[AUDIO LOGO] SPEAKER: Hi, everyone, and welcome
to this new Twinmotion tutorial. In today's video, we will be
looking at the Sketchfab folder inside the Twinmotion library. The Sketchfab folder contains
around 700,000 assets created by the Sketchfab community. They are divided in many different
subcategories, as we can see here. Let's have a look at some of those. Now, we start by entering the
Furniture and Home folder. The assets from the Sketchfab
library are available on the cloud and available on demand. As you can imagine, 700,000
assets-- it's a lot of data. And we don't want to have a crazy
installation size for Twinmotion. So on some of those assets,
there is a Download button in the top-right corner of the
asset name, as we can see here. But the ones at the top, I
already downloaded them locally in a past project, and I can
reuse them whenever I want. For example, here,
I can drag and drop that lounge chair inside my project. Or maybe that round carpet here. Those assets are created by the
community from various CAD software. And sometimes units might be a
bit weird, as we can see here. Here, I'm just going to switch to
the Scale tool and just scale that object to fit more my project. Something like that
should work a bit better. As I said, those assets are available
on the cloud, available on demand. And when you want an asset, you
will simply need to mouse over it and come to the Download button to
download it locally on your machine. Right now, I am not signed
in on my Epic Games account. But if you are launching Twinmotion
through the Epic Games launcher, this is done automatically. Otherwise, you can click
on that Login button at the top-right corner of Twinmotion
to sign in to your accounts. Now the Download button
is available, and you can click on an asset to download
it locally on your machine. Once downloaded, you
can simply drag and drop the object in your viewport. The first time you are adding
that object to your project, there will be that
small processing time, converting the raw data
in a Twinmotion file. And after that, you will be able
to reuse that object by simply drag and dropping it inside your scene. The Sketchfab library contains really
a huge variety in terms of assets. So here, we had a look
at some small props. There are even some photo-scanned
interiors of a few museums. So here, let's try to download the
dining room from the [INAUDIBLE] Museum. Just going to add that in the
middle of my parking lot here. And let's move inside. So here, as you can see, we jump from
an architectural building in Iceland in the middle of
natural ground and just to the interior of that
museum in just a second. Let's have a look now
at some other assets. I will come back in my library. Maybe we can enter the Architecture
folder and see what we have here. So it starts with some buildings. We have a basketball court. We have some shipping containers. We can come a bit down here. We can find some new modular
buildings, some more furniture and props. Let's now move into
another area of our project and create something with some
of those Sketchfab assets. First thing I want to do here is
come to the Nature and Plant folder. Here, I'm going to just
drag that chopping trunk. They are a bit too big
with what I want to do, so I'm going to press Tab
to switch to the Scale gizmo and scale them down. Next thing I want to add
is look for some tents. So we'll come back in the Sketchfab
folder, and here, type "tents." So here, there are a few
tents that are available. Some of those that I
already used in a project, so I can drag and drop them
straight into my project. I know that in the Twinmotion
library, we have a nice fireplace. So I will come back here. I will move out of
the Sketchfab folder. Come to my Object, Home,
Backyard, Accessories. Here, I can add those
wood chunks to my project. And here, I can also
add that campfire. Finally, the last bit I want to add
to this project is some [INAUDIBLE].. So we'll come here, [INAUDIBLE],,
and add a small fire. So as you can see here,
the Sketchfab library offers you a huge variety of
assets to populate, quickly, any kind of environment
you have in mind. Let's now say that I want
to add maybe some wind turbines in the background. Let's come back in
our Sketchfab folder. And here, I'm going to type that. Let's drag and drop
that first one here. As I said earlier, some of those
assets can be out of scale, as we can see here. I'm going to come to the Scale tool
and just scale down that asset. This feels a bit more right. One other thing with
the Sketchfab assets is that they come with a single
mesh, as we can see over here. It's a single object, and
I can't detach the blades from the rest of the wind turbine. If I would like to do so, I will
need to come to the Sketchfab website and download the asset from there. Let's actually try that. I will come to my library. And here, I'm going to
click on the Open Sketchfab button that is going to open
that exact object on the website. As you can see here, now I
