- [Narrator] This crocodile
is always watching you. And this river breaks the laws of physics. And these are the 23
craziest Minecraft illusions. And hey, according to the YouTube Pope, no one's ever subscribed to the channel using the side of their finger. So if you wanna change that, slide your side into
that red button below, it's free and it helps out a ton. No matter where we stand, this crocodile will
always be looking at us. And that's because of
the illusion of depth. See, the same way that this
trick works in the real world, you'll notice that when we get up close, what's happening here is that the face is hollowed out in such a way where with just a few walls,
we're able to give the illusion of a turning crocodile head regardless of where we're standing. This chase scene will never end. And the reason for that is
because we're chasing ourselves. See, by cleverly using these portals from the Immersive Portals mod, we are able to create
our own infinite hallway. And because of the mirror effect that you get from using
multiple of these portals, it almost looks like
we're chasing ourselves down an infinite sequence. Which would be why that
if you turn around, you'll also still be chasing yourself or rather you're getting chased, I honestly don't know how that works. But really when the physics of this wonky, I don't think anyone else could. And hey, if you're only
looking to build one room, then this is a way to
get an infinite amount of use out of it, literally. This illusion feels straight out of an M. C. Escher painting, because when you look at the walls, you'll see that the stairs
somewhat defy gravity, and it's hard to tell which one of these is actually going in the right direction. And if you're not careful with this one, you'll find that's pretty
good at disorienting you. Though, I guess if you
were to use something like the Up And Down And All
Around Mod, at that point, gravity doesn't matter either, so you'd be able to walk into
any of these doors just fine. Make sure to pay attention 'cause this one's a little confusing. And you'll see what I mean as
soon as we start to zoom away from this pyramid. Appropriately called the
Pyramid of Confusion, what's happening here
is that we have squares built with a certain pattern,
that each of the points looks like a spike coming
out of the pyramid. And honestly, looking
at this one for too long starts to hurt my head. So we might need some kind of refresher just to give your eyes a break on screen. But genuinely if you wanna build this, I'd recommend just building one
of these squares as a sample and then copy and pasting
them through WorldEdit. that way you can build this
headache inducing build without giving yourself a
headache in the process. How do we put this slab in a glass block? Well, we didn't use anything
like the World Border Trick but rather, it's just
that the slab isn't there in the first place. And what I mean by that is
clearly visible when we zoom out. Yeah, you get the picture. Taken after this example from AdamaxEP, if we build a slab separately and then place our glass
block in the foreground, then we can make it look as
if all of that giant slab, it's perfectly within
this tiny glass shell. And then with a piston
nearby to sell the illusion, it seems as if we pushed the
slab inside the glass block, even though we obviously
know that's not the truth. What's wrong with this building? Well, from this angle, it's hard to tell, but what's really gonna set
you off is when you go over to the side and see
that none of the blocks that we thought connected actually were. Even this ladder was
never actually connected to the real roof above. And really it's just that
if you space out the blocks in such a way, when you look
at it from the right angle, then it gives the
convincing amount of depth that you need to make this illusion do it. Which is cool, but don't
try to get up and close and actually climb that structure, you'll be sorely disappointed. How does this river flow? Because if you try to follow
it around with your eyes, it clearly pours down here, but then the water somehow also ascends up to that top level. It's confusing to say the least. But what seems like a break in physics is really just the result of a cleverly placed water feature. Since instead of having a waterfall, we have a water tower that
starts to sell the illusion from the right angle, and then by adding in some
boats for extra detail, it really starts to look
like we did this legit. I want you all to take
a look at my new house. Now it's pretty basic from this angle but what's really interesting about it is when we step back and yeah,
I think you get the point. See, the trick here for
selling this illusion is by using directional blocks
so we can place sideways. So then when you build
your house into a wall and then look up at it, it still looks like it
would on the regular floor. Granted, you have to fly up this pathway but from first person, that's a lot less noticeable
than it is in replay mod. But just make sure that you're
careful when you step outside of the front door, or rather
fall outside of the front door. You can't be too careful with this one. When you're inside, this elevator feels like
it could go on forever. Man, apparently that's more than true. Since what's happening here is that when we press this button, it isn't the floor that's
going up through the elevator, but rather the walls that are coming down. Sure enough, as this user shows off, with a little bit of
command block trickery and some distinct patterns, we can make it seem as if
we're constantly going up this elevator shaft. But when you step outside, it turns out that
nothing's actually moving. And while this illusion only really works for standing on the inside, it is still pretty cool to
watch from the outside as well. Almost like a barbershop pole illusion. This dirt house doesn't look like much. And really from the outside, it's not. But one step through this door, and we're treated to
something a lot more special. And really the secret that's at play here is that we have a portal
that's at the entrance of the small house, that
will seamlessly teleport you to the inside of a much larger one. And then as soon as you exit out, you're gonna be greeted at
that same smaller house. But even though this
particular one was done with the help of the
Immersive Portals Mod, you don't necessarily
need to do it like that. Even just having seamless
command block trickery would be a way to pull this
off in vanilla as well. How did this zombie get so much
bigger than this other one? Well, I could answer that the
truth is neither of them are. Or rather they're both the same size. They're offset in just
away so that this one that's close to us looks
bigger in the background, whereas the one that's further
away seems to be smaller even though it's not that closer up. And honestly, the whole
way that this works by using a tunnel like this. Since by having those
flat geometric shapes, it makes it a lot harder for your eye to tell what's going on. So it just figures that by relative scale, that's how big one zombie
is compared to the other. Even if as we know,
