Unreal in 100 Seconds

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Unreal Engine a suite of developer tools for building world-class interactive 3D experiences it was created by Tim Sweeney at epic games in 1995 is written in C plus and was originally designed for first person 3D shooter games today it's used to build AAA games like fortnite for visual effects and TV shows like the Mandalorian VR simulation and medicine and aviation in addition to Independent games by developers like you at its core the engine provides a standard architecture for implementing highly complex requirements like 3D rendering physics animation Ray tracing and a lot more all this magic is accessible via its visual editor where you can easily create levels and fill them with 3D objects called actors than to make a game interactive it provides a visual scripting language called blueprint where you can program game logic without ever writing your own C plus code when your creation is complete unreal can package it for desktop mobile and virtually any game console or VR platform to build the next AAA billion dollar game franchise right now download the epic games launcher install on real engine and create a new project first go down to the content drawer which is where all the game assets are saved from here we can right click to create a new level then from the top nav bar add our first actor to it like a shape that the player can collide with it's currently invisible but we can change the view mode to wireframe to view its geometry and notice how it's been added to the outliner here which is a hierarchy of your game objects if we select the cube we can now modify its properties its physical shape is defined by a mesh which we can modify in isolation by clicking it to make it look cool though we need to apply a different material to the mesh we could create a new material from scratch or use one from the built-in starter content looks cool but now we need some lighting we could add a light actor or better yet use the environment light mixer to quickly add lights and atmosphere to the level now we need to create some land let's go into landscape mode choose a material like Moss or gravel then create it we now have a flat surface to walk on and we can sculpt it into mountains and valleys with the brush tool now go back to selection mode select the cube and tick the box to simulate physics when you click play you should now see the cube roll down the hill but a game needs a controllable player so let's add a character actor to the scene and now it's time to do some actual programming with blueprints create a Gamo blueprint to define the rules and scoring system of your game then another blueprint for the character then give the character a brain with a controller blueprint if we open that blueprint we can start coding game logic here in the event graph begin play runs when the level first loads while tick runs on every frame now there are tons of built-in functions that you can run in response to these events like print string we can execute this function on every frame by connecting it to the tick event and now when we run the game It Won't Stop Printing hello world with blueprints you connect events nodes functions and variables together to create interactive game elements this has been Unreal Engine in 100 seconds hit the like button and let me know if you want to see a full unreal tutorial in the comments thanks for watching and I will see you in the next one
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Channel: Fireship
Views: 854,234
Rating: undefined out of 5
Keywords: webdev, app development, lesson, tutorial
Id: DXDe-2BC4cE
Channel Id: undefined
Length: 2min 52sec (172 seconds)
Published: Mon Jan 30 2023
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