Why Is The 5800X3D So Good? How Much Will The RTX 4060/7600 XT Cost? January Q&A [Part 2]

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foreign [Music] box for part two of the January 2023 q a series and I haven't stuffed up the name of the year January yeah that's that's all right you've done well um first time nice um yeah we've got part one on the channel so go back and watch that if you want to see more questions getting answered by us but plenty more to get to in this one but before we do today's sponsor spot is brought to you by Asus and their new Rog Maximus z790 hero motherboard supporting Intel's latest 13th generation processors and ddr5 memory this premium motherboard also supports next-gen connectivity for graphics storage peripherals and networking along with high definition audio also included are massive heatsinks covering all of the critical vrm components to ensure maximum overclocking Headroom while avoiding throttling and for novice overclockers the AI overclocking function has you covered allowing you to achieve maximum system performance with ease for our Australian viewers the Rog Maximus z790 hero can be found at various retailers including PC case gear scorp Tech and M wave Asus also offers a club rewards program which allows you to receive exclusive prizes after signing up when purchasing any of their products so for more information click the link in the video description alrighty Tim after the Market's poor reaction to the 4080 and 1700 XT do you think Nvidia and AMD will continue to increase pricing for gpus into the lower tiers I think this is something you've talked about recently also how much do you think the lower tier card should cost and how much performance should they deliver so this is again I think something you've recently touched on in a cost per frame video yeah the cost per frame and GPU pricing updates we always like to sort of look at the current where things currently are because that really gives you an idea of what should be happening next up especially if you know you don't want to see a product launch at the same price to Performance level as the current product because you just wouldn't bother buying it you may as well have just bought right now um it's an interesting one because like the first part of the question talking about will they continue this sort of poor price to Performance Improvement sort of thing it's hard to say what they'll do because you know clearly the current strategy I would say isn't working but then do they have additional metrics that they're looking at to say like yeah actually the 4080 and 47 ETI was a huge success like I'm not sure but I would think that based on those cards launching and really only the flagship models being in any demand surely that would mean that they have to do something for future products surely like surely they can't just keep pushing out cards that no one wants well what alternative if amd's playing into the same strategy it's like gamers are in denial for a bit then they eventually just go well I really want a 4072-hour class card it seems to me because we talked about this a while ago where they haven't got their memo that the the mining room's over and they can't charge yeah excessive prices for gpus but it almost seems like the reason why we're seeing this in line with previous generation cost per frame is because let's be honest most Gamers didn't buy a 30 70. most of them got snapped up by Miners and you know they'll end up on the second-hand Market I guess at some point in time or have been so Gamers didn't get to buy in to that generation or at least by and large Gamers didn't so they're like well we're just going to keep that same price to Performance from the generation you couldn't Buy in and just have like a lag period there so if you want a GPU now you've sort of got to buy in at that cost per frame and I think that hasn't worked because I think I I think there are are a percentage of buyers that maybe they didn't get the 47 or the 370 TR but they did buy something and that thing was really overpriced and now they've got no incentive of upgrading anytime soon because if you were thinking of buying a 3070 and then you could actually only buy like a 360 or 30 50 or whatever the card was and then you bought that and you went ahead with that purchase then yeah you're going to be burnt for a little bit there because it kind of you didn't get a great value and you just spent a lot of money and you know you're gonna have to wait until the performance catches up I think the issue is that the cards that we're talking about being launched in the next couple of periods are covering performance tears that already exist like there's really nothing stopping you from buying a product in the in the performance range we'd expect a 500 card to be which is going to be potentially 30 70 TI 3080 performance which is true right now but by the time we get to that point in time I'm there will have hoped to have moved that inventory out sure but you can just buy a used GPU like there's nothing well I could if you wanted a 4090 you can't buy a used 40 90. yeah not they don't really exist yet you really did need to buy that new product whereas yeah not everyone wants to buy used GPU but they're pretty cheap now like they're not and there's plenty of Supply like if you want to buy a 37 you use there are thousands of them being sold so yeah that's like yeah that strategy will certainly be less successful where at those price tiers where there are used alternatives yeah so and I think as well like people are so clued into performance now that if something kind of sucks in terms of price to Performance there's kind of like well I'll just stick with what I've got yeah there's gonna be such