This QUAKE Record Took 17 Years To Beat
Video Statistics and Information
Channel: Karl Jobst
Views: 1,475,521
Rating: undefined out of 5
Keywords: quake, id software, john carmack, quake speedrunning, speedrun, quake done quick, speedrunning, world record, video game history, world record progression, karl jobst, gaming history, documentary, quake history, john romero, speedrun documentary, karl jobst quake, bunnyhop, rocket jump, pc gaming, classic gaming
Id: 43d8fICz6gM
Channel Id: undefined
Length: 30min 33sec (1833 seconds)
Published: Fri Sep 20 2019
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As an ex quake player that was brilliant, after the initial speed runs came out, I had no idea they had kept pushing and pushing right up to very recently, 20 years of perfection, crazy stuff
I thought I'd get bored of watching a half hour movie on the first level of quake but the buildup and technical analysis of each consecutive record breaking attempt really showcased how crazy the current record is.
If you think quake movement and speedruns are interesting check out Defrag
https://www.youtube.com/watch?v=tBgKADHgqzw
https://www.youtube.com/watch?v=7-OT4jWd_As
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I liked his DOOM video, this is just as good.
Run starts at 28:19.
"Quake Done Quick showcased crazy techniques such as "rocket jumping," which blew everyone away"
This was definitely intentional but his delivery was so deadpan that I'm not even sure.
Also, was Doom really the first big speedrunning scene? Seems like the 8 and 16 bit console games would have been speedrun to death by then..
I continually find it interesting how Australian Youtubers tend to make videos and references about particular games like Quake, Apogee and Epic games, Sierra adventures, etc. It seems like we had a well defined, distinct taste back in the day presumably dictated by which companies were better distributed here and our isolated sub-culture.
The thing that strikes me about the improvements in the runs is that they are finding faster input overloads, and then optimizing the jump locations rather than faster ways to solve the level in terms of new innovations. Effectively, it's what movement hack will move your character to higher velocity than the coders planned.