Top 10 Most Important Games of the Decade (featuring Rahdo)
Video Statistics and Information
Channel: The Dice Tower
Views: 189,549
Rating: undefined out of 5
Keywords: board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, vasel, review, tom vasel, vassel, settlers, gaming, GeekUsername: TomVasel, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, Rahdo Runs Trough, Richard Ham
Id: 2B3Yaj-Ytto
Channel Id: undefined
Length: 94min 41sec (5681 seconds)
Published: Thu Mar 05 2020
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
List is in chronological order, not order of importance. I tried to add a general reason why the game was added for a quick reference since it's not always clear. I should also add that I included the reason that the person stated but it wasn't always agreed upon by the co-host.
Rahdo
7 Wonders - Popularizing card drafting.
Zombicide - First massive Kickstarter, started 'lots of plastic' trend.
Hanabi - First big 'imperfect info' co-op
Qwixx - 'Roll and write' that caused a rapid acceleration in the genre.
Viticulture: Tuscany - Introduction of Automa solo play
T.I.M.E. Stories - Board games as an experience, limited plays (akin to escape rooms)
Mansions of Madness: Second Edition - App integration that was vital and embraced
Oh My Goods: Longsdale Revolt - storytelling added to euro games
Gloomhaven - kitchen sink game, quickly rose to #1
Wingspan - Female designer, atypical/broad theme
Tom
Alien Frontiers - First big Kickstarter success
Risk Legacy - First legacy
Lords of Waterdeep - Good introductory game for RPG fans
Love Letter - Micro game trend
X-Wing - hugely popular, could find it everywhere, well supported
Machi Koro - Started trend of looking to Japan for hot games
T.I.M.E. Stories
Codenames - Massive success, appeal to those who aren't gamers.
Gloomhaven
Wingspan
Rahdo's taste in games is the polar opposite of what I like, but his passion and enthusiasm are great.
For those who keep commenting βI didnβt watch the video, but the list doesnβt make senseβ...please just watch the video. While you may not agree still, they do give lengthy defenses of each choice in the video. Thereβs a reason why itβs 90 minutes long. The list only makes sense in the context of their arguments for the games.
So, these seem to be not their favorite games or the best games of the decade, but rather the ones that they think had the greatest effect on games that followed afterwards.
I love Rahdo, but D'HAMN :D
I think those guys summarized the decade very well,
Myself the games that changed my experience with board games and thus I can tell they were important for me:
Honorable mention: Agricola, while released in 2007, I only discovered it in 2011 and it was my first board game ever. It was one of the most complicated games to master I ever tried mastering. I used to play it a lot in real life as well as online. I believe I have played over 1k matches online. For me it's like counter strike of board games.
These Tomdo videos are always fun. I used to watch both of these fellas all the time, and I like them both, even while my tastes have twisted and deviated away from theirs. I will say that I feel like Tom's list was vastly more on-point. There's a few possible omissions. Pandemic: Legacy seems like an oversight. There's also a few I would question, like the Automa? Hanabi?
Story is a cool tool, but in the end, in games, it's a tool, not as important as the game.
Gloomhaven is so big because the story elements don't derail the experience, it's added flavor. I don't think adding story will be the evolution of euro, but rather a tumor that will grow out to be it's own niche.
I can't deny the entertaining chemistry between Tom and Rahdo.
However, I think I wouldn't find Rahdo as off putting if he didn't continually conflate his arguments as a means to gain support.