a disconnect from the high end to the mid-range if that's the case yeah I agree I think it's yeah it's a difficult one for them because really what they have to do is make a car that's slightly slower but it's way cheaper like that they've kind of painted themselves into that corner a little bit yeah it's gonna be weird to see how that plays out yeah so yeah I'm not really sure what they do there but certainly you know in the cost square frame video I was talking about how the next 500 GPU really needs to be offering like RTX 3080 12 gigabyte levels of performance which when you sort of look at the data it's marginally slower than a 470 TI but significantly cheaper which again you know it's not not something that I think these companies are going to be doing but then again if they're sitting on shows for ages then they've they're going to have no choice but to adjust prices like just no there's no interest no one's buying them then something has to give there so yeah all right GeForce RTX 4072i 4K performance over the next two years question uh will we see it dip below 60 FPS more consistently considering it only has 12 gigabytes of vram so yeah most games it doesn't dip below 60fps for carrying there's like you know you cyberpunks I think on the high preset we went down to like 49 FPS no upscaling but that's pretty much what that did uh I mean games are going to become hopefully more visually impressive and therefore demand more Hardware uh I guess these sort of questions I get asked a lot like what how will this CPU or this GPU work in two years will it do a b or c and it's like I don't know realistically I guess the more important question would be how will a 47 ETI compare to a 700 XT yep in that period like which one will age better so which one would be better to invest in right now it's difficult question that's a difficult question again like do you expect and again another 40 a 47 ETI is a very expensive product but then all high-end gpus are very expensive these days but would you be upset if in two years time you have to turn down Textures in the new latest single player visually impressive game to make it run acceptably on a 4070 chai and then maybe you don't have to do that on a 700xt I mean that would annoy me but then you know the counter to that is if a lot of games start using Ray tracing in a more significant way then potentially Nvidia has well Ray tracing though does induce more vrams so so that may even be a worse counter in the sense that the 700 XT actually becomes the better Ray tracing GPU because like in the games where the 30 70 let's say TI that's a gigabyte variant buffer there's got to be examples right now where that has worse Ray tracing performance than the 6800 which has 16 gigs of vram whether the 6800 has acceptable Ray Tracer performance to begin with is pretty questionable so that may not matter anyway I think that that comparison is probably much more relevant though with the 7900 XT because that can achieve you know 30 90 levels of Road tracing performance like sort of yeah so it's a tough one it's one of these crystal ball questions obviously we're guessing we can't tell you for sure but its competing card has uh like 20 gigs of vram Yep they're running it nvidia's been running it Finn in the last couple of generations I think we've seen the the 30 80 12 gigabytes in the previous generation was you know didn't really have an MSRP but it was effectively an 800 GPU from a generation that launched over two years ago and we've seen the new 800 card also have 12 gig so it's not really an improvement and we're talking about you know the high-end cards do have sufficient vram but if an 800 card has 12 gig then potentially we're going to be running into issues with 500 gpus if they only come with eight gigabytes of vram that's probably not sufficient well traditionally we would have said 500 is quite a lot of money and you wouldn't want to be making near-term compromises with such a product yeah but obviously with these vram discussions it's not like CPU cores you can't it you don't get to a point where it's like you just don't have enough to play the game generally you can dial quality settings down a notch and not all the quality settings it's like admittedly textures do have a big impact on the overall presentation but you can knock down textures a little bit maybe a little bit you know lower texture quality but then it's playable you're back within that say let's say in this example 12 gigabyte Varan buffer whereas if you don't have enough CPU performance and I shouldn't have even said cores because I'm getting sucked into that silly argument but if you don't have enough CPU performance to begin with then you can't really do too much like some games you can lower NPC account and stuff like that but getting off track um I think on a 500 product for and I'm gonna get trapped here I'm going to upset people but I think for this generation where you have two thousand dollar fifteen hundred dollar thousand dollar gpus five hundred dollars is now gulp affordable like that's your that's your I know I can see the comment section now Steve says 500 gpus are affordable there's no way for me to have this conversation without getting into trouble I am not justifying 500 gpus I'm saying it seems quite self-evident that 500 gpus aren't going to be massively impressive they're they're treated it's a mid-range budget type category now it just is you're not going to get 20 Gigabytes of vram on a 500 card for this generation it's not going to happen eight gigabytes to 12 gigabytes well I shouldn't even say because I don't know but I think it needs to be 12 but I won't be shocked if you see like 500 cards with eight gigabytes of vram which would be terrible but yeah