am on the Sketchfab website, and I can download the
asset manually from there. That object has been created
by this creator here. And since all those assets
are created by the community, when using those
assets, you will need to credit the creator of
those specific objects. Here, you can click on Copy Credits. You can also do that
directly within Twinmotion. And I will show you that just after. Here, there are many
different file formats. Twinmotion supports some of them,
like [INAUDIBLE] or the glTF. Let's download this one. Coming back to Twinmotion, I
will come to my import dock. I will click on Import,
and I will load my file. My file has been loaded. What I want to do is make sure I've
checked the Keep Hierarchy option. That will keep the heirarchy
setup in that specific file. Now that's done, we obviously
have the same scaling issue. So we'll open up my
scene graph, and I will select the different parts of
my wind turbine and scale them down. Now that's done. As we can see here, that specific
mesh, the way it has been created, is actually divided into two parts. We have the blades that is detached
from the rest of the wind turbine. So now what I can do is use maybe
an animator, like a rotator, to bring some animation
to that asset. Let's actually do that right away. I will come in my library. Come to my Tools, Animators, Rotator. I'm going to drag and
drop that rotator roughly in the middle of the blades here. And I'm going to turn it 90 degrees. I'm going to set,
already, a few things. Like here, I want the
animation to loop. I want the angle to be 360. And now I'm going to click on my tool
to link the blades to the animator. And now it's playing
in that animation. Pretty easy. Actually, it's not rotating
in the correct direction. So I will click back on my
blade, select the rotator, and just turn it in the
opposite direction, minus 360. Now that is done, I
will select my folder. I'm just going to drag and
drop the rotator and the blade inside the same folder. And now I can move that
object exactly where I want. I can, of course, also
duplicate that object. So here, I'm going to
place it a first time. And I'm going to duplicate
it a couple of times. Here, for the first one, I
downloaded directly from Twinmotion. I don't need it anymore,
so I can delete that one. And as you can see here, that
helps to add a few more animations to your project. A lot of the Sketchfab asset
has been created as pack. So as you can see here,
I've added those light poles and the highway stuff back here. Again, when you add
an object directly from the Twinmotion library,
this is added as a single mesh. If you want to retrieve the
hierarchy that you can see here, with all the different objects
separated from each other, you will need to come to
the Sketchfab website, download the asset manually,
like I just showed you, and you will need to
manually re-import that object inside your scene. Let's actually do that one more
time with those light poles here. I will come to my library,
open in Sketchfab, and I'm going just to
speed up the process. So here, the light pole
has just been imported. By default, they are imported in
the middle of the Twinmotion world which is on our project here. So it just moved them
over the parking lot. And now I can open the folder
and check how they were made. I can also just click
on the one I want. So for example, here, I
want to select this one. And let's actually add some of
those poles next to our road. Those items, now, you can also
save them in your user library to be able to use them
in a future project. To do that, let's come
back to our full pack here, and we click on the first asset. And this one, I'm going
to right-click on it and click on Add to user library. Now that object has been saved
at the bottom of my user library. So if I come here, now we
can see the light pole there. When you want to export
and share an image that contains some of those
Sketchfab assets, be sure to credit the
creator of those assets. To easily export the credit
line you will need to use, there is an option in the File menu. And here, you can export the credits. This will create a CSV
file where you will retrieve the name of the
asset, the name of the creator, the type of license used. So here, I exported my CSV
on my desktop over here. There are multiple
types of application that can open a CSV file. Here, I will start by
opening it with Notepad++. You can also use a spreadsheet
tool like Excel of Google Sheet, for example. When you open that
document, at the top, the first line indicates
what you will see below. So it starts with the creator name. So the first part in
all the following lane will always be the creator name. Then you have the asset name. So here we have "Tent." Then you have the license type. Here, you have CC attribution. And then you have the download date. Here, it's this one. And that's it for this video. Thank you, everyone, for watching it. And we will see you
all for the next one. Bye, everyone.