Using BSP Geometry - #9 Unreal Engine 4 Level Design Tutorial Series

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hey there guys your boy versus here and welcome back to my Unreal Engine 4 level design essential series in today's video we are going to be introducing you to BSP geometry which is going to allow you to make the base layouts and basic shapes for your level now a level designer is going to use this BSP geometry to make what is known as a block out of your level so this is gonna be the base design the base layout and then on top of this BSP geometry they are going to be placing their static meshes on top on my screen you can see a couple of example message example images of what's a level designer would do with this geometry so having said that I'm gonna be going through some of these basic shapes explaining how the additive and the subtractive system works and how you can just generally manipulate them to get the look and the style that you're after now one thing I do want to mention is that I'm not forgetting about landscapes I am simply just moving on to this before we go on to materials to give our landscape some color so without further ado let's dive in to working with BSP geometry so to access it you need to go over to the mode tab panel go over to place geometry and then from here you have access to a couple of basic shapes so getting these basic shapes into your scene is really easy all you've got to do is just hold click drag and drop and just before you release the left-click you can see we've got this little red box and this is just giving us a preview of what it's going to look like inside of our level so what I'm gonna do is just release my left click over here to drop it and then from here modifying this is really easy you've got a couple of settings in the details panel on the right-hand side but you can also manipulate this size and the shape of this just by using the normal transformation tools so if you wanted to you could rotate this left and right and you're going to see it's going to update I can also proceed to shape it so I can change the size of it using the scale tool or I can also click it and move it up and down as well using the translate tool so let's go through some of the more complex settings that you might want to go into so what I'm going to do is quickly delete the one that I just had there and I'm gonna drag a new box into here and this time in the details panel on the right hand side I'm gonna go through some of the settings I'm gonna ignore additive and subtractive for now instead I'm gonna focus on this stuff so first one first you've got the brush shape and what you can do is change this to all of these different shapes here after you've created it now if I wanted to I could change this to a cube and stuff it's entirely up to you but for now I'm just gonna leave this to the box now this scaling settings are here you've got your X your Y and your Z and these are basically controlling the size and the shape of your box you can see in the bottom left hand corner of my viewport here I've got my X my Y and my Z so Zed is your height and then your X and your Y are your length and your width and so what I'm gonna do is just quickly play around with some of these settings so if I wanted to I can make this slightly flatter by Eva just clicking dragging and turning this dump number down by playing with these Aero controls or if I need to I can manually define a value so if I wanted to I could set this to dead-on 50 like this and then for the X and the y if I wanted to I can set this to 250 by 250 it's entirely up to you but this is just going to allow you to get the shape that you are after now one of the other controls we've got down here is Hollow and that's pretty self-explanatory it just controls whether or not this cube is going to be a hollow shape because when you go inside of it just fly into it with your camera is completely empty it's not two-sided and there's nothing there if I to set my said a little bit higher to help us you know through this a little bit easier so I say this is something like a hundred and then check hallo and go into this you can now see that we've got walls on the inside we've got a ceiling we've got a bottom and all of that good stuff now when you turn on holo we also get this setting for wall thickness and this is just gonna control how thick the walls are so at the moment the walls are quite thin if I just fly into the walls like this you can see there's a slight gap here and that gap is about ten unreal units so if I wanted this to be thicker walls I could set this to something like 40 and you can see the walls have got a little bit thicker and that's really as simple as it is now you're really gonna see this wall thickness come into play in just a moment so what I'm gonna do quickly is show you how the additive and the subtractive brushes work and to really show you how to do this I'm going to move this shape over here and then I'm just gonna make it a little bit bigger so that I can cut into this and you can see what's going on in the insides so first things first I'm gonna change the height of this and I'm gonna set this to 500 and then also if I just drag this so it's above the floor also if I change my X and my Y to specific values again I'm just gonna set this to 500 by 500 and now what I'm gonna do is grab another brush so make another box brush and then with this we can use this to make a doorway and the way we're going to do this is by changing the brush type in the details panel to subtractive and the way that this brush is now gonna work is if you make this overlap an additive brush it's going to take away from it so let me show you so if I drag this into the wall a little bit here move it up you can see it has now pretty much almost made us a little doorway because it's taking away from that hollow shape that we have already and that's a quick and easy way of making a building and once again I can continue to scale this subtractive brush either using the transform tools at the top or alternatively I can just play around with the settings over here so if I wanted to I can make it super tall I could make it smaller so 50 it's entirely up to you you have complete control and this is essentially how you would make that base layout for your level now there's still some other stuff that we need to go over for BSP geometry but I'm gonna leave the video here so once again if you want some more BSP goodness make sure you head over to the next video thanks for watching stay awesome keep creating your boy virtus signing out this video was made possible by my supporters on patreon if you want more videos like this check out my patreon page using the link in the description to stay up to date on new releases make sure you follow us on social media
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Channel: DevSquad
Views: 92,598
Rating: undefined out of 5
Keywords: Virtus Education, VirtusEdu, Unreal Engine 4, SDK, Tutorial Series, Level Design UE4, Beginner, Virtus Learning Hub, Epic Games, Level Design, Create a game map, Landscape, Advanced, Level Design Tutorial UE4, Unreal Engine 4 Level Design, Level Design Tutorial Series, Unreal Engine 4 Tutorial Series, Create Video Game Level, Level Editor, Landscape Editor, UE4, Generating, BSP Geometry, Whitebox, BSP, Level Blockout
Id: pyWLW0NrTEs
Channel Id: undefined
Length: 7min 44sec (464 seconds)
Published: Sat Dec 09 2017
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