[AUDIO LOGO] SPEAKER: Hi, everyone. And welcome to this new
Twinmotion tutorial. In today's video, we'll be talking
about the Quixel Megascan folder that you can find inside
the Twinmotion library. [MUSIC PLAYING] While the Twinmotion library
contains thousands of item that has been created by
some artists from the team, it also have that access
to the Megascan folder, which contain thousands of asset
that has been carefully photoscanned. Let's have a look at those in action. Most of the environment that
you can see around my project-- the rocks, the pebbles, even the
tundra big mesh here with the lake-- is from the Megascan library. There is a huge variety in
terms of natural environments. We even use some
texture from that road that we can see on the ground,
some asphalt, and some concrete on that project. So let's open the Megascan folder. It is divided into four
different subcategories-- 2D asset, 2D plans,
surfaces, and decal. Let's start, maybe, with
some simple 2D assets. I will click on that one. Here, it's divided, again,
in different category. So you can use those hierarchy
here to just browse and search for what you are looking for. Here, let's say, I want, maybe, to
add some more rocks to my project. So we'll come to the Nature folder. Here, I will come to the Rock. And here, it's divided in many
different type of biomes, from Beach to Granite to Sandstone. Probably, for this project,
the boulder will work fine. The whole Megascan library is
only available on the cloud and only available on demand. Again, we do that to not raise the
installation size of Twinmotion. I already downloaded
some of those assets. That's why the one at the top doesn't
have that Download icon that you can see on the one at the bottom. That mean those asset, I already
use them somewhere in a project. I can reuse them whenever I want. So here, I just added
that rock to my project. As you can see, it fits fairly
well the surrounding of my scene. Now, let's say I would like
to download some of the asset that we have at the bottom over here. Here, when you mouse
over, it tell you that you need to sign in
to download those assets. If you are launching Twinmotion
to the Epic Game Launcher, this is done automatically. Otherwise, you can click on
that icon here to sign in. Once done, the Download
icon become available. So I can click on that to
download this specific asset. Once downloaded, I can manually
place that asset in my scene. The first time I'm doing that,
there is a small processing time, converting the raw
data in a Twinmotion asset. And after that, I
will be able to reuse that object on any future project
without that processing time. When we created this project, we
actually created a variant of it with a forest. So here, I will just
come to my Scene Graph, come to my Environment folder,
and just unhide my Forest layer. We created that moody forest
with some particles and some fog from lights. But I don't really need them
for this specific video. So I'll just come to my
folder and hide my FX folder. So now, let's come a bit closer
to some of those Megascan asset. As you can see here, we have
some really detailed rocks. We have some tree trunk. Here on the back, we
even have a small statue on top of those ancient stone stairs. Here, if we look closely
at some of our trees, we even blended a tree trunk
with a Twinmotion tree. So let's break this down. Here, I'm going to select my tree. This is a basic Twinmotion tree
that came from the library. What we did is that we
downloaded a tree trunk from the Twinmotion Megascan folder. We placed that tree
trunk on our project. Then we came with our tree
from the Twinmotion library. And we just put together
the two like that. This add a bit more detail
at the base of that tree, especially useful if you want to have
some camera at the height of a human being. Let's now have a quick
look at some vegetation. So we'll come again in my
Megascan folder, 3D Plants. Here, again, it's divided
in many subcategories. I could use the search bar here
if I know precisely the biome I would like to use. For example, here, I would
like to use the Tundra biome. Again, here, I can mouse
over some of the asset that I have already downloaded. The one I don't have downloaded
doesn't have any big thumbnail that we can see over here
that over the viewport. So let's, for example,
now try that dwarf willow. I'm going to click on Download
here, with a Vegetation asset that contain multiple mesh, if
you drag and drop the asset, as we saw with the branches,
it add all of them in a circle. What you can also do
before drag and dropping that asset inside your
project is click on it and click on Create Variation. That will actually convert all the
raw data into the different mesh. So now, instead of
adding to my project the whole collection of mesh, I can
choose precisely the one I want. So for example, here, I want to
add the Dwarf Willow number 4. So I can just drag
this one to my scene. And again, if I'm dragging
this thumbnail to my project, it will add the whole collection. The Megascan vegetation
work in a similar way as the Twinmotion vegetation. When you select Mesh
in the Property panel, you will find some
option to customize it. So here, you can change the scale. And here, you can customize the tint. The Megascan library contain
also hundreds of material that you can add to your project. So let's come back here. I will delete the
tundra in my search bar. I will come back in the
Megascan, enter the Surfaces. And here, again, is divided
in many different categories. Let's say I would like to see maybe
a more architectural type of material for the interior. So here, I can type,
for example, marble. Here, there are plenty of different
marble I could add to my project. Maybe let's add this one. So I'm going to download that one. I'm simply dragging on my scene. Same thing as always, on
the right of the screen, we have all the settings related
to that specific material. So here, I can play a bit
with the roughness of it. The last type of asset you can
find inside the Megascan folder are decals. We already use some in
our project, like you can see in the foreground over here. I've pressed G here to visualize all
the visual helper of our project. I'm going to select this one. And here, we can see
we use the Damage Wall. That's one of the assets that
came from that Megascan folder. But I can find way more. So for example, here, I
can come to the Moss Patch. And here, we have many
different types of moss. Let's actually head
back outside again. Here, for example, we use all
those moss decals to just add some extra details to our project. For example, here, if I select
this one and press the Eye button, you will see quickly the
difference it bring to our project. We even used those decal on
larger area, like we can see here. It works also directly on trees
or other vegetation assets. And that's it for this quick
video on the Megascan library. Thank you, everyone, for watching it. And we will see you
all for the next one. Bye, everyone.