TIER 7! Transport, Fuel & Screws! - Let's Play SATISFACTORY Update 7 - Ep.33

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hello everyone Darren here and welcome back dissatisfactory now the last episode I began work on a new transport Hub which is a bottom tier for trucks to load of several goods from surrounding factories and then a top tier to ship it all off VIA Rail that's not fully working just yet we should get it up and running later on in the episode the framework for the building the truck stations the train station that's all in place we just need to actually get some of the materials to go there now more importantly over on the right hand side of the screen on our to-do list today we're going to be loading up the space elevator and finally hitting the last two tiers that are available in the game as of right now tier VII and tier 8 completely Uncharted Territory for me I've had a brief look on the Wiki of what I'm getting myself into which seems mental by the way even just tier VII I don't even want to think of tier 8 but anyway we're going to be working on that just now seen as in the at the end of the last episode we had our little manufacturer over here our loan manufacturer producing sort of the goods that we needed to finalize what we need for the space elevator the modular engines and the Adaptive control units they're all well and good and ready to go now a hundred adaptive control units in this container 500 modular engines and 100 versatile framework in this one 2400 versatile framework so we are golden let's get started because this is going to take a little while to basically fill this all up boom alrighty we're also going to be working on finishing up that transport Hub and doing a bunch of cleanup projects including working on the screw Factory adding an overflow system to the oil processing plant and then just a few things to do the train station over there as well and then starting work on the most ambitious build I have yet it's crazy I don't know how long it's going to take to do but I'm gonna build something I'm gonna call a hyperforge um over the I'm sure over the next few many episodes but also we should have enough material to advance the first Milestone to see how we make aluminum so that's going to be exciting lock us in all right we are lined up so let's get our belts we'll load the belt straight into this side load this one into here and there we go 100 adaptive control units modular engines flowing in now right behind them and The Versatile Frameworks are on their way so while that fills up we'll just have a quick look at the actual building itself there we go 25 hundreds needed so it's gonna take a little while not that long but a little while to fill up in the meantime we're gonna start work on deconstructing part of the screw Factory I'm gonna do a bunch of cleanup projects as we go in the future but right now because I've changed the recipe of this building from using the traditional screw recipe to using the cast iron screw is it just using Straight From the iron ingot recipe cutting out the iron rods completely this floor up here has no more use and the floor below me coincidentally this is where we store up our screws this is where they get to this is the top floor effectively now for this production it actually matches perfectly the height of the road that leads into here so I'm probably going to build some truck stations right here and this will be just the top floor for taking in the goods and remember this screw Factory is at half capacity uh but I say capacity the building blueprints the architectural blueprints that I laid out for this building was that I could double it up really easily and that's why there's four glass panels here that can show belts flowing up and flowing down but we're only ever using one side of it we can actually just double it up really quickly so I plan on doing that as well so we can double the production of screws here to about 1800 per minute which isn't insane but it's better than the 950 or whatever that we have currently so while we're loading that space elevator up right now I'm just going to start the deconstruction process um because I've emptied my inventory a little bit by putting that down there so effectively what I was initially planning on doing was saying that this is where we used to have a truck station but now and I was going to just add the road on here and send it up there because I realized that floor is the same height I can now get rid of this and get rid of this entire floor really and everything that's kind of hanging out here because I just thought I looked a bit finicky you know the the kind of curved ramps the height was a little off nothing was really working the way I wanted it to so best just to get rid of it I think so yeah you know what I'll just do this I'll remove all of this floor and this basically just going to be chopping off this side of the building and then we'll resume when that's done foreign y so that looks like it's pretty much done so we just basically just a hard Slice on that side of the building there uh so we're just going to make our way over to back over to the space elevator should be loaded up now we can send it off get our tier 7 and tier 8 and hopefully get that first Milestone done for tier VII as well now some people said before Oh you know you shouldn't really tear down anything you feel it's kind of cool to look back over it in the past I just don't agree with that so I'm just gonna get rid of stuff I feel like is outdated I have proof that it existed in YouTube video format so I'm fine with it seal it up send it off all right there we go new project assembly phase systems oh my God watch out punch it let's go all right great that's done all of that worked for that it is satisfying though I must I must admit clicking those things to send it off I'm gonna tear this down now though see you later we don't need that anymore can take back those materials do I have everything so space in my inventory I do just want to make sure I didn't leave a crate behind this one in my radar or my compass somewhere over there actually I just need to grab some we're still making them are we heavy modular frames I must have run out of something it looks like a round out of encased industrial beams so we're still making them 48 okay I'll make them for a little while longer sweet so basically it's also just kind of an OCD thing it's like I just don't want anything standing if it's not really doing something and this place has just been an eyesore since I began the game and I really want to get rid of it at some point as well and I will so say goodbye to it eventually it's not going to be there but the be there permanently but like I said yeah I want to pull everything together in a giant hyperforge so all right ladies and gentlemen apologies I had to make a quick cut there right at the beginning of the episode basically where my audio levels just died again that actually happened in the previous episode so hopefully the game's not becoming like unstable for me or something hopefully it was just like a wild fluke anyway I don't think I've missed anything I caught it pretty quickly yet again I was just making my way up to the hub so we could actually have a look at tier 7 and tier eight Milestones or the collection of Milestones the phases really and also Advance the next Milestone I was also talking just actually really quickly about why I chop off parts of factories or yld commission factories and things that are outdated sometimes it's just generally to save power or just because it's a little OCD thing for me but I've also got a plan for the future very quickly my general plan is to build several of these kind of Transport hubs or these transport Depots where on the bottom tier we