This Discovery Almost Killed Goldeneye Speedrunning!
Video Statistics and Information
Channel: Karl Jobst
Views: 1,524,086
Rating: undefined out of 5
Keywords: speedrunning, speedrun, speedruns, goldeneye, 007, james bond, n64, karl jobst, speedrun history, speedlore, gdq, games done quick, best speedruns, gaming, gaming history, nintendo 64, n64 classic, n64 mini, ezscape, apollo legend, world record progression, summoning salt, world record, wr, speedrun fails, gladjonas, speedrunning salt, speedrunning news
Id: FKkhzioZVD0
Channel Id: undefined
Length: 12min 51sec (771 seconds)
Published: Wed Mar 13 2019
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This has to have been very hard for the GoldenEye community to deal with. It's such a small time-save, but it's so important. Yet how would you make a different category for people who dislike the technique? How far are you allowed to "look down" before it's a different category?
And for myself as an outside viewer, it certainly is hard to watch WR videos where all I see is floor plates for 90% of the run.
This is a great video but your title reads like clickbait
In response to the question: How long would it take before someone else discovered such an unintuitive technique?
Lag reduction is a very common theme in speedrunning, so it would be interesting to to dig up the origin of manipulating the camera for this purpose. It even finds its way into speedruns in another form; some games require players to destroy obstacles, blow up boxes, kill enemies, or otherwise remove entities from the local area to increase the framerate. And the inverse is also true, such as in DK64 to clip through walls with orange spam, where players introduce lag to create an environment that allows them to break the game's rules.
And that brings me back to the original question. It's not about how long before someone discovers this technique, but how long before someone applies lag reduction to this game.
Holy cow, this video was awesome! thank you for this, great insight, super interresting! I for sure will tell all my friends this story who are absolutely not interested in speedruns at all!
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I believe a similar strategy was adopted by Pokemon Snap runners for the same reasons. Thanks for the video! Didn't know the history behind this in GE.
it seems to me like the 2002 response was pure salt that someone else discovered a technique that they couldnt.
Dude takes an idiom literally, ends up discovering a record-smashing speedrunning technique.
Even if you don't appreciate look down, you have to appreciate the situation that spawned it.
Iād argue that 2.X control style is almost as bad.