Twinmotion 2023.1 Preview 2 Photorealistic Forest Ground Tutorial

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hello everyone SB Architect's here today I  want to show you how to create photo realistic   Forest ground floor in Twinmotion. In order to  achieve something like this you need to know   very important tips because there will be lots  of Quixel Megascan Library and materials with   these materials and libraries we need to organize  them and use very carefully. After modeling this   scene we are going to of course take render and  of course for rendering lighting setup is very   important. I will show you what are they how  we are going to set up a photorealistic render   scene and much more but before begining the  tutorial I would just like to ask you to like   this tutorial It's going to help this channel  with your algorithms to rise the channel up   and I suggest you to subscribe if you want to see  similar tutorials like this Alright then without   any further ado let's get into tutorial Alright  here we are in Twinmotion and in the Twinmotion   we will see our starting base we can see the base  setup from the right top of the window let's click   this folder and hit delete. we don't need it and  I'm going to rid off with this floor and we can   save this it's not important for now after that  we are going to go to the vegetation and landscape   we will use this flat let's just drag and  drop into the scene and once we achieve this   before begin the modeling process I will click  this ambience and we will see these details under   the exposure settings if we click this triangle  we can uncheck this exposure compensation we take   all the exposures will be turned off and once we  have this we can increase the exposure and now we   have a still lighting intensity okay once we have  done this we are going to place some models from   the Megascan and we will click the 3D assets in  the 3D assets we will use nature and rock in in   the rock since we are going to create a full  scene we will use massive rack models before   using this you are going to click this arrow  first you download after downloading them you   can use them. Once you have downloaded you can  just drag and drop your model I'm going to rotate   model or you can just change the sun position I  want to see the model clearly and this model too maybe this one I'm choosing them randomly We dont' need this and yeah it's  enough I think maybe some arranging press here rotate okay we will see something like this but as you can see here our grass is  not suitable with this mossy ground   so we will change this grass  texture. Let's go to library Megascan surface Let's go to bottom grounds forest  and we will use these materials. Forest floor,   fallen leaves and others if you try dragging  and dropping material into your scene it's   not working because it's a landscape model if you  want to change landscape model you will use this   paint and you will drag this material to here but  the problem is if you haven't used the material   before you cannot drag and drop into here it's  not working it's a bug so solve to this problem   we will use the material for other objects for  instance you can go to objects and you can place   some spheare and you can go back to the Megascan you will drag your material to those spheares once you achieve it you will be able to use  these materials onto your flat landscape okay this knowledge is in your  pocket. it's time to use it.   Let's click our flat unfortunatelywe will locate  it again, library Megascan surface ground forest   and I'm gonna drag this into this grass Swamp and  maybe this fallen leaves we can change it later also we are going to use a water material so I  will directly use this search button I'm gonna   input here swamp we have this swamp water drag  and drop here and this step is very important now   we will use original material library. Grounds  nature go to the bottom of the page we will use   this wet mud and wet mud 2. I can't remember  which one is correct let's try them both okay now we can rid of spheares under the landscape we can see our paint  and sculpt we have different options here   we have ways thick smooth noise and  leather we're gonna use this for now   we can change the diameter  and increase the intensity let's use the smooth [Music] foreign now we will determine our puddle area  discrete paint and selects form water if you look at the diverter you  will see it is 10 meters I don't   want to match such a peak button I  will decrease the swap maybe here foreign just like that after determining the  area you can go back to the scout   and you can give more fight around the puddle if you accidentally click your slump   you will see some weird effects to solve this you  can create the pattern and you can flat your body if you are having problems with the scale we can  go to library and please any model to understand   the scale of your model as you can see this  texture side is too rich it will decrease so let's click our flat last kit   and click paint we will click  dispersed and change the texture scale just like this now we can understand our  puzzle is very it's not a product slightly   but anyway let's continue and by the way  if you to give additional smooth effect   for your puddle we will click this speed and  decrease the diameter and paint borders [Music] [Music] thank you for the other  part we can respond on this we can change the texture from here brush texture there you go let's put this aside for now we  will place our trees and some vegetations to   understand the scene better on the bottom of  the window we have our populate let's click it   and click foliage as we will click page after  that we go to trees and curriculum extermine   the trees we are going to case we have Japanese  trees these Japanese models are a better