feed in all these resources via collection through trucks and on the top we ship it off with rail makes total sense you know trucks for shorter deliveries rail for longer deliveries what I'm planning on doing is actually getting every single node in an entire region and getting trucks to deliver the ore the raw ore into the truck Depots and ship all the aura VIA Rail to a mega Foundry a hyperforge if you want to call it that that's a plan I have for the future and I've been working on it for a while because I know I missed my previous episode and apologies for that there's actually a way again but anyway something I have been doing in behind the scenes is working out how do I do sorting because there's actually nine types of ore in the game and I want this hyperforge to be able to handle all nine types I want to train to be able to load up whatever amount of ore it wants and all different types in any different carriage and just come in and they get sorted and filtered the problem is really quickly a freight platform is about the width of two foundations you know the actual outputs right or the inputs whatever you want to call it so it's about the width of two foundations so if you have a line of these if you've got 10 of them in a row which I plan on having about 10 you need to work out how can you split or into nine separate belts and you have to do it all within two foundations or you could do it a different way I won't bore you with it when we get to it we'll talk about all that the other types of ideas I had for it but that seems to be the best way of doing it and I've worked it out I know how to do it so I'm really looking forward to building that eventually and that's why I'm saying like even this place in these places a lot of them are going to be either decommissioned or are going to be heavily specialized so that they just take in the material from somewhere else anything that has a built-in smelter doesn't really need it anymore now some of them the Legacy factories I might leave there with all future factories for sure are just going to be like ready to take in pressed ingots from this hyperforge so I'm looking forward to it I hope I'll be curious to see what people think of that idea um very I know I'm stalling a bit here but one last thing I was going to say about it was I was worried that oh what's the you know I'd like to build all over the map I've barely gone anywhere in the map um I'm almost just kind of focused down here all the time and why would I ever go anywhere if everything's going to be brought into one Factory because I don't want to do a mega factor I want to have separate factories elsewhere but when it comes to things like oil or water or I don't know even for just visual variety I'll be going around the map so that that that big Railway delivers its pressed and gets to different places so should be fun it's super ambitious it's gonna be really difficult to do but I look forward to it and we'll get working on that probably in the next couple of episodes I would imagine all right so loading up the space elevator is now done inside of Tears there we go bauxite Logistics Hazmat Aeronautical Engineering yeah I've never used drones I've heard mixed things about them though about how people feel about them the hover pack nuclear power Jesus you need a casual oh you know what we could actually drop in the concrete and the cables and the thing so what do we need I just need super computers to start working on nuclear power I could do that super computers aren't that difficult I don't think but let's not go there yet let's just start with what's in front of me right so we're gonna do box light refinement it's for aluminum so we'll make aluminum ingots aluminum sheets casing radio controlions a blender building capable of blending fluids and combining them with solid parts in various processes so I promise you I have not looked into how I'm ever going to use this or what this building is going to use like how do you use a blender or what's needed for it I've basically looked at this and this and that's as far as I've ever seen um because I'm just like I have no idea until I start making aluminum stuff there's no point looking anywhere else because you're going to need it you need alkalad aluminum sheets to get to the next conveyors and I just like seeing what uh what it's capable of right it's capable of 780 resources a minute once I know that number now I'm like okay I can plan for it in the future so that's all I really need to know without even having got it yet so let's um select this Milestone let's start dumping stuff in I should have most things here I've got enough Motors already um a bit short on other things but that's okay I have prepared I looked it up on the wiki got my rubber that should be everything I need alrighty just like that bauxite refinement let's go so with that done now Milestone reached quartz and bauxite scanning unlocked a new generation of basic aluminum parts is now available which can be constructed from bauxite after a complex process of refinement the blender will be used in future processes let's have a look at what a blender costs blender blender there we go oh so this needs aluminum casing so we're not going to be building a blender at least until and a radio see I've never even I have no idea let's have a look so a radio control unit takes aluminum casing crystallized oscillators or crystal oscillators computers oh geez and then aluminum casing takes aluminum ingots okay and that gets pressed in a Constructor and then this takes oh my God it takes scrap and silica that gives us a use for a silica because I actually have a bunch that's just being uh awesome synced right now or sunk um okay so how do we get aluminum scrap then aluminum scrap is a Lumina solution with coal that then outputs scrap and water Oh weird okay what about aluminum solution how do we get that we need bauxite and water to create aluminum solution oh and it outputs silica oh right I had no idea okay there's an alternate recipe that we already have for it which is just the packaged version okay yeah that's fine hmm okay that's quite interesting yeah I just haven't seen that uh let me look that up just one more time just one last thing I want to check with it blender open a codex there we go sorry yeah I just want to get back to the casing so casing then it goes to ingots then it goes so yeah so you actually need okay I was just looking at the amounts of scrap 75 scrap oh 75 silica per minute and how much do you get out of this you get 50. okay yeah that's what I was just trying to work out it's like do you get the same amount you need but obviously not you get a little bit less than you need that's all right we have some okay I'll work on all that in the future but that at least gives us the ability to Now scan for bauxite don't know if there's any down here or how rare it is we've seen little pockets of it every now and then the little bits that you can chip away oh my God is this super rare where the hell is it okay there's some a pure node to the north I'll have to go exploring later maybe get the radar tower out got a few more okay got three nodes in the center of the map it looks like it gives us a lot to work towards um so what should we do next finish the screw Factory I reckon I'd like to double this up it has the blueprints for being doubled up and outputting twice as much so I'd like to get that done so I think I'll work on this next this should be easy enough to do we're just mirroring one side as the other I can actually get rid of some of this stuff here as well and put a wall back on this this is for the lights on the outside that are gone now yeah so let me just have a look at my to-do list so finish the transport Hub finish the screw Factory Add feel yeah so I'm