Who is the Strongest Enemy in Skyrim?
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Channel: MrRhexx
Views: 13,175,445
Rating: undefined out of 5
Keywords: mrrhexx, rhexx, ebony warrior, archmage, arch mage, legendary dragon, dremora, death overlord, dragon priest, bandit chief, high seeker, werewolf vargr, valynaz, briarheart, forsworn, falmer warmonger, nightmaster vampire, arngeir, wulfharth, einarth, miraak, alduin, harkon, lord harkon, vyrthur, arch curate, karstaag, kaarstag, karstag, companion levels, high level, highest level enemy, hardest enemy, most difficult enemy, toughest boss, hardest boss
Id: XfT3XSzE5v4
Channel Id: undefined
Length: 14min 19sec (859 seconds)
Published: Wed Aug 26 2015
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Levelling the player alongside enemies is something I've always hated in games. It's just a worse version of the good old "unlock an item or ability and suddenly face new challenges requiring it".
The power curve is the interesting thing here. If your power increases equally with enemies, what's the point of having a levelling system? If enemies scale up slower than you, why not just keep NPCs static and slow down the player's power creep? If enemies become proportionately stronger, why even include an Oblivionesque system that actively punishes the player for progressing?
It just makes no sense nor gives any reward to level up in a situation where becoming stronger does not help you or actively hinders you. It also quickly turns into a very debilitating system, that limits a player's viable options for character building, if unoptimal choices can cause the player to fall behind. I don't actively loathe a system where NPCs have a slower power creep, but I also don't really see the point in using two power curves to do the job of one.
Levelled enemies are just a cheap tool to negate unnecessary or broken levelling systems. Well, unless we give actual value for inflating playtime with grinding and adding content gated by playtime. I hold nothing but utter contempt for designers using such a lame crutch to prop up an ailing game.
I don't get why people think Morrowind is hard. After like level 5 you're pretty much unstoppable (ignoring the expansions). The game needed some higher level enemies/dungeons.
None needs to make such a case, everyone already knows. :)