UE4 l UE5 l How to Create Iridescent Bubble Material l Tutorial l Unreal Engine 4.26

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hello this time we will make a soap bubble material first create a material set the blend mode to translucent and the lighting mode to surface translucency volume next we create a pixel normal node and a rotator node and connect the two nodes together and if you preview the rotator node you can see that the colors in the material's world coordinates are rotated next we create a time node to adjust the speed of time then create a multiply node and hold s and click to create a parameter node and connect it like the video so you can adjust the rotation time in the material instance create a camera vector node next create a dot product node and connect the pixel normal nodes in camera vector node to the dot product node so that the colors change according to the angle of the camera next create a text cord node and use the multiply node with a parameter to adjust the color add the dot product node and the text chord node to each other so that the uv can also be rotated next create a hue shift node and hold down keyboard 3 and click to create a constant 3 vector node set the value to 1 in any of r g or b of the constant pre-vector node and connect it to hue shift and if you connect the add node to the hue shift node you will see the rainbow colors rotate in the material next let's create the edge part of the material create a fresco node to mask the edge part and after creating a parameter node connect it to the power node so that the exponent value can be adjusted connect the power node to the fresco node so you can control the strength of the circle's edge part next multiply the fresnel node and the hue shift node with each other so that the rainbow color appears on the edge of the material and if you connect the power node to opacity the inside of the circle becomes transparent next create one more multiply node and one parameter node and connect them as shown in the video next connect the multiply node to the emissive color node to emphasize the materials etch a bit next create two constant nodes by clicking while holding down keyboard one connect them to the material's metallic and roughness and set values to make the bubbles more realistic next create a generated band node that creates a struct gradient and a constant node and after setting the value in the constant node connect the generated band node to the width pin to set the width of the strike gradient after creating the tech scored node connect the multiply node so that we can set the uv value of the stripes next create a panner node and set the y value of the panner node to about 0.3 and connect them as shown in the video so that the stripes are moved by the panner node next power the stripes finally connect the generated band nodes to the world position offset to make the bubble wavy save and return to the content browser take the sphere mesh from the place actor and place it in the level and resize the sphere mesh apply the material created so far to the sphere mesh so [Music] you
Info
Channel: Coreb Games
Views: 16,798
Rating: undefined out of 5
Keywords: UE4, Unreal Engine, UE5, Coreb Games, game, programming, software, rendering
Id: Ne6vaUlpQNw
Channel Id: undefined
Length: 5min 54sec (354 seconds)
Published: Tue May 24 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.