which will be terrible uh because there are games that when the 3080 was launching in 370 with eight gigabytes of vram the 3072 years ago was sort of in a couple of games you could see the the the signs of heaps there's heaps of examples now that's where you where you can clear it if you want to the issue that I have with vram is that the consoles have 16 gig and that means game developers will be targeting if they're making a next-gen only game which I expect this year next year there'll be many more examples of games that are targeting those consoles and not the previous generation so PS4 they've put those in the bin they're like we're going for the capabilities of these new consoles if game developers start targeting 16 gig and a 500 GPU only has 8 gig that's not going to be a good situation the high end needs to have 16 gig so that you're giving that that sort of yeah we're giving parity with consoles 12 gigabytes for sort of that new mid-range 500 thing probably makes sense and then you'd really want to be seeing like eight gigabytes for for the entry level mainstream products yeah you'd want the 40 50 to have eight gigabytes of vram I totally agree they're not going to do it I I totally agree and that's my opinion as well uh I guess all I was trying to say was the lower down the product stack you go I think I personally would be more willing to compromise on things like texture quality for future games yeah but if I'm buying a 40 70 TI at what like what are they selling for typical 800 yeah yeah if I'm that's MSRP right so that's the lowest price you're going to get one for at the moment if I'm paying 800 U.S for a 40 70 TI if I have to turn down texture quality in the next two years I'm not going to be happy especially in a game where yeah it's a noticeable reduction in visual quality if it's like you disable the textures one Notch from unplayable to playable it's like you've got to squint maybe you can tell the difference not not so worried but if it's if it's a reasonably noticeable visual upgrade and the radio and GPU can do it because it's got 20 Gigabytes of vram and the 4072 I can't do it oh I'll be unhappy kind of like when we were comparing the RX 6800 to the RTX 3070 uh I can't remember exactly what I said my conclusion but I'm like technically at the moment the 30 70 is a better product dlss better Road tracing all that sort of stuff and I think I said something like the only Advantage the Radeon GPU has is the 16 gigabyte variant buffer versus eight so twice the amount of air and I copped quite a lot of flack for saying that um a lot of people push back but I think now if we were to compare those two um in playable conditions with the current generation of games and then especially the ones that are coming yeah and we're going to run to issues I think we'll find the radio on GPU average uh aged better yeah I mean we're going to get to a point where the RTX 2080 TI launched with 11 gigabytes of vram and that was quite a while ago and then that sort of performance has become the 3070 with eight gigabytes of vram and then this generation that may be what like a 30 60 hopefully tier of tier of 40 60 sorry tier of GPU yeah and we could be looking at the flagship card from many years ago having the ad the actual adequate amount of vram for that product and this generation that card having eight gigabytes maybe they'll even cut it down below eight which would be really silly yeah as performance of these cards increases the vram capacity needs to increase with it they can't keep it stagnant or go backwards and yeah okay people spent twelve hundred dollars on a 2080 TI and you probably hopefully looking at more like 400 dollars or less for a 40 60 now but you still you want to see you want to see improvements and certainly texture is the one area where games could definitely do with additional Improvement makes the biggest Improvement really because it affects all areas of visual so yeah it's going to be an interesting one to play out this whole vram thing because it feels like this year there's going to be a lot of sort of high performance big Flagship titles coming out that I imagine will be yeah targeting next-gen sort of the next gen of gaming and yeah eight gigabytes hmm we'll see yep that wasn't even the question the question about the 47 you should have the next few years but yeah I mean we can't answer that question so we'll I'll keep you posted tune back in a few years and I'll let you know the 40 70 TI is going that let's get to the next one all right how exactly does L3 cache cause such a big difference in gaming performance I understand that it has much higher bandwidth than system memory yeah and I understand it being physically right next to the cause means data has to travel a much shorter distance so better latency which is all true but we're talking about 96 megabytes versus 32 megabytes on a 5800x380 versus a 1500x and when games use in uh when games use in the gigabytes of data okay how can such a comparably much lower amount have such an impact hmm there's probably a few things to talk about here I think yes games obviously use gigabytes of data or data but um the majority of that are things like game assets so we're talking about textures and audio which use a significant amount of space in terms of like total game size which really that stuff you know doesn't need to be put into CPU cache textures basically they're just feeding that straight to the GPU audio I mean that can be processed directly off like a hard drive it's so irrelevant to to that sort of thing it's we're really talking about like game logic which is you know the instructor the main instructions and the main code path for the game which tends to limit things um and it needs like really