What Modern Games Can Learn From Yooka-Laylee
Video Statistics and Information
Channel: hbomberguy
Views: 550,248
Rating: 4.6158242 out of 5
Keywords: hbomb, hbomberguy, yooka laylee
Id: P2mGHeCAJOs
Channel Id: undefined
Length: 13min 53sec (833 seconds)
Published: Thu May 04 2017
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This is a really terrific analysis once it actually starts, but he doesn't start talking about "What Modern Games Can Learn From Yooka-Laylee" until 6 minutes in. The first half of the video is more of a review/general impressions intro, which may be a bit too long for some viewers.
That criticism aside, I really enjoyed this. He makes a lot of great points that I hadn't considered and does a good job pinning down some of the design choices that make Yooka-Laylee feel very much like an N64 game despite coming out this year.
It's also fun to hear more positive commentary on Yooka-Laylee when most YouTubers seem to dislike it. It's nice to hear different perspectives.
Look I'm not gonna lie but why the hell was there so much fluff? Just get to the point of the video and stop trying to be funny about it. Ugh maybe I'm just getting old but, DUDE, It gets irritating after a while
His argument on level design and character control is good. Having levels that are memorable in such a way that you could have it at the palm of your hand, and that the controls should be in such a way that it's fun traversing around said levels.
That said, I can't say this same about his argument on transition screen. How many games outside some few 3D platformer games are going to use them?
I like HBomberguy, but this was a very....padded video. I love a good, long video essay but it has to be tighter than this...
Odd to see such a positive commentary about Yooka-Laylee, I was so expecting another video bashing it.
Still, I'm not sure if I should create a hype or not in that game. I really want to try whenever I have a chance, but feels that I'm gonna be disappointed. But then some videos like this one makes me think otherwise.