gonna do the screw Factory first because this is going to have a station upstairs so basically what do we need uh one two three four five six twelve 18 Constructors do I have what I need to make 18 oh we've already done this floor sweet I guess you just have to go upstairs and do the next one then oh right right right right they have what they need but they were never when did I build this oh I built this in between episodes [Laughter] what about that nice good job Darren saving some time yeah yeah I've never um fed these in that's why there's nothing downstairs I don't think I was like what I don't remember this being on this side but yeah down here yeah see it's all empty it's ready to go it's ready to be all hooked up uh yeah okay right we'll go down another floor so these are smelters I don't think I've done them no all right so we'll do seven smelters is it three one two three four five six seven eight nine oh wow nine smelters uh easy enough to make as well and we can just lock them like this I think that's right just once we get the first one looks like it's a bit too far forward I'll just check on this side how I did it yeah that Center Point is basically on the line okay and the inputs at the back okay so just lock it to I don't know what it's snapping to currently that seems about right I think and then it just needs to go forward correctly but to there that's right so one two three four five six seven eight and nine okay sweet so we'll just I'll try to do this really quickly we'll just pop down all of the floor holes and then downstairs I'll hook up everything Logistics and this should allow us to just output vastly more screws basically and then we'll have a look and I'll probably look in between episodes to have that blender and stuff works or at least how to get to it um in terms of producing aluminum that seems crazy I did see a post recently on the satisfactory Reddit uh of people saying like I think it's just one person who posted it was heavily upvoted about how those difficult to try and balance aluminum production now I guess I know why it seems complicated it's like multiple layers of refinement just to get the standard like to get an aluminum case basically all right all hooked in and then this side as well so this has to be reversed always make that mistake but not anymore I guess where I used to put these down and then you realize that they're actually facing the wrong like they're not able to take something in they're only able to take something out all right good so uh if I just copy this recipe and then we just run over here real quick uh paste it I don't know how I did that oh that's Ctrl V I guess paste paste all right so these should all be screws ready to well not screws sorry they should be taking in just being made for iron again hyperforge will handle all this in the future but I suppose actually these Legacy factories might just stay here um and I'll just take the ore away so Yeah so basically I'm not gonna have a second delivery area I'll just have the one delivery area so this is where the iron ore comes in off that truck station gets fed up and then comes down so what I'll have to do is then at the end of this so it gets fed along here on my right all the way towards here and then this will have to go wrap around down this way and it'll have to wrap around to the back yeah yeah okay so just to get this right something like this and that allow me to get the right position for the first one so a merger splitter so I guess in the middle there is where I'll need it I'll just make sure that's centralized as well yes it is and then just line these up I guess shouldn't be too bad it should line up actually with the ones across to them that should make things a little easier now okay just make sure that's correct let's just get level one hmm I guess it could have moved back maybe one but I don't think it matters it's well I think it kind of does actually it's maybe it probably is hooked in correctly but I'll just move these back one then and I'll just speed up through that so let me just get this first one right so it needs to be there instead all right and that should be or traveling into all of these there they go they're all getting filled oh that looks so good all getting filled up and they'll just stop because these um smelters aren't powered currently so that's fine all right and then this will be where it Feeds out and they'll ultimately just have to feed into these two um how did I do it over here did I just have a splitter at the end doing it yeah that's fine with me as well so I guess something like this probably yep and that'll just feed straight into that and I could probably upgrade all the belts here now to be tier four because they're still using tier three so that's going to handle the outputs right so I'll just you know speed up through this but you get the idea just going to mirror this side on this this would be the outputs coming out facing in that way so let's do it all right there we go so they're all all the outputs are now hooked up to mergers and they all have their belts going between them I did say I might upgrade the belt but I guess there's no need to there's nine smelters that output 30 ingots per minute so that's 270 so 270 is the max that that belt can hold anyway so I don't really think I need to upgrade the belt um but you can if you want I suppose you could if you wanted to let's just feed that in so there we go so we just have to go upstairs now and power these back on oops wrong room I guess we could just go upstairs then yeah so they just need their power uh so we've got power poles and stuff up here this is connected to all the smelters on this side oh Darren what have you gone and done I usually say that the B side is the machines yes uh okay well if I wanted to switch off the other half of the factory I suppose I could just double this up that's the a side comes back down just like that no big deal and then the B side can go back up and then this just needs to feed into all of these I guess um so let's see where's the actual thing it's there in the center so I don't know just find a middle point for them all here it's something like this and do this for each one alrighty so they're all hooked up with power now um they should have their recipe selected they just need to get the ore in and be turned on so I need to just basically pull that switch to turn them on but I'm not going to do that yet because the iron isn't actually going to go anywhere we need to now go up another floor to the next Logistics level and basically copy this entire system over onto the other side so that's going to be a nightmare so I'm basically just going to get to work on that now effectively you know what it is just to remind people is well actually one thing we could do first is have a look inside here so from below is going to be the glass floors yeah actually I'm just going to run downstairs really quickly and show you that because it makes more sense to do that first so that's why we have the two belts going up so we've all this hooked up it just needs to actually get its belt so what did we did I use a tier three yeah and which way is it facing it's facing sideways but I suppose I turn it that way foreign okay so that'll get its second batch of iron ingots flowing up that way put the window back on that window has a crease in it I can see it anyway so that's going to lead upstairs we take in the iron ingots then and divide it up into different machines now the reason that this gets complicated is because you produce so many screws that the belts are getting like pretty backed up um am I using the fat belts though I am actually yeah so even with the thick belts we have now if I use the belt that does 780 I still don't think that's good enough I still think