quick access to memory it needs to not just have high bandwidth but low latency as well for accessing those things so that the just the general engine of the game can be run quickly you're only loading so much of that as well yeah that's right like it yes the game executable may be quite large and it may have lots of dependent libraries and those sorts of things but you know there are still it's clearly larger than the size of the cache that the total sort of thing that needs to be put in there so when we're talking about 32 versus 96 much more of that stuff can be put in it requires less swapping in and out of cash so obviously that is going to cause performance issues and yeah it just has more access to things that need to be accessed with very low latency so if you had like a game that let's say required let's say I had like 300 megabytes of of data that needs really low latency access and is very sensitive to those sorts of things then yeah going from 32 to 96 huge performance benefits there but yeah of course some parts that's still spilling over the system memory but that's all down to like how the CPU optimizes and chooses what to put in the cache versus what not to put in the cache you know that CPUs are quite intelligent about those sorts of things these days yeah that's right so it's yeah we see with with the Zen architecture if you have a Zen processor monolithic dye processor that has an eight megabyte L3 cache then going from 8 to 16 is quite a substantial uplift then from the 16 to the 32 gigabyte another substantial uplift so I guess it's more like where's the point of diminishing returns on that and so far we've seen that it's not at 96 megabytes but we are in the diminishing returns from the perspective that the caches tripled but the game performance hasn't tripled well it doesn't double either when you go from 8 to 16 but having said that I'm that what I said is not entirely true because there are some games where you do find the diminishing returns where there's not a big yes performance difference between the 5800 X 3D it's generally not newer more demanding games um but it can vary I mean one way to sort of look at it is it's it's kind of like I don't know if this is a good example but like almost like vram when you have a certain amount of vram when you run out of it you know a flow which has to go to local storage um or sorry system memory rather um you filter down the various storage labels once you fill your your RAM you then go to local storage and you're going through increasingly uh smaller well larger buffers that have less bandwidth to access and so in the case of a game that will introduce stuttering but you don't see that with L3 cache because it's still going to a relatively High next tier of of memory buffer but it's only until you filter down to something that's very slow that then it holds everything and you get mad stuttering uh but in the same the the more L3 cachev the more the more localized memory you have the smoother the outcome should be yeah so that's right which is why we often see really good frame time performance on the 50 hour x 3D yeah and that's why um but yeah it's it's similar to sort of anything else we see in the CPU whether it be vram or or Ram or whatever when it's got to go to that next tier it slows down performance it's just that it's much more shocking the difference you see when you're going from like you know dram to an SSD for example yeah of course it's just it has to do with you know the different I guess it's almost like you could if you lined up all the game data in a big row and you sort of sorted it by what's the stuff that's accessed the most frequently and is the most latency sensitive then that's how you try and order it into the resources that you have so the stuff that's really not used frequently and is not sensitive you try and keep that on your storage drive then the middle stuff would tend to go into like your vram or system memory and then things are used really really frequently you'd want to Chuck that as much of that into the cache as possible and just depends on the game engine and those sorts of things as to how what that profile looks like over all of the storage requirements like some games have a a tiny sliver of you know that amount of data that needs low latency access other games have much larger sections of that that need the low latency access and that's where you see the game game performance you know there's some games are super sensitive some games that have no sensitivity but I guess yeah I guess the question is it's kind of thing if there was like a gigabyte or two gigabytes of sensitive data that needed to be used yeah it's always beneficial to have more then well but even then like that going from 32 megabytes to 96 megabytes would make an insignificant difference because there's just such an overwhelming amount of important data and that's I guess the point is that's not the case yes so 100 because otherwise you'd see a lot of swapping and stuff you still see some benefit but it would be not as much as potentially other situations but I I guess it's one of those situations where more is generally better I mean I guess with cash there's things like cash hits to be concerned about the larger you make a pool it can be harder to find the data within the cache so you have to have very intelligent systems there to deal with that but obviously for gaming we've seen generally speaking it is a very important part of CPU architectures in terms of performance all right Tim what compromises are ones that you shouldn't make while building on a budget so let's say building a gaming PC because yeah um yeah I mean obviously this is power supply that's always the one that I've gone to building a budget