These SAVED me hundreds of hours in Satisfactory!

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When you are expanding your factory in Satisfactory, there are several main factors to consider. You need to account for extra power draw, use of resources on site, and the time spent constructing this new addition. Right now, you are looking at 4 blueprints, and they not only reducing the power draw, but they are also reducing resource consumption and save enormous amount of time. They are quite modular and cover vast majority of related production chains in Satisfactory. First blueprint is designed for production of 45 rotors per minute. Second blueprint is designed for production of 45 stators or 22.5 motors per minute, which is achieved by simply flipping a single power switch. Then there is a low-tech solution for 45 rotors per minute without any copper being used by the factory. And the last one is another low-tech solution for making 45 stators per minute by using only coal and iron. As you can notice, these factory buildings are bigger than a single 4x4 blueprint. In standard configuration, these are single blueprints being mirrored, and in a single case it's just being vertically stacked. But you can always go one step further and combine these into bigger factories. There is a lot of flexibility with these blueprints. You can scale up production up to at least 90 rotors, 90 stators or 45 motors per minute in one single building. Therefore, you can combine Rotor blueprint with the Motor one and have complete motor production in one single building. And most important, there is no internal connections between blueprints, so setup is easy, straightforward and fast. As usual for my blueprints, they do come with full exterior, everything is labeled, intake rooms are separated from factories, blueprint descriptions have total resource input breakdown with alternative recipes, and exterior have labels for global factory management. As I provide in blueprints itself, I will showcase factory setups, I would provide production schematics and discuss alternative recipes. So even if this factory is not your jam, you still can apply knowledge of this video to your own personal factories in Satisfactory. Rotter or better yet rotter if you are using one of those languages that have actual proper So this is like one of the most used products in Satisfactory I already have covered blueprint producing 45 reinforced iron plates per minute so it's quite natural to aim for production of at least 45 rotors per minute per factory and Standard recipe for rotters is somewhat useless when you want to condense such a factory into a singular blueprint at the same time Copper rotor is just incredible recipe with output of 11.25 rotors per minute So with only four assemblers, you can easily cover 45 rotors per minute But there is a catch this recipe require quite a lot of screws and we all know how bad is standard screw recipe and standard screw production chain It require a lot of power and a lot of space the opposite of what we are trying to do with our blueprint So this is why steel screws is kind of the recipe that will save the day If you look at the complete production chain 45 copper rotors require exactly three steel screw constructors and these three constructors feed exactly on one single steel beam Constructor this is exact ratio that 45 bolted iron plates require in my other blueprint quite a coincidence But there is another roadblock I want this rotor blueprint to be a very low tech solution and preferably use only mark 3 belts and lower and 780 screws is like cutting a ballpark of mark 5 belts Not a solution I want but if you remember we are aiming the production of only 22.5 rotors per blueprint And this is due to the nature of mirrored production chain So there is no need to cram 45 rotors in one 4x4 just use two of them So this will drop amount of screws on one single line twice and well better yet We can just forget about the manifolds itself and just fits the constructors directly into the assemblers So one steel screw constructor will be feeding one copper rotor assembler This mirror approach allowed to dedicate one floor for the foundries another floor for the copper sheet Constructors and final for for the rotor assembly itself and while I can todle it and pack everything into one 4x4 box I prefer this factory to have decent and interesting exterior because more free space you have more for exterior you can make for example In this model flame blueprint I jam packed like wealth assemblers six foundries and four constructors only on three floors Feeding only four assemblers 14 constructors and four foundries in one 4x4 blueprint is actually quite possible This is not really necessary for the high-tech blueprints, but with a low-tech standard recipes It often can come quite handy. So while I was writing this script. I had an idea I want to make a rotor blueprint that is using zero copper. So yeah Guess what? I was able to jam pack this low budget production chain into the 4x4 blueprint being mirrored just like with other blueprints So what is the main reasoning behind this blueprint? We kind of want to be like high-tech low power consumption lesser machines You know, what is the reasoning behind this kind of low-tech solution? Well, here's the reason for majority of my blueprints. I prefer to use aloe recipes this mean copper aloe and iron aloe They are both quite handy. They are using less resources They are using less energy and well, there is also solid steel ingot Which is always my staff recipe considered well just have increased efficiency and well Sometimes there is quite a lot of extra iron around because well iron is the most abundant resource and you can just capitalize on This by using iron dominant blueprints like that one. For example, look at this factory producing 270 smart plating per minute this factory was never planned but well since there is so much accessible iron around