they're both the same size. This basement looks big,
but it's actually smaller than you think. Since the truth is that by
using the ray tracing features of Bedrock Edition, all we need to do is
place down some mirrors, or in this case, another brick as the ceiling to give the
illusion that your basement is twice the size that it actually is. And there you go. You double the size of your build without having to double
the price as well. Given us a cheap trick
that I'm more than happy to use for my wallet. With the new mangrove trap door, we're able to make a pretty easy illusion. Since if we just place one
of these onto the front of a dispenser and flip it up like so, then from the right angle,
it looks as if the eyes are following you along the camera. And there you have it. Just like that we've got
a little watchful robot to keep an eye on you. Or if you want that same illusion, but you want a different eye color, then by just placing a fence
post behind the trap door, you get the same effect. And again it's pretty
diverse in how it works. From this angle, the pyramid
doesn't look that special. But when you stand above it,
we get a pretty weird effect. It's almost as if the
pyramid itself is making into a rounded square of some sorts. And really the whole reason
this happens is because even though we have the
blocks of different elevations there's no shadows to be seen. So your brain never really
recognizes the depth that's actually coming in. And instead, we just get
this weird pillow effect. If we were to build out our wall with these alternating zigzag shapes that go deeper and deeper
in, then once you stand to the top and look down, you notice that we created
these weird ripple effects that come through your wall. But I should clarify
that to get this effect, you can't just look at a dead on, but rather for it to work
you're gonna have to look down towards the bottom right, which is the way that the waves go. And looking at this example
made outta sandstone stairs it's almost like we got our own slice of the sand dunes right
here in our very base. How is it possible that these stairs can
always be going down? Because unlike other illusions, we're seeing the shadows here. So it sure does look like
they're constantly going down. There's no trickery that way. So how do we get these
Penrose stairs of Minecraft? Well, this mumbo jumbo shows off. The real secret here really
just comes down to angles. Since, as you'll notice, we built most of the staircase going
down as you'd expect, but it's just this little gap
here that really sells it. And by filling in an
extra gap of blue blocks so that the seam still works
when you're looking at it, then we can make it so
that when you look at it diagonally downwards, this staircase gets a
whole lot more suspicious. If you have a fear of heights, this might make you feel a
little uneasy, but don't worry. Because the truth is that
this hole's no deeper than just having a flat sheet of paper. But the reason that it would
tricky to feel that way is because by using flat colors
like this black and white, you're not gonna see a lot of
variety between the textures. Which allows us to then make this pattern which in such a way gives the illusion of getting deeper and deeper
to the center of the hole. Even though as we can clearly
tell, that's not the case. Which of these yellow blocks is lighter? Well, it might be easy
to choose these ones but if we remove the other
colors, you'll notice that they're actually
just the same color block. So why does this happen? Well, when you place the block on two different patterned backgrounds, then it'll start to have a different hue when you look at each one. Because the yellow seems brighter than the green blocks next to it, but darker than the
white blocks next to it, your brain fills in the gaps, makes one look much darker
to you than the other one. Given for a really confusing illusion. Though I guess it doesn't
work if you're colorblind but maybe it's confusing
for a different reason then. When you stand still, the
blocks here look pretty basic. I mean, they're placed in a weird way but it's just a grid effect, right? But it's when you start
to fly around the outside that you notice that this dot matrix can really start to hurt your head. Sure enough, by having a
3D grid of these blocks separated like so, when you look at it from different angles, you get some pretty interesting effects. And honestly, I think what
really solves this illusion here is by using some of the flat color blocks like we have in this example. Because if we try to mix it up instead, then we'll just be left with sky grid. In Minecraft, you've got
regular glass, stained glass, tinted glass, and now foggy glass. But, really this is just an
illusion that we were able to pull off by using different
layers of colored glass in the background. Since by stacking together
walls of stained glass with a one block distance between them, you get this neat fog effect
that starts to get darker and darker into the glass. Which works if you want
a frosted glass window. Or it might be a cool way of getting a bottomless
pit effect like this. But again, just remember
that one block distance between layers, otherwise
it doesn't work as well. Which door do you want to go through? Because if you're not a
fan of this acacia door, we've also got a warped door, an oak door, and even a bird's door to choose from. But even if you were to
choose one of those doors it still makes the question, how do we pull off all this geometry? But much like the inside of this box, the way that we're able to do this through the Immersive Portals mod. And what you saw at first
as a ring of sea land turns is actually a cleverly hidden
portal to a new dimension. And that's where all these rooms exist. Because obviously they can't
exist in the same space. And really, I think this
would be a fascinating idea for a new adventure map. Think about this as your
level select screen. Although, instead of
walking down a hallway to choose which room you go to next, you just walk around the same
cube and then choose it there. I think that'd be fun. Why does this middle part of
the square look so different? Well, if we're flying around from up here it's tough to notice. It just looks like it's floating up there. Well, once you get up close, it's easier to see that what's
actually causing this is that we just offset some of the pixels that should have been
there in the pattern. And sure enough, by using
a trick that simple, as soon as you step back, it
really does sell the illusion. This user made what appears
to be a beautiful painting laid out on an easel. But obviously you're not able
to get that level of depth for just a flat texture. So what's really happening here
is that we have a staircase of that build for the painting that goes deeper than the easel itself. But when you look at it dead on, it sure does look like it's painted there, which goes to show that
if you want something to look extra complex in 2D, you've really just gotta
build it in 3D and lie. And with that folks, YouTube thinks that you
might like this video. So see if they're right,
and have a good one. All right?