I'll need two separate belts which is why this gets really messy really quickly but anyway effectively what's happening is out of the two Port holes goes on to one belt and just gets fed down and down in between all these different rows and machines um and that's basically it so I'm just gonna get to work on doing that now on this side alrighty so that's pretty much it that should be the logistics done for this floor it basically just mirrors the opposite side of the building um and this one you can actually see is backlogged right now so I was able to kind of kind of quickly run between the two just make sure I was doing it the same uh the only kind of interesting or slightly complicated thing that happens on this floor is the fact that of it's kind of belt management so these belts can take 480 resources per minute and we're outputting far more than that in terms of screws so we can't have it on one belt it has to go onto two belts and these two belts then flow all the way back out and just go over the port holes there they come in they go back out upstairs so that's all very well and good and very simple but in order to separate out the machines properly there's 18 Constructors making screws so what I have to do is the belts have to split after nine so there's three here plus the six on the far side so you see three and then it goes on this belt up and over of course oh look we just found a mistake actually a gap that's why we check our machines anyway so that belt comes up and over and that connects to the other six so that's nine in total nine feeding up along this line and out and then similarly the three plus the other six on this side go up and over and out that way so that's how it's working so we're almost at the point where we can power this on we just have to go upstairs make sure that the belts are hooked up here so these need to be Mark fours feeding all the way up to the top oh we don't have a floor hole here either all right Mark IV belt selected we're elevator even which way should we Face these face them in for the Aesthetics I like this Factory but kind of sucks there's no lights in it but something I'm looking forward to with the idea of doing a hyperforge it's going to be huge so it should have lots of room for like lights Pathways things like that I'm just gonna make it massive as big as I can really uh and really open floor plan type thing now are these hooked up with power oh my God they are nice I think we're pretty much ready to start feeding this other side we just have to go upstairs and actually create a new box for the screws to go into so just to get the whole building flowing what I'll do as well is do this we'll just double up the storage size of these ones these ones are just backed up because remember it has to go into a truck station somewhere eventually I haven't done that yet so the Box gets full and then the production stops so we'll just double its storage now the box is going to continue foreign basically so now the things downstairs should be flowing again yeah so we can see them kind of moving now good and then this has nothing on it so similarly on this side to the other side we need one of those one of those to be honest they could probably all come out the same side seeing as we're gonna have one you know some sort of truck station on this side foreign 's going really low here first for some reason all right um yeah so let's just make a storage container then and then that should be it we should have this building pretty much operational and then I'll put us station on a bit later this is just to make sure everything's working down below all right good so I think that's everything hooked up so I'm just going to run downstairs we'll turn on the switch for the smelters and that should allow things to get flowing again I guess we'll go all the way down to the bottom really quickly smelting floor and then loading Bay so the loading Bay we've got ore traveling along here yep so that's working we did check that good so we go upstairs onto the smelting floor this side is this active smelters the other side is offline right now so we'll just turn them on and there we go they're all powering on so we should see give it a moment more ingots flowing up this side now I wonder why those are getting kind of backlogged that I won't worry about it too much there we go we can see our and gets starting to move up now finally good so we're on floor one let's just head to floor three uh we can see these screws flying up from one side one side of them a lot more than the other and then soon we should see these coming online it's because some of the machines aren't working are they not see why oh they're just literally maxed out because they always see like all backlogged and stuff it doesn't really explain why that would be less I might just check the the belt downstairs to make sure everything's working there definitely seems to be an issue here somewhere I think I've spotted it seems to be right around here yeah I think there's a yeah there's a tiny chunk of belt here I think yeah there is you could just barely see it but that that chunk of belt I think is not um what it needs to be oh boy um can't seem to aim at it I guess there's the culprit little Mark III belt sitting inside so let's go like this let's go like this Mark four we'll attach it back up and then what does that need to be did it did I even need anything there no I don't I don't need anything there at all yeah I wonder why that's happened again this is from the people keep messaging me it's so funny I get comments from like older episodes saying like you know if you're gonna put down the merger just look at the belt and that's how it works and I did that I've done that before you can actually see me in the videos looking at the center of the belt holding control and it doesn't work some sometimes not all the time sometimes I think especially from beneath it doesn't it doesn't seem to work properly anyway that seems to have fixed it yeah we're flowing smoothly now all right that's been like that the whole time actually so what about here now this seems good yeah obviously it's a manifold so it has to get up to the right speed but looks looks totally good to me all right it's cool so now we're producing uh I'll have a look at the actual machines and check anyway so yeah nice little boost so finish the screw Factory I can obviously come back actually well I won't take that off just yet we do have to put on the truck station I suppose so I suppose we'll do that now now that we have an upstairs portion right up here so yeah hmm again I might move this in between episodes a little bit but let's just get something down for now so that we can say that like yes we have a truck station here able to pick stuff up and just deliver it where it needs to go um I guess I'll bring it in just a little bit like here maybe all right there we go so this truck station is now getting its screws and uh a truck will just have to come by and drop them off in one of those places over there so I'll mark that as done for now you know it's basically done I'll have to just clean up the Aesthetics of it a little bit maybe nudge things forward or check that out but that's effectively this Factory done I'll need to just put a again there's nothing up here so I could get rid of this entire this entire thing pretty much up until this point I might even just do that now just get rid of all this okay good so yeah you could have a second station maybe on this side for all the screws is eleven thousand there five thousand in there because this just doesn't seem like it's gonna be enough so I'll need a truck can I make one right now I actually can nice and then I'll have to Loop this around somehow I might do a temporary loop on it just coming out the back