Why We Like Combos (and Other Deck-Building Stories)
Video Statistics and Information
Channel: No Pun Included
Views: 42,924
Rating: undefined out of 5
Keywords: no pun included, board game, review, npi, boardgames, boardgamegeeks, brettspiel, brettspiele, jeuxdesociete, tabletop, games, juego de mesa, gamenight, 2019, fort, card game, deck building, combo, combos, slay the spire, magic: the gathering, magic
Id: hVXiRSTR--M
Channel Id: undefined
Length: 19min 48sec (1188 seconds)
Published: Tue Jul 28 2020
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Actual Video Title: Why We Like Combos (and Other Deck-Building Stories)
It's about 60% history and discussion of deck-building games, the thrill of the combo, and how they have influenced general games since. After that is a review of Fort with the context of that discussion and how it subverts much of the genre to great effect. THAT is the "other stuff"
The first 10 minutes was actually a solid standalone video essay about deck building games.
Misleading title a bit, I quite liked the "other stuff". Props to NPI for this video, it would have been easier to take out the deck-building preamble but that wasn't a corner they cut and the video waa better for it imo
It was sweet getting that extra context. That honestly was one of the biggest reasons I dislike dominion so much. I was definitely guilty of it. I loved anything that gave +card and +action. I am excited to give this one a try.
Iโd be curious to know more of Efkaโs thoughts on the Quest for El Dorado, for me Iโve always seen it as quite an evocative game that pokes fun at the tropes of Victorian explorers. My favourite example of this is the native card, a person you hire and possibly the most powerful card in the game, which lets you move onto any hex on the route. Iโve always seen it as a twist on the theme because it implies that, because the person lives there, they knows where theyโre going and what theyโre doing way better than all these bumbling explorers, haha. Itโs obviously not as blatant as something like Spirit Island, but I feel as though there is something there. Iโve thought about it a fair bit, as I love the gameplay but initially felt a bit iffy on the theme - if itโs problematic, itโs as problematic as films like Indiana Jones, The Mummy and National Treasure which all evoke the same themes even if not the same setting. Iโm just wondering where that line is drawn? There canโt be an easy answer.
With Fort itself, from the way the gameplay is described, to be honest it sounds like a deckbuilder where all the fun parts of deckbuilding (ie. starting with the same cards and gradually crafting your own unique little engine and seeing how effective it is versus your friends) have been removed. Iโd obviously need to play it before I judge it, but from here it looks more annoying than fun, if that makes sense.
I've found it hard to watch NPI a lot of the time but this was great.
And wow, I'd forgotten Eurotrash. Blast from the past.
This video is a goddamn masterpiece.
Bloody Inn has a good take on the combo. You build your engine to a point where you genrally have to sacrafice a part of it to get points or improve it. This prevents you from executing your game breaking 10 mins per turn combo every turn as it takes time to rebuild.
Edit: forgot to mention, you also have to pay upkeep on your engine so a powerful engine is quiet expensive and in Bloody Inn, money = points.