quality and maybe some fight but we have done this we are going to  click our models here it's important   without that you cannot brush  and click this paint brush tool that reload this step is important if you think  they are too green you can change their color   if they will be true Green in your renders they  will decrease your rendering quality at the final I will give them some yellow and threads okay these were trees now we will  place our first from the pop leads paint push and randomly isolate this front and maybe this kind of glass  material grass model maybe one bush now it's time to paint we will add some rack also   to add more Shadow into our scene I  will bring the trees closer to the model there are two bits maybe we can reduce  their size from the edge yeah just like this and for the others we can give more age now we will place our miscellaneous vegetation  models we will use two emotional native maybe it followed three here loot files thumbs take trees thank you and of course plants we did our soon will receive more depth also rocks are important foreign there are better quality models for instance we hear some Boulders  here this download and try   this one this one maybe this [ __ ] this model looks good too   all right we have downloaded our models  and let's just drag and drop into the scene I will bring this very close to puddle balmet you can go now maybe this truck may look like  it's about to pop out of it   or not it's time to add more detailed models  this time we go to 3D plants let's go to shut up   for us the more different model type the  more realistic scene so I will use this   raspberry spindle Berry Elderberry black topus and  blackberry mothers I'm gonna play some randomly it comes with folders so we can easily move around yeah okay I think it's enough now we can place  the random net the easier way of doing that we   will click the name from here and we hit the  sheet and we directly click the place where   we want to please our model and as you can  see it's going to replace the point you click foreign [Music]   vegetation from the ground covers let's try those work now we place our key model mushrooms but this time is in the 3D access nature  mushroom colors I have downloaded the   default if you hover over the model  you can see the all model appeared here we do now our model is complete it's  time to set up our lighting to achieve   it of course we are going to use hdright  from the library hclight environments   Skies warning that up to the  Maybe Discovery overcast seed I will use this spawned version  19 let's just drag and drop as you can see it's pretty dark if you  are directly rendering tissue cast out   the setup the lighting but if you are going  to use battery sync you will starting to   setting up after you click the batteries  into and I have clicked the battery sync   and now I can go to the exposure to  increase the exposure I want to see   the sky clearly so to receive it just click  the digital environment increase interest the key point is seeing the sky just like this and of course to see clearly to  the ground we will activate the Sun is under the global lighting  click details and not zero let's make it five and plus you issue this of course you  can increase your exposure setting just like that by the way I realized we  have too much math I'm gonna decrease it   I'm gonna make it smooth water as you generally nice deactivate the  battery sink although the type things come   but now it's very dark it's hard to work  with setting so you can increase your   like the interest if you're too as you can  see at activating the bed dressing exposure   are still safe but some interest changes so that  means I will not touch the exposure setting but   I will change the sun intensity and input  value affects the extra environment too just like this Channel clearly of course the more model you  place the more realistic scene anyway actually our scene is near the top  we can set up our camera and its renders I'll change the sound position I want  to see the sun reflecting on the water   so we click Ambience again and we  change the rotation of the Skydome SP increases size so we will have soft Shadows we don't have enough vegetation  here let's duplicate them just like that and once you have decide this we will  go to Ambience again go to camera   and activate the depth of fields click anyone and we click the opposite distance maybe  this truck or in the middle of the wallet   just like that we can change the contrast  to see the shadow striders there we go change white balance and from the camera go to camera effects and change the vignette effect all right plus you've decided to  position you can go to the media and edit that image if you want to increase  render quality you both render click the height   change the image output to HD or 4K you  can select it click exports and click image all like these are what you get in the  end I hope you have enjoyed my tutorials   I hope you have learned something new if you  like the tutorial please hit the like button   do not forget subscribe thanks for watching  until next time have a nice day bye foreign
Info
Channel: SB. ARCHITECT
Views: 62,200
Rating: undefined out of 5
Keywords: tutorial, archicad tutorial, design, parametric, Architecture, BIM, Building Information Modeling. Building, Archicad Turorials, Archicad Graphisoft, Archicad Favorites, AutoCAD, How to model in Archicad, learn Archicad, Archicad Beginner tutorial, Archicad tutorial for Beginner, multible, story, level, stairs, stair, gutter, downspout, soffit, facias, section, 3d model, D5, D5 RENDER, RENDER, cornish, roman, temple, pillar, archicad 25, archicad 25 tutorial, twinmotion 2022
Id: a_a8gbKP4Vk
Channel Id: undefined
Length: 23min 47sec (1427 seconds)
Published: Thu Mar 30 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.