there so at least we can cue up one of these things to start delivering its goods over there so now anyways we can feel this and start doing a little trial run Drive so boom great so obviously do I have loads of concrete still I've got loads because obviously we just destroyed so much stuff um yeah I suppose just let's drag it out a little further so we'll zip it all the way to the end of the building and this can hold quite a lot all that's left is then just to bring it to strike so for now I'll just dump this in here so it can refuel for a little bit as it makes its journey and uh yeah let's just back it up set it to load actually so we have to do that I don't know if it was on by default it is so yeah maybe I don't need that back part of the road actually thinking about it but we'll just leave it as is but I'll try this this General Route actually I guess we need to start I don't know if you can start from the loading Bay but let's try it so open record menu start recording F to load cargo I think once you just do a little load it knows to load it as full as it can we'll just tell to do that and then we'll get driving and for this one just to make things interesting or different I'm going to tell it to load into the third Bay so P3 so that's going to be Criterium cables and then screws comes in here all right so I've hit F it's not powered but I think that'll still do it and then this truck can come back out now what I needed to do is do this is where it would hit other traffic right that are going along that road but if it just goes around like that hopefully it'll be okay you know similar sort of thing here just do like a hard Bank all right path recording complete save that path that's going to be screw Factory to Depot okay there it goes coming in hot so what's it got on it now four thousand so it did do a pickup great and it'll drop that in there so then what we need to do is just feed these actually I didn't actually check what's upstairs thinking about it that's the determining factor for which um station or which Freight platform takes what I can't actually remember I used to have it written down but I don't have any more so that's that's quick wire hmm and then there's a gap the Gap is for plastic this is why I prefer like having a train that can take anything in the future and then just divide it up later instead of having to work out what needs to go where beforehand so well it doesn't really matter because in some ways because the station is going to move a little bit they can't be in line it would be great if you could just feed this straight up and go into a freight platform but the freight platforms are much closer together than the truck station so as a result you just have to I'll have to like do a little finagling with that uh but something while we're here so I'll say that I finished up the screw factories that's basically done and we've got the root on working now uh finish the transport Hub will be next so in order to do that I've had a rough plan of what I want to do here this last station will be Fuel and it'll fuel all the other ones so what we could do is its outputs which are here so this station is a yeah well everything loads anyway no sorry this one won't load technically it won't do anything it won't be loading or unloading the the station above will feed it with fuel the train station all right so if that's the case this is the only one that's actually going to have inputs on this side like so so just drag that down real quick something like this right so you can imagine a train is going to deliver in fuel the fuel will come down and then it'll come out obviously other trucks can just refuel right here so in order for that to work then the output here it's going to do something kind of well not that complicated I guess let's get a splitter and I'll need pretty good distance here I think something about here yeah trucks probably aren't ever going to hit here this is now going to feed down and hit every bit of those little fuel bits so for those who don't know on a truck station this thing if you put fuel in here than any truck that visits it will take some fuel so they get refueled so that way any truck that visits any of these will just get fueled automatically that'll be the idea so in the station above we just need to make sure we're delivering some fuel in from the oil processing plant and this connects to the oil processing plant anyway so no big deal should be easy enough to set that up okay so that's basically that now before I connect these just in case I've made a mistake the other thing would be then these are all going to behave the in the opposite fashion um in terms of what they take in so the trucks are going to bring stuff in and on their outputs their outputs are going to go upstairs and remember that we might have to have like a little sorting room or something so just do that and that I'm just using Mark III for now I can update them later if I want to yes that gives me enough room still have enough room along here for the splitter that's all I was worried about so that's fine sweet all right so that'll be fuel in the future uh all right let's just do one thing at a time then so I suppose what I'll do first is put the floor holes in then we'll connect the elevators then we'll connect the uh uh the fuel so I'll just get doing that now just duplicate this over and over again I just had a little issue with this I actually forgot to set it to unload who's set to load so now the screws should be flowing into it holy crap it just did it actually instantly it was on zero and now it's on six thousand ten thousand wow okay it's clearly just piling it up really quickly so that's great um so that's working as intended I'll just run around to the back now so basically they're all hooked up um they all have power All of That So eventually if we end up delivering fuel into this one the one on the end so P5 is the parking Bay if fuel ends up coming into this one it'll get distributed down to all of the other ones and we make turbo fuel we make it in excess we're not going anywhere so just need to set up a little train that delivers it down here and that'll be perfect so that's all all well and good really I think really quickly just at the back here what I'm going to do is get the oh it's right there glass foundations we'll just raise it up to about here turn it this way super long I'll just create a little walkway so that we can kind of run along here we could put lights up on the top maybe as well in the future to make it look a little bit nicer when it gets dark and then we need a way to get upstairs so I'll have to make a little stairwell now that'll lead us up there and then we'll just reconfigure the train station a little bit I think I have to push it Forward just slightly so I don't think I counted for this thing being there um well really upstairs actually I'll use the floor holes to redirect some of the goods down towards the train station that might be a little bit quicker as well um could I do a industrial railing you know people are educating me about the railing saying that the industrial railings are the first ones in the game but the modern railing is the one that's like modular that works with ramps and stuff something like that's okay for now yeah so cool so I was thinking just around here I'll have like a little walkway that leads up uh that'll lead up to there so I'll just I haven't planned it out so kind of just work one out myself and speed it up as I'm doing it is that better yeah a little bit anyway all right so that brings us up to here we can see the floor holes so that'll be for cable this will be for katerium uh this will be four screws which you can see it actually has some screws on it right now this would be for something else who knows