your power supply can usually carry across many different um PCS if you get a good quality one and obviously power delivery is important for the protection of your components so if you're buying a really really crappy one and there aren't as many these days as they were maybe a decade ago where there's sort of that Minefield of um really cheap generic psus that's that's what I was thinking yeah because there are decent and we should make that distinction there are decent quality good value power supplies they might not have all the capacity in the world but you know maybe you don't need that we're not sort of sort of advocating everyone needs an 850 watt 1000 watt power supply there are decent like sort of 550 probably leading to more towards like 600 650 watt power supplies that are relatively inexpensive that work okay um and you can sort of seek out the experts on those subjects to find out what a good value power supplies but certainly the generic no-name almost always going to pop as soon as you get anywhere near 50 load on them them they they used to be everywhere yeah they used to be really common favorite ratings yeah thankfully they've largely died out I know they still exist and I know there are some cheap brands that try to put lipstick on a pig basically but avoid the generic uh cheap dodgy brand power supplies for sure uh and then yeah vrm Power delivery stuff on the motherboards um so I guess an easy cheat sheet on that one would be avoid entry-level budget motherboards with no vrm heatsinks because they generally suck and will limit your upgrade path they may even they may even limit the performance of the budget chip you're buying by artificially power limiting what the board can do especially for sustained uh loads so make sure I mean obviously you can research cheap good effective motherboards because generally the absolute cheapest ones save you like 10 or 20 dollars absolutely aren't worth it so generate power supplies naked vrms and really like ssds without dram type stuff especially if you're using it as a primary boot drive and I would generally say as well like I've seen a lot of people who you know in the budget class like to min max their their components right like you go big on GPU you sort of try and cut back on other things and then people just ignore the display and it's like you know if you're if you're getting a if you're putting all that money into GPU to get big frame rates you're trying to run at higher quality settings but you're still using a low quality display like 1080p 60 hertz or something like that um yeah you can still get Google 1080p display yeah you can still get good 1080p displays but I think yeah if you're sort of you're going for that big upgrade like you you haven't looked into it for for five years or more then there are some really good quality budget monitors these days they can get you like 1440p which might be a very significant upgrade for you and that's kind of sometimes forgotten like and that'll facilitate a GPU upgrade as well down the track yeah it's like if you maybe cut down your GPU a little bit and then get a higher resolution monitor which can drastically improve the visual experience of your games and that's just something to consider I think with a lot of a lot of builds there yeah and you can keep that a lot longer yeah that's true half decent 1440p monitor with a reasonable refresh like 120 hertz above and kicked that thing for a long time yeah 100 so yeah something you can see we're investigating yeah it's a good investment why do you think Verizon AMD mostly allows you to do whatever you want in terms of overclocking but for Radeon products they try their damnness to impose every possible limitation to overclocking in a way that is completely impossible to remove hmm interesting I don't know uh if I had to guess maybe along the lines of stability uh it's possible because the radio and division has been destroyed a few times over driver issues and obviously if people are just overclocking it not realizing it's unstable and then they blame it on the AMD driver then that's not the amount of times I've been reading through like I've had a problem and I've and I've Googled the problem and I've gone to a thread somebody's had a similar problem and you've read down read down right now it turns out but they'd overclocked their GPU and that was causing the exact problem like well I have an overclocked mine why is my and then it turns out mind something different but the amount of times I've read through troubleshooting threads and the problem was the system was overclocked or the graphics card was overclocked that was causing the weird display loss error that we're having or the crash or whatever it may have been so yeah maybe that's why it's they they want to try and make radio and gpus just run as stock as possible to eliminate as many you know problems as possible so there are people complaining about radio and gpus crashing uh that's sort of a shot in the dark but it sort of makes sense they run pretty close to the Limit too these days most gpus I mean CPUs are sort of similar but I think with CPUs a lot of the advantage from overclocking these days is more the the sort of undervolting and tuning and getting more efficient you think you know why also isn't that available for radeons probably a a valid question but then again like they're also looking at a competitive market where for CPUs Intel with their k-series parts also allows a significant amount of overclocking so competitively they kind of have to offer the same thing whereas on gpus G-Force gpus are significantly locked down as well so there's less need for them to offer these crazy overclocking features because their competitors not doing it either so