Why Have These People Been Playing Cookie Clicker for SEVEN YEARS?

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- I've been playing for, like, 6 1/2 years probably? Started playing at the end of 2013. - Almost 6 years. - From October 2013 - I come back every maybe like, year or 2 years something like that. I start again from scratch every time. (gentle music) - [Host] Cookie Clicker, at first glance, appears to be an absurdly simple game. Played in your web browser, it'll begin like this, with a mostly empty screen, and one giant glowing cookie. If you click it, you will receive a cookie in return. Click it 15 times... (clicking) And you'll be able to pay for a cursor that starts to do some of the clicking for you. That, really is the chocolatey core of the experience; you click and you get cookies and then you use those cookies to get even more cookies. After you've invested in a few cursors for example, you'll probably wanna step on up to Grandmas, who will bake a new cookie every single second, God bless them. Then it's cookie farms and mines, factories and banks, anything to earn more cookies. The game is designed to play itself to some extent, as you leave it ticking away in the background while you get on with your day, or at least pretend to before eventually returning to cash in on whatever accumulated cookies have been collected, clicklessly. Because of this, Cookie Clicker is sometimes referred to as being one of the forerunners in what we now call the idle game genre. Games that can just keep on going with, or without your input. To some of you, that's not gonna sound like a whole lot of fun and I get where you're coming from, but at the same time there is something in my brain that lights up at the idea of it all, that instinctively craves the next milestone, whatever that is. It's a grandma in this case, thank you. But, do I enjoy playing it? I don't know... Maybe? Regardless, like a lot of people I played this thing to death for about a week, maybe two, when it first hit the internet, in 2013 before eventually, tearing myself away to focus on more productive things like getting more followers on Twitter. This is worth the anxiety. But almost seven years later, to my surprise, there remains a community of players who never left, who never stopped playing Cookie Clicker. In fact, of the four people I've spoken to, each of which have been playing around the time it first launched, all of them, all four told me, they could imagine playing this game in some capacity for the rest of their lives. Wow, okay, I feel like I am missing something here What makes Cookie Clicker worthy of such...devotion? - I would describe it as a really slow motion strategy game. - To most people, it is probably really boring but, the way I see it, it's about optimising. - If you make progress in the game, it feels like you are doing something productive with your time. - Obviously this game doesn't have the end, but this feeling of accomplishing something is pretty big. - It's kind of like a really, elaborate joke on what makes us feel like we're contributing. - [Host] Right, so, a few different thoughts here. (cookie crunching) There seem to be two distinct things that are important to players. First, is Cookie Clicker's sense of near endless progression. You can't beat this game, there is no final objective no finish line. Some players will aim to unlock all of the game's achievements, of which there are many, and I am told that even if you know the game inside out you're looking at about a year's play time, before you finally manage that. But even if you do, the game is still being updated not frequently, but about once a year or so, Cookie Clicker's end game is extended, with a new building being introduced, or maybe a new mini game and with both of those things, there are more achievements to unlock. Every time you get close to those goal posts, they just shift a bit further away. Today's Cookie Clicker, might look similar to the one I played in 2013, but things have evolved. Even narratively, the game goes some places you might not expect as your thirst for the cookie production, has you eventually triggering an event known as the Grandmapocalypse, in which your overworked labour force of kind, elderly women, begins to mutate, as you push their bodies and their minds beyond anything that can still be described as human. This sounds bad, and it is, but like absolutely everything in Cookie Clicker, even an apocalypse, if used correctly, will actually lead to more cookies being created. Progress is inevitable. Eventually, you'll ascend, which lets you start the game from scratch but each time you do this, you'll be adding more and more permanent upgrades to your bakery, which sees your cookie production grow exponentially. What might have taken you days in your first run will now just take minutes as your CPS, or cookies per second, flies up into the millions, billions and beyond. And all the while, the game is steadily introducing more and more systems to tinker with. You'll gain access to a grimoire of spells to cast, decide which Gods to worship in your Pantheon, hatch a Dragon and sacrifice buildings to it, control the seasons, tend a garden, birth your own Santa Claus, carefully manage your milk and sugar lump supplies, and if you're playing Cookie Clicker pretty actively, you'll wanna be clicking on as many of these Golden Cookies that show up as possible, as they'll lead to huge combos in which your production is multiplied in such a way that weeks, maybe months worth of cookies are being produced in just a few short minutes. There is a lot to keep track of. Cookie Clicker then, is a playground of optimization, a triumphant dance of interlocking systems and modifiers that when, manipulated correctly can all work in unison towards just one single goal; and I think there is some beauty to be found in there somewhere. I get it, I do, sort of, but we're not talking about players diving into this for just a couple of hours, days or even weeks; this is a community that's talking about maybe playing this game forever. That is the bit that I am still struggling with, and so I got in touch with the game's original creator, Julien Thiennot, better known as Orteil, to see if he knew what was going on with his video game. - [Host] So you didn't expect people to have fun when they played it, to begin with? - I asked Orteil why he thought players still stuck around with Cookie Clicker after 6, 7 years and he told me that's a question, he doesn't always know how to answer either. - Orteil offered that maybe there's a comparison to be made with games like Animal Crossing, in which, a lot of the time, the things you do in this game can be quite repetitive and sometimes you'll need to wait and come back later to see the fruits of your labour and I get that