and then this will be for fuel so fuel I think I'll be bringing it yeah so I can just push the station up maybe a little bit forward just a little bit so I don't disrupt things too much and then I'll just redirect some of these roots to feed into the various Freight platforms yeah I'm just trying to think how it feels gonna work then so I'm not too sure because with the length of different trains and stuff fuel being at the this front end here makes it a little bit trickier I think I could literally do this though which would be really weird but have another Freight in front and then another station in front that would work right because it would still stop at South Junction and the other train would try and stop at the one that's in front of it I think that would work worth trying might as well give it a go alrighty so I've basically just extended the railway I moved it forward like I don't know about One Foundation just over and then I also added on the kind of second station so this second station is you know what I would call the Imports so the South Junction Imports what this should be is just fuel so fuel should come in here and go down that floor hole and that's the floor hole that leads down to the first truck station or the fifth truck station really you know the one on the end and that's the one that should feed all the other truck stations with the fuel they need um so I haven't hooked these up yet but that's the general idea so I just add a little bit of back and forth like laying these out to create like a bigger and bigger Gap I just added these kind of blank Platforms in between so hopefully you can have two stations on the same sort of little rail like this I think you can I don't see why not so the first thing then would be that what needs to come out of here well actually I suppose what I could do is go like this rotate them both this way and just drag this over just like that is that the right line that's the line there so it would have to be like this one two well it needs to be there but it needs to be raised right so yeah correct all right cool so that should be oh why is this stopping uh-oh there might be problems with the signals actually thinking about it I don't think that signal needs to exist anymore yep that's all right I'll actually need to can I come can I make another train what am I lacking computers oh I have computers they should be just over there yeah because I'll need to get another train and go back up to the old train and see if we can because when you delete a station it doesn't have the name of the station anymore it doesn't know where to go so I wonder if I gave it the same name but it actually just continue along maybe it would so I'll just do this make it a kind of a short descent about there I could just feed in right so that would be fuel hooked up going down to feed all the other ones if we ever bring something in here so I'll just rename this to just south Junction maybe the train will just still make its way here I'm not sure if that's how it works as an auto save just gotta wait all right so I'll just get rid of the word exports that's the now the proper name of the old station so the other train is seemingly just here it says operational so we'll see if it moves I don't know if not it doesn't really matter I'll just take the train up there and then get another one back um see I get rid of that container that was just temporary this is just holding some stuff for me while I emptied out the quick wire so um I also reorganized so that the screw basically the way that train works is there is Criterium here plastic here screws and then cables so because I had the screws on the third truck station I've just moved it down to the second one so that it is just right next to where it needs to go in so I just had to redo the truck route just did all that behind the scenes um just to cut all that stuff out you don't need to see me driving that route again I don't think nothing certainly nothing lost actually yeah I might do this instead this might look better cool there we go there's the screws they're here already that doesn't look the best okay so connect there connect in good stuff too alrighty good foreign there we go now I know the sign downstairs says 1800 screws per minute currently it's 900 per minute that's what we're picking up from that place but it should be more than enough for a while I think um but yeah I can hook the both of them up together and get faster belts and stuff to improve all this but the logistics should stay in place nothing needs to be added or removed just belts might need to be upgraded so this one will be cables then so cables will be coming from over here so again we'll just do a similar thing one two three four I want to say and I think this is just like that I'll just drag this one out is that the right height it is the right height at least that's the important thing so just go along this route here one two is that right yeah alrighty so that will be cables when we get them I don't mind having polls in place sometimes but I don't know just depends on the mood actually that one was such a long one that probably should have stayed there oh well um all right and then the keterium so the Criterium will come from here right so it'll be parking Bay four yeah so parking Bay one cables parking Bay two screws three ceterium four nothing I don't know it's just there in case I ever need it and then five is fuel um yeah all right again though I think largely in the future this might end up all just doing or one two three or but we're not quite at the hyperforge level yet that's going to take a while as much as I'd love to forward plan and build things um that would just it's basically you need to kind of progress through the tree a little bit further especially for the high performance I think I'd need more power probably so we have to do I'm probably going to go out into the world soon see now that I've hit tier eight tier seven and eight I'll probably end up going to go exploring a bit more use the radar Towers find where nodes are go collect oil really beef up power like to the to the max before I even start going into um nuclear power so I have no idea what that is like and people say it's really difficult to deal with waste I guess you can't sink the waste Dyson sounds of things you can't all right great there we go we're all hooked up hopefully I showed the important bit I cut out like doing the train rail just because it can be really finicky people do ask me how do you get rails to be like really straight I don't really know about straight rails they seem pretty simple if you just go like you know you look at the center of a foundation you just you know go real far and then put it down at the same Center Point then it's a straight rail I don't really see why people have an issue with that um and then when this connection points like here we have a connection Point that's where I just broke this off all I did was I could show you all I did was just do this so you wait until it's on your side I just dragged it straight out and just hooked it in didn't even do anything particularly special it looks pretty good you just need to give it a good amount of distance I think and then it'll look decent it needs to be at least four foundations away from the starting rail and then it should be able to curve into it fairly nicely okay um so this one's left blank we don't know what we're gonna do with that one just yet but one day there might be another thing here or something I don't know or like I said it could be the ore the fuel line will probably stay the way it is don't know if I ever put these lights in I can't my memory is so bad did I I did nice good yeah it looks looks kind of nice it's coming along just needs to improve those signs all