster on the S, neat. The last thing I wanna
know about is acoustics. I was really impressed by
how quiet the Series X was, even while gaming. And I have similar expectations for the S based on that it's got this
giant cooling fan right here with nice, direct,
easy-access to fresh air. And also the fact that I'm
holding it and it's super quiet, and it's immediately obvious. It doesn't matter. They're both so quiet you could be sitting right
at your TV like this, and you would not notice
that they're there. On the surface then the conclusion here is pretty straightforward. If you're a hardcore
about your image quality and you want the best frame
rates, spend the extra $200, because it is a noticeable
difference going to the One X. If you had any doubt in your mind though, if you're like, ah, maybe I don't care, or honestly I was happy
with the 30fps experience I was having on my last-gen console, then maybe stick with
your last-gen console, 'cause there's like no new
games or go with the Series S. Where the water gets a bit muddier though, is in terms of features. This disc drive if you were gonna play
everything on game pass anyway, it makes no difference. But if you're the kinda person who's into min-max in your
personal game collection with used games and things like that, this could pay for itself in the longterm. Not to mention that
because of the difference in storage capacity, 512
gigs versus one terabyte, if you know that you're gonna
need additional storage, that's a $200 adder right now, so you might as well just get
the additional storage upfront along with the extra performance. But one thing I can say for sure though, is that if you're looking
for a fantastic TV to pair with your next-gen console, the LG C10, I cannot say
enough great things about it. Nevermind if next-gen console, if you just wanna watch movies, or you wanna game on a PC with an RTX 3000 or AMD Radeon 6,000 Series graphics card, this thing is flipping awesome for all the reasons
that I outlined before. So go check them out at the
link in the video description. If you guys enjoyed this video, you might also enjoy the one where we pitted the Xbox
Series X versus the one X to talk about what you're getting with the generational leap.
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