The World Conquest | Bannerlord Character Build Guide

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have you ever wanted to conquer all of Cal radio before well too bad you're getting a build guide on how to do it anyways check the time stamps as I've broken this guide up into sections let's start with the character creation picks we'll be using campaign mode for this but it's even easier and less restrictive to do in sandbox mode I'll be using asteroid as the demonstration but we'll cover which picks to make for all six cultures at the end of the section for each stage we want to pick options that put Focus points and attribute points that fall within the final build so as not to waste any points we take option one for family option 5 for Early Childhood option 4 for adolescence option 5 for youth option two for young adult and option 5 for story background your starting character should look something like this the only questionable Focus Point here is one-handed but there isn't much we can do about it if you prefer of landian character here are the picks each culture has slight variations but the end result should be within one or two Focus points of each other which won't be a problem in the long run sturgia picks should look like this here's the m your starting picks and for the cazette starting picks finally we have the pitanian starting picks I'm gonna put all six on the screen with the time stamp so it's much easier to find when you're starting a new game now let's take a look at the end goal for this build and put a plan in place for how to get there by the time we reached level 32 we'll have 26 attribute points in total in this case we have 28 because of perks which we'll cover in just a minute but taking those out we should have two Vigor five control four endurance 4 cutting nine social and two intelligence in general I recommend putting points into areas that we'll be using first personally I put points up to the Limit from the top down getting to 5 control first four endurance second four cunning third and then everything after it goes into social this way we'll have decent combat skills in the early game when it actually matters then writing and scouting for specific perk Combos and social last since we'll need this for the mid and late game expansion Focus Point placement is similar but has some distinct differences we prioritize throwing and writing first but ignore Athletics since we'll only be using that for Siege battles scouting should come next since we'll need it for the early in mid game charm should be next followed by leadership at this point either tactics or Athletics can be taken tactics is a terrible skill in general but for your mental sanity I do recommend having it for the late game fighting hundreds of battles in person will make you hate this game but a decent Auto resolve will keep the pace of the conquest moving along and finally we have seven unused Focus points to spend these could be put into smithing rogury trade or any other combat skill but they aren't necessary for this build to work so we'll leave them up for interpretation now for the most important part of the guide perk selections a lot of these picks are either subjective or irrelevant so we'll only focus on the most important must-haves going from top to bottom let's start with throwing I'll include the full section of picks in case you want to follow my exact build there are three perks that increase our stack size level 75 well prepared level 125 saddlebags and level 200 resourceful saddlebags requires that we're mounted to get the plus two which isn't a problem since we'll be fighting mounted for everything but sieges these three perks will give an extra plus 5 to each stack of javelin's we equip taking the total up to 10 per stack and finally one of the best combat perks in the game level 250 and pale this perk allows us to completely ignore enemy Shields and one shot every troop type in the game no matter how armored they are moving on to writing there are some decent picks here but the only one that's a necessity is 225 mounted Patrol we'll be combining this perk with another from The Scouting Tree in order to reduce prisoner escape chance down to zero effectively holding onto them as long as we wish the only caveat here is once peace is declared they will be released which makes this combo not as effective while serving as a vassal but incredibly powerful as a solo Clan or as the king moving on to Athletics as I mentioned earlier we can pick up two attribute points from The Perks here level 175 durable gives us plus one endurance and 200 steady gives us plus one control attribute points are much more scarce than Focus points so perks like these are s-tier now let's cover the other crucial perk for this build which is in The Scouting skill level 225 King site adds the other half of the minus 50 Escape chance for prisoners these two perks combined are incredible I feel a bit gross recommending anything tactics related but here we go anyways level 75 horde leader is a really good perk since it can be taken in the early game and plus 10 party size is huge when most early game party limits are around 40 to 50. we've got a lot of important picks in our next skill charm level 50 warlord gives plus 30 influence from battles which will help us earn more money during the mercenary phase and more influence for votes in the late game when we have vassals to keep in check level 125 firebrown does two things for us it decreases the influence cost for policy votes by 50 and influence would be very tight once we form a kingdom and passing a handful of policies will be crucial it also increases the number of troops we can hire from Villages by one level 200 natural leader reduces the number of chat checks we need to pass in order to recruit Nobles into our kingdom by one making it's significantly easier to bring them under our banner and finally 275 Immortal charm gives influence each day in the late game we'll need thousands of influence to download Bad peace deals and War