comparison, I do, but it just isn't entirely satisfying to me. Cookie Clicker and idle games more generally seem different somehow, they clearly share a number of traits with other types of video games but also, look at it, look how different an experience this appears to be and so I decided to make 1 more call, this time with Jessica Hammer, an assistant professor at the Human-Computer Interaction Institute. She's been involved in some of the very first academic work on the topic of idle and incremental games, and how they've evolved over the last decade. - [Jessica] I am impressed with the dedication of players who have stuck with Cookie Clicker for 6 or 7 years but, um... it's not surprising to me. - [Host] Okay, so I asked her how she and her team describe the appeal of games like this one. - The phrase we use to talk about them is "playing by not playing" or "playing at planning". So the pleasure of anticipating and the pleasure of thinking about the next move you're going to make is what carries you from one in-game interaction to the next. - [Host] Jessica suggested a really interesting link between the psychology of idle games and how we think about vacations, or holidays. She pointed me towards a study conducted in 2010 which found that the anticipation of an upcoming trip may be more likely to improve our happiness, than the trip itself. - Idle games draw on that same impulse, that you're not playing them all the time, but you get to think about what you're going to do and plan for it, you even get to organise your schedule around it; so these are very much games about manipulating your real life in order to get the maximum pleasure that you're looking for out of the game. So if you've ever looked forward to a vacation, you can understand why somebody might enjoy an idle game. - Vacations were these things that we used to do where we'd leave the house to go somewhere else, maybe even another country, for fun! Obviously we don't do that anymore, so instead I like to stand out on this little balcony to remember what it's like to be outside. It's nice! Alright, so do we have an answer to that original question? Why does Cookie Clicker attract such a dedicated player base? Well we've heard a few different things: the pleasure of anticipation, that's surely a big part of it, or the idea of playing by not playing, as Jessica might describe it. Then there's the sheer amount of depth that this strange looking thing offers to players, even compared to other idle games, Cookie Clicker just seems to be on a whole different level with that stuff and that's partly down to that fact that it still continues to be updated 7 years down the line, Orteil is still working on this game still adding to it. And I guess that brings players back and those players have formed a community where, together they work out this game's many intricacies and how best to use them, that is important to. To be honest, I think the thing I've grappled with the most as I try to make sense of all this, is that it started out as a joke. Cookie Clicker wasn't meant to have a point, it wasn't even meant to be fun but somehow, and to begin with, certainly unintentionally, it became irresistible to those that truly clicked with it. You can even count Orteil himself in that number. This was an evenings work, meant to poke fun at the absurdity of acquiring something just for the sake of it and yet, it's changed his life more than anyone else's. Perhaps in the end, I've been overthinking some of this and maybe it is as simple as the answer one player gave to me when I asked her why she'd stuck around for as long as she had. - The most rewarding part of games is usually seeing the progress and as long as I can see the progress, in Cookie Clicker it never actually feels pointless to me. - Maybe, maybe that's it. Progress is the point, whether that's levelling up a witch doctor in Diablo, or collecting fossils in Animal Crossing, or clicking a giant cookie in Cookie Clicker. It's the journey and not the destination that matters and why do I need to ask how long that journey should take or whether or not it will have a satisfying enough ending for the players that choose to embark on it? Oh my god, am I talking about life? Should I be enjoying this moment more than I am right now? Because, I tell you what, in all honesty, I'm quite stressed. Am I focused on the wrong things? Is this... have I... been living my life wrong? (upbeat music fades out) - I'd like to thank Skillshare for sponsoring this video and hopefully for teaching me how to bake. Skillshare is a website about getting better at things that you're not very good at> Like, for example, in my case, baking! I'm going to be following a class that tries to turn these ingredients, like eggs. Eggs! Into actual cookies. Shout out to this class from Ashley Grombol for walking me through how to do it, step-by-step. - [Ashley] Next add your white sugar, brown sugar and softened butter to the bowl of a standup mixer. - Anni, do we have a stand up mixer? - [Anni] No - Anyway, if you hate baking, Skillshare also offers a range of different classes on topics like, productivity, video editing even game development. Loads of stuff! Does that butter looked creamed to you? I...I'm just, I'm not sure. If you'd like to take a look at some of these classes yourself, a Skillshare membership costs less than $10 per month but if you would like to try before you buy, the first 1,000 of you to use this link right here will receive 2 months free of charge. Right, so, if I have done this correctly, I should be able to put these small balls into the oven and then they'll sort themselves out and become cookies. However, I've only really got time to try this once so, for the sake of our continued relationship with our sponsor, let's hope it works! The gloves are on! It's time, to see how this has turned out I've had a quick glance through the window, and to be honest they are chunky boys. They're chunkier than perhaps they were meant to be, in the video but I think I might have used a bit too much dough. That's more of a Chris Bratt problem than a Skillshare problem but ya know they look like cookies. Can you do better? Maybe that's the angle we'll go with, if so check out Skillshare.com The link's in the video description. Make better cookies than we did. Mmmm (Gentle upbeat music)
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Channel: People Make Games
Views: 1,397,789
Rating: undefined out of 5
Keywords: cookie clicker, cookie clicker gameplay, idle game, idle games, incremental game, incremental games, cookie clicker explained, cookie clicker grandmapocalypse, cookie clicker ending, cookie clicker idle game
Id: aFl99Wieknw
Channel Id: undefined
Length: 13min 56sec (836 seconds)
Published: Thu Jun 25 2020
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