right we're almost done we're almost there uh obviously that's temporary but the way I'll I'll make it look look a little bit nicer once I can finalize the root of this place then I can like kind of design the building around it make sure it looks a little bit neater or tidier so just go like this one last time this is gonna be a width of four leading into here I reckon we go a little further out and then we'll go with the double round four I'll try the eighth I just think that the trucks are going to struggle with such a steep incline that's so steep I feel like it doesn't have to come all the way down here by the way it needs to just go to the level of there so let me just work that out just grab a foundation from here but like I said I know it's it's so much talk of like oh I'll do this in the future but it is kind of like well I think it would be best to just take all the ore out of this place and then bring it to Dedicated factories rather than have sporadic factories like this at least that's the plan so um but in order to get to that stage we need to make computers we need to make circuit boards and I need this material to go to Circuit City to do that that's why I need to do this first so just I don't have somewhere like right here is fine it's a power line inside here I'm trying to grab onto these already they're all maxed out that was power right below me what are we doing okay I was thinking as well actually if I ever get like most of tier seven and most of tier 8 done I might do a future series a second series where I start over and I don't start over like an episode one with nothing there but start over and just do these like big builds um on particular factories so it's like oh like a you know 10 part episode on designing like a really well thought out big Factory or something like that something like that might be kind of cool let me know what you think it's something something along those lines because in this let's play I'm trying to progress and keep things moving all the time but that obviously means that I can't spend too long on any one particular build without like super heavy amount of editing um so this is going to be the trucks here will load the trucks there will load uh this is going to take cables so the or the quick wire the quick wire will come from down here again just make it look kind of nasty can we do it this way there we go all right quick wires flowing in that's the important thing so now we just need trucks with roots to go up and come back down that's it in order to make it work I might thicken that road up a little I'm a bit worried about it only being oh my God this is the way I'm Gonna Bake this power come on power yes let's go all right easy so Cable cable needs to pull into parking one and this one's going to the far end uh P3 I think right yeah pretty sure there we go easy no problems so that's cable screws and then katerium got to fix the signs actually I say Criterium it's quick where I always say that all right so once all of these are now queued up I can turn off the um the path nodes and then we can just watch it I mean it's gonna look janky I guess with the way they come in but at least it'll be working I'm looking forward to when this highway is a bit bigger a bit better built and we're just picking up ore and stuff I think it'll look pretty cool and then I can extend the depot to be a bit a little bit longer as well just a little bit all right path recording done save this one we'll call this one uh quick wire to Depot P3 and that'll have to be it so we'll hide the notes enable autopilot and get out great all right so we've done it I mean it's the most hand-fisted way of doing it but it's done the depot is operational so yeah this bit here will probably come out a bit further eventually not necessarily to have more trucks or anything I think there's more than enough stations it's just for a bit more access for us and they'll probably have an underfloor area as well but now we've got three trucks on the go here and one truck over at the screw Factory itself so I think that's basically that so we can knock that one off for now say let's let's finishing what I want it's finishing the logistics that the transport Hub now I'm gonna have to go upstairs and we'll grab a train we'll drive all the way up to Circuit City intercept the other train and then get it to come down here but now we can see look at that quick wire is flowing in that's flowing in is the cable in there the cable isn't oh I think I know why I think I forgot to tell that one to load it's probably stuck on unload that should do it and then just as a another little quick thing if I make my way down that's a pretty long walk but if I just run down to the end I need one of those little Factory cars if I make my way down to the end here I'm just going to put the turbo field the last bit I have of it 3013 in this just to see it get divided up but we'll have to make a train that does this then as well wrong thing because in here so that turbo fuel then comes down and makes its way to each station so every truck will get a little bit of extra fuel just for a while until I actually deliver fuel here properly tried I'll do that in this episode I feel like we've got the time to do it but I'd love to see it our double things rising up looks damn good in here it looks good just about yeah nice okay cool that did it mom um will they hit you right on this no I think I can uh I'm lacking Motors no I'm not surely I've got Motors over here then I could just make a train and get get going oh no I really am lacking Motors apparently damn it no other boxes now okay I'll hit you right on that train then or I'll just run over and get some Motors so I'll cut to you when I get up to the other train alrighty I'm on the Circuit City Delivery train so we can just see as per the carriages you know we have qutirium we have plastic already loaded up there's a blank slot where I ran out of screws because I'd obviously cut off the screw Supply a while ago and then there's some cable at the end so this should be making its way down now to the new station I'm just curious to see how this is going to work we're having a second station right in front of it I'm guessing it'll be fine and if that's the case then we'll make another train try to deliver that turbo fuel should pull in hopefully safely and okay now my guess is the other things are probably all full up already so we might only see the one the one loading of freight but there should be plenty of screws coming into there now oh they're bringing some cables in as well that's good to see yeah topping up the cables and adding some screws onto the end there excellent good all right so this is going to make its way back up to Circuit City now and computer production and circuit board production will resume right so I've just gone beyond Circuit City and just made my own train I picked up some Motors basically at the motor Factory and made my own train here and I've just pulled up at the oil exports so this is where plastic comes from we store plastic up in here and that one of the trains takes it away so what I was thinking is very simply there's already an empty platform here coincidentally uh so I think that I could switch this out put in a freight platform and load up the turbo fuel here on a small one freight train that kind of does its thing so that's what I'm going to do just really quickly um here at the end and then I think what I can do with the other train is just tell it not to pick up turbo fuel right and then that way it should hopefully avoid it and not you know backlog its first um it's for cargo freight car thing so yeah let's just get rid of this we'll just do this pop it down and again just very simple uh similar to how we're hand fisting in the plastic over on