declarations so every bit of influence we can save will go a long way for leadership there are quite a few important perks to pick starting with level 25 combat tips if you follow the starting picks we'll have 30 leadership from the start and get a plus one to recruiting slot at any Thief sharing our culture this makes early game recruitment so much easier level 50 Stout Defender gives a 50 increase to prisoner recruitment rate for high tier troops which will come in handy in the late game when we don't have time to return home to recruit more troops level 100 Infamous Commander increases Renown gain by 50 from battles so if we can get this perk early enough we'll have no problem getting to Clan tier 4 and be able to start a kingdom level 125 leader of the masses increases every party in our clan by five for each town that we own if we have four Clan parties then a single town in increases our total Army size by 20. level 250 Talent magnet increases our clan party limit by one allowing us to create another party this perk alone can increase our army size by 150 to 250 troops and is easily one of the best in leadership and finally level 275 ultimate leader increases the size of our main party based on our leadership skill during the early Kingdom phase we'll need every single troop we can get a quick side note No Matter What build you're going with you should always put at least one Focus Point into medicine and take level 25 preventative medicine as long as you win the battle you'll always regenerate enough HP to fight right away now let's talk about the strengths and weaknesses of this build in the context of a world Conquest run the most obvious strength is being able to capture Nobles through winning battles reducing the enemy's fighting force for the rest of the war instead of dealing with an infinite amount of reinforcements we'll be dealing with three to five waves most of the time once we've captured the majority of their nobles we can Siege down their thiefs without having to deal with defending armies this also means we can take our time and starve out garrisons build Siege equipment to take down walls and reduce our overall Siege casualties and since we'll have the entirety of the enemy's Kingdom in our prisoner hold we can easily find the clan leaders and attempt to recruit them into our kingdom it was always a massive pain trying to track down Clan leaders since they can only be recruited when they're a solo party oftentimes they're in an army making it impossible to even attempt another strength of this build comes from the social skills having 275 or higher in charm and Leadership can make a huge difference in the late game we'll be burning through thousands of influence per vote in the late game so it's important to save up as much as we can by downvoting bad Wars or paying for peace that nobody wants we can limit our Wars to a single front clearing them out and then moving on quickly to the next Target leadership allows us to field an even bigger Army a fourth Clan party and increase the rate of recruiting prisoners which will be the main method of replacing top tier unit losses during the late game when it comes to combat I see this build as somewhat neutral heading in pale with massive stacks of javelins is very effective in most situations but considering a highly skilled Warrior build can slay hundreds of troops per battle while a javelin build like this will Top out around 30 to 40 kills per battle at most which means it's mediocre since our ammunition is limited I try to focus on taking out only the high value targets such as tier 6 Cavalry enemy Nobles and shock troops also keep in mind we have seven unspent Focus points that could be put into a melee skill so it's not all that bad now for the weaknesses we'll be handling scouting with our main but need to hire out the intelligence roles finding good companions or family members to excel in these roles is challenging since most companions will Top out around 5 or 6 attribute points in any one category meaning we won't be able to take advantage of the final perks also there are some amazing perks that don't work with the companion like 275 medicine those perks must be taken by our our main character in order to work playing campaign mode can't help some since we can immediately give our brother 10 intelligence and make him the party Steward but for sandbox players that won't be an option getting to 275 Stewart and Medicine makes our party cheaper and nearly impossible to kill so we do give up quite a lot by using companions for these another weakness is making money without leveling up smithing or trade we'll have to rely on mercenary contracts and Quests for the early game and FIFA income and selling combat loot for the mid and late games for my final thoughts I personally love this build it can be used to achieve a solo Clan World conquest or something a bit more standard being able to reduce the enemy's Army size or eliminate them altogether without executing them is a game changer and remains useful up to the very last Thief it's also a challenging build to get right in the early to mid game since money will be a huge problem however if a good challenge interests you then I recommend giving this one a try just be prepared for some mental Warfare as late game World conquests can be quite boring in tedious I'll be updating my world Conquest guide soon but if you want to see this build in action check out this video right here let me know in the comments what kind of build you'd like to see next a huge thank you to the channel members and patreon supporters who help keep this channel afloat I appreciate you I'll be updating my world Conquest guys
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Channel: Strat Gaming Guides
Views: 133,178
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Keywords: Strat Gaming, Strat Plays, Strat, Guide
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Length: 10min 35sec (635 seconds)
Published: Fri May 19 2023
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