I imagine that plays into it but yeah I would think if I had to give just one reason it would it would be the driver related thing Trying to minimize stability issues and crashing so that the reputation of their drivers can improve sorry which you know in my experiences we've talked about many times the drivers in my opinion are fine but obviously if you're overclocking and getting issues then you're gonna have a bit of a different opinion so yeah all right Tim made a few notes for this one because there are a few differences that I'm not going to be able to pull out off my head I'm giving a specific example but anyway how much value does Zed Series so let's say z790 or Z it's Zed but the Americans get a bit annoyed about that everywhere else in the world I think says that don't they all right let's not let's move on and B series boards B I think B is universal I think on on 12th or 13th gen non-k uh skus so uh how much value does it is it worth buying a Z series board ever a B series board well z790 compared to b760 has twice as many PCI Lanes from the chipset so you obviously get the same Lanes from the CPU for connecting your graphics card in your primary m.2 uh but those extra Lanes obviously allow board manufacturers to be more flexible with z790 what they hang off the chipset whether it's additional pcie slots m.2s for example uh you can have well you have twice as many SATA ports so four to eight so you get eight with the Z board and you get more USB 20 gigabits per second Port so a maximum of five versus two so that's pretty significant that's big um you get more 10 gigabits per second Port so a maximum of 10 versus four so again those those extra that extra bandwidth being used there and then the five gigabits per second ports so you sort of gen 1 3.2 stuff you get 10 versus six so it's possible to configure them with significantly more USB because you have more bandwidth um or peripherals so if you've got a lot of peripherals yeah yep makes sense obviously you've got to compare Boards of different price ranges and stuff but that's why you're paying more for those Z series boards um ignoring overclocking as we're talking about non-k processes so yeah if there's not a big price difference and you'll love your USB ports which I can get on board with then yeah the Z series boards are probably worth buying but that's that's the main thing there are differences Beyond being able to overclock and you can overclock memory now on those uh B series boards which about two generations ago you couldn't do that so that's pretty cool some of those B series boards they do have fairly limited USB ports on the back of the the boards or iOS entry level Z yeah some boards you have only like six USB ports like once you add in your keyboard mouse like maybe a a wireless dongle for a controller or something you've used half USB ports there yeah and USB hub as well yeah current option you're splitting your bandwidth third yeah so so yeah basically important distinction to make is b660 boards will be very well limited without a heap of like Splitters and expensive components added to them which don't make sense so you'll be limited with b660 and then with the Z series boards they have the potential to offer much more but they don't necessarily offer much more by default so you might find the entry level boards actually kind of suck and they're not worth the premium um so they can be quite a bit more expensive to take advantage of all those extra pcie loans anyway something you have to look into all right and that does us for part two you surprised I am you're surprised we're wrapping it up are we we are wrapping up at least for this part okay whether or not there's a part three we'll be determined at a later date but for now two parts part one's on the channel you've just seen all part two you've watched at the end which is really appreciated by the 20 of you that does get this far into the video um what else is there float plane patreon the usual stuff if you want to support the channel more directly get some cool perks in return we have a Discord server where Tim and I hang out Tim's always in there talking about games and monitors and I'm just probably doing memes in the fun Channel stuff like that uh monthly live stream which we're going to get together and do shortly we do that once every month q a stuff which we're kind of doing right now and I feel like there's something else I missed what did I miss did I do everything I think behind the scenes content behind the scenes forget the behind the scenes content I knew there was something else um so yeah cool videos there yep I'll plug Hub Clips as well go check out hub Clips the channel that we've got that sort of splits these q and A's into smaller parts so if you're ever wanting to reference something that we've talked about you don't want to link to the whole video or you're just more interested in or you're trying to find like a specific question that was asked months ago that's an easy way to find that exactly or you know you just want to not see it more in the podcast format on here and more just in the short format our Hub Clips channel does exist it's a legit official Channel we do get some questions about that from times being like what is this it is a legit channel from us um yeah we don't talk about it too often as well you know what good idea we'll talk about in this part so go subscribe to that um but that'll do I'm Yours Tim I'm your host Dave see in the next one [Music] thank you [Music]
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Channel: Hardware Unboxed
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Length: 33min 24sec (2004 seconds)
Published: Mon Jan 30 2023
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