that side I'm just gonna do it similarly here where I'm going to say like yeah just bring in Turbo fuel just like that and then down below if we can get down below I'll pull it in from over there like we were doing before on that plastic line in fact I could probably just use that plastic line thinking about it while it's there already I did get rid of it didn't I inside pretty sure it did uh let's see what's the best way to get in here not really meant to be entered from this side oh nailed it yeah so this isn't in use anymore but there's turbo fuel that's packaged up here so basically I could just go um yeah we're not gonna be picking it up here anymore so get rid of this bit something like that turbo fuel can then fly out that way all right off it goes now it's obviously only going to go out there if we clear the plastic off or and give it a destination of course so yeah we'll just tell the plastic to be fed up into that floor hole so it'll load the wrong thing for a second but then I'll just clear that out myself it's actually worked out pretty nicely having that there already I know it's like a mark IV belt we don't need it we're not making that much turbo fuel anyways there's really no need to have it be any better than that it's going to get rid of something gonna one copper sheeting I can take my one instead all right so that's just going to load plastic for a moment uh then we need to just go back upstairs clear out that plastic manually and then set the train to not pick up that stuff so that one yeah the train is stopped over there which is perfect I want it to be that's good so this should be loading a plastic now that's fine as well so while it's doing that I'll just go over to this train I'll say hey as part as per your timetable when you reach the exports of the oil processing plant do not pick a fuel I think that will mean that no matter what Carriage it just won't do it hopefully so let's see oil experts edit the timetable oil experts edit load only unload only while at oil exports we want you to only load plastic that's all so is that it seems to be it save changes [Music] so hopefully the first card here Carriage here the quick wire won't have any fuel be dumped onto it if my theory is correct um so is this loaded up now yes now we're finally getting it cool I was gonna burn that plastic whatever um one super last thing I need to do over here the next episode I'm gonna start going around doing cleanup projects so all these things I leave behind and don't touch up and don't make look nice probably the next one we're gonna focus on that but I still have to drain these they're full now ah I should keep things running again for another like I don't know it only lasts like 20 minutes or something it's not a long time at all that should get the I think no that's I guess that doesn't affect our turbo fuel actually all right we're back up just about I need to reorganize the station completely really okay all right nice good to see the turbo fuel just getting in there uh slowly but you know that's as long as it's in there that's what matters that'll keep our trucks running should be more than enough for our trucks to keep running so this train I'm just gonna tell us to do go to oil exports and pick up specifically just pick up turbo fuel nothing else so oil exports and then it's going to go to South Junction Imports tell this to load only packaged turbo fuel save at the import so yeah South Junction Imports unload not that we need to do this but just anyway why not save changes turn on self-driving and there we go and we'll color this train red I guess all right we're in business I think and we'll just follow this down that should be that done all right we're here the train is just pulling up yet again how much has it got this time 265 barely anymore should do an unload now so we can actually get the payoff I just basically run downstairs and adjusted some of the signs and things made the place look a tiny bit nicer and I colored this platform I guess this particular station Red there we go beautiful turbo fuel coming straight out looking beautiful so Crimson so red so we'll just follow that down and this just get divided up amongst everywhere now even itself so I was thinking about it it's like yeah I mean you don't need a station to do this really a truck station if every station is just getting its fuel You could argue that like well this is a waste of a truck station right in something else could be loaded in here so that's a good point that I made to myself basically which is like why is this even a truck station nothing has been loaded or unloaded at the actual truck Depot it's just potentially it could be if places wanted if things wanted to come by here and pick something up and go further so maybe in the eventually I'll just change this so that just comes down and gets fed into the machines themselves and keep this truck Bay open for something else there's no problem doing that um open for or in the future or something anyway that should keep everything fueled so that's basically going to be it for this episode that way now we have struggling trucks that can barely get up the hill but in here it looks a bit nicer we have our there if we just cut off it cut it cut you know cut the camera angle right there much better now so now we've got our truck stations they're little signs that say what they have how much is coming in I feel like those signs could be better I see people do amazing looking sign work and screenshots and things I've got our various trucks pulling in they pull in so like haphazardly that's why I have the ramps there but even still it's just like such a joke but that's kind of cool seeing them all go to their little base hey that was good timing and they're I've colored them now to be their respective good right quick wire screws cable okay I think we're done good job little trucks so I'll probably go and just improve a few little things over there and just clean that building up um put some pillars down on the other side of it and change the windows just a little bit now that we've changed a few things probably going to cut that road that I built out that way it doesn't need to be there anymore and that's gonna be it so thank you very much for watching leave your suggestions comments feedback Etc below apologies for taking so long with these videos they do I mean they just do take me a long time but I really do appreciate the sport thank you very much uh as well feedback about the various ideas I have the hyperforge the idea of doing a mini series built you know all dedicated to Giant builds in the future once now that I'm hitting tier seven or tier eight Etc let me know what you think all right it's gonna be for me thank you very much for watching and I'll see in the next one hey guys thank you very much for watching and remember if you want to support the channel directly you can click the join button to become a channel member doing so will get your name in the credits as well as loyalty Badges and emotes to use in the comments you'll also get exclusive access to my Discord where there's dedicated channels for each series I'm doing and it's a great place just to meet others and make some friends [Music]
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Channel: What Darren Plays
Views: 51,426
Rating: undefined out of 5
Keywords: satisfactory update 6, satisfactory update, satisfactory experimental, satisfactory new gameplay, satisfactory guide, satisfactory lets play, lets play satisfactory, satisfactory how to, satisfactory getting started, satisfactory what darren plays, satisfactory darren, darren satisfactory
Id: l8vBwGfyFDQ
Channel Id: undefined
Length: 72min 26sec (4346 seconds)
Published: Sat Nov 05 2022
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