We were WRONG about RAM β Or were we?
Video Statistics and Information
Channel: Linus Tech Tips
Views: 1,517,659
Rating: undefined out of 5
Keywords: ram, memory, system, speed, ddr, ddr3, ddr5, mt/s, megatransfers, latency, gaming, productivity, incorrect, methodology, cpu, gpu, software, operating system, complexity, bandwidth, textures, 3D models, assets, performance, testing, benchmark
Id: AbBpmGX7K4w
Channel Id: undefined
Length: 9min 57sec (597 seconds)
Published: Sat Aug 20 2022
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This video was pretty intersting. I do remember back in the day RAM speed was considered mostly a non factor, and their replicated test shows it used to be sound advice. I wonder where the crossover point was where RAM speeds started to make a meaningful difference for most gaming scenarios? If I had to wager a guess, it was probably around 2017-2018, where greater than 4 core systems became far more common.
Look at an incredibly well optimised game such as Factorio, it has been known for years that ram speed is hugely important. But as the devs note that ram latency is hugely more important than bandwidth and that performance improvements can be much bigger by making the game smarter (the example in the blog is precaching at about 9-13% improvement) rather than improving hardware.
Side note: Factorio is such a well made game and just reading the dev blogs give such an insight into proper compsci focussed game devs.
Also the game is extremely addicting.
It does, even if you lose cycles in cross clock domain
I agree with them, anyway, I use 1600MT/s DDR3L in my 3rd gen i7 laptop because of the iGPU:
With the 25.6GB/s data bandwidth I get many legacy games to run there at native screen resolution (900p) without that much of an issue, lower the RAM speed and soon the little the iGPU can offer suddenly goes away.
But back in the day, with a dGPU, the MT/s were worthless, I felt back then the computer was much responsive with a low latency DIMM rather than a faster one.
It mattered in Arma 2 and Arma 3. The fact is that some games lean on RAM and latency especially more than others. It often does not matter if the FPS is in the hundreds but with these games performance due to their single threaded nature has been a problem with modding especially. Games that pushed a lot of assets and complexity have always benefited from more RAM, games that were often used in benchmarks not so much.
Guy has a pretty good voice for radio or voice overs.
From personal experience: yes it does. The 1% fps lows get A LOT better with faster ram, and the games will feel smoother even tho fps counters barely measure a difference. Overall, especially (but not only) when your system is a little bloated, your pc will feel significantly snappier too.
I wonder why AMD GPU's weren't tested considering that it's known that Nvidia implements their driver to manage their memory with the host instead of using their own hardware, which translates to higher CPU usage with the same load.
Interesting how nobody really took into account the proportional differences in ram bandwidth.
For example, 800 -> 1600 MT/s is doubling transfer rate, but so is 2133 -> 4266. But that additional 2133 MT/s is almost double the total transfer rate of that DDR3 1600.
Nowadays, bandwidth increases are so much bigger than they were back then.