- It's Console Wars D-Day,
ladies and gentlemen. We've got both the PlayStation 5 and Xbox Series here in the studio. We've got all the launch
games you care about, and we are running HDMI 2.0
into an 88-inch OLED TV. It's time to put these
consoles side by side and see how they perform mano a mano. Well, they're not human, but you get it. Origin PC desktops can now be customized with Nvidia GeForce RTX
30 series graphics cards. If you're in the market for a new PC powered by Nvidia's latest graphics cards and backed by a 24/7 support team, check out Origin PC
systems at the link below. (electronic dance music) We've already heard a ton about the super-fast loading speeds on both next-gen consoles,
thanks to their SSDs. The Xbox Series X's SSD has a raw throughput of
2.4 gigabytes per second, while the PlayStation 5
more than doubles that to 5.5 gigabyte per second raw. So you might expect the
PS5 to beat the Xbox in every test by a wide margin, right? Well, hold on a minute. Both booting the consoles cold
and waking them from sleep are faster on the Xbox by a few seconds, and even when it comes to loading games, the consoles trade blows. In Assassin's Creed Valhalla,
loading a game from the menu was a bit quicker on the
Xbox, while in Dirt 5, the PlayStation 5 pulled
ahead by a slight margin. And of course, if the
game needs to connect to an online service before
dropping you back in, that's going to inflate the load times, no matter what constantly
you're planning on. If you're loading a game from
a console sleep state, though, the Xbox is always faster,
at least in our tests. It seems that the faster
SSD on the PlayStation 5 might be being bottle-necked
by its slightly slower CPU, meaning that in almost every
backwards compatible game or games that aren't
optimized for either system's I/O architecture specifically, the Xbox will likely load faster, and that's without even mentioning the Xbox's Quick Resume feature, which drops you right back into the action instead of into the game's start menu. It is sorely missed on the PlayStation 5. But, considering next-gen load
speeds absolutely decimate the minute-plus wait times
of previous consoles, it's hard to complain about a few extra seconds here or there. Now let's compare some game visuals starting with multi-platform titles. Wow, these are remarkably similar. That's because the consoles
are architecturally similar with AMD Zen 3 CPU's and
RDNA GPU's, though the Xbox has a slight advantage in
both cases, at least on paper. In practice, the image
quality between the consoles is very similar, but
differences can emerge, depending on the situation. Our friends at Digital
Foundry have pointed out that while playing on the
favor frame rate mode, the PlayStation 5 actually
adds more background foliage in Dirt 5, whereas in
favor resolution mode, where the resolution remains locked at 4k in for looser frame rates, games either felt slightly
smoother, perhaps because the PS5 doesn't have variable refresh
rate implemented just yet, or pushed closer to full
res more often on the Xbox, letting small details like the car's grills
look slightly better. Some games are more of a toss-up though. NBA 2K21 looks truly
next-gen on both consoles, except for the visible aliasing. On the PS5, it's slightly smoother, but the depth of field effect and extra per object
motion blur on the Xbox deals with it in its own way. How about next-gen exclusives, though? Well, the Series X doesn't
have any, which brings us then to Spider-Man: Miles Morales on the PS5. While the game looks great,
it feels less next-gen than I had hoped, looking
better than the PS4 version, but not really that much better, which, if you think about it, is really just praise for the
incredible optimization job they did on the two-year-old PS4 version. On the PS5 though, the addition
of ray-traced reflections make swinging through a frozen, glassy New York feel brand new, although ray-tracing is
locked into the 30 FPS mode. Once you switch to 60 FPS, you're probably never gonna
go back to ray-tracing, even if it uses less attractive
screen space reflections. The PS5 has global settings
like universal toggles for game difficulty,
performance priorities, and accessibility options. Like the Xbox's Quick Resume, they're just nice to have things. Strangely though, the
thing I found most exciting about my experience on the
was actually the controller. Yes, the DualSense has
been upgraded with a mic, USB Type-C charging,
and resistive triggers, which make the Xbox triggers feel dull and boring in comparison. Until today, I gotta say,
I never really imagined feeling directionality in the
vibrations of a controller. The experience was something totally new, like hearing a stereo
recording after a life of mono. In conclusion, you can't go
wrong with either choice. Each console offers a
compelling set of reasons why it's the best console. Xbox has power, speed,
backwards compatibility, and the value with financing
and Xbox Game Pass. But, while Sony doesn't have a
real competitor to Game Pass, they do have some proven studios making amazing exclusive games right now. They've got a non-proprietary
storage upgrade solution, although you can't quite upgrade just yet, and they've got an all-digital console that packs all of the firepower of it's more expensive
sibling for a $100 cheaper, making it look to me way more compelling than the Xbox Series S. Man, these guys are
really not making it easy. What do you say, Colton? Should we just get both? - [Colton] Oh, yeah. - Oh yeah, just get both. Probably hold off a little bit
for more exclusives, though, but eventually, we'll get both. This video is brought to you
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