I just well Decided to convert this with iron dominant blueprints So yeah, if you are interested to see more blueprints like this well consider subscribing today We are still have two more blueprints to cover and the next one is one of my favorites When I was designing production for 45 stars per minute, I have decided to make very high-tech and very low-tech setups from the get-go. And with the high-tech solution, it was very clear that I have a lot of free space. And I have decided to go one step further and include motor production into the same stellar blueprint. And better yet, I made it swap a dual production lane. Single flip of a power switch, swap production line from 45 stars per minute to 22.5 motors per minute if you input 45 rotors per minute. Here how it works. By the default, factory is powered by electric circuit A. But assemblers producing motors are on the separate power circuit B. While switch is disengaged, there is no power for motor production and the circuit B. If you are using simple splitter, our motor assemblers will block our stutters and they will overflow into the stator output. Even better feature is that power down machines will not intake resources and block them on the inputs. If we power up our motor production, stators will be split into two lines to the stator output and the motor production. And this will deprive half of the motor production from the stators. To avoid this, smart splitter is being used with the overflow valve. Stators will overflow into stator output only when motor production is blocked and overflow of stairs can happen. Otherwise, motor assemblers will eat up all incoming stators and prevent overflow through the smart splitter valve. Alright, so what is all about this high technology and low technology setups? For the motor production, I want something very efficient, low power and compact. This way I can continue motor production chain with production of turbo motors later. But for the dedicated starter production, I want something must produce for use in the space elevator parts. This is why for the motor blueprint I am using quick wire stator recipe. This allows to include motor production and reduce resourcing power intakes. Yes, it is using Caterium, but honestly there is more than enough of Caterium on the map, especially if you only use this factory as the basis for the turbo motors and the personal storage. Another notion is the internal blueprint layout. Surprisingly, I use three Caterium smelters on the top floor and chained them into quick wire constructors and stator assemblers on the second floor. And on the first floor I have steel pipe production with all the foundries. And finally, the actual motor assemblers are once again on the last floor. Pretty atypical setup, but it works like a charm with a power switch and smart splitter. This is it for the high-touch setup. But what about low-touch stators? Just like with the rotor iron dominant version, I really want to have iron dominant version for stator production. This way I can easily convert all these abandoned iron into the space elevator parts. Major hurdle here is just the amount of the machinery. So if we want to deny copper and say that we are copper deniers, we want to use a standard stator recipe and to use iron wire. Both are very inefficient recipes when it comes to space. This is why in this stator blueprint I am packing 11 constructors on the final floor. Yes, you can totally pack up to like 12 constructors or even 6 assemblers per floor without any hard clipping. The only requirement for this placement is to have enough of vertical space for the multi-level manifolds. So I am using like all 32 meters of height to pack a lot of advanced and very compact manifolds inside. And this is sort of dictating this blueprint exterior. This is like the first time when I am stacking such a small production chain vertically. So yes, you will need to stack two blueprints on top of each other and mess around a bit with conveyor lifts for the second blueprint. I do not like this and I prefer to save this approach to something more stackable, like for example my smart plating blueprint. It gets the job done and surprisingly that's more variety to my world. So yeah, this is like this is super nice. And before we wrap everything, let's just check out how usual setup for my blueprints looks like. Every one of them have separated intake rooms for the resources. I prefer to fit my factories from sandwich or foundation layer below. Everything is labeled and pretty much straightforward. If you never exported blueprints, you need to do this manually. You need to go to your system disk, users, your username, app data, local, factory game, saved, save games, slash blueprints. There your session would create a folder once you have blueprints unlocked in your progression and created the first blueprint. Every single blueprint consists from the two parts, .sbp file with exact parts and items and .sbp cfg file with text description and color settings. Quick note that my blueprints are done in update 8 experimental and they will crash on the older version of satisfactory. I hope it will be fixed soon, but for now we are kinda limited to use only in the latest version. Links for the blueprints are down below in the pinned comment. And next time around I would cover my computer factory that will use swappable production lines just like my motor factory. Thank you very much for watching and until the next time, have a nice one and Yakez out!
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Channel: Yakez
Views: 16,326
Rating: undefined out of 5
Keywords: Satisfactory, Satisfactory Blueprints, Satisfactory best blueprints, Satisfactory Top Blueprints, Blueprint only challenge, Motor factory, Rotor factory, Stator factory, tutorial, guide, Yakez
Id: ZmCSrH6Pzb4
Channel Id: undefined
Length: 11min 31sec (691 seconds)
Published: Fri Jul 14 2023
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