Create Counter-Strike in UE4
Video Statistics and Information
Channel: Quixel
Views: 7,527,966
Rating: 4.9377565 out of 5
Keywords: Quixel, Mixer, Beta, Free, Megascans, PBR, Texture, Textures, Texturing, Stylized, Stylised, Materials, 3D, Sculpt, create, 3D art, ArchViz, Games, VFX, Decal, Quick, Fun, Time saving, Speed, Scans, Scan, Photogrammetry, Tutorial, Minutes, Beginner, Guide, Procedural, New, UE4, Unreal enging, counter-strike, counterstrike, counter, strike, dedustII, de_dustII, dust2, dedust2, de_dust II, dustII, dust_II
Id: hi7A6D0TDfQ
Channel Id: undefined
Length: 7min 53sec (473 seconds)
Published: Thu Jun 06 2019
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
That looks amazing
Watching him work really put into perspective how dated Hammer is. Someday Valve will hopefully release an updated editor for CS with real time rendering.
yo this would look sick as a wallpaper? any screenshots?
looking gorgeous man :o
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Hey, Adnan here, I'm the guy behind the Medium article :D
https://medium.com/quixel-ab/democratizing-3d-environment-workflows-1fa0c6f462ac
This project was made by our lead artist Wiktor Γhman and it took him exactly 2.5-3 weeks to get it done.
If you have any questions about this project drop 'em questions right here and i'll do my best to answer them!
We'll be livestreaming more on the process on the 12th of June at 7PM CET, where you can ask us any question you may have about this map!
This is how d2 will be in 2050
Looks really good but for counterstrike I prefer shit graphics so everything is clear. In games like R6 I always end up missing angles and stuff because of all the detail. I would hate to play a game like that competitively.
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